mirror of
https://github.com/mozilla/gecko-dev.git
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b1c81adc95
Differential Revision: https://phabricator.services.mozilla.com/D97741
504 lines
19 KiB
C++
504 lines
19 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_workers_workerrunnable_h__
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#define mozilla_dom_workers_workerrunnable_h__
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#include <cstdint>
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#include <utility>
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#include "MainThreadUtils.h"
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#include "mozilla/Atomics.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/dom/WorkerRef.h"
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#include "mozilla/dom/WorkerStatus.h"
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#include "nsCOMPtr.h"
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#include "nsICancelableRunnable.h"
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#include "nsIRunnable.h"
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#include "nsISupports.h"
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#include "nsStringFwd.h"
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#include "nsThreadUtils.h"
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#include "nscore.h"
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struct JSContext;
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class nsIEventTarget;
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class nsIGlobalObject;
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namespace mozilla {
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class ErrorResult;
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namespace dom {
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class WorkerPrivate;
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// Use this runnable to communicate from the worker to its parent or vice-versa.
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// The busy count must be taken into consideration and declared at construction
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// time.
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class WorkerRunnable : public nsIRunnable, public nsICancelableRunnable {
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public:
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enum TargetAndBusyBehavior {
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// Target the main thread for top-level workers, otherwise target the
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// WorkerThread of the worker's parent. No change to the busy count.
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ParentThreadUnchangedBusyCount,
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// Target the thread where the worker event loop runs. The busy count will
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// be incremented before dispatching and decremented (asynchronously) after
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// running.
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WorkerThreadModifyBusyCount,
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// Target the thread where the worker event loop runs. The busy count will
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// not be modified in any way. Besides worker-internal runnables this is
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// almost always the wrong choice.
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WorkerThreadUnchangedBusyCount
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};
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protected:
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// The WorkerPrivate that this runnable is associated with.
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WorkerPrivate* mWorkerPrivate;
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// See above.
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TargetAndBusyBehavior mBehavior;
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// It's unclear whether or not Cancel() is supposed to work when called on any
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// thread. To be safe we're using an atomic but it's likely overkill.
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Atomic<uint32_t> mCanceled;
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private:
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// Whether or not Cancel() is currently being called from inside the Run()
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// method. Avoids infinite recursion when a subclass calls Run() from inside
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// Cancel(). Only checked and modified on the target thread.
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bool mCallingCancelWithinRun;
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public:
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NS_DECL_THREADSAFE_ISUPPORTS
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// If you override Cancel() then you'll need to either call the base class
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// Cancel() method or override IsCanceled() so that the Run() method bails out
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// appropriately.
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nsresult Cancel() override;
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// The return value is true if and only if both PreDispatch and
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// DispatchInternal return true.
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bool Dispatch();
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// See above note about Cancel().
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virtual bool IsCanceled() const { return mCanceled != 0; }
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// True if this runnable is handled by running JavaScript in some global that
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// could possibly be a debuggee, and thus needs to be deferred when the target
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// is paused in the debugger, until the JavaScript invocation in progress has
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// run to completion. Examples are MessageEventRunnable and
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// ReportErrorRunnable. These runnables are segregated into separate
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// ThrottledEventQueues, which the debugger pauses.
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//
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// Note that debugger runnables do not fall in this category, since we don't
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// support debugging the debugger server at the moment.
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virtual bool IsDebuggeeRunnable() const { return false; }
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static WorkerRunnable* FromRunnable(nsIRunnable* aRunnable);
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protected:
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WorkerRunnable(WorkerPrivate* aWorkerPrivate,
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TargetAndBusyBehavior aBehavior = WorkerThreadModifyBusyCount)
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#ifdef DEBUG
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;
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#else
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: mWorkerPrivate(aWorkerPrivate),
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mBehavior(aBehavior),
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mCanceled(0),
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mCallingCancelWithinRun(false) {
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}
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#endif
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// This class is reference counted.
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virtual ~WorkerRunnable() = default;
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// Returns true if this runnable should be dispatched to the debugger queue,
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// and false otherwise.
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virtual bool IsDebuggerRunnable() const;
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nsIGlobalObject* DefaultGlobalObject() const;
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// By default asserts that Dispatch() is being called on the right thread
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// (ParentThread if |mTarget| is WorkerThread, or WorkerThread otherwise).
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// Also increments the busy count of |mWorkerPrivate| if targeting the
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// WorkerThread.
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virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate);
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// By default asserts that Dispatch() is being called on the right thread
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// (ParentThread if |mTarget| is WorkerThread, or WorkerThread otherwise).
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virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
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bool aDispatchResult);
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// May be implemented by subclasses if desired if they need to do some sort of
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// setup before we try to set up our JSContext and compartment for real.
