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https://github.com/mozilla/gecko-dev.git
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7d6982559e
After decoding the first frame we allocate the second frame, but before it finishes we encounter an error, Decoder::PostError is called it aborts the second frame and decrements the frame count. But AnimationSurfaceProvider::CheckForFrameAtTerminalState just asks for the current frame ref from the decoder (which it never cleared) and inserts that. The condition that we use from the decoder to decide to report a new frame is mFinishedNewFrame (via TakeCompleteFrameCount), however this doesn't directly correspond to mFrameCount. So we create a new bool on the Decoder to track when there is a frame that we can take. This didn't cause any problems before but now we have tighter coupling between the list of frames the AnimationSurfaceProvider has and what FrameAnimator expects. Another possible fix would be to clear the current frame ref in PostError, but the only place we clear the current frame is when we allocate the new frame and we have the mImageData pointer still around that decoders could theorhetically use to do final processing on the last partial frame.
544 lines
16 KiB
C++
544 lines
16 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "Decoder.h"
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#include "DecodePool.h"
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#include "GeckoProfiler.h"
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#include "IDecodingTask.h"
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#include "ISurfaceProvider.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/Point.h"
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#include "mozilla/Telemetry.h"
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#include "nsComponentManagerUtils.h"
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#include "nsProxyRelease.h"
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#include "nsServiceManagerUtils.h"
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using mozilla::gfx::IntPoint;
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using mozilla::gfx::IntSize;
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using mozilla::gfx::IntRect;
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using mozilla::gfx::SurfaceFormat;
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namespace mozilla {
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namespace image {
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class MOZ_STACK_CLASS AutoRecordDecoderTelemetry final
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{
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public:
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explicit AutoRecordDecoderTelemetry(Decoder* aDecoder)
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: mDecoder(aDecoder)
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{
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MOZ_ASSERT(mDecoder);
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// Begin recording telemetry data.
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mStartTime = TimeStamp::Now();
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}
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~AutoRecordDecoderTelemetry()
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{
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// Finish telemetry.
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mDecoder->mDecodeTime += (TimeStamp::Now() - mStartTime);
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}
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private:
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Decoder* mDecoder;
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TimeStamp mStartTime;
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};
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Decoder::Decoder(RasterImage* aImage)
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: mImageData(nullptr)
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, mImageDataLength(0)
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, mColormap(nullptr)
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, mColormapSize(0)
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, mImage(aImage)
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, mProgress(NoProgress)
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, mFrameCount(0)
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, mLoopLength(FrameTimeout::Zero())
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, mDecoderFlags(DefaultDecoderFlags())
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, mSurfaceFlags(DefaultSurfaceFlags())
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, mInitialized(false)
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, mMetadataDecode(false)
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, mHaveExplicitOutputSize(false)
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, mInFrame(false)
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, mFinishedNewFrame(false)
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, mHasFrameToTake(false)
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, mReachedTerminalState(false)
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, mDecodeDone(false)
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, mError(false)
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, mShouldReportError(false)
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, mFinalizeFrames(true)
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{ }
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Decoder::~Decoder()
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{
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MOZ_ASSERT(mProgress == NoProgress || !mImage,
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"Destroying Decoder without taking all its progress changes");
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MOZ_ASSERT(mInvalidRect.IsEmpty() || !mImage,
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"Destroying Decoder without taking all its invalidations");
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mInitialized = false;
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if (mImage && !NS_IsMainThread()) {
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// Dispatch mImage to main thread to prevent it from being destructed by the
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// decode thread.
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NS_ReleaseOnMainThreadSystemGroup(mImage.forget());
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}
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}
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/*
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* Common implementation of the decoder interface.
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*/
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nsresult
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Decoder::Init()
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{
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// No re-initializing
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MOZ_ASSERT(!mInitialized, "Can't re-initialize a decoder!");
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// All decoders must have a SourceBufferIterator.
