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687 lines
24 KiB
C++
687 lines
24 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AudioBufferSourceNode.h"
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#include "mozilla/dom/AudioBufferSourceNodeBinding.h"
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#include "nsMathUtils.h"
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#include "AudioNodeEngine.h"
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#include "AudioNodeStream.h"
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#include "AudioDestinationNode.h"
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#include "AudioParamTimeline.h"
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#include "speex/speex_resampler.h"
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#include <limits>
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namespace mozilla {
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namespace dom {
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NS_IMPL_CYCLE_COLLECTION_CLASS(AudioBufferSourceNode)
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NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(AudioBufferSourceNode)
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NS_IMPL_CYCLE_COLLECTION_UNLINK(mBuffer)
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NS_IMPL_CYCLE_COLLECTION_UNLINK(mPlaybackRate)
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if (tmp->Context()) {
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// AudioNode's Unlink implementation disconnects us from the graph
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// too, but we need to do this right here to make sure that
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// UnregisterAudioBufferSourceNode can properly untangle us from
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// the possibly connected PannerNodes.
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tmp->DisconnectFromGraph();
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tmp->Context()->UnregisterAudioBufferSourceNode(tmp);
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}
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NS_IMPL_CYCLE_COLLECTION_UNLINK_END_INHERITED(AudioNode)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN_INHERITED(AudioBufferSourceNode, AudioNode)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mBuffer)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mPlaybackRate)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(AudioBufferSourceNode)
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NS_INTERFACE_MAP_END_INHERITING(AudioNode)
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NS_IMPL_ADDREF_INHERITED(AudioBufferSourceNode, AudioNode)
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NS_IMPL_RELEASE_INHERITED(AudioBufferSourceNode, AudioNode)
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/**
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* Media-thread playback engine for AudioBufferSourceNode.
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* Nothing is played until a non-null buffer has been set (via
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* AudioNodeStream::SetBuffer) and a non-zero duration has been set (via
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* AudioNodeStream::SetInt32Parameter).
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*/
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class AudioBufferSourceNodeEngine : public AudioNodeEngine
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{
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public:
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explicit AudioBufferSourceNodeEngine(AudioNode* aNode,
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AudioDestinationNode* aDestination) :
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AudioNodeEngine(aNode),
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mStart(0), mStop(TRACK_TICKS_MAX),
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mResampler(nullptr),
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mOffset(0), mDuration(0),
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mLoopStart(0), mLoopEnd(0),
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mBufferSampleRate(0), mPosition(0), mChannels(0), mPlaybackRate(1.0f),
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mDopplerShift(1.0f),
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mDestination(static_cast<AudioNodeStream*>(aDestination->Stream())),
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mPlaybackRateTimeline(1.0f), mLoop(false)
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{}
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~AudioBufferSourceNodeEngine()
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{
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if (mResampler) {
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speex_resampler_destroy(mResampler);
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}
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}
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void SetSourceStream(AudioNodeStream* aSource)
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{
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mSource = aSource;
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}
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virtual void SetTimelineParameter(uint32_t aIndex,
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const dom::AudioParamTimeline& aValue,
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TrackRate aSampleRate) MOZ_OVERRIDE
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{
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switch (aIndex) {
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case AudioBufferSourceNode::PLAYBACKRATE:
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mPlaybackRateTimeline = aValue;
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// If we have a simple value that is 1.0 (i.e. intrinsic speed), and our
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// input buffer is already at the ideal audio rate, and we have a
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// resampler, we can release it.
