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8f8d163985
Same idea, when only one node is slotted or unslotted, we only need to do work for the rest of assigned nodes iff the slot has dir=auto or a dir=auto ancestor, and the result of computing the dir=auto ancestor changes. Otherwise we just need to propagate the directionality from the slot. Depends on D91753 Differential Revision: https://phabricator.services.mozilla.com/D91754
1252 lines
47 KiB
C++
1252 lines
47 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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Implementation description from https://etherpad.mozilla.org/dir-auto
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Static case
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===========
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When we see a new content node with @dir=auto from the parser, we set the
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NodeHasDirAuto flag on the node. We won't have enough information to
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decide the directionality of the node at this point.
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When we bind a new content node to the document, if its parent has either of
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the NodeAncestorHasDirAuto or NodeHasDirAuto flags, we set the
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NodeAncestorHasDirAuto flag on the node.
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When a new input with @type=text/search/tel/url/email and @dir=auto is added
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from the parser, we resolve the directionality based on its @value.
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When a new text node with non-neutral content is appended to a textarea
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element with NodeHasDirAuto, if the directionality of the textarea element
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is still unresolved, it is resolved based on the value of the text node.
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Elements with unresolved directionality behave as LTR.
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When a new text node with non-neutral content is appended to an element that
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is not a textarea but has either of the NodeAncestorHasDirAuto or
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NodeHasDirAuto flags, we walk up the parent chain while the
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NodeAncestorHasDirAuto flag is present, and when we reach an element with
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NodeHasDirAuto and no resolved directionality, we resolve the directionality
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based on the contents of the text node and cease walking the parent chain.
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Note that we should ignore elements with NodeHasDirAuto with resolved
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directionality, so that the second text node in this example tree doesn't
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affect the directionality of the div:
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<div dir=auto>
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<span>foo</span>
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<span>بار</span>
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</div>
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The parent chain walk will be aborted if we hit a script or style element, or
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if we hit an element with @dir=ltr or @dir=rtl.
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I will call this algorithm "upward propagation".
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Each text node should maintain a list of elements which have their
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directionality determined by the first strong character of that text node.
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This is useful to make dynamic changes more efficient. One way to implement
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this is to have a per-document hash table mapping a text node to a set of
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elements. I'll call this data structure TextNodeDirectionalityMap. The
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algorithm for appending a new text node above needs to update this data
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structure.
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*IMPLEMENTATION NOTE*
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In practice, the implementation uses two per-node properties:
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dirAutoSetBy, which is set on a node with auto-directionality, and points to
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the textnode that contains the strong character which determines the
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directionality of the node.
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textNodeDirectionalityMap, which is set on a text node and points to a hash
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table listing the nodes whose directionality is determined by the text node.
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Handling dynamic changes
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========================
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We need to handle the following cases:
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1. When the value of an input element with @type=text/search/tel/url/email is
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changed, if it has NodeHasDirAuto, we update the resolved directionality.
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2. When the dir attribute is changed from something else (including the case
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where it doesn't exist) to auto on a textarea or an input element with
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@type=text/search/tel/url/email, we set the NodeHasDirAuto flag and resolve
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the directionality based on the value of the element.
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3. When the dir attribute is changed from something else (including the case
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where it doesn't exist) to auto on any element except case 1 above and the bdi
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element, we run the following algorithm:
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* We set the NodeHasDirAuto flag.
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* If the element doesn't have the NodeAncestorHasDirAuto flag, we set the
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NodeAncestorHasDirAuto flag on all of its child nodes. (Note that if the
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element does have NodeAncestorHasDirAuto, all of its children should
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already have this flag too. We can assert this in debug builds.)
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* To resolve the directionality of the element, we run the algorithm explained
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in
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http://www.whatwg.org/specs/web-apps/current-work/multipage/elements.html#the-dir-attribute
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(I'll call this the "downward propagation algorithm".) by walking the child
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subtree in tree order. Note that an element with @dir=auto should not affect
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other elements in its document with @dir=auto. So there is no need to walk up
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the parent chain in this case. TextNodeDirectionalityMap needs to be updated
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as appropriate.
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3a. When the dir attribute is set to any valid value on an element that didn't
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have a valid dir attribute before, this means that any descendant of that
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element will not affect the directionality of any of its ancestors. So we need
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to check whether any text node descendants of the element are listed in
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TextNodeDirectionalityMap, and whether the elements whose direction they set
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are ancestors of the element. If so, we need to rerun the downward propagation
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algorithm for those ancestors.
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4. When the dir attribute is changed from auto to something else (including
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the case where it gets removed) on a textarea or an input element with
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@type=text/search/tel/url/email, we unset the NodeHasDirAuto flag and
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resolve the directionality based on the directionality of the value of the
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@dir attribute on element itself or its parent element.
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5. When the dir attribute is changed from auto to something else (including
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the case where it gets removed) on any element except case 4 above and the bdi
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element, we run the following algorithm:
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* We unset the NodeHasDirAuto flag.
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* If the element does not have the NodeAncestorHasDirAuto flag, we unset
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the NodeAncestorHasDirAuto flag on all of its child nodes, except those
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who are a descendant of another element with NodeHasDirAuto. (Note that if
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the element has the NodeAncestorHasDirAuto flag, all of its child nodes
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should still retain the same flag.)
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* We resolve the directionality of the element based on the value of the @dir
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attribute on the element itself or its parent element.
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TextNodeDirectionalityMap needs to be updated as appropriate.
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5a. When the dir attribute is removed or set to an invalid value on any
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element (except a bdi element) with the NodeAncestorHasDirAuto flag which
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previously had a valid dir attribute, it might have a text node descendant
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that did not previously affect the directionality of any of its ancestors but
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should now begin to affect them. We run the following algorithm:
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* Walk up the parent chain from the element.
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* For any element that appears in the TextNodeDirectionalityMap, remove the
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element from the map and rerun the downward propagation algorithm
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(see section 3).
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* If we reach an element without either of the NodeHasDirAuto or
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NodeAncestorHasDirAuto flags, abort the parent chain walk.
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6. When an element with @dir=auto is added to the document, we should handle
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it similar to the case 2/3 above.
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7. When an element with NodeHasDirAuto or NodeAncestorHasDirAuto is
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removed from the document, we should handle it similar to the case 4/5 above,
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except that we don't need to handle anything in the child subtree. We should
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also remove all of the occurrences of that node and its descendants from
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TextNodeDirectionalityMap. (This is the conceptual description of what needs
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to happen but in the implementation UnbindFromTree is going to be called on
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all of the descendants so we don't need to descend into the child subtree).
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8. When the contents of a text node is changed either from script or by the
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user, we need to run the following algorithm:
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* If the change has happened after the first character with strong
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directionality in the text node, do nothing.
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* If the text node is a child of a bdi, script or style element, do nothing.
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* If the text node belongs to a textarea with NodeHasDirAuto, we need to
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update the directionality of the textarea.
