gecko-dev/image/RasterImage.h
Gabriele Svelto 69790bc62e Bug 1600545 - Remove useless inclusions of header files generated from IDL files in accessible/, browser/, caps/, chrome/, devtools/, docshell/, editor/, extensions/, gfx/, hal/, image/, intl/, ipc/, js/, layout/, and media/ r=Ehsan
The inclusions were removed with the following very crude script and the
resulting breakage was fixed up by hand. The manual fixups did either
revert the changes done by the script, replace a generic header with a more
specific one or replace a header with a forward declaration.

find . -name "*.idl" | grep -v web-platform | grep -v third_party | while read path; do
    interfaces=$(grep "^\(class\|interface\).*:.*" "$path" | cut -d' ' -f2)
    if [ -n "$interfaces" ]; then
        if [[ "$interfaces" == *$'\n'* ]]; then
          regexp="\("
          for i in $interfaces; do regexp="$regexp$i\|"; done
          regexp="${regexp%%\\\|}\)"
        else
          regexp="$interfaces"
        fi
        interface=$(basename "$path")
        rg -l "#include.*${interface%%.idl}.h" . | while read path2; do
            hits=$(grep -v "#include.*${interface%%.idl}.h" "$path2" | grep -c "$regexp" )
            if [ $hits -eq 0 ]; then
                echo "Removing ${interface} from ${path2}"
                grep -v "#include.*${interface%%.idl}.h" "$path2" > "$path2".tmp
                mv -f "$path2".tmp "$path2"
            fi
        done
    fi
done

Differential Revision: https://phabricator.services.mozilla.com/D55443

--HG--
extra : moz-landing-system : lando
2019-12-06 09:16:44 +00:00

480 lines
18 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/** @file
* This file declares the RasterImage class, which
* handles static and animated rasterized images.
*
* @author Stuart Parmenter <pavlov@netscape.com>
* @author Chris Saari <saari@netscape.com>
* @author Arron Mogge <paper@animecity.nu>
* @author Andrew Smith <asmith15@learn.senecac.on.ca>
*/
#ifndef mozilla_image_RasterImage_h
#define mozilla_image_RasterImage_h
#include "Image.h"
#include "nsCOMPtr.h"
#include "imgIContainer.h"
#include "nsIProperties.h"
#include "nsTArray.h"
#include "LookupResult.h"
#include "nsThreadUtils.h"
#include "DecoderFactory.h"
#include "FrameAnimator.h"
#include "ImageMetadata.h"
#include "ISurfaceProvider.h"
#include "Orientation.h"
#include "mozilla/Attributes.h"
#include "mozilla/Maybe.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/NotNull.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/WeakPtr.h"
#include "mozilla/UniquePtr.h"
#include "ImageContainer.h"
#include "PlaybackType.h"
#ifdef DEBUG
# include "imgIContainerDebug.h"
#endif
class nsIInputStream;
class nsIRequest;
#define NS_RASTERIMAGE_CID \
{ /* 376ff2c1-9bf6-418a-b143-3340c00112f7 */ \
0x376ff2c1, 0x9bf6, 0x418a, { \
0xb1, 0x43, 0x33, 0x40, 0xc0, 0x01, 0x12, 0xf7 \
} \
}
/**
* Handles static and animated image containers.
*
*
* @par A Quick Walk Through
* The decoder initializes this class and calls AppendFrame() to add a frame.
* Once RasterImage detects more than one frame, it starts the animation
* with StartAnimation(). Note that the invalidation events for RasterImage are
* generated automatically using nsRefreshDriver.
*
* @par
* StartAnimation() initializes the animation helper object and sets the time
* the first frame was displayed to the current clock time.
*
* @par
* When the refresh driver corresponding to the imgIContainer that this image is
* a part of notifies the RasterImage that it's time to invalidate,
* RequestRefresh() is called with a given TimeStamp to advance to. As long as
* the timeout of the given frame (the frame's "delay") plus the time that frame
* was first displayed is less than or equal to the TimeStamp given,
* RequestRefresh() calls AdvanceFrame().
*
* @par
* AdvanceFrame() is responsible for advancing a single frame of the animation.
* It can return true, meaning that the frame advanced, or false, meaning that
* the frame failed to advance (usually because the next frame hasn't been
* decoded yet). It is also responsible for performing the final animation stop
* procedure if the final frame of a non-looping animation is reached.
*
* @par
* Each frame can have a different method of removing itself. These are
* listed as imgIContainer::cDispose... constants. Notify() calls
* DoComposite() to handle any special frame destruction.
