gecko-dev/testing/mochitest/tests/SimpleTest/EventUtils.js

998 lines
34 KiB
JavaScript

/**
* EventUtils provides some utility methods for creating and sending DOM events.
* Current methods:
* sendMouseEvent
* sendChar
* sendString
* sendKey
* synthesizeMouse
* synthesizeMouseAtCenter
* synthesizePointer
* synthesizeWheel
* synthesizeKey
* synthesizeNativeKey
* synthesizeMouseExpectEvent
* synthesizeKeyExpectEvent
*
* When adding methods to this file, please add a performance test for it.
*/
// This file is used both in privileged and unprivileged contexts, so we have to
// be careful about our access to Components.interfaces. We also want to avoid
// naming collisions with anything that might be defined in the scope that imports
// this script.
window.__defineGetter__('_EU_Ci', function() {
// Even if the real |Components| doesn't exist, we might shim in a simple JS
// placebo for compat. An easy way to differentiate this from the real thing
// is whether the property is read-only or not.
var c = Object.getOwnPropertyDescriptor(window, 'Components');
return c.value && !c.writable ? Components.interfaces : SpecialPowers.Ci;
});
/**
* Send a mouse event to the node aTarget (aTarget can be an id, or an
* actual node) . The "event" passed in to aEvent is just a JavaScript
* object with the properties set that the real mouse event object should
* have. This includes the type of the mouse event.
* E.g. to send an click event to the node with id 'node' you might do this:
*
* sendMouseEvent({type:'click'}, 'node');
*/
function getElement(id) {
return ((typeof(id) == "string") ?
document.getElementById(id) : id);
};
this.$ = this.getElement;
function sendMouseEvent(aEvent, aTarget, aWindow) {
if (['click', 'contextmenu', 'dblclick', 'mousedown', 'mouseup', 'mouseover', 'mouseout'].indexOf(aEvent.type) == -1) {
throw new Error("sendMouseEvent doesn't know about event type '" + aEvent.type + "'");
}
if (!aWindow) {
aWindow = window;
}
if (!(aTarget instanceof aWindow.Element)) {
aTarget = aWindow.document.getElementById(aTarget);
}
var event = aWindow.document.createEvent('MouseEvent');
var typeArg = aEvent.type;
var canBubbleArg = true;
var cancelableArg = true;
var viewArg = aWindow;
var detailArg = aEvent.detail || (aEvent.type == 'click' ||
aEvent.type == 'mousedown' ||
aEvent.type == 'mouseup' ? 1 :
aEvent.type == 'dblclick'? 2 : 0);
var screenXArg = aEvent.screenX || 0;
var screenYArg = aEvent.screenY || 0;
var clientXArg = aEvent.clientX || 0;
var clientYArg = aEvent.clientY || 0;
var ctrlKeyArg = aEvent.ctrlKey || false;
var altKeyArg = aEvent.altKey || false;
var shiftKeyArg = aEvent.shiftKey || false;
var metaKeyArg = aEvent.metaKey || false;
var buttonArg = aEvent.button || (aEvent.type == 'contextmenu' ? 2 : 0);
var relatedTargetArg = aEvent.relatedTarget || null;
event.initMouseEvent(typeArg, canBubbleArg, cancelableArg, viewArg, detailArg,
screenXArg, screenYArg, clientXArg, clientYArg,
ctrlKeyArg, altKeyArg, shiftKeyArg, metaKeyArg,
buttonArg, relatedTargetArg);
return SpecialPowers.dispatchEvent(aWindow, aTarget, event);
}
/**
* Send the char aChar to the focused element. This method handles casing of
* chars (sends the right charcode, and sends a shift key for uppercase chars).
* No other modifiers are handled at this point.
*
* For now this method only works for ASCII characters and emulates the shift
* key state on US keyboard layout.
*/
function sendChar(aChar, aWindow) {
var hasShift;
// Emulate US keyboard layout for the shiftKey state.
switch (aChar) {
case "!":
case "@":
case "#":
case "$":
case "%":
case "^":
case "&":
case "*":
case "(":
case ")":
case "_":
case "+":
case "{":
case "}":
case ":":
case "\"":
case "|":
case "<":
case ">":
case "?":
hasShift = true;
break;
default:
hasShift = (aChar == aChar.toUpperCase());
break;
}
synthesizeKey(aChar, { shiftKey: hasShift }, aWindow);
}
/**
* Send the string aStr to the focused element.
*
* For now this method only works for ASCII characters and emulates the shift
* key state on US keyboard layout.
*/
function sendString(aStr, aWindow) {
for (var i = 0; i < aStr.length; ++i) {
sendChar(aStr.charAt(i), aWindow);
}
}
/**
* Send the non-character key aKey to the focused node.
