gecko-dev/devtools/client/locales/en-US/debugger.dtd
Jason Laster 37f4efccea Bug 900763 - "edit conditional breakpoint". r=jlong
This patch updates the Source Editor contextmenu's UX. Prior to the
patch, the menu would show the option "Add conditional breakpoint" even
when there was a conditional breakpoint. Now, that option reads "Edit
conditional breakpoint".
2016-03-23 07:22:00 +01:00

225 lines
12 KiB
DTD

<!-- This Source Code Form is subject to the terms of the Mozilla Public
- License, v. 2.0. If a copy of the MPL was not distributed with this
- file, You can obtain one at http://mozilla.org/MPL/2.0/. -->
<!-- LOCALIZATION NOTE : FILE This file contains the Debugger strings -->
<!-- LOCALIZATION NOTE : FILE Do not translate commandkey -->
<!-- LOCALIZATION NOTE : FILE The correct localization of this file might be to
- keep it in English, or another language commonly spoken among web developers.
- You want to make that choice consistent across the developer tools.
- A good criteria is the language in which you'd find the best
- documentation on web development on the web. -->
<!-- LOCALIZATION NOTE (debuggerUI.closeButton.tooltip): This is the tooltip for
- the button that closes the debugger UI. -->
<!ENTITY debuggerUI.closeButton.tooltip "Close">
<!-- LOCALIZATION NOTE (debuggerUI.panesButton.tooltip): This is the tooltip for
- the button that toggles the panes visible or hidden in the debugger UI. -->
<!ENTITY debuggerUI.panesButton.tooltip "Toggle panes">
<!-- LOCALIZATION NOTE (debuggerUI.blackBoxMessage.label): This is the message
- displayed to users when they select a black boxed source from the sources
- list in the debugger. -->
<!ENTITY debuggerUI.blackBoxMessage.label "This source is black boxed: its breakpoints are disabled, and stepping skips through it.">
<!-- LOCALIZATION NOTE (debuggerUI.blackBoxMessage.unBlackBoxButton): This is
- the text displayed in the button to stop black boxing the currently selected
- source. -->
<!ENTITY debuggerUI.blackBoxMessage.unBlackBoxButton "Stop black boxing this source">
<!-- LOCALIZATION NOTE (debuggerUI.optsButton.tooltip): This is the tooltip for
- the button that opens up an options context menu for the debugger UI. -->
<!ENTITY debuggerUI.optsButton.tooltip "Debugger Options">
<!-- LOCALIZATION NOTE (debuggerUI.sources.blackBoxTooltip): This is the tooltip
- for the button that black boxes the selected source. -->
<!ENTITY debuggerUI.sources.blackBoxTooltip "Toggle Black Boxing">
<!-- LOCALIZATION NOTE (debuggerUI.sources.prettyPrint): This is the tooltip for the
- button that pretty prints the selected source. -->
<!ENTITY debuggerUI.sources.prettyPrint "Prettify Source">
<!-- LOCALIZATION NOTE (debuggerUI.autoPrettyPrint): This is the label for the
- checkbox that toggles auto pretty print. -->
<!ENTITY debuggerUI.autoPrettyPrint "Auto Prettify Minified Sources">
<!ENTITY debuggerUI.autoPrettyPrint.accesskey "P">
<!-- LOCALIZATION NOTE (debuggerUI.sources.toggleBreakpoints): This is the tooltip for the
- button that toggles all breakpoints for all sources. -->
<!ENTITY debuggerUI.sources.toggleBreakpoints "Enable/disable all breakpoints">
<!-- LOCALIZATION NOTE (debuggerUI.sources.togglePromiseDebugger): This is the
- tooltip for the button that toggles the promise debugger. -->
<!ENTITY debuggerUI.sources.togglePromiseDebugger "Toggle Promise Debugger">
<!-- LOCALIZATION NOTE (debuggerUI.startTracing): This is the text displayed in
- the button to start execution tracing. -->
<!ENTITY debuggerUI.startTracing "Start Tracing">
<!-- LOCALIZATION NOTE (debuggerUI.clearButton): This is the label for
- the button that clears the collected tracing data in the tracing tab. -->
<!ENTITY debuggerUI.clearButton "Clear">
<!-- LOCALIZATION NOTE (debuggerUI.clearButton.tooltip): This is the tooltip for
- the button that clears the collected tracing data in the tracing tab. -->
<!ENTITY debuggerUI.clearButton.tooltip "Clear the collected traces">