*
* @par
* The basic path through DoComposite() is:
* 1) Calculate Area that needs updating, which is at least the area of
* aNextFrame.
* 2) Dispose of previous frame.
* 3) Draw new image onto compositingFrame.
* See comments in DoComposite() for more information and optimizations.
*
* @par
* The rest of the RasterImage specific functions are used by DoComposite to
* destroy the old frame and build the new one.
*
* @note
* <li> "Mask", "Alpha", and "Alpha Level" are interchangeable phrases in
* respects to RasterImage.
*
* @par
* <li> GIFs never have more than a 1 bit alpha.
* <li> APNGs may have a full alpha channel.
*
* @par
* <li> Background color specified in GIF is ignored by web browsers.
*
* @par
* <li> If Frame 3 wants to dispose by restoring previous, what it wants is to
* restore the composition up to and including Frame 2, as well as Frame 2s
* disposal. So, in the middle of DoComposite when composing Frame 3, right
* after destroying Frame 2's area, we copy compositingFrame to
* prevCompositingFrame. When DoComposite gets called to do Frame 4, we
* copy prevCompositingFrame back, and then draw Frame 4 on top.
*
* @par
* The mAnim structure has members only needed for animated images, so
* it's not allocated until the second frame is added.
*/
namespace mozilla {
namespace layers {
class ImageContainer;
class Image;
class LayersManager;
} // namespace layers
namespace image {
class Decoder;
struct DecoderFinalStatus;
struct DecoderTelemetry;
class ImageMetadata;
class SourceBuffer;
class RasterImage final : public ImageResource,
public nsIProperties,
public SupportsWeakPtr<RasterImage>
#ifdef DEBUG
,
public imgIContainerDebug
#endif
{
// (no public constructor - use ImageFactory)
virtual ~RasterImage();
public:
MOZ_DECLARE_WEAKREFERENCE_TYPENAME(RasterImage)
NS_DECL_THREADSAFE_ISUPPORTS
NS_DECL_NSIPROPERTIES
NS_DECL_IMGICONTAINER
#ifdef DEBUG
NS_DECL_IMGICONTAINERDEBUG
#endif
nsresult GetNativeSizes(nsTArray<gfx::IntSize>& aNativeSizes) const override;
size_t GetNativeSizesLength() const override;
virtual nsresult StartAnimation() override;
virtual nsresult StopAnimation() override;
// Methods inherited from Image
virtual void OnSurfaceDiscarded(const SurfaceKey& aSurfaceKey) override;
virtual size_t SizeOfSourceWithComputedFallback(
SizeOfState& aState) const override;
virtual void CollectSizeOfSurfaces(nsTArray<SurfaceMemoryCounter>& aCounters,
MallocSizeOf aMallocSizeOf) const override;
/* Triggers discarding. */
void Discard();
//////////////////////////////////////////////////////////////////////////////
// Decoder callbacks.
//////////////////////////////////////////////////////////////////////////////
/**
* Sends the provided progress notifications to ProgressTracker.
*
* Main-thread only.
*
* @param aProgress The progress notifications to send.
* @param aInvalidRect An invalidation rect to send.
* @param aFrameCount If Some(), an updated count of the number of frames of
* animation the decoder has finished decoding so far.
* This is a lower bound for the total number of
* animation frames this image has.
* @param aDecoderFlags The decoder flags used by the decoder that generated
* these notifications, or DefaultDecoderFlags() if the
* notifications don't come from a decoder.
* @param aSurfaceFlags The surface flags used by the decoder that generated
* these notifications, or DefaultSurfaceFlags() if the
* notifications don't come from a decoder.
*/
void NotifyProgress(Progress aProgress,
const gfx::IntRect& aInvalidRect = nsIntRect(),
const Maybe<uint32_t>& aFrameCount = Nothing(),
DecoderFlags aDecoderFlags = DefaultDecoderFlags(),
SurfaceFlags aSurfaceFlags = DefaultSurfaceFlags());
/**
* Records decoding results, sends out any final notifications, updates the
* state of this image, and records telemetry.
*
* Main-thread only.
*
* @param aStatus Final status information about the decoder. (Whether
* it encountered an error, etc.)
* @param aMetadata Metadata about this image that the decoder gathered.
* @param aTelemetry Telemetry data about the decoder.
* @param aProgress Any final progress notifications to send.
* @param aInvalidRect Any final invalidation rect to send.
* @param aFrameCount If Some(), a final updated count of the number of
* frames of animation the decoder has finished decoding so far. This is a
* lower bound for the total number of animation frames this image has.
* @param aDecoderFlags The decoder flags used by the decoder.
