mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-04 16:15:25 +00:00
1426 lines
46 KiB
C++
1426 lines
46 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set sw=2 ts=2 et tw=80 : */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <map>
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#include "mozilla/DebugOnly.h"
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#include "base/basictypes.h"
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#include <algorithm>
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#if defined(MOZ_WIDGET_ANDROID)
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# include <android/log.h>
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# include "AndroidBridge.h"
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#endif
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#include "AsyncPanZoomController.h"
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#include "AutoOpenSurface.h"
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#include "BasicLayers.h"
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#include "CompositorParent.h"
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#include "LayerManagerOGL.h"
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#include "nsGkAtoms.h"
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#include "nsIWidget.h"
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#include "RenderTrace.h"
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#include "ShadowLayersParent.h"
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#include "BasicLayers.h"
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#include "LayerManagerOGL.h"
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#include "nsIWidget.h"
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#include "nsGkAtoms.h"
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#include "RenderTrace.h"
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#include "nsStyleAnimation.h"
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#include "nsDisplayList.h"
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#include "AnimationCommon.h"
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#include "nsAnimationManager.h"
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#include "TiledLayerBuffer.h"
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#include "gfxPlatform.h"
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#include "mozilla/dom/ScreenOrientation.h"
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#include "mozilla/AutoRestore.h"
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using namespace base;
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using namespace mozilla;
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using namespace mozilla::ipc;
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using namespace mozilla::dom;
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using namespace std;
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namespace mozilla {
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namespace layers {
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// FIXME/bug 774386: we're assuming that there's only one
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// CompositorParent, but that's not always true. This assumption only
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// affects CrossProcessCompositorParent below.
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static CompositorParent* sCurrentCompositor;
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static Thread* sCompositorThread = nullptr;
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// manual reference count of the compositor thread.
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static int sCompositorThreadRefCount = 0;
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static MessageLoop* sMainLoop = nullptr;
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// When ContentParent::StartUp() is called, we use the Thread global.
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// When StartUpWithExistingThread() is used, we have to use the two
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// duplicated globals, because there's no API to make a Thread from an
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// existing thread.
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static PlatformThreadId sCompositorThreadID = 0;
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static MessageLoop* sCompositorLoop = nullptr;
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struct LayerTreeState {
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nsRefPtr<Layer> mRoot;
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nsRefPtr<AsyncPanZoomController> mController;
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TargetConfig mTargetConfig;
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};
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static uint8_t sPanZoomUserDataKey;
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struct PanZoomUserData : public LayerUserData {
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PanZoomUserData(AsyncPanZoomController* aController)
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: mController(aController)
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{ }
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// We don't keep a strong ref here because PanZoomUserData is only
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// set transiently, and APZC is thread-safe refcounted so
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// AddRef/Release is expensive.
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AsyncPanZoomController* mController;
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};
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/**
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* Lookup the indirect shadow tree for |aId| and return it if it
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* exists. Otherwise null is returned. This must only be called on
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* the compositor thread.
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*/
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static const LayerTreeState* GetIndirectShadowTree(uint64_t aId);
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static void DeferredDeleteCompositorParent(CompositorParent* aNowReadyToDie)
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{
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aNowReadyToDie->Release();
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}
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static void DeleteCompositorThread()
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{
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if (NS_IsMainThread()){
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delete sCompositorThread;
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sCompositorThread = nullptr;
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sCompositorLoop = nullptr;
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sCompositorThreadID = 0;
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} else {
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sMainLoop->PostTask(FROM_HERE, NewRunnableFunction(&DeleteCompositorThread));
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}
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}
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static void ReleaseCompositorThread()
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{
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if(--sCompositorThreadRefCount == 0) {
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DeleteCompositorThread();
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}
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}
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void
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CompositorParent::StartUpWithExistingThread(MessageLoop* aMsgLoop,
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PlatformThreadId aThreadID)
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{
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MOZ_ASSERT(!sCompositorThread);
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CreateCompositorMap();
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sCompositorLoop = aMsgLoop;
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sCompositorThreadID = aThreadID;
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sMainLoop = MessageLoop::current();
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sCompositorThreadRefCount = 1;
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}
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void CompositorParent::StartUp()
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{
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// Check if compositor started already with StartUpWithExistingThread
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if (sCompositorThreadID) {
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return;
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}
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MOZ_ASSERT(!sCompositorLoop);
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CreateCompositorMap();
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CreateThread();
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sMainLoop = MessageLoop::current();
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}
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void CompositorParent::ShutDown()
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{
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DestroyThread();
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DestroyCompositorMap();
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}
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bool CompositorParent::CreateThread()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on the main Thread!");
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if (sCompositorThread || sCompositorLoop) {
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return true;
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}
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sCompositorThreadRefCount = 1;
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sCompositorThread = new Thread("Compositor");
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if (!sCompositorThread->Start()) {
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delete sCompositorThread;
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sCompositorThread = nullptr;
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return false;
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}
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return true;
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}
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void CompositorParent::DestroyThread()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on the main Thread!");
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ReleaseCompositorThread();
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}
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MessageLoop* CompositorParent::CompositorLoop()
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{
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return sCompositorThread ? sCompositorThread->message_loop() : sCompositorLoop;
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}
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CompositorParent::CompositorParent(nsIWidget* aWidget,
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bool aRenderToEGLSurface,
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int aSurfaceWidth, int aSurfaceHeight)
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: mWidget(aWidget)
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, mCurrentCompositeTask(NULL)
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, mPaused(false)
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, mXScale(1.0)
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, mYScale(1.0)
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, mIsFirstPaint(false)
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, mLayersUpdated(false)
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, mRenderToEGLSurface(aRenderToEGLSurface)
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, mEGLSurfaceSize(aSurfaceWidth, aSurfaceHeight)
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, mPauseCompositionMonitor("PauseCompositionMonitor")
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, mResumeCompositionMonitor("ResumeCompositionMonitor")
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, mOverrideComposeReadiness(false)
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, mForceCompositionTask(nullptr)
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{
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NS_ABORT_IF_FALSE(sCompositorThread != nullptr || sCompositorThreadID,
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"The compositor thread must be Initialized before instanciating a COmpositorParent.");
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MOZ_COUNT_CTOR(CompositorParent);
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mCompositorID = 0;
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// FIXME: This holds on the the fact that right now the only thing that
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// can destroy this instance is initialized on the compositor thread after
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// this task has been processed.
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CompositorLoop()->PostTask(FROM_HERE, NewRunnableFunction(&AddCompositor,
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this, &mCompositorID));
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if (!sCurrentCompositor) {
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sCurrentCompositor = this;
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}
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++sCompositorThreadRefCount;
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}
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PlatformThreadId
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CompositorParent::CompositorThreadID()
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{
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return sCompositorThread ? sCompositorThread->thread_id() : sCompositorThreadID;
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}
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CompositorParent::~CompositorParent()
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{
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MOZ_COUNT_DTOR(CompositorParent);
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if (this == sCurrentCompositor) {
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sCurrentCompositor = NULL;
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}
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ReleaseCompositorThread();
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}
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void
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CompositorParent::Destroy()
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{
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NS_ABORT_IF_FALSE(ManagedPLayersParent().Length() == 0,
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"CompositorParent destroyed before managed PLayersParent");
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// Ensure that the layer manager is destructed on the compositor thread.
