gecko-dev/js/src
2006-09-12 04:10:43 +00:00
..
config Bug 336686 - js shell - add pdb files for debugging on windows, r=mrbkap 2006-05-24 05:51:22 +00:00
editline Bug 330237 - revert patch due to mac os x bustage, not part of the build. r=shaver 2006-06-29 12:51:42 +00:00
fdlibm MIPS little-endian porting fix from Ian Jackson and Thiemo Seufer, via Mike Hommey <mh@glandium.org> (331820, r=me). 2006-03-27 05:54:51 +00:00
liveconnect Bug 350550 - Liveconnect shouldn't export NSGetFactory, r=brendan+jhpedemonte 2006-08-31 16:45:29 +00:00
perlconnect Bug 106386 Correct misspellings in source code 2006-08-28 20:12:37 +00:00
xpconnect Fix lack of XPC.mfasl versioning via separate JS bytecode version (350787, r=mrbkap/dbaron/jst). 2006-09-05 22:53:47 +00:00
.cvsignore
build.mk Bug 350211 - Allow arbitrary build-system extension, parts 2 & 3 $(MOZ_BUILD_APP)/build.mk, r=mento 2006-08-29 16:53:40 +00:00
config.mk User a variable that's actually defined by default everywhere. bug 345787, r=brendan 2006-07-24 23:20:56 +00:00
js3240.rc
js.c Fix decompilation to preserve braces required by let, and also fix switch body block to have scope for let at top level of case statement (349634, r=mrbkap). 2006-09-08 05:03:54 +00:00
js.mak Bug 332689 js.mak clean targets fail to clean up pch's 2006-04-04 15:50:15 +00:00
js.mdp
js.msg Stop yield from filtering predicate for now (350809, r=igor). 2006-09-07 16:10:48 +00:00
js.pkg
jsapi.c Bug 349331: Implementation of generator.close now uses asynchronous return instead of GeneratorExit exception. r=brendan 2006-08-26 20:24:45 +00:00
jsapi.h Bug 346450: The support for close hooks for generators is implemented through internal API and JSExtendedClass.close is removed as a premature feature. r=brendan sr=mrbkap 2006-08-01 21:01:59 +00:00
jsarena.c Bug 347645: Arenas no longer cached and are always released as such caching was, in fact, harmful. r=brendan sr=mrbkap 2006-08-08 20:02:07 +00:00
jsarena.h Bug 347645: Arenas no longer cached and are always released as such caching was, in fact, harmful. r=brendan sr=mrbkap 2006-08-08 20:02:07 +00:00
jsarray.c Bug 348810: Removal of a broken optimization in array_sort that was supposed to shrink the temporary array when there are holes in the array. VM games are off for now. r=mrbkap 2006-08-16 19:39:38 +00:00
jsarray.h Prep patch for iterators and generators (326466, r=mrbkap). 2006-04-27 00:39:43 +00:00
jsatom.c Bug 347248: Initialize Error instance properties lazily to speed up new Error(). r=brendan 2006-09-03 12:34:18 +00:00
jsatom.h Bug 347248: Initialize Error instance properties lazily to speed up new Error(). r=brendan 2006-09-03 12:34:18 +00:00
jsbit.h Bug 341896: GC finalizes the states of native iterators before finalizing the rest of object. It avoids using expensive close hooks. r=brendan 2006-06-29 06:51:33 +00:00
jsbool.c Awesome patch from Andreas <mqmq87@web.de> to avoid creating unnecessary objects for primitives being operated on via methods (334261, r=me). 2006-04-27 17:58:55 +00:00
jsbool.h Fix try/catch/finally code generation (350312, r=igor/shaver). 2006-08-29 23:15:22 +00:00
jsclist.h
jscntxt.c Re-init cx->threadLinks to self-link in js_ClearContextThread (345365, r=feng). 2006-08-26 06:44:17 +00:00
jscntxt.h Don't allow consumers to allocate this stack-based helper class on the heap. bug 347054, r+sr=jst 2006-08-09 18:13:56 +00:00
jscompat.h VC8 doesn't like the copyright sign in jscompat.h. Issue found by jshin, bug 328589, r=gerv/mrbkap 2006-03-11 04:05:13 +00:00
jsconfig.h JS_1_7_ALPHA_BRANCH landing, mainly destructuring optimizations and let completion (336373, r=mrbkap). 2006-07-06 01:25:44 +00:00
jsconfig.mk
jscpucfg.c Bug 302173 JS engine doesn't work on PPC/Linux because of gcc optimization, r+a=shaver 2005-07-26 13:28:08 +00:00
jscpucfg.h Augh. 2005-11-03 02:23:59 +00:00
jsdate.c Trailing space and comment cleanup. 2006-09-09 20:37:49 +00:00
jsdate.h Make anonymous classes really anonymous given self-identified global objects (326466, r=mrbkap). 2006-05-22 23:36:32 +00:00
jsdbgapi.c Followup to match (modulo comment and whitespace) 1.8 branch for script flags functions. 2006-07-06 19:35:33 +00:00
jsdbgapi.h Followup to match (modulo comment and whitespace) 1.8 branch for script flags functions. 2006-07-06 19:35:33 +00:00
jsdhash.c Eliminate warnings, clean up assertion translation. 2006-06-05 20:35:07 +00:00