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* Grab a list of elements affected by this text node from
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TextNodeDirectionalityMap and re-resolve the directionality of each one of
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them based on the new contents of the text node.
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* If the text node does not exist in TextNodeDirectionalityMap, and it has the
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NodeAncestorHasDirAuto flag set, this could potentially be a text node
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which is going to start affecting the directionality of its parent @dir=auto
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elements. In this case, we need to fall back to the (potentially expensive)
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"upward propagation algorithm". The TextNodeDirectionalityMap data structure
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needs to be update during this algorithm.
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* If the new contents of the text node do not have any strong characters, and
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the old contents used to, and the text node used to exist in
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TextNodeDirectionalityMap and it has the NodeAncestorHasDirAuto flag set,
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the elements associated with this text node inside TextNodeDirectionalityMap
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will now get their directionality from another text node. In this case, for
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each element in the list retrieved from TextNodeDirectionalityMap, run the
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downward propagation algorithm (section 3), and remove the text node from
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TextNodeDirectionalityMap.
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9. When a new text node is injected into a document, we need to run the
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following algorithm:
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* If the contents of the text node do not have any characters with strong
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direction, do nothing.
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* If the text node is a child of a bdi, script or style element, do nothing.
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* If the text node is appended to a textarea element with NodeHasDirAuto, we
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need to update the directionality of the textarea.
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* If the text node has NodeAncestorHasDirAuto, we need to run the "upward
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propagation algorithm". The TextNodeDirectionalityMap data structure needs to
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be update during this algorithm.
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10. When a text node is removed from a document, we need to run the following
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algorithm:
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* If the contents of the text node do not have any characters with strong
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direction, do nothing.
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* If the text node is a child of a bdi, script or style element, do nothing.
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* If the text node is removed from a textarea element with NodeHasDirAuto,
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set the directionality to "ltr". (This is what the spec currently says, but
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I'm filing a spec bug to get it fixed -- the directionality should depend on
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the parent element here.)
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* If the text node has NodeAncestorHasDirAuto, we need to look at the list
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of elements being affected by this text node from TextNodeDirectionalityMap,
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run the "downward propagation algorithm" (section 3) for each one of them,
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while updating TextNodeDirectionalityMap along the way.
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11. If the value of the @dir attribute on a bdi element is changed to an
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invalid value (or if it's removed), determine the new directionality similar
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to the case 3 above.
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== Implemention Notes ==
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When a new node gets bound to the tree, the BindToTree function gets called.
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The reverse case is UnbindFromTree.
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When the contents of a text node change, CharacterData::SetTextInternal
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gets called.
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*/
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#include "mozilla/dom/DirectionalityUtils.h"
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#include "nsINode.h"
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#include "nsIContent.h"
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#include "nsIContentInlines.h"
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#include "mozilla/dom/Document.h"
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#include "mozilla/AutoRestore.h"
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#include "mozilla/DebugOnly.h"
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#include "mozilla/dom/Element.h"
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#include "mozilla/dom/HTMLSlotElement.h"
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#include "mozilla/dom/ShadowRoot.h"
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#include "nsUnicodeProperties.h"
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#include "nsTextFragment.h"
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#include "nsAttrValue.h"
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#include "nsTextNode.h"
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#include "nsCheapSets.h"
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namespace mozilla {
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using mozilla::dom::Element;
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using mozilla::dom::HTMLInputElement;
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using mozilla::dom::HTMLSlotElement;
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using mozilla::dom::ShadowRoot;
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static nsIContent* GetParentOrHostOrSlot(
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nsIContent* aContent, bool* aCrossedShadowBoundary = nullptr) {
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if (HTMLSlotElement* slot = aContent->GetAssignedSlot()) {
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if (aCrossedShadowBoundary) {
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*aCrossedShadowBoundary = true;
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}
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return slot;
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}
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nsIContent* parent = aContent->GetParent();
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if (parent) {
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return parent;
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}
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ShadowRoot* sr = ShadowRoot::FromNode(aContent);
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if (sr) {
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if (aCrossedShadowBoundary) {
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*aCrossedShadowBoundary = true;
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}
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return sr->Host();
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}
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return nullptr;
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}
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static bool AncestorChainCrossesShadowBoundary(nsIContent* aDescendant,
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nsIContent* aAncestor) {
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bool crossedShadowBoundary = false;
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nsIContent* content = aDescendant;
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while (content && content != aAncestor) {
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content = GetParentOrHostOrSlot(content, &crossedShadowBoundary);
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if (crossedShadowBoundary) {
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return true;
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}
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}
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return false;
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}
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/**
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* Returns true if aElement is one of the elements whose text content should not
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* affect its own direction, nor the direction of ancestors with dir=auto.
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*
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* Note that this does not include <bdi>, whose content does affect its own
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* direction when it has dir=auto (which it has by default), so one needs to
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* test for it separately, e.g. with DoesNotAffectDirectionOfAncestors.
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* It *does* include textarea, because even if a textarea has dir=auto, it has
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* unicode-bidi: plaintext and is handled automatically in bidi resolution.
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* It also includes `input`, because it takes the `dir` value from its value
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* attribute, instead of the child nodes.