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if (mResampler && mPlaybackRateTimeline.HasSimpleValue() &&
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mPlaybackRateTimeline.GetValue() == 1.0 &&
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mBufferSampleRate == aSampleRate) {
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speex_resampler_destroy(mResampler);
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mResampler = nullptr;
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}
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WebAudioUtils::ConvertAudioParamToTicks(mPlaybackRateTimeline, mSource, mDestination);
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break;
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default:
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NS_ERROR("Bad AudioBufferSourceNodeEngine TimelineParameter");
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}
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}
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virtual void SetStreamTimeParameter(uint32_t aIndex, TrackTicks aParam)
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{
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switch (aIndex) {
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case AudioBufferSourceNode::START: mStart = aParam; break;
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case AudioBufferSourceNode::STOP: mStop = aParam; break;
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default:
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NS_ERROR("Bad AudioBufferSourceNodeEngine StreamTimeParameter");
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}
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}
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virtual void SetDoubleParameter(uint32_t aIndex, double aParam)
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{
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switch (aIndex) {
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case AudioBufferSourceNode::DOPPLERSHIFT:
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mDopplerShift = aParam;
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break;
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default:
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NS_ERROR("Bad AudioBufferSourceNodeEngine double parameter.");
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};
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}
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virtual void SetInt32Parameter(uint32_t aIndex, int32_t aParam)
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{
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switch (aIndex) {
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case AudioBufferSourceNode::SAMPLE_RATE: mBufferSampleRate = aParam; break;
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case AudioBufferSourceNode::OFFSET: mOffset = aParam; break;
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case AudioBufferSourceNode::DURATION: mDuration = aParam; break;
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case AudioBufferSourceNode::LOOP: mLoop = !!aParam; break;
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case AudioBufferSourceNode::LOOPSTART: mLoopStart = aParam; break;
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case AudioBufferSourceNode::LOOPEND: mLoopEnd = aParam; break;
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default:
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NS_ERROR("Bad AudioBufferSourceNodeEngine Int32Parameter");
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}
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}
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virtual void SetBuffer(already_AddRefed<ThreadSharedFloatArrayBufferList> aBuffer)
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{
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mBuffer = aBuffer;
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}
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SpeexResamplerState* Resampler(AudioNodeStream* aStream, uint32_t aChannels)
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{
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if (aChannels != mChannels && mResampler) {
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speex_resampler_destroy(mResampler);
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mResampler = nullptr;
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}
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if (!mResampler) {
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mChannels = aChannels;
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mResampler = speex_resampler_init(mChannels, mBufferSampleRate,
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ComputeFinalOutSampleRate(aStream->SampleRate()),
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SPEEX_RESAMPLER_QUALITY_DEFAULT,
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nullptr);
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}
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return mResampler;
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}
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// Borrow a full buffer of size WEBAUDIO_BLOCK_SIZE from the source buffer
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// at offset aSourceOffset. This avoids copying memory.
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void BorrowFromInputBuffer(AudioChunk* aOutput,
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uint32_t aChannels,
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uintptr_t aSourceOffset)
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{
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aOutput->mDuration = WEBAUDIO_BLOCK_SIZE;
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aOutput->mBuffer = mBuffer;
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aOutput->mChannelData.SetLength(aChannels);
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for (uint32_t i = 0; i < aChannels; ++i) {
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aOutput->mChannelData[i] = mBuffer->GetData(i) + aSourceOffset;
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}
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aOutput->mVolume = 1.0f;
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aOutput->mBufferFormat = AUDIO_FORMAT_FLOAT32;
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}
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// Copy aNumberOfFrames frames from the source buffer at offset aSourceOffset
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// and put it at offset aBufferOffset in the destination buffer.
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void CopyFromInputBuffer(AudioChunk* aOutput,
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uint32_t aChannels,
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uintptr_t aSourceOffset,
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uintptr_t aBufferOffset,
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uint32_t aNumberOfFrames) {
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for (uint32_t i = 0; i < aChannels; ++i) {
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float* baseChannelData = static_cast<float*>(const_cast<void*>(aOutput->mChannelData[i]));
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memcpy(baseChannelData + aBufferOffset,
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mBuffer->GetData(i) + aSourceOffset,
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aNumberOfFrames * sizeof(float));
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}
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}
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// Resamples input data to an output buffer, according to |mBufferSampleRate| and
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// the playbackRate.
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// The number of frames consumed/produced depends on the amount of space
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// remaining in both the input and output buffer, and the playback rate (that
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// is, the ratio between the output samplerate and the input samplerate).