jsdhash.h Bug 334180: backport pldhash -> jsdhash of win32 fastcall support, rev. 1, patch by bsmedberg, r=brendan 2006-04-19 20:34:56 +00:00
jsdtoa.c Warning fix. 2006-07-13 19:18:01 +00:00
jsdtoa.h
jsemit.c Don't brace let declaration if single statement controlled by if/do/while/for/with (351070, r=mrbkap). 2006-09-11 19:45:24 +00:00
jsemit.h Fix TCF_RETURN_* flag propagation out of blocks (352197, r=mrbkap). 2006-09-11 21:29:00 +00:00
jsexn.c Clear the pending exception before calling the exception object's toString so that scripted toStrings actually have a chance to run. Patch from a-higuti@gray.plala.or.jp with minor tweaks from me, bug 350650, r=brendan 2006-09-08 00:39:30 +00:00
jsexn.h White space police state attack. 2006-06-19 23:38:02 +00:00
jsfile.c Use the right error message. Patch from Mook <mook.moz+sites.org.mozilla.bugzilla@gmail.com>, bug 349824, r=mrbkap 2006-08-23 19:15:41 +00:00
jsfile.h Make jsfile.c compile in the new world. bug 345761, rs=brendan 2006-07-25 20:46:11 +00:00
jsfile.msg bug 132949: fix some of the more egregious bugs in jsfile.c, this also cleans up some of the style nits, but is nowhere a complete patch. Use jsfile.c at your own risk! rs=shaver 2005-08-22 17:30:44 +00:00
jsfun.c Consolidate early JSFUN_INTERPRETED setting for uniform useless expression elimination (346892, r=mrbkap). 2006-08-26 04:05:03 +00:00
jsfun.h First big wave of js1.7 changes (326466, 336376, r=mrbkap). 2006-05-20 22:27:28 +00:00
jsgc.c Bug 349331: Implementation of generator.close now uses asynchronous return instead of GeneratorExit exception. r=brendan 2006-08-26 20:24:45 +00:00
jsgc.h Bug 349320: generator cleanup, r=brendan 2006-08-26 09:18:57 +00:00
jshash.c Bug 328294: After enumeration that removes hashtable entries, 2006-02-23 22:20:27 +00:00
jshash.h Bug 328106: Removal of HT_ENUMERATE_UNHASH. Its implementation had a bug 2006-02-23 10:11:17 +00:00
jsify.pl
jsinterp.c Ensure that fp's concept of the pc and sp are up to date. bug 352094, r=brendan 2006-09-12 04:02:46 +00:00
jsinterp.h Make sure that we clean up block objects that were cloned into the scope chain for environment capture, so they don't reference dead frame pointers or dead stack slots, and instead have property-based copies of their locals. bug 343765, r=brendan 2006-07-06 20:47:02 +00:00
jsiter.c Remove overlong/unhelpful to{Source,String}, use a better fallback for one diagnostic's call to js_DecompileValueGenerator (349362, r=igor). 2006-09-02 18:07:10 +00:00
jsiter.h Fix try/catch/finally code generation (350312, r=igor/shaver). 2006-08-29 23:15:22 +00:00
jskeyword.tbl Bug 351515: enable let and yield keywords only when version is set to JS17 for compatibility. r=brendan 2006-09-08 21:22:31 +00:00
jskwgen.c Bug 319719: JS scanner checks for keywords using pregenerated C source 2006-01-26 08:47:51 +00:00
jslibmath.h Bug 343998: copysign was not defined on WINCE, patch by dougt, r=brendan 2006-07-13 14:01:41 +00:00
jslock.c Patch from Feng Qian <feng.qian.moz@gmail.com> with assist from Igor, based on ancient patch from me, to factor per-thread state from JSContext into JSThread to support per-thread lock-free GC allocation (312238, r=me). 2006-04-18 01:41:54 +00:00
jslock.h Patch from Feng Qian <feng.qian.moz@gmail.com> with assist from Igor, based on ancient patch from me, to factor per-thread state from JSContext into JSThread to support per-thread lock-free GC allocation (312238, r=me). 2006-04-18 01:41:54 +00:00
jslocko.asm
jslog2.c Bug 324278: Implementation of GC marking algorithm that uses constant space for 2006-03-22 15:38:43 +00:00
jslong.c
jslong.h
jsmath.c Make anonymous classes really anonymous given self-identified global objects (326466, r=mrbkap). 2006-05-22 23:36:32 +00:00
jsmath.h Make anonymous classes really anonymous given self-identified global objects (326466, r=mrbkap). 2006-05-22 23:36:32 +00:00
jsnum.c Trailing space and comment cleanup. 2006-09-09 20:37:49 +00:00
jsnum.h
jsobj.c Make sure id array are GC-protected. bug=351973 r=mrbkap sr=brendan 2006-09-11 11:17:05 +00:00
jsobj.h XDR block objects so that when we try to XDR a let expression or array comprehension, we don't error out. bug 346019, r=brendan 2006-07-31 22:52:27 +00:00
jsopcode.c Tweak new precedence when constructor is a call expression (352013, r=mrbkap). 2006-09-12 04:10:43 +00:00