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*/
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static bool DoesNotParticipateInAutoDirection(const nsIContent* aContent) {
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mozilla::dom::NodeInfo* nodeInfo = aContent->NodeInfo();
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return ((!aContent->IsHTMLElement() || nodeInfo->Equals(nsGkAtoms::script) ||
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nodeInfo->Equals(nsGkAtoms::style) ||
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nodeInfo->Equals(nsGkAtoms::input) ||
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nodeInfo->Equals(nsGkAtoms::textarea) ||
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aContent->IsInNativeAnonymousSubtree())) &&
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!aContent->IsShadowRoot();
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}
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/**
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* Returns true if aElement is one of the element whose text content should not
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* affect the direction of ancestors with dir=auto (though it may affect its own
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* direction, e.g. <bdi>)
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*/
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static bool DoesNotAffectDirectionOfAncestors(const Element* aElement) {
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return (DoesNotParticipateInAutoDirection(aElement) ||
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aElement->IsHTMLElement(nsGkAtoms::bdi) || aElement->HasFixedDir());
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}
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/**
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* Returns the directionality of a Unicode character
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*/
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static Directionality GetDirectionFromChar(uint32_t ch) {
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switch (mozilla::unicode::GetBidiCat(ch)) {
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case eCharType_RightToLeft:
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case eCharType_RightToLeftArabic:
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return eDir_RTL;
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case eCharType_LeftToRight:
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return eDir_LTR;
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default:
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return eDir_NotSet;
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}
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}
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inline static bool NodeAffectsDirAutoAncestor(nsIContent* aTextNode) {
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nsIContent* parent = GetParentOrHostOrSlot(aTextNode);
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return (parent && !DoesNotParticipateInAutoDirection(parent) &&
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parent->NodeOrAncestorHasDirAuto() &&
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!aTextNode->IsInNativeAnonymousSubtree());
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}
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Directionality GetDirectionFromText(const char16_t* aText,
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const uint32_t aLength,
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uint32_t* aFirstStrong) {
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const char16_t* start = aText;
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const char16_t* end = aText + aLength;
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while (start < end) {
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uint32_t current = start - aText;
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uint32_t ch = *start++;
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if (start < end && NS_IS_SURROGATE_PAIR(ch, *start)) {
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ch = SURROGATE_TO_UCS4(ch, *start++);
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current++;
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}
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// Just ignore lone surrogates
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if (!IS_SURROGATE(ch)) {
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Directionality dir = GetDirectionFromChar(ch);
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if (dir != eDir_NotSet) {
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if (aFirstStrong) {
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*aFirstStrong = current;
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}
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return dir;
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}
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}
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}
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if (aFirstStrong) {
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*aFirstStrong = UINT32_MAX;
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}
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return eDir_NotSet;
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}
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static Directionality GetDirectionFromText(const char* aText,
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const uint32_t aLength,
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uint32_t* aFirstStrong = nullptr) {
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const char* start = aText;
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const char* end = aText + aLength;
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while (start < end) {
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uint32_t current = start - aText;
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unsigned char ch = (unsigned char)*start++;
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Directionality dir = GetDirectionFromChar(ch);
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if (dir != eDir_NotSet) {
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if (aFirstStrong) {
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*aFirstStrong = current;
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}
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return dir;
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}
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}
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if (aFirstStrong) {
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*aFirstStrong = UINT32_MAX;
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}
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return eDir_NotSet;
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}
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static Directionality GetDirectionFromText(const mozilla::dom::Text* aTextNode,
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uint32_t* aFirstStrong = nullptr) {
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const nsTextFragment* frag = &aTextNode->TextFragment();
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if (frag->Is2b()) {
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return GetDirectionFromText(frag->Get2b(), frag->GetLength(), aFirstStrong);
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}
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return GetDirectionFromText(frag->Get1b(), frag->GetLength(), aFirstStrong);
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}
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static nsTextNode* WalkDescendantsAndGetDirectionFromText(
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nsINode* aRoot, nsINode* aSkip, Directionality* aDirectionality) {
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nsIContent* child = aRoot->GetFirstChild();
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while (child) {
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if ((child->IsElement() &&
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DoesNotAffectDirectionOfAncestors(child->AsElement())) ||
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child->GetAssignedSlot()) {
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child = child->GetNextNonChildNode(aRoot);
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continue;
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}
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if (auto* slot = HTMLSlotElement::FromNode(child)) {
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const nsTArray<RefPtr<nsINode>>& assignedNodes = slot->AssignedNodes();
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for (uint32_t i = 0; i < assignedNodes.Length(); ++i) {
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nsIContent* assignedNode = assignedNodes[i]->AsContent();
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if (assignedNode->NodeType() == nsINode::TEXT_NODE) {
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auto text = static_cast<nsTextNode*>(assignedNode);
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if (assignedNode != aSkip) {
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Directionality textNodeDir = GetDirectionFromText(text);
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if (textNodeDir != eDir_NotSet) {
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*aDirectionality = textNodeDir;
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return text;
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}
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}
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} else if (assignedNode->IsElement() &&
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!DoesNotAffectDirectionOfAncestors(
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assignedNode->AsElement())) {
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nsTextNode* text = WalkDescendantsAndGetDirectionFromText(
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assignedNode, aSkip, aDirectionality);
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if (text) {
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return text;
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}
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}
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}
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}
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if (child->NodeType() == nsINode::TEXT_NODE && child != aSkip) {
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auto text = static_cast<nsTextNode*>(child);
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Directionality textNodeDir = GetDirectionFromText(text);
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if (textNodeDir != eDir_NotSet) {
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*aDirectionality = textNodeDir;
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return text;
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}
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}
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child = child->GetNextNode(aRoot);
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}
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return nullptr;
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}
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/**
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* Set the directionality of a node with dir=auto as defined in
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* http://www.whatwg.org/specs/web-apps/current-work/multipage/elements.html#the-directionality
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*
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* @param[in] changedNode If we call this method because the content of a text
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* node is about to change, pass in the changed node, so that we
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* know not to return it
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* @return the text node containing the character that determined the direction
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*/
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static nsTextNode* WalkDescendantsSetDirectionFromText(
|
|
Element* aElement, bool aNotify, nsINode* aChangedNode = nullptr) {
|
|
MOZ_ASSERT(aElement, "Must have an element");
|
|
MOZ_ASSERT(aElement->HasDirAuto(), "Element must have dir=auto");
|
|
|
|
if (DoesNotParticipateInAutoDirection(aElement)) {
|
|
return nullptr;
|
|
}
|
|
|
|
Directionality textNodeDir = eDir_NotSet;
|
|
|
|
// Check the text in Shadow DOM.
|
|
if (ShadowRoot* shadowRoot = aElement->GetShadowRoot()) {
|
|
nsTextNode* text = WalkDescendantsAndGetDirectionFromText(
|
|
shadowRoot, aChangedNode, &textNodeDir);
|
|
if (text) {
|
|
aElement->SetDirectionality(textNodeDir, aNotify);
|
|
return text;
|
|
}
|
|
}
|
|
|
|
// Check the text in light DOM.