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mLayerManager = NULL;
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}
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static void
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DispatchMemoryPressureToLayers(Layer* aLayer)
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{
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ShadowLayer* shadowLayer = aLayer->AsShadowLayer();
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if (shadowLayer) {
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TiledLayerComposer* tileComposer = shadowLayer->AsTiledLayerComposer();
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if (tileComposer) {
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tileComposer->MemoryPressure();
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}
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}
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for (Layer* child = aLayer->GetFirstChild();
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child; child = child->GetNextSibling()) {
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DispatchMemoryPressureToLayers(child);
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}
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}
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bool
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CompositorParent::RecvMemoryPressure()
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{
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if (!mLayerManager)
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return true;
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Layer* layer = mLayerManager->GetRoot();
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if (layer)
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DispatchMemoryPressureToLayers(layer);
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return true;
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}
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bool
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CompositorParent::RecvWillStop()
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{
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mPaused = true;
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RemoveCompositor(mCompositorID);
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// Ensure that the layer manager is destroyed before CompositorChild.
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mLayerManager->Destroy();
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return true;
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}
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bool
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CompositorParent::RecvStop()
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{
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Destroy();
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// There are chances that the ref count reaches zero on the main thread shortly
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// after this function returns while some ipdl code still needs to run on
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// this thread.
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// We must keep the compositor parent alive untill the code handling message
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// reception is finished on this thread.
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this->AddRef(); // Corresponds to DeferredDeleteCompositorParent's Release
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CompositorLoop()->PostTask(FROM_HERE,
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NewRunnableFunction(&DeferredDeleteCompositorParent,
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this));
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return true;
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}
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bool
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CompositorParent::RecvPause()
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{
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PauseComposition();
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return true;
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}
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bool
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CompositorParent::RecvResume()
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{
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ResumeComposition();
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return true;
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}
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bool
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CompositorParent::RecvMakeSnapshot(const SurfaceDescriptor& aInSnapshot,
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SurfaceDescriptor* aOutSnapshot)
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{
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AutoOpenSurface opener(OPEN_READ_WRITE, aInSnapshot);
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nsRefPtr<gfxContext> target = new gfxContext(opener.Get());
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ComposeToTarget(target);
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*aOutSnapshot = aInSnapshot;
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return true;
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}
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void
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CompositorParent::ScheduleRenderOnCompositorThread()
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{
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CancelableTask *renderTask = NewRunnableMethod(this, &CompositorParent::ScheduleComposition);
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CompositorLoop()->PostTask(FROM_HERE, renderTask);
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}
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void
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CompositorParent::PauseComposition()
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{
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NS_ABORT_IF_FALSE(CompositorThreadID() == PlatformThread::CurrentId(),
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"PauseComposition() can only be called on the compositor thread");
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MonitorAutoLock lock(mPauseCompositionMonitor);
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if (!mPaused) {
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mPaused = true;
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#ifdef MOZ_WIDGET_ANDROID
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static_cast<LayerManagerOGL*>(mLayerManager.get())->gl()->ReleaseSurface();
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#endif
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}
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// if anyone's waiting to make sure that composition really got paused, tell them
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lock.NotifyAll();
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}
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void
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CompositorParent::ResumeComposition()
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{
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NS_ABORT_IF_FALSE(CompositorThreadID() == PlatformThread::CurrentId(),
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"ResumeComposition() can only be called on the compositor thread");
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MonitorAutoLock lock(mResumeCompositionMonitor);
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#ifdef MOZ_WIDGET_ANDROID
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if (!static_cast<LayerManagerOGL*>(mLayerManager.get())->gl()->RenewSurface()) {
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// We can't get a surface. This could be because the activity changed between
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// the time resume was scheduled and now.
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__android_log_print(ANDROID_LOG_INFO, "CompositorParent", "Unable to renew compositor surface; remaining in paused state");
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lock.NotifyAll();
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return;
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}
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#endif
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mPaused = false;
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Composite();
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// if anyone's waiting to make sure that composition really got resumed, tell them
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lock.NotifyAll();
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}
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void
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CompositorParent::ForceComposition()
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{
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// Cancel the orientation changed state to force composition
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mForceCompositionTask = nullptr;
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ScheduleRenderOnCompositorThread();
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}
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void
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CompositorParent::SetEGLSurfaceSize(int width, int height)
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{
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NS_ASSERTION(mRenderToEGLSurface, "Compositor created without RenderToEGLSurface ar provided");
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mEGLSurfaceSize.SizeTo(width, height);
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if (mLayerManager) {
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static_cast<LayerManagerOGL*>(mLayerManager.get())->SetSurfaceSize(mEGLSurfaceSize.width, mEGLSurfaceSize.height);
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}
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}
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void
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CompositorParent::ResumeCompositionAndResize(int width, int height)
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{
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SetEGLSurfaceSize(width, height);
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ResumeComposition();
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}
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/*
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* This will execute a pause synchronously, waiting to make sure that the compositor
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* really is paused.
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*/
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void
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CompositorParent::SchedulePauseOnCompositorThread()
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{
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MonitorAutoLock lock(mPauseCompositionMonitor);
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CancelableTask *pauseTask = NewRunnableMethod(this,
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&CompositorParent::PauseComposition);
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CompositorLoop()->PostTask(FROM_HERE, pauseTask);
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// Wait until the pause has actually been processed by the compositor thread
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lock.Wait();
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}
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bool
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CompositorParent::ScheduleResumeOnCompositorThread(int width, int height)
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{
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MonitorAutoLock lock(mResumeCompositionMonitor);
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CancelableTask *resumeTask =
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NewRunnableMethod(this, &CompositorParent::ResumeCompositionAndResize, width, height);
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CompositorLoop()->PostTask(FROM_HERE, resumeTask);
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// Wait until the resume has actually been processed by the compositor thread
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lock.Wait();
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return !mPaused;
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}
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void
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CompositorParent::ScheduleTask(CancelableTask* task, int time)
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{
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if (time == 0) {
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MessageLoop::current()->PostTask(FROM_HERE, task);
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} else {
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MessageLoop::current()->PostDelayedTask(FROM_HERE, task, time);
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}
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}
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void
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CompositorParent::NotifyShadowTreeTransaction()
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{
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if (mLayerManager) {
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ShadowLayerManager *shadow = mLayerManager->AsShadowManager();
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if (shadow) {
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shadow->NotifyShadowTreeTransaction();
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}
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}
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ScheduleComposition();
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}
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void
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CompositorParent::ScheduleComposition()
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{
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if (mCurrentCompositeTask) {
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return;
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}
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bool initialComposition = mLastCompose.IsNull();
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TimeDuration delta;
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if (!initialComposition)
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delta = TimeStamp::Now() - mLastCompose;
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#ifdef COMPOSITOR_PERFORMANCE_WARNING
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mExpectedComposeTime = TimeStamp::Now() + TimeDuration::FromMilliseconds(15);
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#endif
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mCurrentCompositeTask = NewRunnableMethod(this, &CompositorParent::Composite);
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// Since 60 fps is the maximum frame rate we can acheive, scheduling composition
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// events less than 15 ms apart wastes computation..