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// Typically the only thing that should go in here is creation of the worker's
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// global.
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//
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// If false is returned, WorkerRun will not be called at all. PostRun will
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// still be called, with false passed for aRunResult.
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virtual bool PreRun(WorkerPrivate* aWorkerPrivate);
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// Must be implemented by subclasses. Called on the target thread. The return
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// value will be passed to PostRun(). The JSContext passed in here comes from
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// an AutoJSAPI (or AutoEntryScript) that we set up on the stack. If
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// mBehavior is ParentThreadUnchangedBusyCount, it is in the compartment of
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// mWorkerPrivate's reflector (i.e. the worker object in the parent thread),
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// unless that reflector is null, in which case it's in the compartment of the
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// parent global (which is the compartment reflector would have been in), or
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// in the null compartment if there is no parent global. For other mBehavior
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// values, we're running on the worker thread and aCx is in whatever
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// compartment GetCurrentWorkerThreadJSContext() was in when
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// nsIRunnable::Run() got called. This is actually important for cases when a
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// runnable spins a syncloop and wants everything that happens during the
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// syncloop to happen in the compartment that runnable set up (which may, for
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// example, be a debugger sandbox compartment!). If aCx wasn't in a
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// compartment to start with, aCx will be in either the debugger global's
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// compartment or the worker's global's compartment depending on whether
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// IsDebuggerRunnable() is true.
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//
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// Immediately after WorkerRun returns, the caller will assert that either it
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// returns false or there is no exception pending on aCx. Then it will report
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// any pending exceptions on aCx.
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virtual bool WorkerRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate) = 0;
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// By default asserts that Run() (and WorkerRun()) were called on the correct
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// thread. Also sends an asynchronous message to the ParentThread if the
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// busy count was previously modified in PreDispatch().
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//
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// The aCx passed here is the same one as was passed to WorkerRun and is
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// still in the same compartment. PostRun implementations must NOT leave an
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// exception on the JSContext and must not run script, because the incoming
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// JSContext may be in the null compartment.
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virtual void PostRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate,
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bool aRunResult);
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virtual bool DispatchInternal();
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// Calling Run() directly is not supported. Just call Dispatch() and
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// WorkerRun() will be called on the correct thread automatically.
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NS_DECL_NSIRUNNABLE
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};
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// This runnable is used to send a message to a worker debugger.
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class WorkerDebuggerRunnable : public WorkerRunnable {
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protected:
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explicit WorkerDebuggerRunnable(WorkerPrivate* aWorkerPrivate)
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: WorkerRunnable(aWorkerPrivate, WorkerThreadUnchangedBusyCount) {}
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virtual ~WorkerDebuggerRunnable() = default;
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private:
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virtual bool IsDebuggerRunnable() const override { return true; }
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bool PreDispatch(WorkerPrivate* aWorkerPrivate) final {
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AssertIsOnMainThread();
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return true;
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}
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virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
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bool aDispatchResult) override;
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};
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// This runnable is used to send a message directly to a worker's sync loop.
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class WorkerSyncRunnable : public WorkerRunnable {
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protected:
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nsCOMPtr<nsIEventTarget> mSyncLoopTarget;
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// Passing null for aSyncLoopTarget is allowed and will result in the behavior
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// of a normal WorkerRunnable.
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WorkerSyncRunnable(WorkerPrivate* aWorkerPrivate,
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nsIEventTarget* aSyncLoopTarget);
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WorkerSyncRunnable(WorkerPrivate* aWorkerPrivate,
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nsCOMPtr<nsIEventTarget>&& aSyncLoopTarget);
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virtual ~WorkerSyncRunnable();
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virtual bool DispatchInternal() override;
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};
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// This runnable is identical to WorkerSyncRunnable except it is meant to be
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// created on and dispatched from the main thread only. Its WorkerRun/PostRun
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// will run on the worker thread.
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class MainThreadWorkerSyncRunnable : public WorkerSyncRunnable {
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protected:
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// Passing null for aSyncLoopTarget is allowed and will result in the behavior
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// of a normal WorkerRunnable.
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MainThreadWorkerSyncRunnable(WorkerPrivate* aWorkerPrivate,
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nsIEventTarget* aSyncLoopTarget)
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: WorkerSyncRunnable(aWorkerPrivate, aSyncLoopTarget) {
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AssertIsOnMainThread();
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}
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MainThreadWorkerSyncRunnable(WorkerPrivate* aWorkerPrivate,
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nsCOMPtr<nsIEventTarget>&& aSyncLoopTarget)
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: WorkerSyncRunnable(aWorkerPrivate, std::move(aSyncLoopTarget)) {
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AssertIsOnMainThread();
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}
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virtual ~MainThreadWorkerSyncRunnable() = default;
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private:
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virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override {
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AssertIsOnMainThread();
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return true;
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}
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virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
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bool aDispatchResult) override;
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};
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// This runnable is processed as soon as it is received by the worker,
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// potentially running before previously queued runnables and perhaps even with
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// other JS code executing on the stack. These runnables must not alter the
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// state of the JS runtime and should only twiddle state values. The busy count
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// is never modified.