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void CopyFromInputBufferWithResampling(AudioNodeStream* aStream,
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AudioChunk* aOutput,
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uint32_t aChannels,
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uintptr_t aSourceOffset,
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uintptr_t aBufferOffset,
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uint32_t aAvailableInInputBuffer,
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uint32_t& aFramesRead,
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uint32_t& aFramesWritten) {
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double finalPlaybackRate =
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static_cast<double>(mBufferSampleRate) / ComputeFinalOutSampleRate(aStream->SampleRate());
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uint32_t availableInOuputBuffer = WEBAUDIO_BLOCK_SIZE - aBufferOffset;
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uint32_t inputSamples, outputSamples;
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// Check if we are short on input or output buffer.
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if (aAvailableInInputBuffer < availableInOuputBuffer * finalPlaybackRate) {
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outputSamples = ceil(aAvailableInInputBuffer / finalPlaybackRate);
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inputSamples = aAvailableInInputBuffer;
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} else {
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inputSamples = ceil(availableInOuputBuffer * finalPlaybackRate);
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outputSamples = availableInOuputBuffer;
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}
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SpeexResamplerState* resampler = Resampler(aStream, aChannels);
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for (uint32_t i = 0; i < aChannels; ++i) {
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uint32_t inSamples = inputSamples;
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uint32_t outSamples = outputSamples;
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const float* inputData = mBuffer->GetData(i) + aSourceOffset;
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float* outputData =
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static_cast<float*>(const_cast<void*>(aOutput->mChannelData[i])) +
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aBufferOffset;
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speex_resampler_process_float(resampler, i,
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inputData, &inSamples,
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outputData, &outSamples);
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aFramesRead = inSamples;
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aFramesWritten = outSamples;
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}
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}
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/**
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* Fill aOutput with as many zero frames as we can, and advance
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* aOffsetWithinBlock and aCurrentPosition based on how many frames we write.
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* This will never advance aOffsetWithinBlock past WEBAUDIO_BLOCK_SIZE or
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* aCurrentPosition past aMaxPos. This function knows when it needs to
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* allocate the output buffer, and also optimizes the case where it can avoid
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* memory allocations.
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*/
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void FillWithZeroes(AudioChunk* aOutput,
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uint32_t aChannels,
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uint32_t* aOffsetWithinBlock,
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TrackTicks* aCurrentPosition,
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TrackTicks aMaxPos)
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{
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uint32_t numFrames = std::min(WEBAUDIO_BLOCK_SIZE - *aOffsetWithinBlock,
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uint32_t(aMaxPos - *aCurrentPosition));
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if (numFrames == WEBAUDIO_BLOCK_SIZE) {
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aOutput->SetNull(numFrames);
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} else {
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if (aOutput->IsNull()) {
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AllocateAudioBlock(aChannels, aOutput);
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}
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WriteZeroesToAudioBlock(aOutput, *aOffsetWithinBlock, numFrames);
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}
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*aOffsetWithinBlock += numFrames;
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*aCurrentPosition += numFrames;
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}
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/**
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* Copy as many frames as possible from the source buffer to aOutput, and
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* advance aOffsetWithinBlock and aCurrentPosition based on how many frames
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* we copy. This will never advance aOffsetWithinBlock past
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* WEBAUDIO_BLOCK_SIZE, or aCurrentPosition past mStop. It takes data from
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* the buffer at aBufferOffset, and never takes more data than aBufferMax.
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* This function knows when it needs to allocate the output buffer, and also
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* optimizes the case where it can avoid memory allocations.
