mirror of
https://github.com/mozilla/gecko-dev.git
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216 lines
6.8 KiB
C++
216 lines
6.8 KiB
C++
/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SharedSurfaceANGLE.h"
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#include <d3d11.h>
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#include "GLContextEGL.h"
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#include "GLLibraryEGL.h"
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#include "mozilla/gfx/DeviceManagerDx.h"
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#include "mozilla/gfx/FileHandleWrapper.h"
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#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc
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namespace mozilla {
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namespace gl {
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static ID3D11Device* GetD3D11DeviceOfEGLDisplay(GLContextEGL* gle) {
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const auto& egl = gle->mEgl;
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MOZ_ASSERT(egl);
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if (!egl ||
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!egl->mLib->IsExtensionSupported(gl::EGLLibExtension::EXT_device_query)) {
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return nullptr;
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}
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// Fetch the D3D11 device.
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EGLDeviceEXT eglDevice = nullptr;
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egl->fQueryDisplayAttribEXT(LOCAL_EGL_DEVICE_EXT, (EGLAttrib*)&eglDevice);
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MOZ_ASSERT(eglDevice);
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ID3D11Device* device = nullptr;
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egl->mLib->fQueryDeviceAttribEXT(eglDevice, LOCAL_EGL_D3D11_DEVICE_ANGLE,
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(EGLAttrib*)&device);
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if (!device) {
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return nullptr;
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}
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return device;
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}
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// Returns `EGL_NO_SURFACE` (`0`) on error.
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static EGLSurface CreatePBufferSurface(EglDisplay* egl, EGLConfig config,
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const gfx::IntSize& size,
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RefPtr<ID3D11Texture2D> texture2D) {
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const EGLint attribs[] = {LOCAL_EGL_WIDTH, size.width, LOCAL_EGL_HEIGHT,
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size.height, LOCAL_EGL_NONE};
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const auto buffer = reinterpret_cast<EGLClientBuffer>(texture2D.get());
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EGLSurface surface = egl->fCreatePbufferFromClientBuffer(
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LOCAL_EGL_D3D_TEXTURE_ANGLE, buffer, config, attribs);
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if (!surface) {
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EGLint err = egl->mLib->fGetError();
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gfxCriticalError() << "Failed to create Pbuffer surface error: "
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<< gfx::hexa(err) << " Size : " << size;
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return 0;
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}
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return surface;
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}
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/*static*/
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UniquePtr<SharedSurface_ANGLEShareHandle>
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SharedSurface_ANGLEShareHandle::Create(const SharedSurfaceDesc& desc) {
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const auto& gle = GLContextEGL::Cast(desc.gl);
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const auto& egl = gle->mEgl;
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MOZ_ASSERT(egl);
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MOZ_ASSERT(egl->IsExtensionSupported(
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EGLExtension::ANGLE_surface_d3d_texture_2d_share_handle));
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auto* device = GetD3D11DeviceOfEGLDisplay(gle);
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if (!device) {
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return nullptr;
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}
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// Create a texture in case we need to readback.
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const DXGI_FORMAT format = DXGI_FORMAT_B8G8R8A8_UNORM;
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CD3D11_TEXTURE2D_DESC texDesc(
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format, desc.size.width, desc.size.height, 1, 1,
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D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
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texDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_NTHANDLE |
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D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
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RefPtr<ID3D11Texture2D> texture2D;
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auto hr =
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device->CreateTexture2D(&texDesc, nullptr, getter_AddRefs(texture2D));
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if (FAILED(hr)) {
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return nullptr;
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}
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RefPtr<IDXGIResource1> texDXGI;
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hr = texture2D->QueryInterface(__uuidof(IDXGIResource1),
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getter_AddRefs(texDXGI));
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if (FAILED(hr)) {
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return nullptr;
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}
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HANDLE sharedHandle = nullptr;
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texDXGI->CreateSharedHandle(
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nullptr, DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE, nullptr,
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&sharedHandle);
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RefPtr<gfx::FileHandleWrapper> handle =
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new gfx::FileHandleWrapper(UniqueFileHandle(sharedHandle));
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RefPtr<IDXGIKeyedMutex> keyedMutex;
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texture2D->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(keyedMutex));
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if (!keyedMutex) {
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return nullptr;
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}