|
|
nsTextNode* text = WalkDescendantsAndGetDirectionFromText(
|
|
aElement, aChangedNode, &textNodeDir);
|
|
if (text) {
|
|
aElement->SetDirectionality(textNodeDir, aNotify);
|
|
return text;
|
|
}
|
|
|
|
// We walked all the descendants without finding a text node with strong
|
|
// directional characters. Set the directionality to LTR
|
|
aElement->SetDirectionality(eDir_LTR, aNotify);
|
|
return nullptr;
|
|
}
|
|
|
|
class nsTextNodeDirectionalityMap {
|
|
static void nsTextNodeDirectionalityMapDtor(void* aObject,
|
|
nsAtom* aPropertyName,
|
|
void* aPropertyValue,
|
|
void* aData) {
|
|
nsINode* textNode = static_cast<nsINode*>(aObject);
|
|
textNode->ClearHasTextNodeDirectionalityMap();
|
|
|
|
nsTextNodeDirectionalityMap* map =
|
|
reinterpret_cast<nsTextNodeDirectionalityMap*>(aPropertyValue);
|
|
map->EnsureMapIsClear();
|
|
delete map;
|
|
}
|
|
|
|
public:
|
|
explicit nsTextNodeDirectionalityMap(nsINode* aTextNode)
|
|
: mElementToBeRemoved(nullptr) {
|
|
MOZ_ASSERT(aTextNode, "Null text node");
|
|
MOZ_COUNT_CTOR(nsTextNodeDirectionalityMap);
|
|
aTextNode->SetProperty(nsGkAtoms::textNodeDirectionalityMap, this,
|
|
nsTextNodeDirectionalityMapDtor);
|
|
aTextNode->SetHasTextNodeDirectionalityMap();
|
|
}
|
|
|
|
MOZ_COUNTED_DTOR(nsTextNodeDirectionalityMap)
|
|
|
|
static void nsTextNodeDirectionalityMapPropertyDestructor(
|
|
void* aObject, nsAtom* aProperty, void* aPropertyValue, void* aData) {
|
|
nsTextNode* textNode = static_cast<nsTextNode*>(aPropertyValue);
|
|
nsTextNodeDirectionalityMap* map = GetDirectionalityMap(textNode);
|
|
if (map) {
|
|
map->RemoveEntryForProperty(static_cast<Element*>(aObject));
|
|
}
|
|
NS_RELEASE(textNode);
|
|
}
|
|
|
|
void AddEntry(nsTextNode* aTextNode, Element* aElement) {
|
|
if (!mElements.Contains(aElement)) {
|
|
mElements.Put(aElement);
|
|
NS_ADDREF(aTextNode);
|
|
aElement->SetProperty(nsGkAtoms::dirAutoSetBy, aTextNode,
|
|
nsTextNodeDirectionalityMapPropertyDestructor);
|
|
aElement->SetHasDirAutoSet();
|
|
}
|
|
}
|
|
|
|
void RemoveEntry(nsTextNode* aTextNode, Element* aElement) {
|
|
NS_ASSERTION(mElements.Contains(aElement),
|
|
"element already removed from map");
|
|
|
|
mElements.Remove(aElement);
|
|
aElement->ClearHasDirAutoSet();
|
|
aElement->RemoveProperty(nsGkAtoms::dirAutoSetBy);
|
|
}
|
|
|
|
void RemoveEntryForProperty(Element* aElement) {
|
|
if (mElementToBeRemoved != aElement) {
|
|
mElements.Remove(aElement);
|
|
}
|
|
aElement->ClearHasDirAutoSet();
|
|
}
|
|
|
|
private:
|
|
nsCheapSet<nsPtrHashKey<Element>> mElements;
|
|
// Only used for comparison.
|
|
Element* mElementToBeRemoved;
|
|
|
|
static nsTextNodeDirectionalityMap* GetDirectionalityMap(nsINode* aTextNode) {
|
|
MOZ_ASSERT(aTextNode->NodeType() == nsINode::TEXT_NODE,
|
|
"Must be a text node");
|
|
nsTextNodeDirectionalityMap* map = nullptr;
|
|
|
|
if (aTextNode->HasTextNodeDirectionalityMap()) {
|
|
map = static_cast<nsTextNodeDirectionalityMap*>(
|
|
aTextNode->GetProperty(nsGkAtoms::textNodeDirectionalityMap));
|
|
}
|
|
|
|
return map;
|
|
}
|
|
|
|
static nsCheapSetOperator SetNodeDirection(nsPtrHashKey<Element>* aEntry,
|
|
void* aDir) {
|
|
aEntry->GetKey()->SetDirectionality(
|
|
*reinterpret_cast<Directionality*>(aDir), true);
|
|
return OpNext;
|
|
}
|
|
|
|
struct nsTextNodeDirectionalityMapAndElement {
|
|
nsTextNodeDirectionalityMap* mMap;
|
|
nsCOMPtr<nsINode> mNode;
|
|
};
|
|
|
|
static nsCheapSetOperator ResetNodeDirection(nsPtrHashKey<Element>* aEntry,
|
|
void* aData) {
|
|
// run the downward propagation algorithm
|
|
// and remove the text node from the map
|
|
nsTextNodeDirectionalityMapAndElement* data =
|
|
static_cast<nsTextNodeDirectionalityMapAndElement*>(aData);
|
|
nsINode* oldTextNode = data->mNode;
|
|
Element* rootNode = aEntry->GetKey();
|
|
nsTextNode* newTextNode = nullptr;
|
|
if (rootNode->GetParentNode() && rootNode->HasDirAuto()) {
|
|
newTextNode =
|
|
WalkDescendantsSetDirectionFromText(rootNode, true, oldTextNode);
|
|
}
|
|
|
|
AutoRestore<Element*> restore(data->mMap->mElementToBeRemoved);
|
|
data->mMap->mElementToBeRemoved = rootNode;
|
|
if (newTextNode) {
|
|
nsINode* oldDirAutoSetBy = static_cast<nsTextNode*>(
|
|
rootNode->GetProperty(nsGkAtoms::dirAutoSetBy));
|
|
if (oldDirAutoSetBy == newTextNode) {
|
|
// We're already registered.
|
|
return OpNext;
|
|
}
|
|
nsTextNodeDirectionalityMap::AddEntryToMap(newTextNode, rootNode);
|
|
} else {
|
|
rootNode->ClearHasDirAutoSet();
|
|
rootNode->RemoveProperty(nsGkAtoms::dirAutoSetBy);
|
|
}
|
|
return OpRemove;
|
|
}
|
|
|
|
static nsCheapSetOperator TakeEntries(nsPtrHashKey<Element>* aEntry,
|
|
void* aData) {
|
|
AutoTArray<Element*, 8>* entries =
|
|
static_cast<AutoTArray<Element*, 8>*>(aData);
|
|
entries->AppendElement(aEntry->GetKey());
|
|
return OpRemove;
|
|
}
|
|
|
|
public:
|
|
uint32_t UpdateAutoDirection(Directionality aDir) {
|
|
return mElements.EnumerateEntries(SetNodeDirection, &aDir);
|
|
}
|
|
|
|
void ResetAutoDirection(nsINode* aTextNode) {
|
|
nsTextNodeDirectionalityMapAndElement data = {this, aTextNode};
|
|
mElements.EnumerateEntries(ResetNodeDirection, &data);
|
|
}
|
|
|
|
void EnsureMapIsClear() {
|
|
AutoRestore<Element*> restore(mElementToBeRemoved);
|
|
AutoTArray<Element*, 8> entries;
|
|
mElements.EnumerateEntries(TakeEntries, &entries);
|
|
for (Element* el : entries) {
|
|
el->ClearHasDirAutoSet();
|
|
el->RemoveProperty(nsGkAtoms::dirAutoSetBy);
|
|
}
|
|
}
|
|
|
|
static void RemoveElementFromMap(nsTextNode* aTextNode, Element* aElement) {
|
|
if (aTextNode->HasTextNodeDirectionalityMap()) {
|
|
GetDirectionalityMap(aTextNode)->RemoveEntry(aTextNode, aElement);
|
|
}
|
|
}
|
|
|
|
static void AddEntryToMap(nsTextNode* aTextNode, Element* aElement) {
|
|
nsTextNodeDirectionalityMap* map = GetDirectionalityMap(aTextNode);
|
|
if (!map) {
|
|
map = new nsTextNodeDirectionalityMap(aTextNode);
|
|
}
|
|
|
|
map->AddEntry(aTextNode, aElement);
|
|
}
|
|
|
|
static uint32_t UpdateTextNodeDirection(nsINode* aTextNode,
|
|
Directionality aDir) {
|
|
MOZ_ASSERT(aTextNode->HasTextNodeDirectionalityMap(),
|
|
"Map missing in UpdateTextNodeDirection");
|
|
return GetDirectionalityMap(aTextNode)->UpdateAutoDirection(aDir);
|
|
}
|
|
|
|
static void ResetTextNodeDirection(nsTextNode* aTextNode,
|
|
nsTextNode* aChangedTextNode) {
|
|
MOZ_ASSERT(aTextNode->HasTextNodeDirectionalityMap(),
|
|
"Map missing in ResetTextNodeDirection");
|
|
RefPtr<nsTextNode> textNode = aTextNode;
|
|
GetDirectionalityMap(textNode)->ResetAutoDirection(aChangedTextNode);
|
|
}
|
|
|
|
static void EnsureMapIsClearFor(nsINode* aTextNode) {
|
|
if (aTextNode->HasTextNodeDirectionalityMap()) {
|
|
GetDirectionalityMap(aTextNode)->EnsureMapIsClear();
|
|
}
|
|
}
|
|
};
|
|
|
|
Directionality RecomputeDirectionality(Element* aElement, bool aNotify) {
|
|
MOZ_ASSERT(!aElement->HasDirAuto(),
|
|
"RecomputeDirectionality called with dir=auto");
|
|
|
|
if (aElement->HasValidDir()) {
|
|
return aElement->GetDirectionality();
|
|
}
|
|
|
|
Directionality dir = eDir_LTR;
|
|
if (nsIContent* parent = GetParentOrHostOrSlot(aElement)) {
|
|
if (ShadowRoot* shadow = ShadowRoot::FromNode(parent)) {
|
|
parent = shadow->GetHost();
|
|
}
|
|
|
|
if (parent && parent->IsElement()) {
|
|
// If the node doesn't have an explicit dir attribute with a valid value,
|
|
// the directionality is the same as the parent element (but don't
|
|
// propagate the parent directionality if it isn't set yet).