* The name of the key should be the part that comes after "DOM_VK_" in the
* KeyEvent constant name for this key.
* No modifiers are handled at this point.
*/
function sendKey(aKey, aWindow) {
var keyName = "VK_" + aKey.toUpperCase();
synthesizeKey(keyName, { shiftKey: false }, aWindow);
}
/**
* Parse the key modifier flags from aEvent. Used to share code between
* synthesizeMouse and synthesizeKey.
*/
function _parseModifiers(aEvent)
{
const nsIDOMWindowUtils = _EU_Ci.nsIDOMWindowUtils;
var mval = 0;
if (aEvent.shiftKey) {
mval |= nsIDOMWindowUtils.MODIFIER_SHIFT;
}
if (aEvent.ctrlKey) {
mval |= nsIDOMWindowUtils.MODIFIER_CONTROL;
}
if (aEvent.altKey) {
mval |= nsIDOMWindowUtils.MODIFIER_ALT;
}
if (aEvent.metaKey) {
mval |= nsIDOMWindowUtils.MODIFIER_META;
}
if (aEvent.accelKey) {
mval |= (navigator.platform.indexOf("Mac") >= 0) ?
nsIDOMWindowUtils.MODIFIER_META : nsIDOMWindowUtils.MODIFIER_CONTROL;
}
if (aEvent.altGrKey) {
mval |= nsIDOMWindowUtils.MODIFIER_ALTGRAPH;
}
if (aEvent.capsLockKey) {
mval |= nsIDOMWindowUtils.MODIFIER_CAPSLOCK;
}
if (aEvent.fnKey) {
mval |= nsIDOMWindowUtils.MODIFIER_FN;
}
if (aEvent.numLockKey) {
mval |= nsIDOMWindowUtils.MODIFIER_NUMLOCK;
}
if (aEvent.scrollLockKey) {
mval |= nsIDOMWindowUtils.MODIFIER_SCROLLLOCK;
}
if (aEvent.symbolLockKey) {
mval |= nsIDOMWindowUtils.MODIFIER_SYMBOLLOCK;
}
if (aEvent.osKey) {
mval |= nsIDOMWindowUtils.MODIFIER_OS;
}
return mval;
}
/**
* Synthesize a mouse event on a target. The actual client point is determined
* by taking the aTarget's client box and offseting it by aOffsetX and
* aOffsetY. This allows mouse clicks to be simulated by calling this method.
*
* aEvent is an object which may contain the properties:
* shiftKey, ctrlKey, altKey, metaKey, accessKey, clickCount, button, type
*
* If the type is specified, an mouse event of that type is fired. Otherwise,
* a mousedown followed by a mouse up is performed.
*
* aWindow is optional, and defaults to the current window object.
*
* Returns whether the event had preventDefault() called on it.
*/
function synthesizeMouse(aTarget, aOffsetX, aOffsetY, aEvent, aWindow)
{
var rect = aTarget.getBoundingClientRect();
return synthesizeMouseAtPoint(rect.left + aOffsetX, rect.top + aOffsetY,
aEvent, aWindow);
}
function synthesizeTouch(aTarget, aOffsetX, aOffsetY, aEvent, aWindow)
{
var rect = aTarget.getBoundingClientRect();
synthesizeTouchAtPoint(rect.left + aOffsetX, rect.top + aOffsetY,
aEvent, aWindow);
}
function synthesizePointer(aTarget, aOffsetX, aOffsetY, aEvent, aWindow)
{
var rect = aTarget.getBoundingClientRect();
return synthesizePointerAtPoint(rect.left + aOffsetX, rect.top + aOffsetY,
aEvent, aWindow);
}
/*
* Synthesize a mouse event at a particular point in aWindow.
*
* aEvent is an object which may contain the properties:
* shiftKey, ctrlKey, altKey, metaKey, accessKey, clickCount, button, type
*
* If the type is specified, an mouse event of that type is fired. Otherwise,
* a mousedown followed by a mouse up is performed.
*
* aWindow is optional, and defaults to the current window object.