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class WorkerControlRunnable : public WorkerRunnable {
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friend class WorkerPrivate;
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protected:
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WorkerControlRunnable(WorkerPrivate* aWorkerPrivate,
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TargetAndBusyBehavior aBehavior)
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#ifdef DEBUG
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;
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#else
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: WorkerRunnable(aWorkerPrivate, aBehavior) {
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}
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#endif
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virtual ~WorkerControlRunnable() = default;
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nsresult Cancel() override;
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public:
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NS_INLINE_DECL_REFCOUNTING_INHERITED(WorkerControlRunnable, WorkerRunnable)
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private:
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virtual bool DispatchInternal() override;
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// Should only be called by WorkerPrivate::DoRunLoop.
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using WorkerRunnable::Cancel;
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};
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// A convenience class for WorkerRunnables that are originated on the main
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// thread.
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class MainThreadWorkerRunnable : public WorkerRunnable {
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protected:
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explicit MainThreadWorkerRunnable(WorkerPrivate* aWorkerPrivate)
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: WorkerRunnable(aWorkerPrivate, WorkerThreadUnchangedBusyCount) {
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AssertIsOnMainThread();
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}
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virtual ~MainThreadWorkerRunnable() = default;
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virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override {
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AssertIsOnMainThread();
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return true;
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}
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virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
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bool aDispatchResult) override {
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AssertIsOnMainThread();
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}
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};
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// A convenience class for WorkerControlRunnables that originate on the main
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// thread.
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class MainThreadWorkerControlRunnable : public WorkerControlRunnable {
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protected:
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explicit MainThreadWorkerControlRunnable(WorkerPrivate* aWorkerPrivate)
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: WorkerControlRunnable(aWorkerPrivate, WorkerThreadUnchangedBusyCount) {}
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virtual ~MainThreadWorkerControlRunnable() = default;
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virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override {
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AssertIsOnMainThread();
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return true;
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}
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virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
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bool aDispatchResult) override {
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AssertIsOnMainThread();
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}
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};
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// A WorkerRunnable that should be dispatched from the worker to itself for
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// async tasks. This will increment the busy count PostDispatch() (only if
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// dispatch was successful) and decrement it in PostRun().
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//
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// Async tasks will almost always want to use this since
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// a WorkerSameThreadRunnable keeps the Worker from being GCed.
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class WorkerSameThreadRunnable : public WorkerRunnable {
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protected:
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explicit WorkerSameThreadRunnable(WorkerPrivate* aWorkerPrivate)
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: WorkerRunnable(aWorkerPrivate, WorkerThreadModifyBusyCount) {}
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virtual ~WorkerSameThreadRunnable() = default;
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virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override;
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virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
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bool aDispatchResult) override;
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// We just delegate PostRun to WorkerRunnable, since it does exactly
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// what we want.
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};
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// Base class for the runnable objects, which makes a synchronous call to
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// dispatch the tasks from the worker thread to the main thread.
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//
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// Note that the derived class must override MainThreadRun.
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class WorkerMainThreadRunnable : public Runnable {
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protected:
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WorkerPrivate* mWorkerPrivate;
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nsCOMPtr<nsIEventTarget> mSyncLoopTarget;
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const nsCString mTelemetryKey;
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explicit WorkerMainThreadRunnable(WorkerPrivate* aWorkerPrivate,
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const nsACString& aTelemetryKey);
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~WorkerMainThreadRunnable();
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virtual bool MainThreadRun() = 0;
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public:
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// Dispatch the runnable to the main thread. If dispatch to main thread
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// fails, or if the worker is in a state equal or greater of aFailStatus, an
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// error will be reported on aRv. Normally you want to use 'Canceling' for
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// aFailStatus, except if you want an infallible runnable. In this case, use
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// 'Killing'.
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// In that case the error MUST be propagated out to script.
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void Dispatch(WorkerStatus aFailStatus, ErrorResult& aRv);
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private:
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NS_IMETHOD Run() override;
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};
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// This runnable is an helper class for dispatching something from a worker
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// thread to the main-thread and back to the worker-thread. During this
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// operation, this class will keep the worker alive.