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if (!initialComposition && delta.ToMilliseconds() < 15) {
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#ifdef COMPOSITOR_PERFORMANCE_WARNING
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mExpectedComposeTime = TimeStamp::Now() + TimeDuration::FromMilliseconds(15 - delta.ToMilliseconds());
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#endif
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ScheduleTask(mCurrentCompositeTask, 15 - delta.ToMilliseconds());
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} else {
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ScheduleTask(mCurrentCompositeTask, 0);
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}
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}
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void
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CompositorParent::SetTransformation(float aScale, nsIntPoint aScrollOffset)
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{
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mXScale = aScale;
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mYScale = aScale;
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mScrollOffset = aScrollOffset;
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}
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/**
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* DRAWING PHASE ONLY
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*
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* For reach RefLayer in |aRoot|, look up its referent and connect it
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* to the layer tree, if found. On exiting scope, detaches all
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* resolved referents.
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*/
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class NS_STACK_CLASS AutoResolveRefLayers {
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public:
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/**
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* |aRoot| must remain valid in the scope of this, which should be
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* guaranteed by this helper only being used during the drawing
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* phase.
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*/
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AutoResolveRefLayers(Layer* aRoot, const TargetConfig& aConfig) : mRoot(aRoot), mTargetConfig(aConfig), mReadyForCompose(true)
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{ WalkTheTree<Resolve>(mRoot, nullptr); }
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~AutoResolveRefLayers()
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{ WalkTheTree<Detach>(mRoot, nullptr); }
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bool IsReadyForCompose()
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{ return mReadyForCompose; }
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private:
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enum Op { Resolve, Detach };
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template<Op OP>
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void WalkTheTree(Layer* aLayer, Layer* aParent)
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{
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if (RefLayer* ref = aLayer->AsRefLayer()) {
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if (const LayerTreeState* state = GetIndirectShadowTree(ref->GetReferentId())) {
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if (Layer* referent = state->mRoot) {
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if (!ref->GetVisibleRegion().IsEmpty()) {
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ScreenOrientation chromeOrientation = mTargetConfig.orientation();
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ScreenOrientation contentOrientation = state->mTargetConfig.orientation();
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if (!IsSameDimension(chromeOrientation, contentOrientation) &&
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ContentMightReflowOnOrientationChange(mTargetConfig.clientBounds())) {
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mReadyForCompose = false;
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}
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}
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if (OP == Resolve) {
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ref->ConnectReferentLayer(referent);
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if (AsyncPanZoomController* apzc = state->mController) {
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referent->SetUserData(&sPanZoomUserDataKey,
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new PanZoomUserData(apzc));
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}
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} else {
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ref->DetachReferentLayer(referent);
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referent->RemoveUserData(&sPanZoomUserDataKey);
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}
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}
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}
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}
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for (Layer* child = aLayer->GetFirstChild();
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child; child = child->GetNextSibling()) {
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WalkTheTree<OP>(child, aLayer);
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}
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}
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bool IsSameDimension(ScreenOrientation o1, ScreenOrientation o2) {
|
|
bool isO1portrait = (o1 == eScreenOrientation_PortraitPrimary || o1 == eScreenOrientation_PortraitSecondary);
|
|
bool isO2portrait = (o2 == eScreenOrientation_PortraitPrimary || o2 == eScreenOrientation_PortraitSecondary);
|
|
return !(isO1portrait ^ isO2portrait);
|
|
}
|
|
|
|
bool ContentMightReflowOnOrientationChange(nsIntRect& rect) {
|
|
return rect.width != rect.height;
|
|
}
|
|
|
|
Layer* mRoot;
|
|
TargetConfig mTargetConfig;
|
|
bool mReadyForCompose;
|
|
|
|
AutoResolveRefLayers(const AutoResolveRefLayers&) MOZ_DELETE;
|
|
AutoResolveRefLayers& operator=(const AutoResolveRefLayers&) MOZ_DELETE;
|
|
};
|
|
|
|
void
|
|
CompositorParent::Composite()
|
|
{
|
|
NS_ABORT_IF_FALSE(CompositorThreadID() == PlatformThread::CurrentId(),
|
|
"Composite can only be called on the compositor thread");
|
|
mCurrentCompositeTask = nullptr;
|
|
|
|
mLastCompose = TimeStamp::Now();
|
|
|
|
if (!CanComposite()) {
|
|
return;
|
|
}
|
|
|
|
Layer* layer = mLayerManager->GetRoot();
|
|
AutoResolveRefLayers resolve(layer, mTargetConfig);
|
|
if (mForceCompositionTask && !mOverrideComposeReadiness) {
|
|
if (!resolve.IsReadyForCompose()) {
|
|
return;
|
|
} else {
|
|
mForceCompositionTask->Cancel();
|
|
mForceCompositionTask = nullptr;
|
|
}
|
|
}
|
|
|
|
bool requestNextFrame = TransformShadowTree(mLastCompose);
|
|
if (requestNextFrame) {
|
|
ScheduleComposition();
|
|
}
|
|
|
|
RenderTraceLayers(layer, "0000");
|
|
|
|
if (LAYERS_OPENGL == mLayerManager->GetBackendType() &&
|
|
!mTargetConfig.naturalBounds().IsEmpty()) {
|
|
LayerManagerOGL* lm = static_cast<LayerManagerOGL*>(mLayerManager.get());
|
|
lm->SetWorldTransform(
|
|
ComputeGLTransformForRotation(mTargetConfig.naturalBounds(),
|
|
mTargetConfig.rotation()));
|
|
}
|
|
mLayerManager->EndEmptyTransaction();
|
|
|
|
#ifdef COMPOSITOR_PERFORMANCE_WARNING
|
|
if (mExpectedComposeTime + TimeDuration::FromMilliseconds(15) < TimeStamp::Now()) {
|
|
printf_stderr("Compositor: Composite took %i ms.\n",
|
|
15 + (int)(TimeStamp::Now() - mExpectedComposeTime).ToMilliseconds());
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void
|
|
CompositorParent::ComposeToTarget(gfxContext* aTarget)
|
|
{
|
|
AutoRestore<bool> override(mOverrideComposeReadiness);
|
|
mOverrideComposeReadiness = true;
|
|
|
|
if (!CanComposite()) {
|
|
return;
|
|
}
|
|
|
|
mLayerManager->BeginTransactionWithTarget(aTarget);
|
|
// Since CanComposite() is true, Composite() must end the layers txn
|
|
// we opened above.
|
|
Composite();
|
|
}
|
|
|
|
bool
|
|
CompositorParent::CanComposite()
|
|
{
|
|
return !(mPaused || !mLayerManager || !mLayerManager->GetRoot());
|
|
}
|
|
|
|
// Do a breadth-first search to find the first layer in the tree that is
|
|
// scrollable.
|
|
static void
|
|
Translate2D(gfx3DMatrix& aTransform, const gfxPoint& aOffset)
|
|
{
|
|
aTransform._41 += aOffset.x;
|
|
aTransform._42 += aOffset.y;
|
|
}
|
|
|
|
void
|
|
CompositorParent::TransformFixedLayers(Layer* aLayer,
|
|
const gfxPoint& aTranslation,
|
|
const gfxSize& aScaleDiff)
|
|
{
|
|
if (aLayer->GetIsFixedPosition() &&
|
|
!aLayer->GetParent()->GetIsFixedPosition()) {
|
|
// When a scale has been applied to a layer, it focuses around (0,0).