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MOZ_ASSERT(mIterator);
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// Metadata decoders must not set an output size.
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MOZ_ASSERT_IF(mMetadataDecode, !mHaveExplicitOutputSize);
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// All decoders must be anonymous except for metadata decoders.
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// XXX(seth): Soon that exception will be removed.
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MOZ_ASSERT_IF(mImage, IsMetadataDecode());
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// Implementation-specific initialization.
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nsresult rv = InitInternal();
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mInitialized = true;
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return rv;
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}
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LexerResult
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Decoder::Decode(IResumable* aOnResume /* = nullptr */)
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{
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MOZ_ASSERT(mInitialized, "Should be initialized here");
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MOZ_ASSERT(mIterator, "Should have a SourceBufferIterator");
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// If we're already done, don't attempt to keep decoding.
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if (GetDecodeDone()) {
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return LexerResult(HasError() ? TerminalState::FAILURE
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: TerminalState::SUCCESS);
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}
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LexerResult lexerResult(TerminalState::FAILURE);
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{
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AUTO_PROFILER_LABEL("Decoder::Decode", GRAPHICS);
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AutoRecordDecoderTelemetry telemetry(this);
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lexerResult = DoDecode(*mIterator, aOnResume);
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};
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if (lexerResult.is<Yield>()) {
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// We either need more data to continue (in which case either @aOnResume or
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// the caller will reschedule us to run again later), or the decoder is
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// yielding to allow the caller access to some intermediate output.
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return lexerResult;
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}
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// We reached a terminal state; we're now done decoding.
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MOZ_ASSERT(lexerResult.is<TerminalState>());
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mReachedTerminalState = true;
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// If decoding failed, record that fact.
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if (lexerResult.as<TerminalState>() == TerminalState::FAILURE) {
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PostError();
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}
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// Perform final cleanup.
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CompleteDecode();
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return LexerResult(HasError() ? TerminalState::FAILURE
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: TerminalState::SUCCESS);
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}
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LexerResult
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Decoder::TerminateFailure()
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{
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PostError();
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// Perform final cleanup if need be.
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if (!mReachedTerminalState) {
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mReachedTerminalState = true;
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CompleteDecode();
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}
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return LexerResult(TerminalState::FAILURE);
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}
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bool
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Decoder::ShouldSyncDecode(size_t aByteLimit)
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{
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MOZ_ASSERT(aByteLimit > 0);
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MOZ_ASSERT(mIterator, "Should have a SourceBufferIterator");
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return mIterator->RemainingBytesIsNoMoreThan(aByteLimit);
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}
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void
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Decoder::CompleteDecode()
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{
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// Implementation-specific finalization.
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nsresult rv = BeforeFinishInternal();
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if (NS_FAILED(rv)) {
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PostError();
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}
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rv = HasError() ? FinishWithErrorInternal()
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: FinishInternal();
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if (NS_FAILED(rv)) {
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PostError();
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}
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if (IsMetadataDecode()) {
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// If this was a metadata decode and we never got a size, the decode failed.
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if (!HasSize()) {
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PostError();
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}
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return;
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}
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// If the implementation left us mid-frame, finish that up. Note that it may
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// have left us transparent.
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if (mInFrame) {
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PostHasTransparency();
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PostFrameStop();
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}
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// If PostDecodeDone() has not been called, we may need to send teardown
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// notifications if it is unrecoverable.
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if (!mDecodeDone) {
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// We should always report an error to the console in this case.
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mShouldReportError = true;
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if (GetCompleteFrameCount() > 0) {
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// We're usable if we have at least one complete frame, so do exactly
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// what we should have when the decoder completed.
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PostHasTransparency();
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PostDecodeDone();
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} else {
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// We're not usable. Record some final progress indicating the error.