jsopcode.h Change catch clauses to use lexical scope, etc. (336379, r=mrbkap). 2006-08-16 05:01:14 +00:00
jsopcode.tbl Fix JSOP_SETCALL and JSOP_POPV precedences; turn off auto-parens for bracketed index values (352079, r=mrbkap). 2006-09-12 02:07:32 +00:00
jsOS240.def
jsosdep.h First big wave of js1.7 changes (326466, 336376, r=mrbkap). 2006-05-20 22:27:28 +00:00
jsotypes.h remove XP_MAC stuff from js. b=281889 r=brendan a=brendan 2005-07-07 22:35:40 +00:00
jsparse.c Skip over scope statements that aren't MAYBE_SCOPE when finding the JSStmtInfo for let declarations. bug 352092, r=brendan 2006-09-12 04:00:31 +00:00
jsparse.h Fix decompilation to preserve braces required by let, and also fix switch body block to have scope for let at top level of case statement (349634, r=mrbkap). 2006-09-08 05:03:54 +00:00
jsprf.c White space police state attack. 2006-06-19 23:38:02 +00:00
jsprf.h Bug 318402: Replaced JS_STRINGS_ARE_UTF* with JS_C_STRING_ARE_UTF8 2006-02-19 17:52:56 +00:00
jsproto.tbl Bug 349331: followup to the previous patch to remove GeneratorExit from jsproto.tbl 2006-08-27 15:47:17 +00:00
jsprvtd.h Bug 341821: Running close hooks of generator objects outside GC locks. r=brendan sr=mrbkap 2006-08-06 09:23:26 +00:00
jspubtd.h Revise try/catch/finally AST to pave way for block scope and destructuring (336379, r=mrbkap). 2006-08-11 23:26:18 +00:00
jsregexp.c Don't walk off the end of the input string. bug 346794, r=brendan 2006-08-01 20:00:03 +00:00
jsregexp.h Hold a reference to the regexp that we're using so that it doesn't go away. bug 327170, r=brendan 2006-02-15 01:24:32 +00:00
jsscan.c Bug 352097 - E4X XML processing instruction with a target but no data decompiles with an extra space; also fixes bug 352103 - <??> accepted as a valid XML PI. r=brendan 2006-09-11 21:08:03 +00:00
jsscan.h JS_1_7_ALPHA_BRANCH landing, mainly destructuring optimizations and let completion (336373, r=mrbkap). 2006-07-06 01:25:44 +00:00
jsscope.c Bug 338653: Check for JSRuntime.gcMaxMallocLimit on each allocation in js_NewGCThing to trigger GC sooner to prevent accumulation of garbage with large allocations. r=brendan 2006-06-01 22:13:56 +00:00
jsscope.h Bug 324278: Implementation of GC marking algorithm that uses constant space for 2006-03-22 15:38:43 +00:00
jsscript.c Fix try/catch/finally code generation (350312, r=igor/shaver). 2006-08-29 23:15:22 +00:00
jsscript.h Bug 349331: Implementation of generator.close now uses asynchronous return instead of GeneratorExit exception. r=brendan 2006-08-26 20:24:45 +00:00
jsshell.msg
jsstddef.h
jsstr.c Cleanup patch geared toward not escaping control characters in XML literals (349814, r=mrbkap). 2006-09-05 20:21:56 +00:00
jsstr.h JS_1_7_ALPHA_BRANCH landing, mainly destructuring optimizations and let completion (336373, r=mrbkap). 2006-07-06 01:25:44 +00:00
jstypes.h Bug 322135: Optimizing large index access for array elements to prevent out-of-memory when calling Array functions for huge sparse arrays. r=mrbkap sr=brendan 2006-08-12 08:41:54 +00:00
jsutil.c Force JS_Assert to exit with code 3 on Windows, debug only, r=mrbkap,sr=brendan, bug 345118 2006-07-26 02:38:58 +00:00
jsutil.h Bug 327896: JS_STATIC_ASSERT is now used to assert constant conditions during compilation time instead of waiting for runtime to check for JS_ASSERT. r=brendan 2006-02-21 10:27:50 +00:00
jsxdrapi.c XDR block objects so that when we try to XDR a let expression or array comprehension, we don't error out. bug 346019, r=brendan 2006-07-31 22:52:27 +00:00
jsxdrapi.h Fix for-in loops to be yieldable (r=mrbkap). 2006-09-09 22:43:11 +00:00
jsxml.c Format comment per vim modeline. 2006-09-05 19:35:12 +00:00
jsxml.h White space police state attack. 2006-06-19 23:38:02 +00:00
lock_SunOS.s
Makefile.in Fix dependencies for regenerating jsautokw.h. bug 344265, r=brendan sr=bsmedberg 2006-07-11 20:19:36 +00:00
Makefile.ref Revert patch which added CFLAGS, LDFLAGS to jscpucfg rule, bug 348735, a=brendan on irc 2006-08-24 00:16:46 +00:00
perfect.js
plify_jsdhash.sed Eliminate warnings, clean up assertion translation. 2006-06-05 20:35:07 +00:00
prmjtime.c Back out last checkin pending better fix (327869). 2006-02-24 23:18:05 +00:00
prmjtime.h
README.html
resource.h
rules.mk Bug 319719: JS scanner checks for keywords using pregenerated C source 2006-01-26 08:47:51 +00:00
SpiderMonkey.rsp
win32.order
Y.js Tab patrol 2006-05-02 00:20:31 +00:00