|
|
// The anchor position is used here as a scale focus point (assuming that
|
|
// aScaleDiff has already been applied) to re-focus the scale.
|
|
const gfxPoint& anchor = aLayer->GetFixedPositionAnchor();
|
|
gfxPoint translation(aTranslation - (anchor - anchor / aScaleDiff));
|
|
|
|
// The transform already takes the resolution scale into account. Since we
|
|
// will apply the resolution scale again when computing the effective
|
|
// transform, we must apply the inverse resolution scale here.
|
|
gfx3DMatrix layerTransform = aLayer->GetTransform();
|
|
Translate2D(layerTransform, translation);
|
|
if (ContainerLayer* c = aLayer->AsContainerLayer()) {
|
|
layerTransform.Scale(1.0f/c->GetPreXScale(),
|
|
1.0f/c->GetPreYScale(),
|
|
1);
|
|
}
|
|
layerTransform.ScalePost(1.0f/aLayer->GetPostXScale(),
|
|
1.0f/aLayer->GetPostYScale(),
|
|
1);
|
|
ShadowLayer* shadow = aLayer->AsShadowLayer();
|
|
shadow->SetShadowTransform(layerTransform);
|
|
|
|
const nsIntRect* clipRect = aLayer->GetClipRect();
|
|
if (clipRect) {
|
|
nsIntRect transformedClipRect(*clipRect);
|
|
transformedClipRect.MoveBy(translation.x, translation.y);
|
|
shadow->SetShadowClipRect(&transformedClipRect);
|
|
}
|
|
}
|
|
|
|
for (Layer* child = aLayer->GetFirstChild();
|
|
child; child = child->GetNextSibling()) {
|
|
TransformFixedLayers(child, aTranslation, aScaleDiff);
|
|
}
|
|
}
|
|
|
|
// Go down shadow layer tree, setting properties to match their non-shadow
|
|
// counterparts.
|
|
static void
|
|
SetShadowProperties(Layer* aLayer)
|
|
{
|
|
// FIXME: Bug 717688 -- Do these updates in ShadowLayersParent::RecvUpdate.
|
|
ShadowLayer* shadow = aLayer->AsShadowLayer();
|
|
// Set the shadow's base transform to the layer's base transform.
|
|
shadow->SetShadowTransform(aLayer->GetBaseTransform());
|
|
shadow->SetShadowVisibleRegion(aLayer->GetVisibleRegion());
|
|
shadow->SetShadowClipRect(aLayer->GetClipRect());
|
|
shadow->SetShadowOpacity(aLayer->GetOpacity());
|
|
|
|
for (Layer* child = aLayer->GetFirstChild();
|
|
child; child = child->GetNextSibling()) {
|
|
SetShadowProperties(child);
|
|
}
|
|
}
|
|
|
|
static void
|
|
SampleValue(float aPortion, Animation& aAnimation, nsStyleAnimation::Value& aStart,
|
|
nsStyleAnimation::Value& aEnd, Animatable* aValue)
|
|
{
|
|
nsStyleAnimation::Value interpolatedValue;
|
|
NS_ASSERTION(aStart.GetUnit() == aEnd.GetUnit() ||
|
|
aStart.GetUnit() == nsStyleAnimation::eUnit_None ||
|
|
aEnd.GetUnit() == nsStyleAnimation::eUnit_None, "Must have same unit");
|
|
nsStyleAnimation::Interpolate(aAnimation.property(), aStart, aEnd,
|
|
aPortion, interpolatedValue);
|
|
if (aAnimation.property() == eCSSProperty_opacity) {
|
|
*aValue = interpolatedValue.GetFloatValue();
|
|
return;
|
|
}
|
|
|
|
nsCSSValueList* interpolatedList = interpolatedValue.GetCSSValueListValue();
|
|
|
|
TransformData& data = aAnimation.data().get_TransformData();
|
|
nsPoint origin = data.origin();
|
|
int32_t auPerCSSPixel = nsDeviceContext::AppUnitsPerCSSPixel();
|
|
nsDisplayTransform::FrameTransformProperties props(interpolatedList,
|
|
data.mozOrigin(),
|
|
data.perspectiveOrigin(),
|
|
data.perspective());
|
|
gfx3DMatrix transform =
|
|
nsDisplayTransform::GetResultingTransformMatrix(props, data.origin(),
|
|
nsDeviceContext::AppUnitsPerCSSPixel(),
|
|
&data.bounds());
|
|
// NB: See nsDisplayTransform::GetTransform().
|
|
gfxPoint3D newOrigin =
|
|
gfxPoint3D(NS_round(NSAppUnitsToFloatPixels(origin.x, auPerCSSPixel)),
|
|
NS_round(NSAppUnitsToFloatPixels(origin.y, auPerCSSPixel)),
|
|
0.0f);
|
|
transform.Translate(newOrigin);
|
|
|
|
InfallibleTArray<TransformFunction> functions;
|
|
functions.AppendElement(TransformMatrix(transform));
|
|
*aValue = functions;
|
|
}
|
|
|
|
static bool
|
|
SampleAnimations(Layer* aLayer, TimeStamp aPoint)
|
|
{
|
|
AnimationArray& animations = aLayer->GetAnimations();
|
|
InfallibleTArray<AnimData>& animationData = aLayer->GetAnimationData();
|
|
|
|
bool activeAnimations = false;
|
|
|
|
for (uint32_t i = animations.Length(); i-- !=0; ) {
|
|
Animation& animation = animations[i];
|
|
AnimData& animData = animationData[i];
|
|
|
|
double numIterations = animation.numIterations() != -1 ?
|
|
animation.numIterations() : NS_IEEEPositiveInfinity();
|
|
double positionInIteration =
|
|
ElementAnimations::GetPositionInIteration(aPoint - animation.startTime(),
|
|
animation.duration(),
|
|
numIterations,
|
|
animation.direction());
|
|
|
|
NS_ABORT_IF_FALSE(0.0 <= positionInIteration &&
|
|
positionInIteration <= 1.0,
|
|
"position should be in [0-1]");
|
|
|
|
int segmentIndex = 0;
|
|
AnimationSegment* segment = animation.segments().Elements();
|
|
while (segment->endPortion() < positionInIteration) {
|
|
++segment;
|
|
++segmentIndex;
|
|
}
|
|
|
|
double positionInSegment = (positionInIteration - segment->startPortion()) /
|
|
(segment->endPortion() - segment->startPortion());
|
|
|
|
double portion = animData.mFunctions[segmentIndex]->GetValue(positionInSegment);
|
|
|
|
activeAnimations = true;
|
|
|
|
// interpolate the property
|
|
Animatable interpolatedValue;
|
|
SampleValue(portion, animation, animData.mStartValues[segmentIndex],
|
|
animData.mEndValues[segmentIndex], &interpolatedValue);
|
|
ShadowLayer* shadow = aLayer->AsShadowLayer();
|
|
switch (animation.property()) {
|
|
case eCSSProperty_opacity:
|
|
{
|
|
shadow->SetShadowOpacity(interpolatedValue.get_float());
|
|
break;
|
|
}
|
|
case eCSSProperty_transform:
|
|
{
|
|
gfx3DMatrix matrix = interpolatedValue.get_ArrayOfTransformFunction()[0].get_TransformMatrix().value();
|
|
if (ContainerLayer* c = aLayer->AsContainerLayer()) {
|
|
matrix.ScalePost(c->GetInheritedXScale(),
|
|
c->GetInheritedYScale(),
|
|
1);
|
|
}
|
|
NS_ASSERTION(!aLayer->GetIsFixedPosition(), "Can't animate transforms on fixed-position layers");
|
|
shadow->SetShadowTransform(matrix);
|
|
break;
|
|
}
|
|
default:
|
|
NS_WARNING("Unhandled animated property");
|
|
}
|
|
}
|
|
|
|
for (Layer* child = aLayer->GetFirstChild(); child;
|
|
child = child->GetNextSibling()) {
|
|
activeAnimations |= SampleAnimations(child, aPoint);
|
|
}
|
|
|
|
return activeAnimations;
|
|
}
|
|
|
|
bool
|
|
CompositorParent::ApplyAsyncContentTransformToTree(TimeStamp aCurrentFrame,
|
|
Layer *aLayer,
|
|
bool* aWantNextFrame)
|
|
{
|
|
bool appliedTransform = false;
|
|
for (Layer* child = aLayer->GetFirstChild();
|
|
child; child = child->GetNextSibling()) {
|
|
appliedTransform |=
|
|
ApplyAsyncContentTransformToTree(aCurrentFrame, child, aWantNextFrame);
|
|
}
|
|
|
|
ContainerLayer* container = aLayer->AsContainerLayer();
|
|
if (!container) {
|
|
return appliedTransform;
|
|
}
|
|
|
|
AsyncPanZoomController* controller = nullptr;
|
|
// Check if an AsyncPanZoomController is attached to this layer.