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mProgress |= FLAG_DECODE_COMPLETE | FLAG_HAS_ERROR;
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}
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}
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if (mDecodeDone) {
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MOZ_ASSERT(HasError() || mCurrentFrame, "Should have an error or a frame");
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// If this image wasn't animated and isn't a transient image, mark its frame
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// as optimizable. We don't support optimizing animated images and
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// optimizing transient images isn't worth it.
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if (!HasAnimation() &&
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!(mDecoderFlags & DecoderFlags::IMAGE_IS_TRANSIENT) &&
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mCurrentFrame) {
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mCurrentFrame->SetOptimizable();
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}
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}
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}
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void
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Decoder::SetOutputSize(const gfx::IntSize& aSize)
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{
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mOutputSize = Some(aSize);
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mHaveExplicitOutputSize = true;
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}
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Maybe<gfx::IntSize>
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Decoder::ExplicitOutputSize() const
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{
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MOZ_ASSERT_IF(mHaveExplicitOutputSize, mOutputSize);
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return mHaveExplicitOutputSize ? mOutputSize : Nothing();
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}
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Maybe<uint32_t>
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Decoder::TakeCompleteFrameCount()
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{
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const bool finishedNewFrame = mFinishedNewFrame;
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mFinishedNewFrame = false;
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return finishedNewFrame ? Some(GetCompleteFrameCount()) : Nothing();
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}
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DecoderFinalStatus
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Decoder::FinalStatus() const
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{
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return DecoderFinalStatus(IsMetadataDecode(),
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GetDecodeDone(),
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HasError(),
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ShouldReportError());
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}
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DecoderTelemetry
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Decoder::Telemetry() const
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{
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MOZ_ASSERT(mIterator);
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return DecoderTelemetry(SpeedHistogram(),
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mIterator->ByteCount(),
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mIterator->ChunkCount(),
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mDecodeTime);
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}
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nsresult
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Decoder::AllocateFrame(uint32_t aFrameNum,
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const gfx::IntSize& aOutputSize,
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const gfx::IntRect& aFrameRect,
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gfx::SurfaceFormat aFormat,
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uint8_t aPaletteDepth)
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{
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mCurrentFrame = AllocateFrameInternal(aFrameNum, aOutputSize, aFrameRect,
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aFormat, aPaletteDepth,
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mCurrentFrame.get());
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if (mCurrentFrame) {
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mHasFrameToTake = true;
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// Gather the raw pointers the decoders will use.
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mCurrentFrame->GetImageData(&mImageData, &mImageDataLength);
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mCurrentFrame->GetPaletteData(&mColormap, &mColormapSize);
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// We should now be on |aFrameNum|. (Note that we're comparing the frame
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// number, which is zero-based, with the frame count, which is one-based.)
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MOZ_ASSERT(aFrameNum + 1 == mFrameCount);
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// If we're past the first frame, PostIsAnimated() should've been called.
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MOZ_ASSERT_IF(mFrameCount > 1, HasAnimation());
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// Update our state to reflect the new frame.
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MOZ_ASSERT(!mInFrame, "Starting new frame but not done with old one!");
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mInFrame = true;
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}
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return mCurrentFrame ? NS_OK : NS_ERROR_FAILURE;
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}
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RawAccessFrameRef
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Decoder::AllocateFrameInternal(uint32_t aFrameNum,
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const gfx::IntSize& aOutputSize,
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const gfx::IntRect& aFrameRect,
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SurfaceFormat aFormat,
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uint8_t aPaletteDepth,
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imgFrame* aPreviousFrame)
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{
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if (HasError()) {
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return RawAccessFrameRef();
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}
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if (aFrameNum != mFrameCount) {
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MOZ_ASSERT_UNREACHABLE("Allocating frames out of order");
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return RawAccessFrameRef();
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}
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if (aOutputSize.width <= 0 || aOutputSize.height <= 0 ||
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aFrameRect.Width() <= 0 || aFrameRect.Height() <= 0) {
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NS_WARNING("Trying to add frame with zero or negative size");
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return RawAccessFrameRef();
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}
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auto frame = MakeNotNull<RefPtr<imgFrame>>();
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bool nonPremult = bool(mSurfaceFlags & SurfaceFlags::NO_PREMULTIPLY_ALPHA);
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if (NS_FAILED(frame->InitForDecoder(aOutputSize, aFrameRect, aFormat,
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aPaletteDepth, nonPremult,
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aFrameNum > 0))) {
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NS_WARNING("imgFrame::Init should succeed");
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return RawAccessFrameRef();
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}
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RawAccessFrameRef ref = frame->RawAccessRef();
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if (!ref) {
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frame->Abort();
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return RawAccessFrameRef();
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}
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if (aFrameNum == 1) {
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MOZ_ASSERT(aPreviousFrame, "Must provide a previous frame when animated");
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aPreviousFrame->SetRawAccessOnly();
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// If we dispose of the first frame by clearing it, then the first frame's
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// refresh area is all of itself.