|
|
Directionality parentDir = parent->AsElement()->GetDirectionality();
|
|
if (parentDir != eDir_NotSet) {
|
|
dir = parentDir;
|
|
}
|
|
}
|
|
}
|
|
|
|
aElement->SetDirectionality(dir, aNotify);
|
|
return dir;
|
|
}
|
|
|
|
static void SetDirectionalityOnDescendantsInternal(nsINode* aNode,
|
|
Directionality aDir,
|
|
bool aNotify) {
|
|
if (Element* element = Element::FromNode(aNode)) {
|
|
if (ShadowRoot* shadow = element->GetShadowRoot()) {
|
|
SetDirectionalityOnDescendantsInternal(shadow, aDir, aNotify);
|
|
}
|
|
}
|
|
|
|
for (nsIContent* child = aNode->GetFirstChild(); child;) {
|
|
if (!child->IsElement()) {
|
|
child = child->GetNextNode(aNode);
|
|
continue;
|
|
}
|
|
|
|
Element* element = child->AsElement();
|
|
if (element->HasValidDir() || element->HasDirAuto() ||
|
|
element->GetAssignedSlot()) {
|
|
child = child->GetNextNonChildNode(aNode);
|
|
continue;
|
|
}
|
|
if (ShadowRoot* shadow = element->GetShadowRoot()) {
|
|
SetDirectionalityOnDescendantsInternal(shadow, aDir, aNotify);
|
|
}
|
|
|
|
if (auto* slot = HTMLSlotElement::FromNode(child)) {
|
|
const nsTArray<RefPtr<nsINode>>& assignedNodes = slot->AssignedNodes();
|
|
for (uint32_t i = 0; i < assignedNodes.Length(); ++i) {
|
|
nsINode* node = assignedNodes[i];
|
|
Element* assignedElement =
|
|
node->IsElement() ? node->AsElement() : nullptr;
|
|
if (assignedElement && !assignedElement->HasValidDir() &&
|
|
!assignedElement->HasDirAuto()) {
|
|
assignedElement->SetDirectionality(aDir, aNotify);
|
|
SetDirectionalityOnDescendantsInternal(assignedElement, aDir,
|
|
aNotify);
|
|
}
|
|
}
|
|
}
|
|
|
|
element->SetDirectionality(aDir, aNotify);
|
|
|
|
child = child->GetNextNode(aNode);
|
|
}
|
|
}
|
|
|
|
// We want the public version of this only to acc
|
|
void SetDirectionalityOnDescendants(Element* aElement, Directionality aDir,
|
|
bool aNotify) {
|
|
return SetDirectionalityOnDescendantsInternal(aElement, aDir, aNotify);
|
|
}
|
|
|
|
static void ResetAutoDirection(Element* aElement, bool aNotify) {
|
|
if (aElement->HasDirAutoSet()) {
|
|
// If the parent has the DirAutoSet flag, its direction is determined by
|
|
// some text node descendant.
|
|
// Remove it from the map and reset its direction by the downward
|
|
// propagation algorithm
|
|
nsTextNode* setByNode = static_cast<nsTextNode*>(
|
|
aElement->GetProperty(nsGkAtoms::dirAutoSetBy));
|
|
if (setByNode) {
|
|
nsTextNodeDirectionalityMap::RemoveElementFromMap(setByNode, aElement);
|
|
}
|
|
}
|
|
|
|
if (aElement->HasDirAuto()) {
|
|
nsTextNode* setByNode =
|
|
WalkDescendantsSetDirectionFromText(aElement, aNotify);
|
|
if (setByNode) {
|
|
nsTextNodeDirectionalityMap::AddEntryToMap(setByNode, aElement);
|
|
}
|
|
SetDirectionalityOnDescendants(aElement, aElement->GetDirectionality(),
|
|
aNotify);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Walk the parent chain of a text node whose dir attribute has been removed and
|
|
* reset the direction of any of its ancestors which have dir=auto and whose
|
|
* directionality is determined by a text node descendant.
|
|
*/
|
|
void WalkAncestorsResetAutoDirection(Element* aElement, bool aNotify) {
|
|
nsTextNode* setByNode;
|
|
nsIContent* parent = GetParentOrHostOrSlot(aElement);
|
|
while (parent && parent->NodeOrAncestorHasDirAuto()) {
|
|
if (!parent->IsElement()) {
|
|
parent = GetParentOrHostOrSlot(parent);
|
|
continue;
|
|
}
|
|
|
|
Element* parentElement = parent->AsElement();
|
|
if (parent->HasDirAutoSet()) {
|
|
// If the parent has the DirAutoSet flag, its direction is determined by
|
|
// some text node descendant.