*/
function synthesizeMouseAtPoint(left, top, aEvent, aWindow)
{
var utils = _getDOMWindowUtils(aWindow);
var defaultPrevented = false;
if (utils) {
var button = aEvent.button || 0;
var clickCount = aEvent.clickCount || 1;
var modifiers = _parseModifiers(aEvent);
var pressure = ("pressure" in aEvent) ? aEvent.pressure : 0;
var inputSource = ("inputSource" in aEvent) ? aEvent.inputSource : 0;
var synthesized = ("isSynthesized" in aEvent) ? aEvent.isSynthesized : true;
if (("type" in aEvent) && aEvent.type) {
defaultPrevented = utils.sendMouseEvent(aEvent.type, left, top, button,
clickCount, modifiers, false,
pressure, inputSource,
synthesized);
}
else {
utils.sendMouseEvent("mousedown", left, top, button, clickCount, modifiers, false, pressure, inputSource);
utils.sendMouseEvent("mouseup", left, top, button, clickCount, modifiers, false, pressure, inputSource);
}
}
return defaultPrevented;
}
function synthesizeTouchAtPoint(left, top, aEvent, aWindow)
{
var utils = _getDOMWindowUtils(aWindow);
if (utils) {
var id = aEvent.id || 0;
var rx = aEvent.rx || 1;
var ry = aEvent.rx || 1;
var angle = aEvent.angle || 0;
var force = aEvent.force || 1;
var modifiers = _parseModifiers(aEvent);
if (("type" in aEvent) && aEvent.type) {
utils.sendTouchEvent(aEvent.type, [id], [left], [top], [rx], [ry], [angle], [force], 1, modifiers);
}
else {
utils.sendTouchEvent("touchstart", [id], [left], [top], [rx], [ry], [angle], [force], 1, modifiers);
utils.sendTouchEvent("touchend", [id], [left], [top], [rx], [ry], [angle], [force], 1, modifiers);
}
}
}
function synthesizePointerAtPoint(left, top, aEvent, aWindow)
{
var utils = _getDOMWindowUtils(aWindow);
var defaultPrevented = false;
if (utils) {
var button = aEvent.button || 0;
var clickCount = aEvent.clickCount || 1;
var modifiers = _parseModifiers(aEvent);
var pressure = ("pressure" in aEvent) ? aEvent.pressure : 0;
var inputSource = ("inputSource" in aEvent) ? aEvent.inputSource : 0;
var synthesized = ("isSynthesized" in aEvent) ? aEvent.isSynthesized : true;
if (("type" in aEvent) && aEvent.type) {
defaultPrevented = utils.sendPointerEvent(aEvent.type, left, top, button,
clickCount, modifiers, false,
pressure, inputSource,
synthesized);
}
else {
utils.sendPointerEvent("pointerdown", left, top, button, clickCount, modifiers, false, pressure, inputSource);
utils.sendPointerEvent("pointerup", left, top, button, clickCount, modifiers, false, pressure, inputSource);
}
}
return defaultPrevented;
}
// Call synthesizeMouse with coordinates at the center of aTarget.
function synthesizeMouseAtCenter(aTarget, aEvent, aWindow)
{
var rect = aTarget.getBoundingClientRect();
synthesizeMouse(aTarget, rect.width / 2, rect.height / 2, aEvent,
aWindow);
}
function synthesizeTouchAtCenter(aTarget, aEvent, aWindow)
{
var rect = aTarget.getBoundingClientRect();
synthesizeTouch(aTarget, rect.width / 2, rect.height / 2, aEvent,
aWindow);
}
/**
* Synthesize a wheel event on a target. The actual client point is determined
* by taking the aTarget's client box and offseting it by aOffsetX and
* aOffsetY.
*
* aEvent is an object which may contain the properties:
* shiftKey, ctrlKey, altKey, metaKey, accessKey, deltaX, deltaY, deltaZ,
* deltaMode, lineOrPageDeltaX, lineOrPageDeltaY, isMomentum, isPixelOnlyDevice,
* isCustomizedByPrefs, expectedOverflowDeltaX, expectedOverflowDeltaY
*
* deltaMode must be defined, others are ok even if undefined.
*
* expectedOverflowDeltaX and expectedOverflowDeltaY take integer value. The
* value is just checked as 0 or positive or negative.
*
* aWindow is optional, and defaults to the current window object.