<!-- ***** BEGIN LICENSE BLOCK *****
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   - The contents of this file are subject to the Mozilla Public License Version
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<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
<head>
   <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
   <meta name="GENERATOR" content="Mozilla/4.5 [en] (WinNT; I) [Netscape]">
   <title>JavaScript Reference Implementation (JSRef) README</title>
</head>
<body>

<h2>
Table of Contents</h2>

<ul>
<li>
<a href="#Introduction">Introduction</a></li>

<li>
<a href="#Build">Build conventions (standalone JS engine and shell)</a></li>

<li>
<a href="#Debugging">Debugging notes</a></li>

<li>
<a href="#Conventions">Naming and coding conventions</a></li>

<li>
<a href="#JSAPI">Using the JS API</a></li>

<li>
<a href="#Design">Design walk-through</a></li>

<li>
<a href="#Resources">Additional Resources (links, API docs, and newsgroups)</a></li>

</ul>

<h2>
<a NAME="Introduction"></a>Introduction</h2>
This is the README file for the&nbsp;<span CLASS=LXRSHORTDESC>JavaScript
Reference (JSRef, now better known as SpiderMonkey) implementation.</span>
It consists of build conventions
and instructions, source code conventions, a design walk-through, and a
brief file-by-file description of the source.
<p><span CLASS=LXRLONGDESC>JSRef builds a library or DLL containing the
JavaScript runtime (compiler, interpreter, decompiler, garbage collector,
atom manager, standard classes). It then compiles a small "shell" program
and links that with the library to make an interpreter that can be used
interactively and with test .js files to run scripts.&nbsp; The code has
no dependencies on the rest of the Mozilla codebase.</span>
<p><i>Quick start tip</i>: skip to "Using the JS API" below, build the
js shell, and play with the object named "it" (start by setting 'it.noisy
= true').
<h2>
<a NAME="Build"></a>Build conventions (standalone JS engine and shell)
(OUT OF DATE!)</h2>
These build directions refer only to building the standalone JavaScript
engine and shell.&nbsp; To build within the browser, refer to the <a 
href="http://www.mozilla.org/build/">build
directions</a> on the mozilla.org website.
<p>By default, all platforms build a version of the JS engine that is <i>not</i>
threadsafe.&nbsp; If you require thread-safety, you must also populate
the <tt>mozilla/dist</tt> directory with <a href="http://www.mozilla.org/projects/nspr/reference/html/"
>NSPR</a>
headers and libraries.&nbsp; (NSPR implements a portable threading library,
among other things.&nbsp; The source is downloadable via <a href="http://www.mozilla.org/cvs.html">CVS</a>
from <tt><a href="http://lxr.mozilla.org/mozilla/source/nsprpub">mozilla/nsprpub</a></tt>.)&nbsp;
Next, you must define <tt>JS_THREADSAFE</tt> when building the JS engine,
either on the command-line (gmake/nmake) or in a universal header file.
<h3>
Windows</h3>