|
|
// Remove it from the map and reset its direction by the downward
|
|
// propagation algorithm
|
|
setByNode = static_cast<nsTextNode*>(
|
|
parent->GetProperty(nsGkAtoms::dirAutoSetBy));
|
|
if (setByNode) {
|
|
nsTextNodeDirectionalityMap::RemoveElementFromMap(setByNode,
|
|
parentElement);
|
|
}
|
|
}
|
|
if (parentElement->HasDirAuto()) {
|
|
setByNode = WalkDescendantsSetDirectionFromText(parentElement, aNotify);
|
|
if (setByNode) {
|
|
nsTextNodeDirectionalityMap::AddEntryToMap(setByNode, parentElement);
|
|
}
|
|
SetDirectionalityOnDescendants(
|
|
parentElement, parentElement->GetDirectionality(), aNotify);
|
|
break;
|
|
}
|
|
parent = GetParentOrHostOrSlot(parent);
|
|
}
|
|
}
|
|
|
|
static void RecomputeSlottedNodeDirection(HTMLSlotElement& aSlot,
|
|
nsINode& aNode) {
|
|
auto* assignedElement = Element::FromNode(aNode);
|
|
if (!assignedElement) {
|
|
return;
|
|
}
|
|
|
|
if (assignedElement->HasValidDir() || assignedElement->HasDirAuto()) {
|
|
return;
|
|
}
|
|
|
|
// Try to optimize out state changes when possible.
|
|
if (assignedElement->GetDirectionality() == aSlot.GetDirectionality()) {
|
|
return;
|
|
}
|
|
|
|
assignedElement->SetDirectionality(aSlot.GetDirectionality(), true);
|
|
SetDirectionalityOnDescendantsInternal(assignedElement,
|
|
aSlot.GetDirectionality(), true);
|
|
}
|
|
|
|
void SlotAssignedNodeChanged(HTMLSlotElement* aSlot,
|
|
nsIContent& aAssignedNode) {
|
|
if (!aSlot) {
|
|
return;
|
|
}
|
|
|
|
if (aSlot->NodeOrAncestorHasDirAuto()) {
|
|
// The directionality of the assigned node may impact the directionality of
|
|
// the slot. So recompute everything.
|
|
SlotStateChanged(aSlot, /* aAllAssignedNodesChanged = */ false);
|
|
}
|
|
|
|
if (aAssignedNode.GetAssignedSlot() == aSlot) {
|
|
RecomputeSlottedNodeDirection(*aSlot, aAssignedNode);
|
|
}
|
|
}
|
|
|
|
void SlotStateChanged(HTMLSlotElement* aSlot, bool aAllAssignedNodesChanged) {
|
|
if (!aSlot) {
|
|
return;
|
|
}
|
|
|
|
Directionality oldDir = aSlot->GetDirectionality();
|
|
|
|
if (aSlot->HasDirAuto()) {
|
|
ResetAutoDirection(aSlot, true);
|
|
}
|
|
|
|
if (aSlot->NodeOrAncestorHasDirAuto()) {
|
|
WalkAncestorsResetAutoDirection(aSlot, true);
|
|
}
|
|
|
|
if (aAllAssignedNodesChanged || oldDir != aSlot->GetDirectionality()) {
|
|
for (nsINode* node : aSlot->AssignedNodes()) {
|
|
RecomputeSlottedNodeDirection(*aSlot, *node);
|
|
}
|
|
}
|
|
}
|
|
|
|
void WalkDescendantsResetAutoDirection(Element* aElement) {
|
|
nsIContent* child = aElement->GetFirstChild();
|
|
while (child) {
|
|
if (child->IsElement() && child->AsElement()->HasDirAuto()) {
|
|
child = child->GetNextNonChildNode(aElement);
|
|
continue;
|
|
}
|
|
|
|
if (child->NodeType() == nsINode::TEXT_NODE &&
|
|
child->HasTextNodeDirectionalityMap()) {
|
|
nsTextNodeDirectionalityMap::ResetTextNodeDirection(
|
|
static_cast<nsTextNode*>(child), nullptr);
|
|
// Don't call nsTextNodeDirectionalityMap::EnsureMapIsClearFor(child)
|
|
// since ResetTextNodeDirection may have kept elements in child's
|
|
// DirectionalityMap.
|
|
}
|
|
child = child->GetNextNode(aElement);
|
|
}
|
|
}
|
|
|
|
static void SetAncestorHasDirAutoOnDescendants(nsINode* aRoot);
|
|
|
|
static void MaybeSetAncestorHasDirAutoOnShadowDOM(nsINode* aNode) {
|
|
if (aNode->IsElement()) {
|
|
if (ShadowRoot* sr = aNode->AsElement()->GetShadowRoot()) {
|
|
sr->SetAncestorHasDirAuto();
|
|
SetAncestorHasDirAutoOnDescendants(sr);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SetAncestorHasDirAutoOnDescendants(nsINode* aRoot) {
|
|
MaybeSetAncestorHasDirAutoOnShadowDOM(aRoot);
|
|
|
|
nsIContent* child = aRoot->GetFirstChild();
|
|
while (child) {
|
|
if (child->IsElement() &&
|
|
DoesNotAffectDirectionOfAncestors(child->AsElement())) {
|
|
child = child->GetNextNonChildNode(aRoot);
|
|
continue;
|
|
}
|
|
|
|
// If the child is assigned to a slot, it should inherit the state from
|
|
// that.
|
|
if (!child->GetAssignedSlot()) {
|
|
MaybeSetAncestorHasDirAutoOnShadowDOM(child);
|
|
child->SetAncestorHasDirAuto();
|
|
if (auto* slot = HTMLSlotElement::FromNode(child)) {
|
|
const nsTArray<RefPtr<nsINode>>& assignedNodes = slot->AssignedNodes();
|
|
for (uint32_t i = 0; i < assignedNodes.Length(); ++i) {
|
|
assignedNodes[i]->SetAncestorHasDirAuto();
|
|
SetAncestorHasDirAutoOnDescendants(assignedNodes[i]);
|
|
}
|
|
}
|
|
}
|
|
child = child->GetNextNode(aRoot);
|
|
}
|
|
}
|
|
|
|
void WalkDescendantsSetDirAuto(Element* aElement, bool aNotify) {
|
|
// Only test for DoesNotParticipateInAutoDirection -- in other words, if
|
|
// aElement is a <bdi> which is having its dir attribute set to auto (or
|
|
// removed or set to an invalid value, which are equivalent to dir=auto for
|
|
// <bdi>, we *do* want to set AncestorHasDirAuto on its descendants, unlike
|
|
// in SetDirOnBind where we don't propagate AncestorHasDirAuto to a <bdi>
|
|
// being bound to an existing node with dir=auto.