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*/
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void CopyFromBuffer(AudioNodeStream* aStream,
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AudioChunk* aOutput,
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uint32_t aChannels,
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uint32_t* aOffsetWithinBlock,
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TrackTicks* aCurrentPosition,
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uint32_t aBufferOffset,
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uint32_t aBufferMax)
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{
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uint32_t numFrames = std::min(std::min(WEBAUDIO_BLOCK_SIZE - *aOffsetWithinBlock,
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aBufferMax - aBufferOffset),
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uint32_t(mStop - *aCurrentPosition));
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if (numFrames == WEBAUDIO_BLOCK_SIZE && !ShouldResample(aStream->SampleRate())) {
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BorrowFromInputBuffer(aOutput, aChannels, aBufferOffset);
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*aOffsetWithinBlock += numFrames;
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*aCurrentPosition += numFrames;
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mPosition += numFrames;
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} else {
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if (aOutput->IsNull()) {
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MOZ_ASSERT(*aOffsetWithinBlock == 0);
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AllocateAudioBlock(aChannels, aOutput);
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}
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if (!ShouldResample(aStream->SampleRate())) {
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CopyFromInputBuffer(aOutput, aChannels, aBufferOffset, *aOffsetWithinBlock, numFrames);
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*aOffsetWithinBlock += numFrames;
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*aCurrentPosition += numFrames;
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mPosition += numFrames;
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} else {
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uint32_t framesRead, framesWritten, availableInInputBuffer;
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availableInInputBuffer = aBufferMax - aBufferOffset;
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CopyFromInputBufferWithResampling(aStream, aOutput, aChannels, aBufferOffset, *aOffsetWithinBlock, availableInInputBuffer, framesRead, framesWritten);
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*aOffsetWithinBlock += framesWritten;
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*aCurrentPosition += framesRead;
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mPosition += framesRead;
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}
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}
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}
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TrackTicks GetPosition(AudioNodeStream* aStream)
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{
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if (aStream->GetCurrentPosition() < mStart) {
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return aStream->GetCurrentPosition();
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}
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return mStart + mPosition;
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}
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uint32_t ComputeFinalOutSampleRate(TrackRate aStreamSampleRate)
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{
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if (mPlaybackRate <= 0 || mPlaybackRate != mPlaybackRate) {
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mPlaybackRate = 1.0f;
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}
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if (mDopplerShift <= 0 || mDopplerShift != mDopplerShift) {
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mDopplerShift = 1.0f;
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}
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return WebAudioUtils::TruncateFloatToInt<uint32_t>(aStreamSampleRate /
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(mPlaybackRate * mDopplerShift));
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}
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bool ShouldResample(TrackRate aStreamSampleRate) const
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{
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return !(mPlaybackRate == 1.0 &&
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mDopplerShift == 1.0 &&
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mBufferSampleRate == aStreamSampleRate);
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}
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void UpdateSampleRateIfNeeded(AudioNodeStream* aStream, uint32_t aChannels)
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{
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if (mPlaybackRateTimeline.HasSimpleValue()) {
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mPlaybackRate = mPlaybackRateTimeline.GetValue();
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} else {
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mPlaybackRate = mPlaybackRateTimeline.GetValueAtTime(aStream->GetCurrentPosition());
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}
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// Make sure the playback rate and the doppler shift are something
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// our resampler can work with.
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if (ComputeFinalOutSampleRate(aStream->SampleRate()) == 0) {
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mPlaybackRate = 1.0;
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mDopplerShift = 1.0;
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}
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uint32_t currentOutSampleRate, currentInSampleRate;
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if (ShouldResample(aStream->SampleRate())) {
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SpeexResamplerState* resampler = Resampler(aStream, aChannels);
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speex_resampler_get_rate(resampler, ¤tInSampleRate, ¤tOutSampleRate);
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uint32_t finalSampleRate = ComputeFinalOutSampleRate(aStream->SampleRate());
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if (currentOutSampleRate != finalSampleRate) {
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speex_resampler_set_rate(resampler, currentInSampleRate, finalSampleRate);
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}
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}
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}
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virtual void ProduceAudioBlock(AudioNodeStream* aStream,
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const AudioChunk& aInput,
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AudioChunk* aOutput,
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bool* aFinished)
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{
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if (!mBuffer || !mDuration) {
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return;
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}
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uint32_t channels = mBuffer->GetChannels();
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if (!channels) {
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aOutput->SetNull(WEBAUDIO_BLOCK_SIZE);
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return;
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}
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// WebKit treats the playbackRate as a k-rate parameter in their code,
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// despite the spec saying that it should be an a-rate parameter. We treat
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// it as k-rate. Spec bug: https://www.w3.org/Bugs/Public/show_bug.cgi?id=21592
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UpdateSampleRateIfNeeded(aStream, channels);
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uint32_t written = 0;
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TrackTicks currentPosition = GetPosition(aStream);
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while (written < WEBAUDIO_BLOCK_SIZE) {
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if (mStop != TRACK_TICKS_MAX &&
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currentPosition >= mStop) {
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FillWithZeroes(aOutput, channels, &written, ¤tPosition, TRACK_TICKS_MAX);
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continue;
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}
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if (currentPosition < mStart) {
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FillWithZeroes(aOutput, channels, &written, ¤tPosition, mStart);
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continue;
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}
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TrackTicks t = currentPosition - mStart;
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if (mLoop) {
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if (mOffset + t < mLoopEnd) {
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CopyFromBuffer(aStream, aOutput, channels, &written, ¤tPosition, mOffset + t, mLoopEnd);
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} else {
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uint32_t offsetInLoop = (mOffset + t - mLoopEnd) % (mLoopEnd - mLoopStart);
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CopyFromBuffer(aStream, aOutput, channels, &written, ¤tPosition, mLoopStart + offsetInLoop, mLoopEnd);
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}
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} else {
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if (mOffset + t < mDuration) {
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CopyFromBuffer(aStream, aOutput, channels, &written, ¤tPosition, mOffset + t, mDuration);
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} else {
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FillWithZeroes(aOutput, channels, &written, ¤tPosition, TRACK_TICKS_MAX);
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}
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}
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}
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// We've finished if we've gone past mStop, or if we're past mDuration when
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// looping is disabled.