*/
function synthesizeWheel(aTarget, aOffsetX, aOffsetY, aEvent, aWindow)
{
var utils = _getDOMWindowUtils(aWindow);
if (!utils) {
return;
}
var modifiers = _parseModifiers(aEvent);
var options = 0;
if (aEvent.isPixelOnlyDevice &&
(aEvent.deltaMode == WheelEvent.DOM_DELTA_PIXEL)) {
options |= utils.WHEEL_EVENT_CAUSED_BY_PIXEL_ONLY_DEVICE;
}
if (aEvent.isMomentum) {
options |= utils.WHEEL_EVENT_CAUSED_BY_MOMENTUM;
}
if (aEvent.isCustomizedByPrefs) {
options |= utils.WHEEL_EVENT_CUSTOMIZED_BY_USER_PREFS;
}
if (typeof aEvent.expectedOverflowDeltaX !== "undefined") {
if (aEvent.expectedOverflowDeltaX === 0) {
options |= utils.WHEEL_EVENT_EXPECTED_OVERFLOW_DELTA_X_ZERO;
} else if (aEvent.expectedOverflowDeltaX > 0) {
options |= utils.WHEEL_EVENT_EXPECTED_OVERFLOW_DELTA_X_POSITIVE;
} else {
options |= utils.WHEEL_EVENT_EXPECTED_OVERFLOW_DELTA_X_NEGATIVE;
}
}
if (typeof aEvent.expectedOverflowDeltaY !== "undefined") {
if (aEvent.expectedOverflowDeltaY === 0) {
options |= utils.WHEEL_EVENT_EXPECTED_OVERFLOW_DELTA_Y_ZERO;
} else if (aEvent.expectedOverflowDeltaY > 0) {
options |= utils.WHEEL_EVENT_EXPECTED_OVERFLOW_DELTA_Y_POSITIVE;
} else {
options |= utils.WHEEL_EVENT_EXPECTED_OVERFLOW_DELTA_Y_NEGATIVE;
}
}
var isPixelOnlyDevice =
aEvent.isPixelOnlyDevice && aEvent.deltaMode == WheelEvent.DOM_DELTA_PIXEL;
// Avoid the JS warnings "reference to undefined property"
if (!aEvent.deltaX) {
aEvent.deltaX = 0;
}
if (!aEvent.deltaY) {
aEvent.deltaY = 0;
}
if (!aEvent.deltaZ) {
aEvent.deltaZ = 0;
}
var lineOrPageDeltaX =
aEvent.lineOrPageDeltaX != null ? aEvent.lineOrPageDeltaX :
aEvent.deltaX > 0 ? Math.floor(aEvent.deltaX) :
Math.ceil(aEvent.deltaX);
var lineOrPageDeltaY =
aEvent.lineOrPageDeltaY != null ? aEvent.lineOrPageDeltaY :
aEvent.deltaY > 0 ? Math.floor(aEvent.deltaY) :
Math.ceil(aEvent.deltaY);
var rect = aTarget.getBoundingClientRect();
utils.sendWheelEvent(rect.left + aOffsetX, rect.top + aOffsetY,
aEvent.deltaX, aEvent.deltaY, aEvent.deltaZ,
aEvent.deltaMode, modifiers,
lineOrPageDeltaX, lineOrPageDeltaY, options);
}
function _computeKeyCodeFromChar(aChar)
{
if (aChar.length != 1) {
return 0;
}
const nsIDOMKeyEvent = _EU_Ci.nsIDOMKeyEvent;
if (aChar >= 'a' && aChar <= 'z') {
return nsIDOMKeyEvent.DOM_VK_A + aChar.charCodeAt(0) - 'a'.charCodeAt(0);
}
if (aChar >= 'A' && aChar <= 'Z') {
return nsIDOMKeyEvent.DOM_VK_A + aChar.charCodeAt(0) - 'A'.charCodeAt(0);
}
if (aChar >= '0' && aChar <= '9') {
return nsIDOMKeyEvent.DOM_VK_0 + aChar.charCodeAt(0) - '0'.charCodeAt(0);
}
// returns US keyboard layout's keycode
switch (aChar) {
case '~':
case '`':
return nsIDOMKeyEvent.DOM_VK_BACK_QUOTE;
case '!':
return nsIDOMKeyEvent.DOM_VK_1;
case '@':
return nsIDOMKeyEvent.DOM_VK_2;
case '#':
return nsIDOMKeyEvent.DOM_VK_3;
case '$':
return nsIDOMKeyEvent.DOM_VK_4;
case '%':
return nsIDOMKeyEvent.DOM_VK_5;
case '^':
return nsIDOMKeyEvent.DOM_VK_6;
case '&':
return nsIDOMKeyEvent.DOM_VK_7;
case '*':
return nsIDOMKeyEvent.DOM_VK_8;
case '(':
return nsIDOMKeyEvent.DOM_VK_9;
case ')':
return nsIDOMKeyEvent.DOM_VK_0;
case '-':
case '_':
return nsIDOMKeyEvent.DOM_VK_SUBTRACT;
case '+':
case '=':
return nsIDOMKeyEvent.DOM_VK_EQUALS;
case '{':
case '[':
return nsIDOMKeyEvent.DOM_VK_OPEN_BRACKET;
case '}':
case ']':
return nsIDOMKeyEvent.DOM_VK_CLOSE_BRACKET;
case '|':
case '\\':
return nsIDOMKeyEvent.DOM_VK_BACK_SLASH;
case ':':
case ';':
return nsIDOMKeyEvent.DOM_VK_SEMICOLON;
case '\'':
case '"':
return nsIDOMKeyEvent.DOM_VK_QUOTE;
case '<':
case ',':
return nsIDOMKeyEvent.DOM_VK_COMMA;
case '>':
case '.':
return nsIDOMKeyEvent.DOM_VK_PERIOD;
case '?':
case '/':
return nsIDOMKeyEvent.DOM_VK_SLASH;
case '\n':
return nsIDOMKeyEvent.DOM_VK_RETURN;
case ' ':
return nsIDOMKeyEvent.DOM_VK_SPACE;
default:
return 0;
}
}
/**
* isKeypressFiredKey() returns TRUE if the given key should cause keypress
* event when widget handles the native key event. Otherwise, FALSE.