|
|
if (!DoesNotParticipateInAutoDirection(aElement) &&
|
|
!aElement->AncestorHasDirAuto()) {
|
|
SetAncestorHasDirAutoOnDescendants(aElement);
|
|
}
|
|
|
|
nsTextNode* textNode = WalkDescendantsSetDirectionFromText(aElement, aNotify);
|
|
if (textNode) {
|
|
nsTextNodeDirectionalityMap::AddEntryToMap(textNode, aElement);
|
|
}
|
|
}
|
|
|
|
void WalkDescendantsClearAncestorDirAuto(nsIContent* aContent) {
|
|
if (aContent->IsElement()) {
|
|
if (ShadowRoot* shadowRoot = aContent->AsElement()->GetShadowRoot()) {
|
|
shadowRoot->ClearAncestorHasDirAuto();
|
|
WalkDescendantsClearAncestorDirAuto(shadowRoot);
|
|
}
|
|
}
|
|
|
|
nsIContent* child = aContent->GetFirstChild();
|
|
while (child) {
|
|
if (child->GetAssignedSlot()) {
|
|
// If the child node is assigned to a slot, nodes state is inherited from
|
|
// the slot, not from element's parent.
|
|
child = child->GetNextNonChildNode(aContent);
|
|
continue;
|
|
}
|
|
if (child->IsElement()) {
|
|
if (child->AsElement()->HasDirAuto()) {
|
|
child = child->GetNextNonChildNode(aContent);
|
|
continue;
|
|
}
|
|
|
|
if (auto* slot = HTMLSlotElement::FromNode(child)) {
|
|
const nsTArray<RefPtr<nsINode>>& assignedNodes = slot->AssignedNodes();
|
|
for (uint32_t i = 0; i < assignedNodes.Length(); ++i) {
|
|
if (assignedNodes[i]->IsElement()) {
|
|
Element* slottedElement = assignedNodes[i]->AsElement();
|
|
if (slottedElement->HasDirAuto()) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
nsIContent* content = assignedNodes[i]->AsContent();
|
|
content->ClearAncestorHasDirAuto();
|
|
WalkDescendantsClearAncestorDirAuto(content);
|
|
}
|
|
}
|
|
}
|
|
|
|
child->ClearAncestorHasDirAuto();
|
|
child = child->GetNextNode(aContent);
|
|
}
|
|
}
|
|
|
|
void SetAncestorDirectionIfAuto(nsTextNode* aTextNode, Directionality aDir,
|
|
bool aNotify = true) {
|
|
MOZ_ASSERT(aTextNode->NodeType() == nsINode::TEXT_NODE,
|
|
"Must be a text node");
|
|
|
|
bool crossedShadowBoundary = false;
|
|
nsIContent* parent = GetParentOrHostOrSlot(aTextNode, &crossedShadowBoundary);
|
|
while (parent && parent->NodeOrAncestorHasDirAuto()) {
|
|
if (!parent->IsElement()) {
|
|
parent = GetParentOrHostOrSlot(parent, &crossedShadowBoundary);
|
|
continue;
|
|
}
|
|
|
|
Element* parentElement = parent->AsElement();
|
|
if (DoesNotParticipateInAutoDirection(parentElement) ||
|
|
parentElement->HasFixedDir()) {
|
|
break;
|
|
}
|
|
|
|
if (parentElement->HasDirAuto()) {
|
|
bool resetDirection = false;
|
|
nsTextNode* directionWasSetByTextNode = static_cast<nsTextNode*>(
|
|
parent->GetProperty(nsGkAtoms::dirAutoSetBy));
|
|
|
|
if (!parent->HasDirAutoSet()) {
|
|
// Fast path if parent's direction is not yet set by any descendant
|
|
MOZ_ASSERT(!directionWasSetByTextNode,
|
|
"dirAutoSetBy property should be null");
|
|
resetDirection = true;
|
|
} else {
|
|
// If parent's direction is already set, we need to know if
|
|
// aTextNode is before or after the text node that had set it.
|
|
// We will walk parent's descendants in tree order starting from
|
|
// aTextNode to optimize for the most common case where text nodes are
|
|
// being appended to tree.
|
|
if (!directionWasSetByTextNode) {
|
|
resetDirection = true;
|
|
} else if (directionWasSetByTextNode != aTextNode) {
|
|
if (crossedShadowBoundary || AncestorChainCrossesShadowBoundary(
|
|
directionWasSetByTextNode, parent)) {
|
|
// Need to take the slow path when the path from either the old or
|
|
// new text node to the dir=auto element crosses shadow boundary.
|
|
ResetAutoDirection(parentElement, aNotify);
|
|
return;
|
|
}
|
|
|
|
nsIContent* child = aTextNode->GetNextNode(parent);
|
|
while (child) {
|
|
if (child->IsElement() &&
|
|
DoesNotAffectDirectionOfAncestors(child->AsElement())) {
|
|
child = child->GetNextNonChildNode(parent);
|
|
continue;
|
|
}
|
|
|
|
if (child == directionWasSetByTextNode) {
|
|
// we found the node that set the element's direction after our
|
|
// text node, so we need to reset the direction
|
|
resetDirection = true;
|
|
break;
|
|
}
|
|
|
|
child = child->GetNextNode(parent);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (resetDirection) {
|
|
if (directionWasSetByTextNode) {
|
|
nsTextNodeDirectionalityMap::RemoveElementFromMap(
|
|
directionWasSetByTextNode, parentElement);
|
|
}
|
|
parentElement->SetDirectionality(aDir, aNotify);
|
|
nsTextNodeDirectionalityMap::AddEntryToMap(aTextNode, parentElement);
|
|
SetDirectionalityOnDescendants(parentElement, aDir, aNotify);
|
|
}
|
|
|
|
// Since we found an element with dir=auto, we can stop walking the
|
|
// parent chain: none of its ancestors will have their direction set by
|
|
// any of its descendants.
|
|
return;
|
|
}
|
|
parent = GetParentOrHostOrSlot(parent, &crossedShadowBoundary);
|
|
}
|
|
}
|
|
|
|
bool TextNodeWillChangeDirection(nsTextNode* aTextNode, Directionality* aOldDir,
|
|
uint32_t aOffset) {
|
|
if (!NodeAffectsDirAutoAncestor(aTextNode)) {
|
|
nsTextNodeDirectionalityMap::EnsureMapIsClearFor(aTextNode);
|
|
return false;
|
|
}
|
|
|
|
uint32_t firstStrong;
|
|
*aOldDir = GetDirectionFromText(aTextNode, &firstStrong);
|
|
return (aOffset <= firstStrong);
|
|
}
|
|
|
|
void TextNodeChangedDirection(nsTextNode* aTextNode, Directionality aOldDir,
|
|
bool aNotify) {
|
|
Directionality newDir = GetDirectionFromText(aTextNode);
|
|
if (newDir == eDir_NotSet) {
|
|
if (aOldDir != eDir_NotSet && aTextNode->HasTextNodeDirectionalityMap()) {
|
|
// This node used to have a strong directional character but no
|
|
// longer does. ResetTextNodeDirection() will re-resolve the
|
|
// directionality of any elements whose directionality was
|
|
// determined by this node.