<!-- LOCALIZATION NOTE (debuggerUI.pauseExceptions): This is the label for the
- checkbox that toggles pausing on exceptions. -->
<!ENTITY debuggerUI.pauseExceptions "Pause on Exceptions">
<!ENTITY debuggerUI.pauseExceptions.accesskey "E">
<!-- LOCALIZATION NOTE (debuggerUI.ignoreCaughtExceptions): This is the label for the
- checkbox that toggles ignoring caught exceptions. -->
<!ENTITY debuggerUI.ignoreCaughtExceptions "Ignore Caught Exceptions">
<!ENTITY debuggerUI.ignoreCaughtExceptions.accesskey "C">
<!-- LOCALIZATION NOTE (debuggerUI.showPanesOnInit): This is the label for the
- checkbox that toggles visibility of panes when opening the debugger. -->
<!ENTITY debuggerUI.showPanesOnInit "Show Panes on Startup">
<!ENTITY debuggerUI.showPanesOnInit.accesskey "S">
<!-- LOCALIZATION NOTE (debuggerUI.showVarsFilter): This is the label for the
- checkbox that toggles visibility of a designated variables filter box. -->
<!ENTITY debuggerUI.showVarsFilter "Show Variables Filter Box">
<!ENTITY debuggerUI.showVarsFilter.accesskey "V">
<!-- LOCALIZATION NOTE (debuggerUI.showOnlyEnum): This is the label for the
- checkbox that toggles visibility of hidden (non-enumerable) variables and
- properties in stack views. The "enumerable" flag is a state of a property
- defined in JavaScript. When in doubt, leave untranslated. -->
<!ENTITY debuggerUI.showOnlyEnum "Show Only Enumerable Properties">
<!ENTITY debuggerUI.showOnlyEnum.accesskey "P">
<!-- LOCALIZATION NOTE (debuggerUI.showOriginalSource): This is the label for
- the checkbox that toggles the display of original or sourcemap-derived
- sources. -->
<!ENTITY debuggerUI.showOriginalSource "Show Original Sources">
<!ENTITY debuggerUI.showOriginalSource.accesskey "O">
<!-- LOCALIZATION NOTE (debuggerUI.autoBlackBox): This is the label for
- the checkbox that toggles whether sources that we suspect are minified are
- automatically black boxed or not. -->
<!ENTITY debuggerUI.autoBlackBox "Automatically Black Box Minified Sources">
<!ENTITY debuggerUI.autoBlackBox.accesskey "B">
<!-- LOCALIZATION NOTE (debuggerUI.searchPanelOperators): This is the text that
- appears in the filter panel popup as a header for the operators part. -->
<!ENTITY debuggerUI.searchPanelOperators "Operators:">
<!-- LOCALIZATION NOTE (debuggerUI.searchFile): This is the text that appears
- in the source editor's context menu for the scripts search operation. -->
<!ENTITY debuggerUI.searchFile "Filter Scripts">
<!ENTITY debuggerUI.searchFile.key "P">
<!ENTITY debuggerUI.searchFile.altkey "O">
<!ENTITY debuggerUI.searchFile.accesskey "P">
<!-- LOCALIZATION NOTE (debuggerUI.searchGlobal): This is the text that appears
- in the source editor's context menu for the global search operation. -->
<!ENTITY debuggerUI.searchGlobal "Search in All Files">
<!ENTITY debuggerUI.searchGlobal.key "F">
<!ENTITY debuggerUI.searchGlobal.accesskey "F">
<!-- LOCALIZATION NOTE (debuggerUI.searchFunction): This is the text that appears
- in the source editor's context menu for the function search operation. -->
<!ENTITY debuggerUI.searchFunction "Search for Function Definition">
<!ENTITY debuggerUI.searchFunction.key "D">
<!ENTITY debuggerUI.searchFunction.accesskey "D">
<!-- LOCALIZATION NOTE (debuggerUI.searchToken): This is the text that appears
- in the source editor's context menu for the token search operation. -->
<!ENTITY debuggerUI.searchToken "Find">
<!ENTITY debuggerUI.searchToken.key "F">
<!ENTITY debuggerUI.searchToken.accesskey "F">
<!-- LOCALIZATION NOTE (debuggerUI.searchLine): This is the text that appears
- in the source editor's context menu for the line search operation. -->
<!ENTITY debuggerUI.searchGoToLine "Go to Line…">
<!ENTITY debuggerUI.searchGoToLine.key "L">
<!ENTITY debuggerUI.searchGoToLine.accesskey "L">
<!-- LOCALIZATION NOTE (debuggerUI.searchVariable): This is the text that appears
- in the source editor's context menu for the variables search operation. -->