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if (currentPosition >= mStop ||
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(!mLoop && currentPosition - mStart + mOffset > mDuration)) {
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*aFinished = true;
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}
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}
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TrackTicks mStart;
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TrackTicks mStop;
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nsRefPtr<ThreadSharedFloatArrayBufferList> mBuffer;
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SpeexResamplerState* mResampler;
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int32_t mOffset;
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int32_t mDuration;
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int32_t mLoopStart;
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int32_t mLoopEnd;
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int32_t mBufferSampleRate;
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uint32_t mPosition;
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uint32_t mChannels;
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float mPlaybackRate;
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float mDopplerShift;
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AudioNodeStream* mDestination;
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AudioNodeStream* mSource;
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AudioParamTimeline mPlaybackRateTimeline;
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bool mLoop;
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};
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AudioBufferSourceNode::AudioBufferSourceNode(AudioContext* aContext)
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: AudioNode(aContext,
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2,
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ChannelCountMode::Max,
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ChannelInterpretation::Speakers)
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, mLoopStart(0.0)
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, mLoopEnd(0.0)
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, mOffset(0.0)
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, mDuration(std::numeric_limits<double>::min())
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, mPlaybackRate(new AudioParam(MOZ_THIS_IN_INITIALIZER_LIST(),
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SendPlaybackRateToStream, 1.0f))
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, mLoop(false)
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, mStartCalled(false)
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, mStopped(false)
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{
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AudioBufferSourceNodeEngine* engine = new AudioBufferSourceNodeEngine(this, aContext->Destination());
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mStream = aContext->Graph()->CreateAudioNodeStream(engine, MediaStreamGraph::SOURCE_STREAM);
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engine->SetSourceStream(static_cast<AudioNodeStream*>(mStream.get()));
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mStream->AddMainThreadListener(this);
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}
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AudioBufferSourceNode::~AudioBufferSourceNode()
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{
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if (Context()) {
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Context()->UnregisterAudioBufferSourceNode(this);
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}
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}
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JSObject*
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AudioBufferSourceNode::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aScope)
|
|
{
|
|
return AudioBufferSourceNodeBinding::Wrap(aCx, aScope, this);
|
|
}
|
|
|
|
void
|
|
AudioBufferSourceNode::Start(double aWhen, double aOffset,
|
|
const Optional<double>& aDuration, ErrorResult& aRv)
|
|
{
|
|
if (!WebAudioUtils::IsTimeValid(aWhen) ||
|
|
(aDuration.WasPassed() && !WebAudioUtils::IsTimeValid(aDuration.Value()))) {
|
|
aRv.Throw(NS_ERROR_DOM_NOT_SUPPORTED_ERR);
|
|
return;
|
|
}
|
|
|
|
if (mStartCalled) {
|
|
aRv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
|
|
return;
|
|
}
|
|
mStartCalled = true;
|
|
|
|
AudioNodeStream* ns = static_cast<AudioNodeStream*>(mStream.get());
|
|
if (!ns) {
|
|
// Nothing to play, or we're already dead for some reason
|
|
return;
|
|
}
|
|
|
|
if (mBuffer) {
|
|
double duration = aDuration.WasPassed() ?