<ul>
<li>
Use MSVC 4.2 or 5.0.</li>

<li>
For building from the IDE use <tt>js/src/js.mdp</tt>.&nbsp; (<tt>js.mdp</tt>
is an MSVC4.2 project file, but if you load it into MSVC5, it will be converted
to the newer project file format.)&nbsp; <font color="#CC0000">NOTE: makefile.win
is an nmake file used only for building the JS-engine in the Mozilla browser.&nbsp;
Don't attempt to use it to build the standalone JS-engine.</font></li>

<li>
If you prefer to build from the command-line, use '<tt>nmake -f js.mak</tt>'</li>

<li>
Executable shell <tt>js.exe</tt> and runtime library <tt>js32.dll</tt>
are created in either <tt>js/src/Debug</tt> or <tt>js/src/Release</tt>.</li>
</ul>

<h3>
Macintosh</h3>

<ul>
<li>
Use CodeWarrior 3.x</li>

<li>
Load the project file <tt>js:src:macbuild:JSRef.mcp </tt>and select "Make"
from the menu.</li>
</ul>

<h3>
Unix</h3>

<ul>
<li>
Use '<tt>gmake -f Makefile.ref</tt>' to build. To compile optimized code,
pass <tt>BUILD_OPT=1</tt> on the gmake command line or preset it in the
environment or <tt>Makefile.ref</tt>.&nbsp; <font color="#CC0000">NOTE:
Do not attempt to use Makefile to build the standalone JavaScript engine.&nbsp;
This file is used only for building the JS-engine in the Mozilla browser.</font></li>

<li>
<font color="#000000">Each platform on which JS is built must have a <tt>*.mk</tt>
configuration file in the <tt>js/src/config</tt> directory.&nbsp; The configuration
file specifies the compiler/linker to be used and allows for customization
of command-line options.&nbsp; To date, the build system has been tested
on Solaris, AIX, HP/UX, OSF, IRIX, x86 Linux and Windows NT.</font></li>

<li>
<font color="#000000">Most platforms will work with either the vendor compiler
</font>or
<a href="ftp://prep.ai.mit.edu/pub/gnu">gcc</a>.&nbsp;
(Except that HP builds only work using the native compiler.&nbsp; gcc won't
link correctly with shared libraries on that platform.&nbsp; If someone
knows a way to fix this, <a href="mailto:wynholds@netscape.com">let us
know</a>.)</li>

<li>
<font color="#000000">If you define <tt>JS_LIVECONNECT</tt>, gmake will
descend into the liveconnect directory and build 
<a href="http://lxr.mozilla.org/mozilla/source/js/src/liveconnect/README.html">LiveConnect</a>
after building the JS engine.</font></li>

<li>
To build a binary drop (a zip'ed up file of headers, libraries, binaries),
check out <tt>mozilla/config</tt> and <tt>mozilla/nsprpub/config</tt>.&nbsp;
Use '<tt>gmake -f Makefile.ref nsinstall-target all export ship</tt>'</li>
</ul>

<h2>
<a NAME="Debugging"></a>Debugging notes</h2>

<ul>
<li>
To turn on GC instrumentation, define <tt>JS_GCMETER</tt>.</li>

<ul>
<li>
To turn on GC mark-phase debugging, useful to find leaked objects by their
address, and to dump the GC heap, define <tt>GC_MARK_DEBUG</tt>.
See the code in jsgc.c around the declaration and use of
<tt>js_LiveThingToFind</tt>.</li>

<li>
To turn on the arena package's instrumentation, define <tt>JS_ARENAMETER</tt>.</li>

<li>
To turn on the hash table package's metering, define <tt>JS_HASHMETER</tt>.</li>
</ul>

<h2>
<a NAME="Conventions"></a>Naming and coding conventions</h2>

<ul>
<li>
Public function names begin with <tt>JS_</tt> followed by capitalized "intercaps",
e.g. <tt>JS_NewObject</tt>.</li>