*
* aDOMKeyCode should be one of consts of nsIDOMKeyEvent::DOM_VK_*, or a key
* name begins with "VK_", or a character.
*/
function isKeypressFiredKey(aDOMKeyCode)
{
if (typeof(aDOMKeyCode) == "string") {
if (aDOMKeyCode.indexOf("VK_") == 0) {
aDOMKeyCode = KeyEvent["DOM_" + aDOMKeyCode];
if (!aDOMKeyCode) {
throw "Unknown key: " + aDOMKeyCode;
}
} else {
// If the key generates a character, it must cause a keypress event.
return true;
}
}
switch (aDOMKeyCode) {
case KeyEvent.DOM_VK_SHIFT:
case KeyEvent.DOM_VK_CONTROL:
case KeyEvent.DOM_VK_ALT:
case KeyEvent.DOM_VK_CAPS_LOCK:
case KeyEvent.DOM_VK_NUM_LOCK:
case KeyEvent.DOM_VK_SCROLL_LOCK:
case KeyEvent.DOM_VK_META:
return false;
default:
return true;
}
}
/**
* Synthesize a key event. It is targeted at whatever would be targeted by an
* actual keypress by the user, typically the focused element.
*
* aKey should be either a character or a keycode starting with VK_ such as
* VK_RETURN.
*
* aEvent is an object which may contain the properties:
* shiftKey, ctrlKey, altKey, metaKey, accessKey, type, location
*
* Sets one of KeyboardEvent.DOM_KEY_LOCATION_* to location. Otherwise,
* DOMWindowUtils will choose good location from the keycode.
*
* If the type is specified, a key event of that type is fired. Otherwise,
* a keydown, a keypress and then a keyup event are fired in sequence.
*
* aWindow is optional, and defaults to the current window object.
*/
function synthesizeKey(aKey, aEvent, aWindow)
{
var utils = _getDOMWindowUtils(aWindow);
if (utils) {
var keyCode = 0, charCode = 0;
if (aKey.indexOf("VK_") == 0) {
keyCode = KeyEvent["DOM_" + aKey];
if (!keyCode) {
throw "Unknown key: " + aKey;
}
} else {
charCode = aKey.charCodeAt(0);
keyCode = _computeKeyCodeFromChar(aKey.charAt(0));
}
var modifiers = _parseModifiers(aEvent);
var flags = 0;
if (aEvent.location != undefined) {
switch (aEvent.location) {
case KeyboardEvent.DOM_KEY_LOCATION_STANDARD:
flags |= utils.KEY_FLAG_LOCATION_STANDARD;
break;
case KeyboardEvent.DOM_KEY_LOCATION_LEFT:
flags |= utils.KEY_FLAG_LOCATION_LEFT;
break;
case KeyboardEvent.DOM_KEY_LOCATION_RIGHT:
flags |= utils.KEY_FLAG_LOCATION_RIGHT;
break;
case KeyboardEvent.DOM_KEY_LOCATION_NUMPAD:
flags |= utils.KEY_FLAG_LOCATION_NUMPAD;
break;
case KeyboardEvent.DOM_KEY_LOCATION_MOBILE:
flags |= utils.KEY_FLAG_LOCATION_MOBILE;
break;
case KeyboardEvent.DOM_KEY_LOCATION_JOYSTICK:
flags |= utils.KEY_FLAG_LOCATION_JOYSTICK;
break;
}
}
if (!("type" in aEvent) || !aEvent.type) {
// Send keydown + (optional) keypress + keyup events.
var keyDownDefaultHappened =
utils.sendKeyEvent("keydown", keyCode, 0, modifiers, flags);
if (isKeypressFiredKey(keyCode) && keyDownDefaultHappened) {
utils.sendKeyEvent("keypress", keyCode, charCode, modifiers, flags);
}
utils.sendKeyEvent("keyup", keyCode, 0, modifiers, flags);
} else if (aEvent.type == "keypress") {
// Send standalone keypress event.