|
|
aDuration.Value() :
|
|
std::numeric_limits<double>::min();
|
|
SendOffsetAndDurationParametersToStream(ns, aOffset, duration);
|
|
} else {
|
|
// Remember our arguments so that we can use them once we have a buffer.
|
|
// We can't send these parameters now because we don't know the buffer
|
|
// sample rate.
|
|
mOffset = aOffset;
|
|
mDuration = aDuration.WasPassed() ?
|
|
aDuration.Value() :
|
|
std::numeric_limits<double>::min();
|
|
}
|
|
|
|
// Don't set parameter unnecessarily
|
|
if (aWhen > 0.0) {
|
|
ns->SetStreamTimeParameter(START, Context()->DestinationStream(), aWhen);
|
|
}
|
|
|
|
MOZ_ASSERT(!mPlayingRef, "We can only accept a successful start() call once");
|
|
mPlayingRef.Take(this);
|
|
}
|
|
|
|
void
|
|
AudioBufferSourceNode::SendBufferParameterToStream(JSContext* aCx)
|
|
{
|
|
AudioNodeStream* ns = static_cast<AudioNodeStream*>(mStream.get());
|
|
MOZ_ASSERT(ns, "Why don't we have a stream here?");
|
|
|
|
if (mBuffer) {
|
|
float rate = mBuffer->SampleRate();
|
|
nsRefPtr<ThreadSharedFloatArrayBufferList> data =
|
|
mBuffer->GetThreadSharedChannelsForRate(aCx);
|
|
ns->SetBuffer(data.forget());
|
|
ns->SetInt32Parameter(SAMPLE_RATE, rate);
|
|
|
|
if (mStartCalled) {
|
|
SendOffsetAndDurationParametersToStream(ns, mOffset, mDuration);
|
|
}
|
|
} else {
|
|
ns->SetBuffer(nullptr);
|
|
}
|
|
}
|
|
|
|
void
|
|
AudioBufferSourceNode::SendOffsetAndDurationParametersToStream(AudioNodeStream* aStream,
|
|
double aOffset,
|
|
double aDuration)
|
|
{
|
|
NS_ASSERTION(mBuffer && mStartCalled,
|
|
"Only call this when we have a buffer and start() has been called");
|
|
|
|
float rate = mBuffer->SampleRate();
|
|
int32_t lengthSamples = mBuffer->Length();
|
|
double length = double(lengthSamples) / rate;
|
|
double offset = std::max(0.0, aOffset);
|
|
double endOffset = aDuration == std::numeric_limits<double>::min() ?
|
|
length : std::min(aOffset + aDuration, length);
|
|
|
|
if (offset >= endOffset) {
|
|
// The offset falls past the end of the buffer. In this case, we need to
|
|
// stop the playback immediately if it's in progress.
|
|
// Note that we can't call Stop() here since that might be overridden if
|
|
// web content calls Stop() too, so we just null out the buffer.
|
|
if (mStartCalled) {
|
|
aStream->SetBuffer(nullptr);
|
|
}
|
|
return;
|
|
}
|
|
|
|
int32_t offsetTicks = NS_lround(offset*rate);
|
|
// Don't set parameter unnecessarily
|
|
if (offsetTicks > 0) {
|
|
aStream->SetInt32Parameter(OFFSET, offsetTicks);
|
|
}
|
|
aStream->SetInt32Parameter(DURATION, NS_lround(endOffset*rate));
|
|
}
|
|
|
|
void
|
|
AudioBufferSourceNode::Stop(double aWhen, ErrorResult& aRv, bool aShuttingDown)
|
|
{
|
|
if (!WebAudioUtils::IsTimeValid(aWhen)) {
|
|
aRv.Throw(NS_ERROR_DOM_NOT_SUPPORTED_ERR);
|
|
return;
|
|
}
|
|
|
|
if (!mStartCalled) {
|
|
aRv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
|
|
return;
|
|
}
|
|
|
|
if (!mBuffer || aShuttingDown) {
|
|
// We don't have a buffer, so the stream is never marked as finished.
|
|
// This can also happen if the AudioContext is being shut down.