* @param aSurfaceFlags The surface flags used by the decoder.
*/
void NotifyDecodeComplete(
const DecoderFinalStatus& aStatus, const ImageMetadata& aMetadata,
const DecoderTelemetry& aTelemetry, Progress aProgress,
const gfx::IntRect& aInvalidRect, const Maybe<uint32_t>& aFrameCount,
DecoderFlags aDecoderFlags, SurfaceFlags aSurfaceFlags);
// Helper method for NotifyDecodeComplete.
void ReportDecoderError();
//////////////////////////////////////////////////////////////////////////////
// Network callbacks.
//////////////////////////////////////////////////////////////////////////////
virtual nsresult OnImageDataAvailable(nsIRequest* aRequest,
nsISupports* aContext,
nsIInputStream* aInStr,
uint64_t aSourceOffset,
uint32_t aCount) override;
virtual nsresult OnImageDataComplete(nsIRequest* aRequest,
nsISupports* aContext, nsresult aStatus,
bool aLastPart) override;
void NotifyForLoadEvent(Progress aProgress);
/**
* A hint of the number of bytes of source data that the image contains. If
* called early on, this can help reduce copying and reallocations by
* appropriately preallocating the source data buffer.
*
* We take this approach rather than having the source data management code do
* something more complicated (like chunklisting) because HTTP is by far the
* dominant source of images, and the Content-Length header is quite reliable.
* Thus, pre-allocation simplifies code and reduces the total number of
* allocations.
*/
nsresult SetSourceSizeHint(uint32_t aSizeHint);
nsCString GetURIString() {
nsCString spec;
if (GetURI()) {
GetURI()->GetSpec(spec);
}
return spec;
}
private:
nsresult Init(const char* aMimeType, uint32_t aFlags);
/**
* Tries to retrieve a surface for this image with size @aSize, surface flags
* matching @aFlags, and a playback type of @aPlaybackType.
*
* If @aFlags specifies FLAG_SYNC_DECODE and we already have all the image
* data, we'll attempt a sync decode if no matching surface is found. If
* FLAG_SYNC_DECODE was not specified and no matching surface was found, we'll
* kick off an async decode so that the surface is (hopefully) available next
* time it's requested. aMarkUsed determines if we mark the surface used in
* the surface cache or not.
*
* @return a drawable surface, which may be empty if the requested surface
* could not be found.
*/
LookupResult LookupFrame(const gfx::IntSize& aSize, uint32_t aFlags,
PlaybackType aPlaybackType, bool aMarkUsed);
/// Helper method for LookupFrame().
LookupResult LookupFrameInternal(const gfx::IntSize& aSize, uint32_t aFlags,
PlaybackType aPlaybackType, bool aMarkUsed);
ImgDrawResult DrawInternal(DrawableSurface&& aFrameRef, gfxContext* aContext,
const nsIntSize& aSize, const ImageRegion& aRegion,
gfx::SamplingFilter aSamplingFilter,
uint32_t aFlags, float aOpacity);
Tuple<ImgDrawResult, gfx::IntSize, RefPtr<gfx::SourceSurface>>
GetFrameInternal(const gfx::IntSize& aSize,
const Maybe<SVGImageContext>& aSVGContext,
uint32_t aWhichFrame, uint32_t aFlags) override;
Tuple<ImgDrawResult, gfx::IntSize> GetImageContainerSize(
layers::LayerManager* aManager, const gfx::IntSize& aSize,
uint32_t aFlags) override;
//////////////////////////////////////////////////////////////////////////////
// Decoding.
//////////////////////////////////////////////////////////////////////////////
/**
* Creates and runs a decoder, either synchronously or asynchronously
* according to @aFlags. Decodes at the provided target size @aSize, using
* decode flags @aFlags. Performs a single-frame decode of this image unless
* we know the image is animated *and* @aPlaybackType is
* PlaybackType::eAnimated.
*
* It's an error to call Decode() before this image's intrinsic size is
* available. A metadata decode must successfully complete first.
*
* Returns true of the decode was run synchronously.
*/
bool Decode(const gfx::IntSize& aSize, uint32_t aFlags,
PlaybackType aPlaybackType);
/**
* Creates and runs a metadata decoder, either synchronously or
* asynchronously according to @aFlags.
*/
NS_IMETHOD DecodeMetadata(uint32_t aFlags);
/**
* Sets the size, inherent orientation, animation metadata, and other
* information about the image gathered during decoding.
*
* This function may be called multiple times, but will throw an error if
* subsequent calls do not match the first.