utils.sendKeyEvent(aEvent.type, keyCode, charCode, modifiers, flags);
} else {
// Send other standalone event than keypress.
utils.sendKeyEvent(aEvent.type, keyCode, 0, modifiers, flags);
}
}
}
function _parseNativeModifiers(aModifiers)
{
var modifiers;
if (aModifiers.capsLockKey) {
modifiers |= 0x00000001;
}
if (aModifiers.numLockKey) {
modifiers |= 0x00000002;
}
if (aModifiers.shiftKey) {
modifiers |= 0x00000100;
}
if (aModifiers.shiftRightKey) {
modifiers |= 0x00000200;
}
if (aModifiers.ctrlKey) {
modifiers |= 0x00000400;
}
if (aModifiers.ctrlRightKey) {
modifiers |= 0x00000800;
}
if (aModifiers.altKey) {
modifiers |= 0x00001000;
}
if (aModifiers.altRightKey) {
modifiers |= 0x00002000;
}
if (aModifiers.metaKey) {
modifiers |= 0x00004000;
}
if (aModifiers.metaRightKey) {
modifiers |= 0x00008000;
}
if (aModifiers.helpKey) {
modifiers |= 0x00010000;
}
if (aModifiers.fnKey) {
modifiers |= 0x00100000;
}
if (aModifiers.numericKeyPadKey) {
modifiers |= 0x01000000;
}
if (aModifiers.accelKey) {
modifiers |=
(navigator.platform.indexOf("Mac") == 0) ? 0x00004000 : 0x00000400;
}
if (aModifiers.accelRightKey) {
modifiers |=
(navigator.platform.indexOf("Mac") == 0) ? 0x00008000 : 0x00000800;
}
if (aModifiers.altGrKey) {
modifiers |=
(navigator.platform.indexOf("Win") == 0) ? 0x00002800 : 0x00001000;
}
return modifiers;
}
// Mac: Any unused number is okay for adding new keyboard layout.
// When you add new keyboard layout here, you need to modify
// TISInputSourceWrapper::InitByLayoutID().
// Win: These constants can be found by inspecting registry keys under
// HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Keyboard Layouts
const KEYBOARD_LAYOUT_ARABIC =
{ name: "Arabic", Mac: 6, Win: 0x00000401 };
const KEYBOARD_LAYOUT_BRAZILIAN_ABNT =
{ name: "Brazilian ABNT", Mac: null, Win: 0x00000416 };
const KEYBOARD_LAYOUT_DVORAK_QWERTY =
{ name: "Dvorak-QWERTY", Mac: 4, Win: null };
const KEYBOARD_LAYOUT_EN_US =
{ name: "US", Mac: 0, Win: 0x00000409 };
const KEYBOARD_LAYOUT_FRENCH =
{ name: "French", Mac: 7, Win: 0x0000040C };
const KEYBOARD_LAYOUT_GREEK =
{ name: "Greek", Mac: 1, Win: 0x00000408 };
const KEYBOARD_LAYOUT_GERMAN =
{ name: "German", Mac: 2, Win: 0x00000407 };
const KEYBOARD_LAYOUT_HEBREW =
{ name: "Hebrew", Mac: 8, Win: 0x0000040D };
const KEYBOARD_LAYOUT_JAPANESE =
{ name: "Japanese", Mac: null, Win: 0x00000411 };
const KEYBOARD_LAYOUT_LITHUANIAN =
{ name: "Lithuanian", Mac: 9, Win: 0x00010427 };
const KEYBOARD_LAYOUT_NORWEGIAN =
{ name: "Norwegian", Mac: 10, Win: 0x00000414 };
const KEYBOARD_LAYOUT_SPANISH =
{ name: "Spanish", Mac: 11, Win: 0x0000040A };
const KEYBOARD_LAYOUT_SWEDISH =
{ name: "Swedish", Mac: 3, Win: 0x0000041D };
const KEYBOARD_LAYOUT_THAI =
{ name: "Thai", Mac: 5, Win: 0x0002041E };
/**
* synthesizeNativeKey() dispatches native key event on active window.
* This is implemented only on Windows and Mac.
*
* @param aKeyboardLayout One of KEYBOARD_LAYOUT_* defined above.
* @param aNativeKeyCode A native keycode value defined in
* NativeKeyCodes.js.
* @param aModifiers Modifier keys. If no modifire key is pressed,
* this must be {}. Otherwise, one or more items
* referred in _parseNativeModifiers() must be
* true.
* @param aChars Specify characters which should be generated
* by the key event.
* @param aUnmodifiedChars Specify characters of unmodified (except Shift)
* aChar value.
* @return True if this function succeed dispatching
* native key event. Otherwise, false.