|
|
// Therefore we need to drop our playing ref right now.
|
|
mPlayingRef.Drop(this);
|
|
}
|
|
|
|
AudioNodeStream* ns = static_cast<AudioNodeStream*>(mStream.get());
|
|
if (!ns || !Context()) {
|
|
// We've already stopped and had our stream shut down
|
|
return;
|
|
}
|
|
|
|
ns->SetStreamTimeParameter(STOP, Context()->DestinationStream(),
|
|
std::max(0.0, aWhen));
|
|
}
|
|
|
|
void
|
|
AudioBufferSourceNode::NotifyMainThreadStateChanged()
|
|
{
|
|
if (mStream->IsFinished()) {
|
|
class EndedEventDispatcher : public nsRunnable
|
|
{
|
|
public:
|
|
explicit EndedEventDispatcher(AudioBufferSourceNode* aNode)
|
|
: mNode(aNode) {}
|
|
NS_IMETHODIMP Run()
|
|
{
|
|
// If it's not safe to run scripts right now, schedule this to run later
|
|
if (!nsContentUtils::IsSafeToRunScript()) {
|
|
nsContentUtils::AddScriptRunner(this);
|
|
return NS_OK;
|
|
}
|
|
|
|
mNode->DispatchTrustedEvent(NS_LITERAL_STRING("ended"));
|
|
return NS_OK;
|
|
}
|
|
private:
|
|
nsRefPtr<AudioBufferSourceNode> mNode;
|
|
};
|
|
if (!mStopped) {
|
|
// Only dispatch the ended event once
|
|
NS_DispatchToMainThread(new EndedEventDispatcher(this));
|
|
mStopped = true;
|
|
}
|
|
|
|
// Drop the playing reference
|
|
// Warning: The below line might delete this.
|
|
mPlayingRef.Drop(this);
|
|
}
|
|
}
|
|
|
|
void
|
|
AudioBufferSourceNode::SendPlaybackRateToStream(AudioNode* aNode)
|
|
{
|
|
AudioBufferSourceNode* This = static_cast<AudioBufferSourceNode*>(aNode);
|
|
SendTimelineParameterToStream(This, PLAYBACKRATE, *This->mPlaybackRate);
|
|
}
|
|
|
|
void
|
|
AudioBufferSourceNode::SendDopplerShiftToStream(double aDopplerShift)
|
|
{
|
|
SendDoubleParameterToStream(DOPPLERSHIFT, aDopplerShift);
|
|
}
|
|
|
|
void
|
|
AudioBufferSourceNode::SendLoopParametersToStream()
|
|
{
|
|
// Don't compute and set the loop parameters unnecessarily
|
|
if (mLoop && mBuffer) {
|
|
float rate = mBuffer->SampleRate();
|
|
double length = (double(mBuffer->Length()) / mBuffer->SampleRate());
|
|
double actualLoopStart, actualLoopEnd;
|
|
if (((mLoopStart != 0.0) || (mLoopEnd != 0.0)) &&
|
|
mLoopStart >= 0.0 && mLoopEnd > 0.0 &&
|
|
mLoopStart < mLoopEnd) {
|
|
actualLoopStart = (mLoopStart > length) ? 0.0 : mLoopStart;
|
|
actualLoopEnd = std::min(mLoopEnd, length);
|
|
} else {
|
|
actualLoopStart = 0.0;
|
|
actualLoopEnd = length;
|
|
}
|
|
int32_t loopStartTicks = NS_lround(actualLoopStart * rate);
|
|
int32_t loopEndTicks = NS_lround(actualLoopEnd * rate);
|
|
if (loopStartTicks < loopEndTicks) {
|
|
SendInt32ParameterToStream(LOOPSTART, loopStartTicks);
|
|
SendInt32ParameterToStream(LOOPEND, loopEndTicks);
|
|
SendInt32ParameterToStream(LOOP, 1);
|
|
} else {
|
|
// Be explicit about looping not happening if the offsets make
|
|
// looping impossible.
|
|
SendInt32ParameterToStream(LOOP, 0);
|
|
}
|
|
} else if (!mLoop) {
|
|
SendInt32ParameterToStream(LOOP, 0);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|