<!ENTITY debuggerUI.searchVariable "Filter Variables">
<!ENTITY debuggerUI.searchVariable.key "V">
<!ENTITY debuggerUI.searchVariable.accesskey "V">
<!-- LOCALIZATION NOTE (debuggerUI.focusVariables): This is the text that appears
- in the source editor's context menu for the variables focus operation. -->
<!ENTITY debuggerUI.focusVariables "Focus Variables Tree">
<!ENTITY debuggerUI.focusVariables.key "V">
<!ENTITY debuggerUI.focusVariables.accesskey "V">
<!-- LOCALIZATION NOTE (debuggerUI.condBreakPanelTitle): This is the text that
- appears in the conditional breakpoint panel popup as a description. -->
<!ENTITY debuggerUI.condBreakPanelTitle "This breakpoint will stop execution only if the following expression is true">
<!-- LOCALIZATION NOTE (debuggerUI.seMenuBreak): This is the text that
- appears in the source editor context menu for adding a breakpoint. -->
<!ENTITY debuggerUI.seMenuBreak "Add Breakpoint">
<!ENTITY debuggerUI.seMenuBreak.key "B">
<!-- LOCALIZATION NOTE (debuggerUI.seMenuCondBreak): This is the text that
- appears in the source editor context menu for adding a conditional
- breakpoint. -->
<!ENTITY debuggerUI.seMenuCondBreak "Add Conditional Breakpoint">
<!ENTITY debuggerUI.seMenuCondBreak.key "B">
<!-- LOCALIZATION NOTE (debuggerUI.seMenuBreak): This is the text that
- appears in the source editor context menu for editing a breakpoint. -->
<!ENTITY debuggerUI.seEditMenuCondBreak "Edit Conditional Breakpoint">
<!ENTITY debuggerUI.seEditMenuCondBreak.key "B">
<!-- LOCALIZATION NOTE (debuggerUI.tabs.*): This is the text that
- appears in the debugger's side pane tabs. -->
<!ENTITY debuggerUI.tabs.workers "Workers">
<!ENTITY debuggerUI.tabs.sources "Sources">
<!ENTITY debuggerUI.tabs.traces "Traces">
<!ENTITY debuggerUI.tabs.callstack "Call Stack">
<!ENTITY debuggerUI.tabs.variables "Variables">
<!ENTITY debuggerUI.tabs.events "Events">
<!-- LOCALIZATION NOTE (debuggerUI.seMenuAddWatch): This is the text that
- appears in the source editor context menu for adding an expression. -->
<!ENTITY debuggerUI.seMenuAddWatch "Selection to Watch Expression">
<!ENTITY debuggerUI.seMenuAddWatch.key "E">
<!-- LOCALIZATION NOTE (debuggerUI.addWatch): This is the text that
- appears in the watch expressions context menu for adding an expression. -->
<!ENTITY debuggerUI.addWatch "Add Watch Expression">
<!ENTITY debuggerUI.addWatch.accesskey "E">
<!-- LOCALIZATION NOTE (debuggerUI.removeWatch): This is the text that
- appears in the watch expressions context menu for removing all expressions. -->
<!ENTITY debuggerUI.removeAllWatch "Remove All Watch Expressions">
<!ENTITY debuggerUI.removeAllWatch.key "E">
<!ENTITY debuggerUI.removeAllWatch.accesskey "E">
<!-- LOCALIZATION NOTE (debuggerUI.stepping): These are the keycodes that
- control the stepping commands in the debugger (continue, step over,
- step in and step out). -->
<!ENTITY debuggerUI.stepping.resume1 "VK_F8">
<!ENTITY debuggerUI.stepping.resume2 "VK_SLASH">
<!ENTITY debuggerUI.stepping.stepOver1 "VK_F10">
<!ENTITY debuggerUI.stepping.stepOver2 "VK_QUOTE">
<!ENTITY debuggerUI.stepping.stepIn1 "VK_F11">
<!ENTITY debuggerUI.stepping.stepIn2 "VK_SEMICOLON">
<!ENTITY debuggerUI.stepping.stepOut1 "VK_F11">
<!ENTITY debuggerUI.stepping.stepOut2 "VK_SEMICOLON">
<!-- LOCALIZATION NOTE (debuggerUI.context.newTab): This is the label
- for the Open in New Tab menu item displayed in the context menu of the
- debugger sources side menu. This should be the same as
- netmonitorUI.context.newTab -->
<!ENTITY debuggerUI.context.newTab "Open in New Tab">
<!ENTITY debuggerUI.context.newTab.accesskey "O">
<!-- LOCALIZATION NOTE (debuggerUI.context.copyUrl): This is the label displayed
- on the context menu that copies the selected request's url. This should be
- the same as netmonitorUI.context.copyUrl -->
<!ENTITY debuggerUI.context.copyUrl "Copy URL">
<!ENTITY debuggerUI.context.copyUrl.accesskey "C">
<!ENTITY debuggerUI.context.copyUrl.key "C">