<li>
Extern but library-private function names use a <tt>js_</tt> prefix and
mixed case, e.g. <tt>js_SearchScope</tt>.</li>

<li>
Most static function names have unprefixed, mixed-case names: <tt>GetChar</tt>.</li>

<li>
But static native methods of JS objects have lowercase, underscore-separated
or intercaps names, e.g., <tt>str_indexOf</tt>.</li>

<li>
And library-private and static data use underscores, not intercaps (but
library-private data do use a <tt>js_</tt> prefix).</li>

<li>
Scalar type names are lowercase and js-prefixed: <tt>jsdouble</tt>.</li>

<li>
Aggregate type names are JS-prefixed and mixed-case: <tt>JSObject.</tt></li>

<li>
Macros are generally <tt>ALL_CAPS </tt>and underscored, to call out potential
side effects, multiple uses of a formal argument, etc.</li>

<li>
Four spaces of indentation per statement nesting level.</li>

<li>
Tabs are taken to be eight spaces, and an Emacs magic comment at the top
of each file tries to help. If you're using MSVC or similar, you'll want
to set tab width to 8, and help convert these files to be space-filled.
<font color="#CC0000">Do not add hard tabs to source files; do remove them
whenever possible.</font></li>

<li>
DLL entry points have their return type expanded within a <tt>JS_PUBLIC_API()</tt>
macro call, to get the right Windows secret type qualifiers in the right
places for all build variants.</li>

<li>
Callback functions that might be called from a DLL are similarly macroized
with <tt>JS_STATIC_DLL_CALLBACK</tt> (if the function otherwise would be
static to hide its name) or <tt>JS_DLL_CALLBACK</tt> (this macro takes
no type argument; it should be used after the return type and before the
function name).</li>
</ul>

<h2>
<a NAME="JSAPI"></a>Using the JS API</h2>

<h4>
Starting up</h4>

<pre><tt>&nbsp;&nbsp;&nbsp; /*
&nbsp;&nbsp;&nbsp;&nbsp; * Tune this to avoid wasting space for shallow stacks, while saving on
&nbsp;&nbsp;&nbsp;&nbsp; * malloc overhead/fragmentation for deep or highly-variable stacks.
&nbsp;&nbsp;&nbsp;&nbsp; */
&nbsp;&nbsp;&nbsp; #define STACK_CHUNK_SIZE&nbsp;&nbsp;&nbsp; 8192

&nbsp;&nbsp;&nbsp; JSRuntime *rt;
&nbsp;&nbsp;&nbsp; JSContext *cx;

&nbsp;&nbsp;&nbsp; /* You need a runtime and one or more contexts to do anything with JS. */
&nbsp;&nbsp;&nbsp; rt = JS_NewRuntime(0x400000L);
&nbsp;&nbsp;&nbsp; if (!rt)
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; fail("can't create JavaScript runtime");
&nbsp;&nbsp;&nbsp; cx = JS_NewContext(rt, STACK_CHUNK_SIZE);
&nbsp;&nbsp;&nbsp; if (!cx)
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; fail("can't create JavaScript context");

&nbsp;&nbsp;&nbsp; /*
&nbsp;&nbsp;&nbsp;&nbsp; * The context definitely wants a global object, in order to have standard
&nbsp;&nbsp;&nbsp;&nbsp; * classes and functions like Date and parseInt.&nbsp; See below for details on
&nbsp;&nbsp;&nbsp;&nbsp; * JS_NewObject.
&nbsp;&nbsp;&nbsp;&nbsp; */
&nbsp;&nbsp;&nbsp; JSObject *globalObj;

&nbsp;&nbsp;&nbsp; globalObj = JS_NewObject(cx, &amp;my_global_class, 0, 0);
&nbsp;&nbsp;&nbsp; JS_InitStandardClasses(cx, globalObj);</tt></pre>

<h4>
Defining objects and properties</h4>

<pre><tt>&nbsp;&nbsp;&nbsp; /* Statically initialize a class to make "one-off" objects. */
&nbsp;&nbsp;&nbsp; JSClass my_class = {
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; "MyClass",

&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /* All of these can be replaced with the corresponding JS_*Stub
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; function pointers. */
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; my_addProperty, my_delProperty, my_getProperty, my_setProperty,
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; my_enumerate,&nbsp;&nbsp; my_resolve,&nbsp;&nbsp;&nbsp;&nbsp; my_convert,&nbsp;&nbsp;&nbsp;&nbsp; my_finalize
&nbsp;&nbsp;&nbsp; };