|
|
if (LayerUserData* data = aLayer->GetUserData(&sPanZoomUserDataKey)) {
|
|
controller = static_cast<PanZoomUserData*>(data)->mController;
|
|
} else {
|
|
// Check if a derived implementation provides a default AsyncPanZoomController.
|
|
controller = GetDefaultPanZoomController();
|
|
}
|
|
|
|
if (controller) {
|
|
ShadowLayer* shadow = aLayer->AsShadowLayer();
|
|
|
|
ViewTransform treeTransform;
|
|
*aWantNextFrame |=
|
|
controller->SampleContentTransformForFrame(aCurrentFrame,
|
|
container,
|
|
&treeTransform);
|
|
|
|
gfx3DMatrix transform(gfx3DMatrix(treeTransform) * aLayer->GetTransform());
|
|
// The transform already takes the resolution scale into account. Since we
|
|
// will apply the resolution scale again when computing the effective
|
|
// transform, we must apply the inverse resolution scale here.
|
|
transform.Scale(1.0f/container->GetPreXScale(),
|
|
1.0f/container->GetPreYScale(),
|
|
1);
|
|
transform.ScalePost(1.0f/aLayer->GetPostXScale(),
|
|
1.0f/aLayer->GetPostYScale(),
|
|
1);
|
|
shadow->SetShadowTransform(transform);
|
|
|
|
TransformFixedLayers(
|
|
aLayer,
|
|
-treeTransform.mTranslation / treeTransform.mScale,
|
|
treeTransform.mScale);
|
|
|
|
appliedTransform = true;
|
|
}
|
|
|
|
return appliedTransform;
|
|
}
|
|
|
|
void
|
|
CompositorParent::TransformScrollableLayer(Layer* aLayer, const gfx3DMatrix& aRootTransform)
|
|
{
|
|
ShadowLayer* shadow = aLayer->AsShadowLayer();
|
|
ContainerLayer* container = aLayer->AsContainerLayer();
|
|
|
|
const FrameMetrics& metrics = container->GetFrameMetrics();
|
|
// We must apply the resolution scale before a pan/zoom transform, so we call
|
|
// GetTransform here.
|
|
const gfx3DMatrix& currentTransform = aLayer->GetTransform();
|
|
|
|
gfx3DMatrix treeTransform;
|
|
|
|
// Translate fixed position layers so that they stay in the correct position
|
|
// when mScrollOffset and metricsScrollOffset differ.
|
|
gfxPoint offset;
|
|
gfxSize scaleDiff;
|
|
|
|
float rootScaleX = aRootTransform.GetXScale(),
|
|
rootScaleY = aRootTransform.GetYScale();
|
|
// The ratio of layers pixels to device pixels. The Java
|
|
// compositor wants to see values in units of device pixels, so we
|
|
// map our FrameMetrics values to that space. This is not exposed
|
|
// as a FrameMetrics helper because it's a deprecated conversion.
|
|
float devPixelRatioX = 1 / rootScaleX, devPixelRatioY = 1 / rootScaleY;
|
|
|
|
gfxPoint scrollOffsetLayersPixels(metrics.GetScrollOffsetInLayerPixels());
|
|
nsIntPoint scrollOffsetDevPixels(
|
|
NS_lround(scrollOffsetLayersPixels.x * devPixelRatioX),
|
|
NS_lround(scrollOffsetLayersPixels.y * devPixelRatioY));
|
|
|
|
if (mIsFirstPaint) {
|
|
mContentRect = metrics.mContentRect;
|
|
SetFirstPaintViewport(scrollOffsetDevPixels,
|
|
1/rootScaleX,
|
|
mContentRect,
|
|
metrics.mScrollableRect);
|
|
mIsFirstPaint = false;
|
|
} else if (!metrics.mContentRect.IsEqualEdges(mContentRect)) {
|
|
mContentRect = metrics.mContentRect;
|
|
SetPageRect(metrics.mScrollableRect);
|
|
}
|
|
|
|
// We synchronise the viewport information with Java after sending the above
|
|
// notifications, so that Java can take these into account in its response.
|
|
// Calculate the absolute display port to send to Java
|
|
gfx::Rect displayPortLayersPixels(metrics.mCriticalDisplayPort.IsEmpty() ?
|
|
metrics.mDisplayPort : metrics.mCriticalDisplayPort);
|
|
nsIntRect displayPortDevPixels(
|
|
NS_lround(displayPortLayersPixels.x * devPixelRatioX),
|
|
NS_lround(displayPortLayersPixels.y * devPixelRatioY),
|
|
NS_lround(displayPortLayersPixels.width * devPixelRatioX),
|
|
NS_lround(displayPortLayersPixels.height * devPixelRatioY));
|
|
|
|
displayPortDevPixels.x += scrollOffsetDevPixels.x;
|
|
displayPortDevPixels.y += scrollOffsetDevPixels.y;
|
|
|
|
SyncViewportInfo(displayPortDevPixels, 1/rootScaleX, mLayersUpdated,
|
|
mScrollOffset, mXScale, mYScale);
|
|
mLayersUpdated = false;
|
|
|
|
// Handle transformations for asynchronous panning and zooming. We determine the
|
|
// zoom used by Gecko from the transformation set on the root layer, and we
|
|
// determine the scroll offset used by Gecko from the frame metrics of the
|
|
// primary scrollable layer. We compare this to the desired zoom and scroll
|
|
// offset in the view transform we obtained from Java in order to compute the
|
|
// transformation we need to apply.
