gecko-dev/gfx/layers/CopyableCanvasLayer.cpp

190 lines
6.2 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "BasicLayersImpl.h" // for FillWithMask, etc
#include "CopyableCanvasLayer.h"
#include "GLContext.h" // for GLContext
#include "GLScreenBuffer.h" // for GLScreenBuffer
#include "SharedSurface.h" // for SharedSurface
#include "SharedSurfaceGL.h" // for SharedSurface_GL, etc
#include "SurfaceTypes.h" // for APITypeT, APITypeT::OpenGL, etc
#include "gfxMatrix.h" // for gfxMatrix
#include "gfxPattern.h" // for gfxPattern, etc
#include "gfxPlatform.h" // for gfxPlatform, gfxImageFormat
#include "gfxRect.h" // for gfxRect
#include "gfxUtils.h" // for gfxUtils
#include "gfx2DGlue.h" // for thebes --> moz2d transition
#include "mozilla/gfx/BaseSize.h" // for BaseSize
#include "mozilla/gfx/Tools.h"
#include "nsDebug.h" // for NS_ASSERTION, NS_WARNING, etc
#include "nsISupportsImpl.h" // for gfxContext::AddRef, etc
#include "nsRect.h" // for nsIntRect
#include "nsSize.h" // for nsIntSize
#include "gfxUtils.h"
namespace mozilla {
namespace layers {
using namespace mozilla::gfx;
using namespace mozilla::gl;
CopyableCanvasLayer::CopyableCanvasLayer(LayerManager* aLayerManager, void *aImplData) :
CanvasLayer(aLayerManager, aImplData)
, mStream(nullptr)
{
MOZ_COUNT_CTOR(CopyableCanvasLayer);
}
CopyableCanvasLayer::~CopyableCanvasLayer()
{
MOZ_COUNT_DTOR(CopyableCanvasLayer);
}
void
CopyableCanvasLayer::Initialize(const Data& aData)
{
NS_ASSERTION(mSurface == nullptr, "BasicCanvasLayer::Initialize called twice!");
if (aData.mGLContext) {
mGLContext = aData.mGLContext;
mStream = aData.mStream;
mIsGLAlphaPremult = aData.mIsGLAlphaPremult;
mNeedsYFlip = true;
MOZ_ASSERT(mGLContext->IsOffscreen(), "canvas gl context isn't offscreen");
// [Basic Layers, non-OMTC] WebGL layer init.
// `GLScreenBuffer::Morph`ing is only needed in BasicShadowableCanvasLayer.
} else if (aData.mDrawTarget) {
mDrawTarget = aData.mDrawTarget;
mSurface = mDrawTarget->Snapshot();
mNeedsYFlip = false;
} else {
NS_ERROR("CanvasLayer created without mSurface, mDrawTarget or mGLContext?");
}
mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height);
}
bool
CopyableCanvasLayer::IsDataValid(const Data& aData)
{
return mGLContext == aData.mGLContext && mStream == aData.mStream;
}
void
CopyableCanvasLayer::UpdateTarget(DrawTarget* aDestTarget)
{
if (!IsDirty())
return;
Painted();
if (mDrawTarget) {
mDrawTarget->Flush();
mSurface = mDrawTarget->Snapshot();
}
if (!mGLContext && aDestTarget) {
NS_ASSERTION(mSurface, "Must have surface to draw!");
if (mSurface) {
aDestTarget->CopySurface(mSurface,
IntRect(0, 0, mBounds.width, mBounds.height),
IntPoint(0, 0));
mSurface = nullptr;
}
return;
}
if (mGLContext) {
SharedSurface_GL* sharedSurf = nullptr;
if (mStream) {
sharedSurf = SharedSurface_GL::Cast(mStream->SwapConsumer());
} else {
sharedSurf = mGLContext->RequestFrame();
}
if (!sharedSurf) {
NS_WARNING("Null frame received.");
return;
}
IntSize readSize(sharedSurf->Size());
SurfaceFormat format = (GetContentFlags() & CONTENT_OPAQUE)
? SurfaceFormat::B8G8R8X8
: SurfaceFormat::B8G8R8A8;
bool needsPremult = sharedSurf->HasAlpha() && !mIsGLAlphaPremult;
// Try to read back directly into aDestTarget's output buffer
if (aDestTarget) {
uint8_t* destData;
IntSize destSize;
int32_t destStride;
SurfaceFormat destFormat;
if (aDestTarget->LockBits(&destData, &destSize, &destStride, &destFormat)) {
if (destSize == readSize && destFormat == format) {
RefPtr<DataSourceSurface> data =
Factory::CreateWrappingDataSourceSurface(destData, destStride, destSize, destFormat);
mGLContext->Screen()->Readback(sharedSurf, data);
if (needsPremult) {
gfxUtils::PremultiplyDataSurface(data);
}
aDestTarget->ReleaseBits(destData);
return;
}
aDestTarget->ReleaseBits(destData);
}
}
RefPtr<SourceSurface> resultSurf;
if (sharedSurf->Type() == SharedSurfaceType::Basic && !needsPremult) {
SharedSurface_Basic* sharedSurf_Basic = SharedSurface_Basic::Cast(sharedSurf);
resultSurf = sharedSurf_Basic->GetData();
} else {
RefPtr<DataSourceSurface> data = GetTempSurface(readSize, format);
// Readback handles Flush/MarkDirty.
mGLContext->Screen()->Readback(sharedSurf, data);
if (needsPremult) {
gfxUtils::PremultiplyDataSurface(data);
}
resultSurf = data;
}
MOZ_ASSERT(resultSurf);
if (aDestTarget) {
aDestTarget->CopySurface(resultSurf,
IntRect(0, 0, readSize.width, readSize.height),
IntPoint(0, 0));
} else {
// If !aDestSurface then we will end up painting using mSurface, so
// stick our surface into mSurface, so that the Paint() path is the same.
mSurface = resultSurf;
}
}
}
DataSourceSurface*
CopyableCanvasLayer::GetTempSurface(const IntSize& aSize,
const SurfaceFormat aFormat)
{
if (!mCachedTempSurface ||
aSize != mCachedTempSurface->GetSize() ||
aFormat != mCachedTempSurface->GetFormat())
{
// Create a surface aligned to 8 bytes since that's the highest alignment WebGL can handle.
uint32_t stride = GetAlignedStride<8>(aSize.width * BytesPerPixel(aFormat));
mCachedTempSurface = Factory::CreateDataSourceSurfaceWithStride(aSize, aFormat, stride);
}
return mCachedTempSurface;
}
void
CopyableCanvasLayer::DiscardTempSurface()
{
mCachedTempSurface = nullptr;
}
}
}