&nbsp;&nbsp;&nbsp; JSObject *obj;

&nbsp;&nbsp;&nbsp; /*
&nbsp;&nbsp;&nbsp;&nbsp; * Define an object named in the global scope that can be enumerated by
&nbsp;&nbsp;&nbsp;&nbsp; * for/in loops.&nbsp; The parent object is passed as the second argument, as
&nbsp;&nbsp;&nbsp;&nbsp; * with all other API calls that take an object/name pair.&nbsp; The prototype
&nbsp;&nbsp;&nbsp;&nbsp; * passed in is null, so the default object prototype will be used.
&nbsp;&nbsp;&nbsp;&nbsp; */
&nbsp;&nbsp;&nbsp; obj = JS_DefineObject(cx, globalObj, "myObject", &amp;my_class, NULL,
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; JSPROP_ENUMERATE);

&nbsp;&nbsp;&nbsp; /*
&nbsp;&nbsp;&nbsp;&nbsp; * Define a bunch of properties with a JSPropertySpec array statically
&nbsp;&nbsp;&nbsp;&nbsp; * initialized and terminated with a null-name entry.&nbsp; Besides its name,
&nbsp;&nbsp;&nbsp;&nbsp; * each property has a "tiny" identifier (MY_COLOR, e.g.) that can be used
&nbsp;&nbsp;&nbsp;&nbsp; * in switch statements (in a common my_getProperty function, for example).
&nbsp;&nbsp;&nbsp;&nbsp; */
&nbsp;&nbsp;&nbsp; enum my_tinyid {
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; MY_COLOR, MY_HEIGHT, MY_WIDTH, MY_FUNNY, MY_ARRAY, MY_RDONLY
&nbsp;&nbsp;&nbsp; };

&nbsp;&nbsp;&nbsp; static JSPropertySpec my_props[] = {
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {"color",&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; MY_COLOR,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; JSPROP_ENUMERATE},
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {"height",&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; MY_HEIGHT,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; JSPROP_ENUMERATE},
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {"width",&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; MY_WIDTH,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; JSPROP_ENUMERATE},
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {"funny",&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; MY_FUNNY,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; JSPROP_ENUMERATE},
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {"array",&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; MY_ARRAY,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; JSPROP_ENUMERATE},
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {"rdonly",&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; MY_RDONLY,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; JSPROP_READONLY},
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {0}
&nbsp;&nbsp;&nbsp; };

&nbsp;&nbsp;&nbsp; JS_DefineProperties(cx, obj, my_props);

&nbsp;&nbsp;&nbsp; /*
&nbsp;&nbsp;&nbsp;&nbsp; * Given the above definitions and call to JS_DefineProperties, obj will
&nbsp;&nbsp;&nbsp;&nbsp; * need this sort of "getter" method in its class (my_class, above).&nbsp; See
&nbsp;&nbsp;&nbsp;&nbsp; * the example for the "It" class in js.c.
&nbsp;&nbsp;&nbsp;&nbsp; */
&nbsp;&nbsp;&nbsp; static JSBool
&nbsp;&nbsp;&nbsp; my_getProperty(JSContext *cx, JSObject *obj, jsval id, jsval *vp)
&nbsp;&nbsp;&nbsp; {
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if (JSVAL_IS_INT(id)) {
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; switch (JSVAL_TO_INT(id)) {
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; case MY_COLOR:&nbsp; *vp = . . .; break;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; case MY_HEIGHT: *vp = . . .; break;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; case MY_WIDTH:&nbsp; *vp = . . .; break;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; case MY_FUNNY:&nbsp; *vp = . . .; break;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; case MY_ARRAY:&nbsp; *vp = . . .; break;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; case MY_RDONLY: *vp = . . .; break;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return JS_TRUE;
&nbsp;&nbsp;&nbsp; }</tt></pre>

<h4>
Defining functions</h4>

<pre><tt>&nbsp;&nbsp;&nbsp; /* Define a bunch of native functions first: */
&nbsp;&nbsp;&nbsp; static JSBool
&nbsp;&nbsp;&nbsp; my_abs(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval)
&nbsp;&nbsp;&nbsp; {
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; jsdouble x, z;

&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if (!JS_ValueToNumber(cx, argv[0], &amp;x))
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return JS_FALSE;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; z = (x &lt; 0) ? -x : x;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return JS_NewDoubleValue(cx, z, rval);
&nbsp;&nbsp;&nbsp; }

&nbsp;&nbsp;&nbsp; . . .