*/
function synthesizeNativeKey(aKeyboardLayout, aNativeKeyCode, aModifiers,
aChars, aUnmodifiedChars)
{
var utils = _getDOMWindowUtils(window);
if (!utils) {
return false;
}
var nativeKeyboardLayout = null;
if (navigator.platform.indexOf("Mac") == 0) {
nativeKeyboardLayout = aKeyboardLayout.Mac;
} else if (navigator.platform.indexOf("Win") == 0) {
nativeKeyboardLayout = aKeyboardLayout.Win;
}
if (nativeKeyboardLayout === null) {
return false;
}
utils.sendNativeKeyEvent(nativeKeyboardLayout, aNativeKeyCode,
_parseNativeModifiers(aModifiers),
aChars, aUnmodifiedChars);
return true;
}
var _gSeenEvent = false;
/**
* Indicate that an event with an original target of aExpectedTarget and
* a type of aExpectedEvent is expected to be fired, or not expected to
* be fired.
*/
function _expectEvent(aExpectedTarget, aExpectedEvent, aTestName)
{
if (!aExpectedTarget || !aExpectedEvent)
return null;
_gSeenEvent = false;
var type = (aExpectedEvent.charAt(0) == "!") ?
aExpectedEvent.substring(1) : aExpectedEvent;
var eventHandler = function(event) {
var epassed = (!_gSeenEvent && event.originalTarget == aExpectedTarget &&
event.type == type);
is(epassed, true, aTestName + " " + type + " event target " + (_gSeenEvent ? "twice" : ""));
_gSeenEvent = true;
};
aExpectedTarget.addEventListener(type, eventHandler, false);
return eventHandler;
}
/**
* Check if the event was fired or not. The event handler aEventHandler
* will be removed.
*/
function _checkExpectedEvent(aExpectedTarget, aExpectedEvent, aEventHandler, aTestName)
{
if (aEventHandler) {
var expectEvent = (aExpectedEvent.charAt(0) != "!");
var type = expectEvent ? aExpectedEvent : aExpectedEvent.substring(1);
aExpectedTarget.removeEventListener(type, aEventHandler, false);
var desc = type + " event";
if (!expectEvent)
desc += " not";
is(_gSeenEvent, expectEvent, aTestName + " " + desc + " fired");
}
_gSeenEvent = false;
}
/**
* Similar to synthesizeMouse except that a test is performed to see if an
* event is fired at the right target as a result.
*
* aExpectedTarget - the expected originalTarget of the event.
* aExpectedEvent - the expected type of the event, such as 'select'.
* aTestName - the test name when outputing results
*
* To test that an event is not fired, use an expected type preceded by an
* exclamation mark, such as '!select'. This might be used to test that a
* click on a disabled element doesn't fire certain events for instance.
*
* aWindow is optional, and defaults to the current window object.
*/
function synthesizeMouseExpectEvent(aTarget, aOffsetX, aOffsetY, aEvent,
aExpectedTarget, aExpectedEvent, aTestName,
aWindow)
{
var eventHandler = _expectEvent(aExpectedTarget, aExpectedEvent, aTestName);
synthesizeMouse(aTarget, aOffsetX, aOffsetY, aEvent, aWindow);
_checkExpectedEvent(aExpectedTarget, aExpectedEvent, eventHandler, aTestName);
}
/**
* Similar to synthesizeKey except that a test is performed to see if an
* event is fired at the right target as a result.
*
* aExpectedTarget - the expected originalTarget of the event.
* aExpectedEvent - the expected type of the event, such as 'select'.
* aTestName - the test name when outputing results
*
* To test that an event is not fired, use an expected type preceded by an
* exclamation mark, such as '!select'.
*
* aWindow is optional, and defaults to the current window object.
*/
function synthesizeKeyExpectEvent(key, aEvent, aExpectedTarget, aExpectedEvent,
aTestName, aWindow)
{
var eventHandler = _expectEvent(aExpectedTarget, aExpectedEvent, aTestName);
synthesizeKey(key, aEvent, aWindow);
_checkExpectedEvent(aExpectedTarget, aExpectedEvent, eventHandler, aTestName);
}
function disableNonTestMouseEvents(aDisable)
{
var domutils = _getDOMWindowUtils();
domutils.disableNonTestMouseEvents(aDisable);
}
function _getDOMWindowUtils(aWindow)
{
if (!aWindow) {
aWindow = window;
}
// we need parent.SpecialPowers for:
// layout/base/tests/test_reftests_with_caret.html
// chrome: toolkit/content/tests/chrome/test_findbar.xul
// chrome: toolkit/content/tests/chrome/test_popup_anchor.xul
if ("SpecialPowers" in window && window.SpecialPowers != undefined) {
return SpecialPowers.getDOMWindowUtils(aWindow);
}
if ("SpecialPowers" in parent && parent.SpecialPowers != undefined) {
return parent.SpecialPowers.getDOMWindowUtils(aWindow);
}
//TODO: this is assuming we are in chrome space
return aWindow.QueryInterface(_EU_Ci.nsIInterfaceRequestor).