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// RESTORE_PREVIOUS is invalid (assumed to be DISPOSE_CLEAR).
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AnimationData previousFrameData = aPreviousFrame->GetAnimationData();
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if (previousFrameData.mDisposalMethod == DisposalMethod::CLEAR ||
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previousFrameData.mDisposalMethod == DisposalMethod::CLEAR_ALL ||
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previousFrameData.mDisposalMethod == DisposalMethod::RESTORE_PREVIOUS) {
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mFirstFrameRefreshArea = previousFrameData.mRect;
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}
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}
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if (aFrameNum > 0) {
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ref->SetRawAccessOnly();
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// Some GIFs are huge but only have a small area that they animate. We only
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// need to refresh that small area when frame 0 comes around again.
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mFirstFrameRefreshArea.UnionRect(mFirstFrameRefreshArea, frame->GetRect());
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}
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mFrameCount++;
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return ref;
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}
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/*
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* Hook stubs. Override these as necessary in decoder implementations.
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*/
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nsresult Decoder::InitInternal() { return NS_OK; }
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nsresult Decoder::BeforeFinishInternal() { return NS_OK; }
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nsresult Decoder::FinishInternal() { return NS_OK; }
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nsresult Decoder::FinishWithErrorInternal()
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{
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MOZ_ASSERT(!mInFrame);
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return NS_OK;
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}
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/*
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* Progress Notifications
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*/
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void
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Decoder::PostSize(int32_t aWidth,
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int32_t aHeight,
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Orientation aOrientation /* = Orientation()*/)
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{
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// Validate.
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MOZ_ASSERT(aWidth >= 0, "Width can't be negative!");
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MOZ_ASSERT(aHeight >= 0, "Height can't be negative!");
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// Set our intrinsic size.
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mImageMetadata.SetSize(aWidth, aHeight, aOrientation);
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// Verify it is the expected size, if given. Note that this is only used by
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// the ICO decoder for embedded image types, so only its subdecoders are
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// required to handle failures in PostSize.
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if (!IsExpectedSize()) {
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PostError();
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return;
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}
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// Set our output size if it's not already set.
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if (!mOutputSize) {
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mOutputSize = Some(IntSize(aWidth, aHeight));
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}
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MOZ_ASSERT(mOutputSize->width <= aWidth && mOutputSize->height <= aHeight,
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"Output size will result in upscaling");
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// Create a downscaler if we need to downscale. This is used by legacy
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// decoders that haven't been converted to use SurfacePipe yet.
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// XXX(seth): Obviously, we'll remove this once all decoders use SurfacePipe.
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if (mOutputSize->width < aWidth || mOutputSize->height < aHeight) {
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mDownscaler.emplace(*mOutputSize);
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}
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// Record this notification.