*
* @param aMetadata The metadata to set on this image.
* @param aFromMetadataDecode True if this metadata came from a metadata
* decode; false if it came from a full decode.
* @return |true| unless a catastrophic failure was discovered. If |false| is
* returned, it indicates that the image is corrupt in a way that requires all
* surfaces to be discarded to recover.
*/
bool SetMetadata(const ImageMetadata& aMetadata, bool aFromMetadataDecode);
/**
* In catastrophic circumstances like a GPU driver crash, the contents of our
* frames may become invalid. If the information we gathered during the
* metadata decode proves to be wrong due to image corruption, the frames we
* have may violate this class's invariants. Either way, we need to
* immediately discard the invalid frames and redecode so that callers don't
* perceive that we've entered an invalid state.
*
* RecoverFromInvalidFrames discards all existing frames and redecodes using
* the provided @aSize and @aFlags.
*/
void RecoverFromInvalidFrames(const nsIntSize& aSize, uint32_t aFlags);
void OnSurfaceDiscardedInternal(bool aAnimatedFramesDiscarded);
private: // data
nsIntSize mSize;
nsTArray<nsIntSize> mNativeSizes;
Orientation mOrientation;
/// If this has a value, we're waiting for SetSize() to send the load event.
Maybe<Progress> mLoadProgress;
nsCOMPtr<nsIProperties> mProperties;
/// If this image is animated, a FrameAnimator which manages its animation.
UniquePtr<FrameAnimator> mFrameAnimator;
/// Animation timeline and other state for animation images.
Maybe<AnimationState> mAnimationState;
// Image locking.
uint32_t mLockCount;
// The type of decoder this image needs. Computed from the MIME type in
// Init().
DecoderType mDecoderType;
// How many times we've decoded this image.
// This is currently only used for statistics
int32_t mDecodeCount;
#ifdef DEBUG
uint32_t mFramesNotified;
#endif
// The source data for this image.
NotNull<RefPtr<SourceBuffer>> mSourceBuffer;
// Boolean flags (clustered together to conserve space):
bool mHasSize : 1; // Has SetSize() been called?
bool mTransient : 1; // Is the image short-lived?
bool mSyncLoad : 1; // Are we loading synchronously?
bool mDiscardable : 1; // Is container discardable?
bool mSomeSourceData : 1; // Do we have some source data?
bool mAllSourceData : 1; // Do we have all the source data?
bool mHasBeenDecoded : 1; // Decoded at least once?
// Whether we're waiting to start animation. If we get a StartAnimation() call
// but we don't yet have more than one frame, mPendingAnimation is set so that
// we know to start animation later if/when we have more frames.
bool mPendingAnimation : 1;
// Whether the animation can stop, due to running out
// of frames, or no more owning request
bool mAnimationFinished : 1;
// Whether, once we are done doing a metadata decode, we should immediately
// kick off a full decode.
bool mWantFullDecode : 1;
TimeStamp mDrawStartTime;
//////////////////////////////////////////////////////////////////////////////
// Scaling.
//////////////////////////////////////////////////////////////////////////////
// Determines whether we can downscale during decode with the given
// parameters.
bool CanDownscaleDuringDecode(const nsIntSize& aSize, uint32_t aFlags);
// Error handling.
void DoError();
class HandleErrorWorker : public Runnable {
public:
/**
* Called from decoder threads when DoError() is called, since errors can't
* be handled safely off-main-thread. Dispatches an event which reinvokes
* DoError on the main thread if there isn't one already pending.
*/
static void DispatchIfNeeded(RasterImage* aImage);
NS_IMETHOD Run() override;
private:
explicit HandleErrorWorker(RasterImage* aImage);
RefPtr<RasterImage> mImage;
};
// Helpers
bool CanDiscard();
bool IsOpaque();
DrawableSurface RequestDecodeForSizeInternal(const gfx::IntSize& aSize,
uint32_t aFlags,
uint32_t aWhichFrame);
protected:
explicit RasterImage(nsIURI* aURI = nullptr);
bool ShouldAnimate() override;
friend class ImageFactory;
};
inline NS_IMETHODIMP RasterImage::GetAnimationMode(uint16_t* aAnimationMode) {
return GetAnimationModeInternal(aAnimationMode);
}
} // namespace image
} // namespace mozilla
/**
* Casting RasterImage to nsISupports is ambiguous. This method handles that.
*/
inline nsISupports* ToSupports(mozilla::image::RasterImage* p) {
return NS_ISUPPORTS_CAST(mozilla::image::ImageResource*, p);
}
#endif /* mozilla_image_RasterImage_h */