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const auto& config = gle->mSurfaceConfig;
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MOZ_ASSERT(config);
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EGLSurface pbuffer =
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CreatePBufferSurface(egl.get(), config, desc.size, texture2D);
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if (!pbuffer) return nullptr;
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return AsUnique(new SharedSurface_ANGLEShareHandle(
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desc, egl, pbuffer, std::move(handle), keyedMutex));
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}
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SharedSurface_ANGLEShareHandle::SharedSurface_ANGLEShareHandle(
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const SharedSurfaceDesc& desc, const std::weak_ptr<EglDisplay>& egl,
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EGLSurface pbuffer, RefPtr<gfx::FileHandleWrapper>&& aSharedHandle,
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const RefPtr<IDXGIKeyedMutex>& keyedMutex)
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: SharedSurface(desc, nullptr),
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mEGL(egl),
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mPBuffer(pbuffer),
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mSharedHandle(std::move(aSharedHandle)),
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mKeyedMutex(keyedMutex) {}
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SharedSurface_ANGLEShareHandle::~SharedSurface_ANGLEShareHandle() {
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const auto& gl = mDesc.gl;
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if (gl && GLContextEGL::Cast(gl)->GetEGLSurfaceOverride() == mPBuffer) {
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GLContextEGL::Cast(gl)->SetEGLSurfaceOverride(EGL_NO_SURFACE);
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}
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const auto egl = mEGL.lock();
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if (egl) {
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egl->fDestroySurface(mPBuffer);
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}
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}
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void SharedSurface_ANGLEShareHandle::LockProdImpl() {
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const auto& gl = mDesc.gl;
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GLContextEGL::Cast(gl)->SetEGLSurfaceOverride(mPBuffer);
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}
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void SharedSurface_ANGLEShareHandle::UnlockProdImpl() {}
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void SharedSurface_ANGLEShareHandle::ProducerAcquireImpl() {
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HRESULT hr = mKeyedMutex->AcquireSync(0, 10000);
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if (hr == WAIT_TIMEOUT) {
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MOZ_CRASH("GFX: ANGLE share handle timeout");
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}
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}
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void SharedSurface_ANGLEShareHandle::ProducerReleaseImpl() {
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const auto& gl = mDesc.gl;
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// XXX: ReleaseSync() has an implicit flush of the D3D commands
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// whether we need Flush() or not depends on the ANGLE semantics.
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// For now, we'll just do it
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gl->fFlush();
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mKeyedMutex->ReleaseSync(0);
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}
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void SharedSurface_ANGLEShareHandle::ProducerReadAcquireImpl() {
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ProducerAcquireImpl();
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}
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void SharedSurface_ANGLEShareHandle::ProducerReadReleaseImpl() {
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mKeyedMutex->ReleaseSync(0);
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}
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Maybe<layers::SurfaceDescriptor>
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SharedSurface_ANGLEShareHandle::ToSurfaceDescriptor() {
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const auto format = gfx::SurfaceFormat::B8G8R8A8;
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return Some(layers::SurfaceDescriptorD3D10(
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mSharedHandle, /* gpuProcessTextureId */ Nothing(),
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/* arrayIndex */ 0, format, mDesc.size, mDesc.colorSpace,
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gfx::ColorRange::FULL, /* hasKeyedMutex */ true,
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/* fenceInfo */ Nothing(), /* gpuProcessQueryId */ Nothing()));
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}
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////////////////////////////////////////////////////////////////////////////////
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// Factory
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/*static*/
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UniquePtr<SurfaceFactory_ANGLEShareHandle>
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SurfaceFactory_ANGLEShareHandle::Create(GLContext& gl) {
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if (!gl.IsANGLE()) return nullptr;
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const auto& gle = *GLContextEGL::Cast(&gl);
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const auto& egl = gle.mEgl;
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if (!egl->IsExtensionSupported(
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EGLExtension::ANGLE_surface_d3d_texture_2d_share_handle)) {
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return nullptr;
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}
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if (XRE_IsContentProcess()) {
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gfxPlatform::GetPlatform()->EnsureDevicesInitialized();
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}
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gfx::DeviceManagerDx* dm = gfx::DeviceManagerDx::Get();
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MOZ_ASSERT(dm);
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if (gl.IsWARP() != dm->IsWARP() || !dm->TextureSharingWorks()) {
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return nullptr;
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}
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return AsUnique(new SurfaceFactory_ANGLEShareHandle(
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{&gl, SharedSurfaceType::EGLSurfaceANGLE, layers::TextureType::D3D11,
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true}));
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}
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} /* namespace gl */
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} /* namespace mozilla */
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