gecko-dev/browser/components/loop/MozLoopPushHandler.jsm

155 lines
5.2 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const { classes: Cc, interfaces: Ci, utils: Cu } = Components;
Cu.import("resource://gre/modules/Services.jsm");
Cu.import("resource://gre/modules/XPCOMUtils.jsm");
this.EXPORTED_SYMBOLS = ["MozLoopPushHandler"];
XPCOMUtils.defineLazyModuleGetter(this, "console",
"resource://gre/modules/devtools/Console.jsm");
/**
* We don't have push notifications on desktop currently, so this is a
* workaround to get them going for us.
*
* XXX Handle auto-reconnections if connection fails for whatever reason
* (bug 1013248).
*/
let MozLoopPushHandler = {
// This is the uri of the push server.
pushServerUri: Services.prefs.getCharPref("services.push.serverURL"),
// This is the channel id we're using for notifications
channelID: "8b1081ce-9b35-42b5-b8f5-3ff8cb813a50",
// Stores the push url if we're registered and we have one.
pushUrl: undefined,
/**
* Starts a connection to the push socket server. On
* connection, it will automatically say hello and register the channel
* id with the server.
*
* Register callback parameters:
* - {String|null} err: Encountered error, if any
* - {String} url: The push url obtained from the server
*
* Callback parameters:
* - {String} version The version string received from the push server for
* the notification.
*
* @param {Function} registerCallback Callback to be called once we are
* registered.
* @param {Function} notificationCallback Callback to be called when a
* push notification is received (may be called multiple
* times).
* @param {Object} mockPushHandler Optional, test-only object, to allow
* the websocket to be mocked for tests.
*/
initialize: function(registerCallback, notificationCallback, mockPushHandler) {
if (Services.io.offline) {
registerCallback("offline");
return;
}
this._registerCallback = registerCallback;
this._notificationCallback = notificationCallback;
if (mockPushHandler) {
// For tests, use the mock instance.
this._websocket = mockPushHandler;
} else {
this._websocket = Cc["@mozilla.org/network/protocol;1?name=wss"]
.createInstance(Ci.nsIWebSocketChannel);
}
this._websocket.protocol = "push-notification";
let pushURI = Services.io.newURI(this.pushServerUri, null, null);
this._websocket.asyncOpen(pushURI, this.pushServerUri, this, null);
},
/**
* Listener method, handles the start of the websocket stream.
* Sends a hello message to the server.
*
* @param {nsISupports} aContext Not used
*/
onStart: function() {
let helloMsg = { messageType: "hello", uaid: "", channelIDs: [] };
this._websocket.sendMsg(JSON.stringify(helloMsg));
},
/**
* Listener method, called when the websocket is closed.
*
* @param {nsISupports} aContext Not used
* @param {nsresult} aStatusCode Reason for stopping (NS_OK = successful)
*/
onStop: function(aContext, aStatusCode) {
// XXX We really should be handling auto-reconnect here, this will be
// implemented in bug 994151. For now, just log a warning, so that a
// developer can find out it has happened and not get too confused.
Cu.reportError("Loop Push server web socket closed! Code: " + aStatusCode);
this.pushUrl = undefined;
},
/**
* Listener method, called when the websocket is closed by the server.
* If there are errors, onStop may be called without ever calling this
* method.
*
* @param {nsISupports} aContext Not used
* @param {integer} aCode the websocket closing handshake close code
* @param {String} aReason the websocket closing handshake close reason
*/
onServerClose: function(aContext, aCode) {
// XXX We really should be handling auto-reconnect here, this will be
// implemented in bug 994151. For now, just log a warning, so that a
// developer can find out it has happened and not get too confused.
Cu.reportError("Loop Push server web socket closed (server)! Code: " + aCode);
this.pushUrl = undefined;
},
/**
* Listener method, called when the websocket receives a message.
*
* @param {nsISupports} aContext Not used
* @param {String} aMsg The message data
*/
onMessageAvailable: function(aContext, aMsg) {
let msg = JSON.parse(aMsg);
switch(msg.messageType) {
case "hello":
this._registerChannel();
break;
case "register":
this.pushUrl = msg.pushEndpoint;
this._registerCallback(null, this.pushUrl);
break;
case "notification":
msg.updates.forEach(function(update) {
if (update.channelID === this.channelID) {
this._notificationCallback(update.version);
}
}.bind(this));
break;
}
},
/**
* Handles registering a service
*/
_registerChannel: function() {
this._websocket.sendMsg(JSON.stringify({
messageType: "register",
channelID: this.channelID
}));
}
};