getInterface(_EU_Ci.nsIDOMWindowUtils);
}
// Must be synchronized with nsICompositionStringSynthesizer.
const COMPOSITION_ATTR_RAWINPUT = 0x02;
const COMPOSITION_ATTR_SELECTEDRAWTEXT = 0x03;
const COMPOSITION_ATTR_CONVERTEDTEXT = 0x04;
const COMPOSITION_ATTR_SELECTEDCONVERTEDTEXT = 0x05;
/**
* Synthesize a composition event.
*
* @param aEvent The composition event information. This must
* have |type| member. The value must be
* "compositionstart", "compositionend" or
* "compositionupdate".
* And also this may have |data| and |locale| which
* would be used for the value of each property of
* the composition event. Note that the data would
* be ignored if the event type were
* "compositionstart".
* @param aWindow Optional (If null, current |window| will be used)
*/
function synthesizeComposition(aEvent, aWindow)
{
var utils = _getDOMWindowUtils(aWindow);
if (!utils) {
return;
}
utils.sendCompositionEvent(aEvent.type, aEvent.data ? aEvent.data : "",
aEvent.locale ? aEvent.locale : "");
}
/**
* Synthesize a text event.
*
* @param aEvent The text event's information, this has |composition|
* and |caret| members. |composition| has |string| and
* |clauses| members. |clauses| must be array object. Each
* object has |length| and |attr|. And |caret| has |start| and
* |length|. See the following tree image.
*
* aEvent
* +-- composition
* | +-- string
* | +-- clauses[]
* | +-- length
* | +-- attr
* +-- caret
* +-- start
* +-- length
*
* Set the composition string to |composition.string|. Set its
* clauses information to the |clauses| array.
*
* When it's composing, set the each clauses' length to the
* |composition.clauses[n].length|. The sum of the all length
* values must be same as the length of |composition.string|.
* Set nsICompositionStringSynthesizer.ATTR_* to the
* |composition.clauses[n].attr|.
*
* When it's not composing, set 0 to the
* |composition.clauses[0].length| and
* |composition.clauses[0].attr|.
*
* Set caret position to the |caret.start|. It's offset from
* the start of the composition string. Set caret length to
* |caret.length|. If it's larger than 0, it should be wide
* caret. However, current nsEditor doesn't support wide
* caret, therefore, you should always set 0 now.
*
* @param aWindow Optional (If null, current |window| will be used)
*/
function synthesizeText(aEvent, aWindow)
{
var utils = _getDOMWindowUtils(aWindow);
if (!utils) {
return;
}
if (!aEvent.composition || !aEvent.composition.clauses ||
!aEvent.composition.clauses[0]) {
return;
}
var compositionString = utils.createCompositionStringSynthesizer();
compositionString.setString(aEvent.composition.string);
if (aEvent.composition.clauses[0].length) {
for (var i = 0; i < aEvent.composition.clauses.length; i++) {
compositionString.appendClause(aEvent.composition.clauses[i].length,
aEvent.composition.clauses[i].attr);
}
}
if (aEvent.caret) {
compositionString.setCaret(aEvent.caret.start, aEvent.caret.length);
}
compositionString.dispatchEvent();
}
/**
* Synthesize a query selected text event.
*
* @param aWindow Optional (If null, current |window| will be used)
* @return An nsIQueryContentEventResult object. If this failed,
* the result might be null.
*/
function synthesizeQuerySelectedText(aWindow)
{
var utils = _getDOMWindowUtils(aWindow);
if (!utils) {
return null;
}
return utils.sendQueryContentEvent(utils.QUERY_SELECTED_TEXT, 0, 0, 0, 0);
}
/**
* Synthesize a selection set event.
*
* @param aOffset The character offset. 0 means the first character in the
* selection root.
* @param aLength The length of the text. If the length is too long,
* the extra length is ignored.
* @param aReverse If true, the selection is from |aOffset + aLength| to
* |aOffset|. Otherwise, from |aOffset| to |aOffset + aLength|.
* @param aWindow Optional (If null, current |window| will be used)
* @return True, if succeeded. Otherwise false.
*/
function synthesizeSelectionSet(aOffset, aLength, aReverse, aWindow)
{
var utils = _getDOMWindowUtils(aWindow);
if (!utils) {
return false;
}
return utils.sendSelectionSetEvent(aOffset, aLength, aReverse);
}