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// The purpose of RunBackOnWorkerThreadForCleanup() must be used, as the name
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// says, only to release resources, no JS has to be executed, no timers, or
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// other things. The reason of such limitations is that, in order to execute
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// this method in any condition (also when the worker is shutting down), a
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// Control Runnable is used, and, this could generate a reordering of existing
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// runnables.
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class WorkerProxyToMainThreadRunnable : public Runnable {
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protected:
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WorkerProxyToMainThreadRunnable();
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virtual ~WorkerProxyToMainThreadRunnable();
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// First this method is called on the main-thread.
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virtual void RunOnMainThread(WorkerPrivate* aWorkerPrivate) = 0;
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// After this second method is called on the worker-thread.
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virtual void RunBackOnWorkerThreadForCleanup(
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WorkerPrivate* aWorkerPrivate) = 0;
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public:
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bool Dispatch(WorkerPrivate* aWorkerPrivate);
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virtual bool ForMessaging() const { return false; }
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private:
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NS_IMETHOD Run() override;
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void PostDispatchOnMainThread();
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void ReleaseWorker();
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RefPtr<ThreadSafeWorkerRef> mWorkerRef;
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};
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// This runnable is used to stop a sync loop and it's meant to be used on the
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// main-thread only. As sync loops keep the busy count incremented as long as
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// they run this runnable does not modify the busy count
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// in any way.
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class MainThreadStopSyncLoopRunnable : public WorkerSyncRunnable {
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bool mResult;
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public:
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// Passing null for aSyncLoopTarget is not allowed.
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MainThreadStopSyncLoopRunnable(WorkerPrivate* aWorkerPrivate,
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nsCOMPtr<nsIEventTarget>&& aSyncLoopTarget,
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bool aResult);
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// By default StopSyncLoopRunnables cannot be canceled since they could leave
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// a sync loop spinning forever.
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nsresult Cancel() override;
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protected:
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virtual ~MainThreadStopSyncLoopRunnable() = default;
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private:
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bool PreDispatch(WorkerPrivate* aWorkerPrivate) final {
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AssertIsOnMainThread();
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return true;
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}
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virtual void PostDispatch(WorkerPrivate* aWorkerPrivate,
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bool aDispatchResult) override;
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virtual bool WorkerRun(JSContext* aCx,
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WorkerPrivate* aWorkerPrivate) override;
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bool DispatchInternal() final;
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};
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// Runnables handled by content JavaScript (MessageEventRunnable, JavaScript
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// error reports, and so on) must not be delivered while that content is in the
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// midst of being debugged; the debuggee must be allowed to complete its current
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// JavaScript invocation and return to its own event loop. Only then is it
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// prepared for messages sent from the worker.
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//
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// Runnables that need to be deferred in this way should inherit from this
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// class. They will be routed to mMainThreadDebuggeeEventTarget, which is paused
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// while the window is suspended, as it is whenever the debugger spins its
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// nested event loop. When the debugger leaves its nested event loop, it resumes
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// the window, so that mMainThreadDebuggeeEventTarget will resume delivering
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// runnables from the worker when control returns to the main event loop.
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//
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// When a page enters the bfcache, it freezes all its workers. Since a frozen
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// worker processes only control runnables, it doesn't take any special
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// consideration to prevent WorkerDebuggeeRunnables sent from child to parent
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// workers from running; they'll never run anyway. But WorkerDebuggeeRunnables
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// from a top-level frozen worker to its parent window must not be delivered
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// either, even as the main thread event loop continues to spin. Thus, freezing
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// a top-level worker also pauses mMainThreadDebuggeeEventTarget.
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class WorkerDebuggeeRunnable : public WorkerRunnable {
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protected:
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WorkerDebuggeeRunnable(
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WorkerPrivate* aWorkerPrivate,
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TargetAndBusyBehavior aBehavior = ParentThreadUnchangedBusyCount)
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: WorkerRunnable(aWorkerPrivate, aBehavior) {}
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bool PreDispatch(WorkerPrivate* aWorkerPrivate) override;
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private:
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// This override is deliberately private: it doesn't make sense to call it if
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// we know statically that we are a WorkerDebuggeeRunnable.
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bool IsDebuggeeRunnable() const override { return true; }
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// Runnables sent upwards, to the content window or parent worker, must keep
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// their sender alive until they are delivered: they check back with the
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// sender in case it has been terminated after having dispatched the runnable
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// (in which case it should not be acted upon); and runnables sent to content
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// wait until delivery to determine the target window, since
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// WorkerPrivate::GetWindow may only be used on the main thread.
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//
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// Runnables sent downwards, from content to a worker or from a worker to a
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// child, keep the sender alive because they are WorkerThreadModifyBusyCount
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// runnables, and so leave this null.
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RefPtr<ThreadSafeWorkerRef> mSender;
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};
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_workers_workerrunnable_h__
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