|
|
float tempScaleDiffX = rootScaleX * mXScale;
|
|
float tempScaleDiffY = rootScaleY * mYScale;
|
|
|
|
nsIntPoint metricsScrollOffset(0, 0);
|
|
if (metrics.IsScrollable()) {
|
|
metricsScrollOffset = scrollOffsetDevPixels;
|
|
}
|
|
|
|
nsIntPoint scrollCompensation(
|
|
(mScrollOffset.x / tempScaleDiffX - metricsScrollOffset.x) * mXScale,
|
|
(mScrollOffset.y / tempScaleDiffY - metricsScrollOffset.y) * mYScale);
|
|
treeTransform = gfx3DMatrix(ViewTransform(-scrollCompensation,
|
|
gfxSize(mXScale, mYScale)));
|
|
|
|
// If the contents can fit entirely within the widget area on a particular
|
|
// dimenson, we need to translate and scale so that the fixed layers remain
|
|
// within the page boundaries.
|
|
if (mContentRect.width * tempScaleDiffX < metrics.mCompositionBounds.width) {
|
|
offset.x = -metricsScrollOffset.x;
|
|
scaleDiff.width = std::min(1.0f, metrics.mCompositionBounds.width / (float)mContentRect.width);
|
|
} else {
|
|
offset.x = clamped(mScrollOffset.x / tempScaleDiffX, (float)mContentRect.x,
|
|
mContentRect.XMost() - metrics.mCompositionBounds.width / tempScaleDiffX) -
|
|
metricsScrollOffset.x;
|
|
scaleDiff.width = tempScaleDiffX;
|
|
}
|
|
|
|
if (mContentRect.height * tempScaleDiffY < metrics.mCompositionBounds.height) {
|
|
offset.y = -metricsScrollOffset.y;
|
|
scaleDiff.height = std::min(1.0f, metrics.mCompositionBounds.height / (float)mContentRect.height);
|
|
} else {
|
|
offset.y = clamped(mScrollOffset.y / tempScaleDiffY, (float)mContentRect.y,
|
|
mContentRect.YMost() - metrics.mCompositionBounds.height / tempScaleDiffY) -
|
|
metricsScrollOffset.y;
|
|
scaleDiff.height = tempScaleDiffY;
|
|
}
|
|
|
|
// The transform already takes the resolution scale into account. Since we
|
|
// will apply the resolution scale again when computing the effective
|
|
// transform, we must apply the inverse resolution scale here.
|
|
gfx3DMatrix computedTransform = treeTransform * currentTransform;
|
|
computedTransform.Scale(1.0f/container->GetPreXScale(),
|
|
1.0f/container->GetPreYScale(),
|
|
1);
|
|
computedTransform.ScalePost(1.0f/container->GetPostXScale(),
|
|
1.0f/container->GetPostYScale(),
|
|
1);
|
|
shadow->SetShadowTransform(computedTransform);
|
|
TransformFixedLayers(aLayer, offset, scaleDiff);
|
|
}
|
|
|
|
bool
|
|
CompositorParent::TransformShadowTree(TimeStamp aCurrentFrame)
|
|
{
|
|
bool wantNextFrame = false;
|
|
Layer* root = mLayerManager->GetRoot();
|
|
|
|
// NB: we must sample animations *before* sampling pan/zoom
|
|
// transforms.
|
|
wantNextFrame |= SampleAnimations(root, aCurrentFrame);
|
|
|
|
const gfx3DMatrix& rootTransform = root->GetTransform();
|
|
|
|
// FIXME/bug 775437: unify this interface with the ~native-fennec
|
|
// derived code
|
|
//
|
|
// Attempt to apply an async content transform to any layer that has
|
|
// an async pan zoom controller (which means that it is rendered
|
|
// async using Gecko). If this fails, fall back to transforming the
|
|
// primary scrollable layer. "Failing" here means that we don't
|
|
// find a frame that is async scrollable. Note that the fallback
|
|
// code also includes Fennec which is rendered async. Fennec uses
|
|
// its own platform-specific async rendering that is done partially
|
|
// in Gecko and partially in Java.
|
|
if (!ApplyAsyncContentTransformToTree(aCurrentFrame, root, &wantNextFrame)) {
|
|
nsAutoTArray<Layer*,1> scrollableLayers;
|
|
#ifdef MOZ_WIDGET_ANDROID
|
|
scrollableLayers.AppendElement(mLayerManager->GetPrimaryScrollableLayer());
|
|
#else
|
|
mLayerManager->GetScrollableLayers(scrollableLayers);
|
|
#endif
|
|
|
|
for (uint32_t i = 0; i < scrollableLayers.Length(); i++) {
|
|
if (scrollableLayers[i]) {
|
|
TransformScrollableLayer(scrollableLayers[i], rootTransform);
|
|
}
|
|
}
|
|
}
|
|
|
|
return wantNextFrame;
|
|
}
|
|
|
|
void
|
|
CompositorParent::SetFirstPaintViewport(const nsIntPoint& aOffset, float aZoom,
|
|
const nsIntRect& aPageRect, const gfx::Rect& aCssPageRect)
|
|
{
|
|
#ifdef MOZ_WIDGET_ANDROID
|
|
AndroidBridge::Bridge()->SetFirstPaintViewport(aOffset, aZoom, aPageRect, aCssPageRect);
|
|
#endif
|
|
}
|
|
|
|
void
|
|
CompositorParent::SetPageRect(const gfx::Rect& aCssPageRect)
|
|
{
|
|
#ifdef MOZ_WIDGET_ANDROID
|
|
AndroidBridge::Bridge()->SetPageRect(aCssPageRect);
|
|
#endif
|
|
}
|
|
|
|
void
|
|
CompositorParent::SyncViewportInfo(const nsIntRect& aDisplayPort,
|
|
float aDisplayResolution, bool aLayersUpdated,
|
|
nsIntPoint& aScrollOffset, float& aScaleX, float& aScaleY)
|
|
{
|
|
#ifdef MOZ_WIDGET_ANDROID
|
|
AndroidBridge::Bridge()->SyncViewportInfo(aDisplayPort, aDisplayResolution, aLayersUpdated,
|
|
aScrollOffset, aScaleX, aScaleY);
|
|
#endif
|
|
}
|
|
|
|
void
|
|
CompositorParent::ShadowLayersUpdated(ShadowLayersParent* aLayerTree,
|
|
const TargetConfig& aTargetConfig,
|
|
bool isFirstPaint)
|
|
{
|
|
if (!isFirstPaint && !mIsFirstPaint && mTargetConfig.orientation() != aTargetConfig.orientation()) {
|
|
if (mForceCompositionTask != NULL) {
|
|
mForceCompositionTask->Cancel();
|
|
}
|
|
mForceCompositionTask = NewRunnableMethod(this, &CompositorParent::ForceComposition);
|
|
ScheduleTask(mForceCompositionTask, gfxPlatform::GetPlatform()->GetOrientationSyncMillis());
|
|
}
|
|
|
|
// Instruct the LayerManager to update its render bounds now. Since all the orientation
|
|
// change, dimension change would be done at the stage, update the size here is free of
|
|
// race condition.