|
|
nsTextNodeDirectionalityMap::ResetTextNodeDirection(aTextNode, aTextNode);
|
|
}
|
|
} else {
|
|
// This node has a strong directional character. If it has a
|
|
// TextNodeDirectionalityMap property, it already determines the
|
|
// directionality of some element(s), so call UpdateTextNodeDirection to
|
|
// reresolve their directionality. If it has no map, or if
|
|
// UpdateTextNodeDirection returns zero, indicating that the map is
|
|
// empty, call SetAncestorDirectionIfAuto to find ancestor elements
|
|
// which should have their directionality determined by this node.
|
|
if (aTextNode->HasTextNodeDirectionalityMap() &&
|
|
nsTextNodeDirectionalityMap::UpdateTextNodeDirection(aTextNode,
|
|
newDir)) {
|
|
return;
|
|
}
|
|
SetAncestorDirectionIfAuto(aTextNode, newDir, aNotify);
|
|
}
|
|
}
|
|
|
|
void SetDirectionFromNewTextNode(nsTextNode* aTextNode) {
|
|
if (!NodeAffectsDirAutoAncestor(aTextNode)) {
|
|
return;
|
|
}
|
|
|
|
nsIContent* parent = GetParentOrHostOrSlot(aTextNode);
|
|
if (parent && parent->NodeOrAncestorHasDirAuto()) {
|
|
aTextNode->SetAncestorHasDirAuto();
|
|
}
|
|
|
|
Directionality dir = GetDirectionFromText(aTextNode);
|
|
if (dir != eDir_NotSet) {
|
|
SetAncestorDirectionIfAuto(aTextNode, dir);
|
|
}
|
|
}
|
|
|
|
void ResetDirectionSetByTextNode(nsTextNode* aTextNode) {
|
|
if (!NodeAffectsDirAutoAncestor(aTextNode)) {
|
|
nsTextNodeDirectionalityMap::EnsureMapIsClearFor(aTextNode);
|
|
return;
|
|
}
|
|
|
|
Directionality dir = GetDirectionFromText(aTextNode);
|
|
if (dir != eDir_NotSet && aTextNode->HasTextNodeDirectionalityMap()) {
|
|
nsTextNodeDirectionalityMap::ResetTextNodeDirection(aTextNode, aTextNode);
|
|
}
|
|
}
|
|
|
|
void SetDirectionalityFromValue(Element* aElement, const nsAString& value,
|
|
bool aNotify) {
|
|
Directionality dir =
|
|
GetDirectionFromText(value.BeginReading(), value.Length());
|
|
if (dir == eDir_NotSet) {
|
|
dir = eDir_LTR;
|
|
}
|
|
|
|
aElement->SetDirectionality(dir, aNotify);
|
|
}
|
|
|
|
void OnSetDirAttr(Element* aElement, const nsAttrValue* aNewValue,
|
|
bool hadValidDir, bool hadDirAuto, bool aNotify) {
|
|
if (aElement->IsHTMLElement(nsGkAtoms::input)) {
|
|
return;
|
|
}
|
|
|
|
if (aElement->AncestorHasDirAuto()) {
|
|
if (!hadValidDir) {
|
|
// The element is a descendant of an element with dir = auto, is
|
|
// having its dir attribute set, and previously didn't have a valid dir
|
|
// attribute.
|
|
// Check whether any of its text node descendants determine the
|
|
// direction of any of its ancestors, and redetermine their direction
|
|
WalkDescendantsResetAutoDirection(aElement);
|
|
} else if (!aElement->HasValidDir()) {
|
|
// The element is a descendant of an element with dir = auto and is
|
|
// having its dir attribute removed or set to an invalid value.
|
|
// Reset the direction of any of its ancestors whose direction is
|
|
// determined by a text node descendant
|
|
WalkAncestorsResetAutoDirection(aElement, aNotify);
|
|
}
|
|
} else if (hadDirAuto && !aElement->HasDirAuto()) {
|
|
// The element isn't a descendant of an element with dir = auto, and is
|
|
// having its dir attribute set to something other than auto.
|
|
// Walk the descendant tree and clear the AncestorHasDirAuto flag.
|
|
//
|
|
// N.B: For elements other than <bdi> it would be enough to test that the
|
|
// current value of dir was "auto" in BeforeSetAttr to know that we
|
|
// were unsetting dir="auto". For <bdi> things are more complicated,
|
|
// since it behaves like dir="auto" whenever the dir attribute is
|
|
// empty or invalid, so we would have to check whether the old value
|
|
// was not either "ltr" or "rtl", and the new value was either "ltr"
|
|
// or "rtl". Element::HasDirAuto() encapsulates all that, so doing it
|
|
// here is simpler.
|
|
WalkDescendantsClearAncestorDirAuto(aElement);
|
|
}
|
|
|
|
if (aElement->HasDirAuto()) {
|
|
WalkDescendantsSetDirAuto(aElement, aNotify);
|
|
} else {
|
|
if (aElement->HasDirAutoSet()) {
|
|
nsTextNode* setByNode = static_cast<nsTextNode*>(
|
|
aElement->GetProperty(nsGkAtoms::dirAutoSetBy));
|
|
nsTextNodeDirectionalityMap::RemoveElementFromMap(setByNode, aElement);
|
|
}
|
|
SetDirectionalityOnDescendants(
|
|
aElement, RecomputeDirectionality(aElement, aNotify), aNotify);
|
|
}
|
|
}
|
|
|
|
void SetDirOnBind(Element* aElement, nsIContent* aParent) {
|
|
// Set the AncestorHasDirAuto flag, unless this element shouldn't affect
|
|
// ancestors that have dir=auto
|
|
if (!DoesNotParticipateInAutoDirection(aElement) &&
|
|
!aElement->IsHTMLElement(nsGkAtoms::bdi) && aParent &&
|
|
aParent->NodeOrAncestorHasDirAuto()) {
|
|
aElement->SetAncestorHasDirAuto();
|
|
|
|
SetAncestorHasDirAutoOnDescendants(aElement);
|
|
|
|
if (aElement->GetFirstChild() || aElement->GetShadowRoot()) {
|
|
// We may also need to reset the direction of an ancestor with dir=auto
|
|
WalkAncestorsResetAutoDirection(aElement, true);
|
|
}
|
|
}
|
|
|
|
if (!aElement->HasDirAuto()) {
|
|
// if the element doesn't have dir=auto, set its own directionality from
|
|
// the dir attribute or by inheriting from its ancestors.
|
|
RecomputeDirectionality(aElement, false);
|
|
}
|
|
}
|
|
|
|
void ResetDir(Element* aElement) {
|
|
if (aElement->HasDirAutoSet()) {
|
|
nsTextNode* setByNode = static_cast<nsTextNode*>(
|
|
aElement->GetProperty(nsGkAtoms::dirAutoSetBy));
|
|
nsTextNodeDirectionalityMap::RemoveElementFromMap(setByNode, aElement);
|
|
}
|
|
|
|
if (!aElement->HasDirAuto()) {
|
|
RecomputeDirectionality(aElement, false);
|
|
}
|
|
}
|
|
|
|
} // end namespace mozilla
|