gecko-dev/gfx/layers/mlgpu
2020-04-04 23:39:01 +00:00
..
BufferCache.cpp Bug 1613985 - Use default for equivalent-to-default constructors/destructors in gfx. r=jrmuizel 2020-03-04 15:39:20 +00:00
BufferCache.h Bug 1613985 - Use default for equivalent-to-default constructors/destructors in gfx. r=jrmuizel 2020-03-04 15:39:20 +00:00
CanvasLayerMLGPU.cpp
CanvasLayerMLGPU.h
ClearRegionHelper.h
ContainerLayerMLGPU.cpp
ContainerLayerMLGPU.h
FrameBuilder.cpp Bug 1613985 - Use default for equivalent-to-default constructors/destructors in gfx. r=jrmuizel 2020-03-04 15:39:20 +00:00
FrameBuilder.h
ImageLayerMLGPU.cpp
ImageLayerMLGPU.h
LayerManagerMLGPU.cpp Bug 1626659 - Fix non-unified build errors in gfx/layers/mlgpu. r=tnikkel 2020-04-04 23:39:01 +00:00
LayerManagerMLGPU.h
LayerMLGPU.cpp Bug 1626659 - Fix non-unified build errors in gfx/layers/mlgpu. r=tnikkel 2020-04-04 23:39:01 +00:00
LayerMLGPU.h Bug 1626659 - Fix non-unified build errors in gfx/layers/mlgpu. r=tnikkel 2020-04-04 23:39:01 +00:00
MaskOperation.cpp Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel 2020-03-09 14:16:17 +00:00
MaskOperation.h
MemoryReportingMLGPU.cpp Bug 1613985 - Use default for equivalent-to-default constructors/destructors in gfx. r=jrmuizel 2020-03-04 15:39:20 +00:00
MemoryReportingMLGPU.h
MLGDevice.cpp Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel 2020-03-09 14:16:17 +00:00
MLGDevice.h Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel 2020-03-09 14:16:17 +00:00
MLGDeviceTypes.h
MLGPUScreenshotGrabber.cpp Bug 1626659 - Fix non-unified build errors in gfx/layers/mlgpu. r=tnikkel 2020-04-04 23:39:01 +00:00
MLGPUScreenshotGrabber.h Bug 1626659 - Fix non-unified build errors in gfx/layers/mlgpu. r=tnikkel 2020-04-04 23:39:01 +00:00
PaintedLayerMLGPU.cpp
PaintedLayerMLGPU.h
RenderPassMLGPU-inl.h
RenderPassMLGPU.cpp Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel 2020-03-09 14:16:17 +00:00
RenderPassMLGPU.h Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel 2020-03-09 14:16:17 +00:00
RenderViewMLGPU.cpp
RenderViewMLGPU.h
ShaderDefinitionsMLGPU-inl.h
ShaderDefinitionsMLGPU.h Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel 2020-03-09 14:16:17 +00:00
SharedBufferMLGPU.cpp
SharedBufferMLGPU.h Bug 1613985 - Use default for equivalent-to-default constructors/destructors in gfx. r=jrmuizel 2020-03-04 15:39:20 +00:00
StagingBuffer.cpp
StagingBuffer.h
TexturedLayerMLGPU.cpp Bug 1613985 - Use default for equivalent-to-default constructors/destructors in gfx. r=jrmuizel 2020-03-04 15:39:20 +00:00
TexturedLayerMLGPU.h
TextureSourceProviderMLGPU.cpp Bug 1613985 - Use default for equivalent-to-default constructors/destructors in gfx. r=jrmuizel 2020-03-04 15:39:20 +00:00
TextureSourceProviderMLGPU.h
UtilityMLGPU.h