gecko-dev/gfx/layers/client/MultiTiledContentClient.h
Jean-Yves Avenard 11ac9e9cf8 Bug 1540581 - P6. Tidy some C++ declarations in gfx/. r=gerald,jrmuizel
* Remove redundant virtual keywords
* Mark all destructors of inheriting classes as virtual for clarity
* Mark all classes without virtual destructor as final (exposed errors)
* Make destructor virtual where it needed to be (some were missing)
* Replace empty ({}) code declaration in header with = default
* Remove virtual unused methods

I probably missed some, it quickly became a rabbit hole.

Differential Revision: https://phabricator.services.mozilla.com/D26060

--HG--
extra : moz-landing-system : lando
2019-04-11 12:36:51 +00:00

200 lines
7.5 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_MULTITILEDCONTENTCLIENT_H
#define MOZILLA_GFX_MULTITILEDCONTENTCLIENT_H
#include "ClientLayerManager.h" // for ClientLayerManager
#include "nsRegion.h" // for nsIntRegion
#include "mozilla/gfx/2D.h" // for gfx::Tile
#include "mozilla/gfx/Point.h" // for IntPoint
#include "mozilla/layers/CompositableClient.h" // for CompositableClient
#include "mozilla/layers/LayersMessages.h" // for TileDescriptor
#include "mozilla/layers/TiledContentClient.h" // for ClientTiledPaintedLayer
#include "mozilla/UniquePtr.h" // for UniquePtr
#include "TiledLayerBuffer.h" // for TiledLayerBuffer
namespace mozilla {
namespace layers {
class ClientLayerManager;
class ClientMultiTiledLayerBuffer
: public TiledLayerBuffer<ClientMultiTiledLayerBuffer, TileClient>,
public ClientTiledLayerBuffer {
friend class TiledLayerBuffer<ClientMultiTiledLayerBuffer, TileClient>;
public:
ClientMultiTiledLayerBuffer(ClientTiledPaintedLayer& aPaintedLayer,
CompositableClient& aCompositableClient,
ClientLayerManager* aManager,
SharedFrameMetricsHelper* aHelper);
void PaintThebes(const nsIntRegion& aNewValidRegion,
const nsIntRegion& aPaintRegion,
const nsIntRegion& aDirtyRegion,
LayerManager::DrawPaintedLayerCallback aCallback,
void* aCallbackData,
TilePaintFlags aFlags = TilePaintFlags::None) override;
bool SupportsProgressiveUpdate() override { return true; }
/**
* Performs a progressive update of a given tiled buffer.
* See ComputeProgressiveUpdateRegion below for parameter documentation.
* aOutDrawnRegion is an outparameter that contains the region that was
* drawn, and which can now be added to the layer's valid region.
*/
bool ProgressiveUpdate(const nsIntRegion& aValidRegion,
const nsIntRegion& aInvalidRegion,
const nsIntRegion& aOldValidRegion,
nsIntRegion& aOutDrawnRegion,
BasicTiledLayerPaintData* aPaintData,
LayerManager::DrawPaintedLayerCallback aCallback,
void* aCallbackData) override;
void ResetPaintedAndValidState() override {
mValidRegion.SetEmpty();
mTiles.mSize.width = 0;
mTiles.mSize.height = 0;
DiscardBuffers();
mRetainedTiles.Clear();
}
const nsIntRegion& GetValidRegion() override {
return TiledLayerBuffer::GetValidRegion();
}
bool IsLowPrecision() const override {
return TiledLayerBuffer::IsLowPrecision();
}
void Dump(std::stringstream& aStream, const char* aPrefix, bool aDumpHtml,
TextureDumpMode aCompress) override {
TiledLayerBuffer::Dump(aStream, aPrefix, aDumpHtml, aCompress);
}
void ReadLock();
void Release();
void DiscardBuffers();
SurfaceDescriptorTiles GetSurfaceDescriptorTiles();
void SetResolution(float aResolution) {
if (mResolution == aResolution) {
return;
}
Update(nsIntRegion(), nsIntRegion(), nsIntRegion(), TilePaintFlags::None);
mResolution = aResolution;
}
protected:
bool ValidateTile(TileClient& aTile, const nsIntPoint& aTileRect,
nsIntRegion& aDirtyRegion, TilePaintFlags aFlags);
void Update(const nsIntRegion& aNewValidRegion,
const nsIntRegion& aPaintRegion, const nsIntRegion& aDirtyRegion,
TilePaintFlags aFlags);
TileClient GetPlaceholderTile() const { return TileClient(); }
private:
RefPtr<ClientLayerManager> mManager;
LayerManager::DrawPaintedLayerCallback mCallback;
void* mCallbackData;
// The region that will be made valid during Update(). Once Update() is
// completed then this is identical to mValidRegion.
nsIntRegion mNewValidRegion;
SharedFrameMetricsHelper* mSharedFrameMetricsHelper;
// Parameters that are collected during Update for a paint before they
// are either executed or replayed on the paint thread.
AutoTArray<gfx::Tile, 4> mPaintTiles;
AutoTArray<UniquePtr<PaintTask>, 4> mPaintTasks;
/**
* While we're adding tiles, this is used to keep track of the position of
* the top-left of the top-left-most tile. When we come to wrap the tiles in
* TiledDrawTarget we subtract the value of this member from each tile's
* offset so that all the tiles have a positive offset, then add a
* translation to the TiledDrawTarget to compensate. This is important so
* that the mRect of the TiledDrawTarget is always at a positive x/y
* position, otherwise its GetSize() methods will be broken.
*/
gfx::IntPoint mTilingOrigin;
/**
* Calculates the region to update in a single progressive update transaction.
* This employs some heuristics to update the most 'sensible' region to
* update at this point in time, and how large an update should be performed
* at once to maintain visual coherency.
*
* aInvalidRegion is the current invalid region.
* aOldValidRegion is the valid region of mTiledBuffer at the beginning of the
* current transaction.
* aRegionToPaint will be filled with the region to update. This may be empty,
* which indicates that there is no more work to do.
* aIsRepeated should be true if this function has already been called during
* this transaction.
*
* Returns true if it should be called again, false otherwise. In the case
* that aRegionToPaint is empty, this will return aIsRepeated for convenience.
*/
bool ComputeProgressiveUpdateRegion(const nsIntRegion& aInvalidRegion,
const nsIntRegion& aOldValidRegion,
nsIntRegion& aRegionToPaint,
BasicTiledLayerPaintData* aPaintData,
bool aIsRepeated);
void MaybeSyncTextures(const nsIntRegion& aPaintRegion,
const TilesPlacement& aNewTiles,
const gfx::IntSize& aScaledTileSize);
};
/**
* An implementation of TiledContentClient that supports
* multiple tiles and a low precision buffer.
*/
class MultiTiledContentClient : public TiledContentClient {
public:
MultiTiledContentClient(ClientTiledPaintedLayer& aPaintedLayer,
ClientLayerManager* aManager);
protected:
~MultiTiledContentClient() {
MOZ_COUNT_DTOR(MultiTiledContentClient);
mTiledBuffer.DiscardBuffers();
mLowPrecisionTiledBuffer.DiscardBuffers();
}
public:
void ClearCachedResources() override;
void UpdatedBuffer(TiledBufferType aType) override;
ClientTiledLayerBuffer* GetTiledBuffer() override { return &mTiledBuffer; }
ClientTiledLayerBuffer* GetLowPrecisionTiledBuffer() override {
if (mHasLowPrecision) {
return &mLowPrecisionTiledBuffer;
}
return nullptr;
}
private:
SharedFrameMetricsHelper mSharedFrameMetricsHelper;
ClientMultiTiledLayerBuffer mTiledBuffer;
ClientMultiTiledLayerBuffer mLowPrecisionTiledBuffer;
bool mHasLowPrecision;
};
} // namespace layers
} // namespace mozilla
#endif // MOZILLA_GFX_MULTITILEDCONTENTCLIENT_H