|
|
if (LAYERS_OPENGL == mLayerManager->GetBackendType()) {
|
|
LayerManagerOGL* lm = static_cast<LayerManagerOGL*>(mLayerManager.get());
|
|
lm->UpdateRenderBounds(aTargetConfig.clientBounds());
|
|
}
|
|
|
|
mTargetConfig = aTargetConfig;
|
|
mIsFirstPaint = mIsFirstPaint || isFirstPaint;
|
|
mLayersUpdated = true;
|
|
Layer* root = aLayerTree->GetRoot();
|
|
mLayerManager->SetRoot(root);
|
|
if (root) {
|
|
SetShadowProperties(root);
|
|
}
|
|
ScheduleComposition();
|
|
ShadowLayerManager *shadow = mLayerManager->AsShadowManager();
|
|
if (shadow) {
|
|
shadow->NotifyShadowTreeTransaction();
|
|
}
|
|
}
|
|
|
|
PLayersParent*
|
|
CompositorParent::AllocPLayers(const LayersBackend& aBackendHint,
|
|
const uint64_t& aId,
|
|
LayersBackend* aBackend,
|
|
int32_t* aMaxTextureSize)
|
|
{
|
|
MOZ_ASSERT(aId == 0);
|
|
|
|
// mWidget doesn't belong to the compositor thread, so it should be set to
|
|
// NULL before returning from this method, to avoid accessing it elsewhere.
|
|
nsIntRect rect;
|
|
mWidget->GetClientBounds(rect);
|
|
|
|
*aBackend = aBackendHint;
|
|
|
|
if (aBackendHint == mozilla::layers::LAYERS_OPENGL) {
|
|
nsRefPtr<LayerManagerOGL> layerManager;
|
|
layerManager =
|
|
new LayerManagerOGL(mWidget, mEGLSurfaceSize.width, mEGLSurfaceSize.height, mRenderToEGLSurface);
|
|
mWidget = NULL;
|
|
mLayerManager = layerManager;
|
|
ShadowLayerManager* shadowManager = layerManager->AsShadowManager();
|
|
if (shadowManager) {
|
|
shadowManager->SetCompositorID(mCompositorID);
|
|
}
|
|
|
|
if (!layerManager->Initialize()) {
|
|
NS_ERROR("Failed to init OGL Layers");
|
|
return NULL;
|
|
}
|
|
|
|
ShadowLayerManager* slm = layerManager->AsShadowManager();
|
|
if (!slm) {
|
|
return NULL;
|
|
}
|
|
*aMaxTextureSize = layerManager->GetMaxTextureSize();
|
|
return new ShadowLayersParent(slm, this, 0);
|
|
} else if (aBackendHint == mozilla::layers::LAYERS_BASIC) {
|
|
nsRefPtr<LayerManager> layerManager = new BasicShadowLayerManager(mWidget);
|
|
mWidget = NULL;
|
|
mLayerManager = layerManager;
|
|
ShadowLayerManager* slm = layerManager->AsShadowManager();
|
|
if (!slm) {
|
|
return NULL;
|
|
}
|
|
*aMaxTextureSize = layerManager->GetMaxTextureSize();
|
|
return new ShadowLayersParent(slm, this, 0);
|
|
} else {
|
|
NS_ERROR("Unsupported backend selected for Async Compositor");
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
bool
|
|
CompositorParent::DeallocPLayers(PLayersParent* actor)
|
|
{
|
|
delete actor;
|
|
return true;
|
|
}
|
|
|
|
|
|
typedef map<uint64_t,CompositorParent*> CompositorMap;
|
|
static CompositorMap* sCompositorMap;
|
|
|
|
void CompositorParent::CreateCompositorMap()
|
|
{
|
|
if (sCompositorMap == nullptr) {
|
|
sCompositorMap = new CompositorMap;
|
|
}
|
|
}
|
|
|
|
void CompositorParent::DestroyCompositorMap()
|
|
{
|
|
if (sCompositorMap != nullptr) {
|
|
NS_ASSERTION(sCompositorMap->empty(),
|
|
"The Compositor map should be empty when destroyed>");
|
|
delete sCompositorMap;
|
|
sCompositorMap = nullptr;
|
|
}
|
|
}
|
|
|
|
CompositorParent* CompositorParent::GetCompositor(uint64_t id)
|
|
{
|
|
CompositorMap::iterator it = sCompositorMap->find(id);
|
|
return it != sCompositorMap->end() ? it->second : nullptr;
|
|
}
|
|
|
|
void CompositorParent::AddCompositor(CompositorParent* compositor, uint64_t* outID)
|
|
{
|
|
static uint64_t sNextID = 1;
|
|
|
|
++sNextID;
|
|
(*sCompositorMap)[sNextID] = compositor;
|
|
*outID = sNextID;
|
|
}
|
|
|
|
CompositorParent* CompositorParent::RemoveCompositor(uint64_t id)
|
|
{
|
|
CompositorMap::iterator it = sCompositorMap->find(id);
|
|
if (it == sCompositorMap->end()) {
|
|
return nullptr;
|
|
}
|
|
sCompositorMap->erase(it);
|
|
return it->second;
|
|
}
|
|
|
|
typedef map<uint64_t, LayerTreeState> LayerTreeMap;
|
|
static LayerTreeMap sIndirectLayerTrees;
|
|
|
|
/*static*/ uint64_t
|
|
CompositorParent::AllocateLayerTreeId()
|
|
{
|
|
MOZ_ASSERT(CompositorLoop());
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
static uint64_t ids;
|
|
return ++ids;
|
|
}
|
|
|
|
static void
|
|
EraseLayerState(uint64_t aId)
|
|
{
|
|
sIndirectLayerTrees.erase(aId);
|
|
}
|
|
|
|
/*static*/ void
|
|
CompositorParent::DeallocateLayerTreeId(uint64_t aId)
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
CompositorLoop()->PostTask(FROM_HERE,
|
|
NewRunnableFunction(&EraseLayerState, aId));
|
|
}
|
|
|
|
static void
|
|
UpdateControllerForLayersId(uint64_t aLayersId,
|
|
AsyncPanZoomController* aController)
|
|
{
|
|
// Adopt ref given to us by SetPanZoomControllerForLayerTree()
|
|
sIndirectLayerTrees[aLayersId].mController =
|
|
already_AddRefed<AsyncPanZoomController>(aController);
|
|
|
|
// Notify the AsyncPanZoomController about the current compositor so that it
|
|
// can request composites off the compositor thread.
|
|
aController->SetCompositorParent(sCurrentCompositor);
|
|
}
|
|
|
|
/*static*/ void
|
|
CompositorParent::SetPanZoomControllerForLayerTree(uint64_t aLayersId,
|
|
AsyncPanZoomController* aController)
|
|
{
|
|
// This ref is adopted by UpdateControllerForLayersId().
|
|
aController->AddRef();
|
|
CompositorLoop()->PostTask(FROM_HERE,
|
|
NewRunnableFunction(&UpdateControllerForLayersId,
|
|
aLayersId,
|
|
aController));
|
|
}
|
|
|
|
/**
|
|
* This class handles layer updates pushed directly from child
|
|
* processes to the compositor thread. It's associated with a
|
|
* CompositorParent on the compositor thread. While it uses the
|
|
* PCompositor protocol to manage these updates, it doesn't actually
|
|
* drive compositing itself. For that it hands off work to the
|
|
* CompositorParent it's associated with.