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mProgress |= FLAG_SIZE_AVAILABLE;
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}
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void
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Decoder::PostHasTransparency()
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{
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mProgress |= FLAG_HAS_TRANSPARENCY;
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}
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void
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Decoder::PostIsAnimated(FrameTimeout aFirstFrameTimeout)
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{
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mProgress |= FLAG_IS_ANIMATED;
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mImageMetadata.SetHasAnimation();
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mImageMetadata.SetFirstFrameTimeout(aFirstFrameTimeout);
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}
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void
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Decoder::PostFrameStop(Opacity aFrameOpacity
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/* = Opacity::SOME_TRANSPARENCY */,
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DisposalMethod aDisposalMethod
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/* = DisposalMethod::KEEP */,
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FrameTimeout aTimeout /* = FrameTimeout::Forever() */,
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BlendMethod aBlendMethod /* = BlendMethod::OVER */,
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const Maybe<nsIntRect>& aBlendRect /* = Nothing() */)
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{
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// We should be mid-frame
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MOZ_ASSERT(!IsMetadataDecode(), "Stopping frame during metadata decode");
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MOZ_ASSERT(mInFrame, "Stopping frame when we didn't start one");
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MOZ_ASSERT(mCurrentFrame, "Stopping frame when we don't have one");
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// Update our state.
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mInFrame = false;
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mFinishedNewFrame = true;
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mCurrentFrame->Finish(aFrameOpacity, aDisposalMethod, aTimeout,
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aBlendMethod, aBlendRect, mFinalizeFrames);
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mProgress |= FLAG_FRAME_COMPLETE;
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mLoopLength += aTimeout;
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// If we're not sending partial invalidations, then we send an invalidation
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// here when the first frame is complete.
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if (!ShouldSendPartialInvalidations() && mFrameCount == 1) {
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mInvalidRect.UnionRect(mInvalidRect,
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IntRect(IntPoint(), Size()));
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}
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}
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void
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Decoder::PostInvalidation(const gfx::IntRect& aRect,
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const Maybe<gfx::IntRect>& aRectAtOutputSize
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/* = Nothing() */)
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{
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// We should be mid-frame
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MOZ_ASSERT(mInFrame, "Can't invalidate when not mid-frame!");
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MOZ_ASSERT(mCurrentFrame, "Can't invalidate when not mid-frame!");
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// Record this invalidation, unless we're not sending partial invalidations
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// or we're past the first frame.
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if (ShouldSendPartialInvalidations() && mFrameCount == 1) {
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mInvalidRect.UnionRect(mInvalidRect, aRect);
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mCurrentFrame->ImageUpdated(aRectAtOutputSize.valueOr(aRect));
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}
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}
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void
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Decoder::PostDecodeDone(int32_t aLoopCount /* = 0 */)
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{
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MOZ_ASSERT(!IsMetadataDecode(), "Done with decoding in metadata decode");
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MOZ_ASSERT(!mInFrame, "Can't be done decoding if we're mid-frame!");
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MOZ_ASSERT(!mDecodeDone, "Decode already done!");
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mDecodeDone = true;
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mImageMetadata.SetLoopCount(aLoopCount);
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// Some metadata that we track should take into account every frame in the
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// image. If this is a first-frame-only decode, our accumulated loop length
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// and first frame refresh area only includes the first frame, so it's not
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// correct and we don't record it.
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if (!IsFirstFrameDecode()) {
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mImageMetadata.SetLoopLength(mLoopLength);
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mImageMetadata.SetFirstFrameRefreshArea(mFirstFrameRefreshArea);
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}
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mProgress |= FLAG_DECODE_COMPLETE;
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}
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void
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Decoder::PostError()
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|
{
|
|
mError = true;
|
|
|
|
if (mInFrame) {
|
|
MOZ_ASSERT(mCurrentFrame);
|
|
MOZ_ASSERT(mFrameCount > 0);
|
|
mCurrentFrame->Abort();
|
|
mInFrame = false;
|
|
--mFrameCount;
|
|
mHasFrameToTake = false;
|
|
}
|
|
}
|
|
|
|
} // namespace image
|
|
} // namespace mozilla
|