|
|
*/
|
|
class CrossProcessCompositorParent : public PCompositorParent,
|
|
public ShadowLayersManager
|
|
{
|
|
friend class CompositorParent;
|
|
|
|
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CrossProcessCompositorParent)
|
|
public:
|
|
CrossProcessCompositorParent() {}
|
|
virtual ~CrossProcessCompositorParent() {}
|
|
|
|
virtual void ActorDestroy(ActorDestroyReason aWhy) MOZ_OVERRIDE;
|
|
|
|
// FIXME/bug 774388: work out what shutdown protocol we need.
|
|
virtual bool RecvWillStop() MOZ_OVERRIDE { return true; }
|
|
virtual bool RecvStop() MOZ_OVERRIDE { return true; }
|
|
virtual bool RecvPause() MOZ_OVERRIDE { return true; }
|
|
virtual bool RecvResume() MOZ_OVERRIDE { return true; }
|
|
virtual bool RecvMakeSnapshot(const SurfaceDescriptor& aInSnapshot,
|
|
SurfaceDescriptor* aOutSnapshot)
|
|
{ return true; }
|
|
|
|
virtual PLayersParent* AllocPLayers(const LayersBackend& aBackendType,
|
|
const uint64_t& aId,
|
|
LayersBackend* aBackend,
|
|
int32_t* aMaxTextureSize) MOZ_OVERRIDE;
|
|
virtual bool DeallocPLayers(PLayersParent* aLayers) MOZ_OVERRIDE;
|
|
|
|
virtual void ShadowLayersUpdated(ShadowLayersParent* aLayerTree,
|
|
const TargetConfig& aTargetConfig,
|
|
bool isFirstPaint) MOZ_OVERRIDE;
|
|
|
|
virtual PGrallocBufferParent* AllocPGrallocBuffer(
|
|
const gfxIntSize&, const uint32_t&, const uint32_t&,
|
|
MaybeMagicGrallocBufferHandle*) MOZ_OVERRIDE
|
|
{ return nullptr; }
|
|
virtual bool DeallocPGrallocBuffer(PGrallocBufferParent*)
|
|
{ return false; }
|
|
|
|
virtual bool RecvMemoryPressure()
|
|
{ return true; }
|
|
|
|
private:
|
|
void DeferredDestroy();
|
|
|
|
// There can be many CPCPs, and IPDL-generated code doesn't hold a
|
|
// reference to top-level actors. So we hold a reference to
|
|
// ourself. This is released (deferred) in ActorDestroy().
|
|
nsRefPtr<CrossProcessCompositorParent> mSelfRef;
|
|
};
|
|
|
|
static void
|
|
OpenCompositor(CrossProcessCompositorParent* aCompositor,
|
|
Transport* aTransport, ProcessHandle aHandle,
|
|
MessageLoop* aIOLoop)
|
|
{
|
|
DebugOnly<bool> ok = aCompositor->Open(aTransport, aHandle, aIOLoop);
|
|
MOZ_ASSERT(ok);
|
|
}
|
|
|
|
/*static*/ PCompositorParent*
|
|
CompositorParent::Create(Transport* aTransport, ProcessId aOtherProcess)
|
|
{
|
|
nsRefPtr<CrossProcessCompositorParent> cpcp =
|
|
new CrossProcessCompositorParent();
|
|
ProcessHandle handle;
|
|
if (!base::OpenProcessHandle(aOtherProcess, &handle)) {
|
|
// XXX need to kill |aOtherProcess|, it's boned
|
|
return nullptr;
|
|
}
|
|
cpcp->mSelfRef = cpcp;
|
|
CompositorLoop()->PostTask(
|
|
FROM_HERE,
|
|
NewRunnableFunction(OpenCompositor, cpcp.get(),
|
|
aTransport, handle, XRE_GetIOMessageLoop()));
|
|
// The return value is just compared to null for success checking,
|
|
// we're not sharing a ref.
|
|
return cpcp.get();
|
|
}
|
|
|
|
static void
|
|
UpdateIndirectTree(uint64_t aId, Layer* aRoot, const TargetConfig& aTargetConfig, bool isFirstPaint)
|
|
{
|
|
sIndirectLayerTrees[aId].mRoot = aRoot;
|
|
sIndirectLayerTrees[aId].mTargetConfig = aTargetConfig;
|
|
if (ContainerLayer* root = aRoot->AsContainerLayer()) {
|
|
if (AsyncPanZoomController* apzc = sIndirectLayerTrees[aId].mController) {
|
|
apzc->NotifyLayersUpdated(root->GetFrameMetrics(), isFirstPaint);
|
|
}
|
|
}
|
|
}
|
|
|
|
static const LayerTreeState*
|
|
GetIndirectShadowTree(uint64_t aId)
|
|
{
|
|
LayerTreeMap::const_iterator cit = sIndirectLayerTrees.find(aId);
|
|
if (sIndirectLayerTrees.end() == cit) {
|
|
return nullptr;
|
|
}
|
|
return &cit->second;
|
|
}
|
|
|
|
static void
|
|
RemoveIndirectTree(uint64_t aId)
|
|
{
|
|
sIndirectLayerTrees.erase(aId);
|
|
}
|
|
|
|
void
|
|
CrossProcessCompositorParent::ActorDestroy(ActorDestroyReason aWhy)
|
|
{
|
|
MessageLoop::current()->PostTask(
|
|
FROM_HERE,
|
|
NewRunnableMethod(this, &CrossProcessCompositorParent::DeferredDestroy));
|
|
}
|
|
|
|
PLayersParent*
|
|
CrossProcessCompositorParent::AllocPLayers(const LayersBackend& aBackendType,
|
|
const uint64_t& aId,
|
|
LayersBackend* aBackend,
|
|
int32_t* aMaxTextureSize)
|
|
{
|
|
MOZ_ASSERT(aId != 0);
|
|
|
|
nsRefPtr<LayerManager> lm = sCurrentCompositor->GetLayerManager();
|
|
*aBackend = lm->GetBackendType();
|
|
*aMaxTextureSize = lm->GetMaxTextureSize();
|
|
return new ShadowLayersParent(lm->AsShadowManager(), this, aId);
|
|
}
|
|
|
|
bool
|
|
CrossProcessCompositorParent::DeallocPLayers(PLayersParent* aLayers)
|
|
{
|
|
ShadowLayersParent* slp = static_cast<ShadowLayersParent*>(aLayers);
|
|
RemoveIndirectTree(slp->GetId());
|
|
delete aLayers;
|
|
return true;
|
|
}
|
|
|
|
void
|
|
CrossProcessCompositorParent::ShadowLayersUpdated(
|
|
ShadowLayersParent* aLayerTree,
|
|
const TargetConfig& aTargetConfig,
|
|
bool isFirstPaint)
|
|
{
|
|
uint64_t id = aLayerTree->GetId();
|
|
MOZ_ASSERT(id != 0);
|
|
Layer* shadowRoot = aLayerTree->GetRoot();
|
|
if (shadowRoot) {
|
|
SetShadowProperties(shadowRoot);
|
|
}
|
|
UpdateIndirectTree(id, shadowRoot, aTargetConfig, isFirstPaint);
|
|
|
|
sCurrentCompositor->NotifyShadowTreeTransaction();
|
|
}
|
|
|
|
void
|
|
CrossProcessCompositorParent::DeferredDestroy()
|
|
{
|
|
mSelfRef = NULL;
|
|
// |this| was just destroyed, hands off
|
|
}
|
|
|
|
} // namespace layers
|
|
} // namespace mozilla
|