&nbsp;&nbsp;&nbsp; /*
&nbsp;&nbsp;&nbsp;&nbsp; * Use a JSFunctionSpec array terminated with a null name to define a
&nbsp;&nbsp;&nbsp;&nbsp; * bunch of native functions.
&nbsp;&nbsp;&nbsp;&nbsp; */
&nbsp;&nbsp;&nbsp; static JSFunctionSpec my_functions[] = {
&nbsp;&nbsp;&nbsp; /*&nbsp;&nbsp;&nbsp; name&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; native&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; nargs&nbsp;&nbsp;&nbsp; */
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {"abs",&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; my_abs,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 1},
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {"acos",&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; my_acos,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 1},
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {"asin",&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; my_asin,&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 1},
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; . . .
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {0}
&nbsp;&nbsp;&nbsp; };

&nbsp;&nbsp;&nbsp; /*
&nbsp;&nbsp;&nbsp;&nbsp; * Pass a particular object to define methods for it alone.&nbsp; If you pass
&nbsp;&nbsp;&nbsp;&nbsp; * a prototype object, the methods will apply to all instances past and
&nbsp;&nbsp;&nbsp;&nbsp; * future of the prototype's class (see below for classes).
&nbsp;&nbsp;&nbsp;&nbsp; */
&nbsp;&nbsp;&nbsp; JS_DefineFunctions(cx, globalObj, my_functions);</tt></pre>

<h4>
Defining classes</h4>

<pre><tt>&nbsp;&nbsp;&nbsp; /*
&nbsp;&nbsp;&nbsp;&nbsp; * This pulls together the above API elements by defining a constructor
&nbsp;&nbsp;&nbsp;&nbsp; * function, a prototype object, and properties of the prototype and of
&nbsp;&nbsp;&nbsp;&nbsp; * the constructor, all with one API call.
&nbsp;&nbsp;&nbsp;&nbsp; *
&nbsp;&nbsp;&nbsp;&nbsp; * Initialize a class by defining its constructor function, prototype, and
&nbsp;&nbsp;&nbsp;&nbsp; * per-instance and per-class properties.&nbsp; The latter are called "static"
&nbsp;&nbsp;&nbsp;&nbsp; * below by analogy to Java.&nbsp; They are defined in the constructor object's
&nbsp;&nbsp;&nbsp;&nbsp; * scope, so that 'MyClass.myStaticProp' works along with 'new MyClass()'.
&nbsp;&nbsp;&nbsp;&nbsp; *
&nbsp;&nbsp;&nbsp;&nbsp; * JS_InitClass takes a lot of arguments, but you can pass null for any of
&nbsp;&nbsp;&nbsp;&nbsp; * the last four if there are no such properties or methods.
&nbsp;&nbsp;&nbsp;&nbsp; *
&nbsp;&nbsp;&nbsp;&nbsp; * Note that you do not need to call JS_InitClass to make a new instance of
&nbsp;&nbsp;&nbsp;&nbsp; * that class -- otherwise there would be a chicken-and-egg problem making
&nbsp;&nbsp;&nbsp;&nbsp; * the global object -- but you should call JS_InitClass if you require a
&nbsp;&nbsp;&nbsp;&nbsp; * constructor function for script authors to call via new, and/or a class
&nbsp;&nbsp;&nbsp;&nbsp; * prototype object ('MyClass.prototype') for authors to extend with new
&nbsp;&nbsp;&nbsp;&nbsp; * properties at run-time.  In general, if you want to support multiple
&nbsp;&nbsp;&nbsp;&nbsp; * instances that share behavior, use JS_InitClass.
&nbsp;&nbsp;&nbsp;&nbsp; */
&nbsp;&nbsp;&nbsp; protoObj = JS_InitClass(cx, globalObj, NULL, &amp;my_class,

&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /* native constructor function and min arg count */
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; MyClass, 0,

&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /* prototype object properties and methods -- these
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; will be "inherited" by all instances through
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; delegation up the instance's prototype link. */
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; my_props, my_methods,

&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /* class constructor properties and methods */
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; my_static_props, my_static_methods);</tt></pre>

<h4>
Running scripts</h4>

<pre><tt>&nbsp;&nbsp;&nbsp; /* These should indicate source location for diagnostics. */
&nbsp;&nbsp;&nbsp; char *filename;
&nbsp;&nbsp;&nbsp; uintN lineno;

&nbsp;&nbsp;&nbsp; /*
&nbsp;&nbsp;&nbsp;&nbsp; * The return value comes back here -- if it could be a GC thing, you must
&nbsp;&nbsp;&nbsp;&nbsp; * add it to the GC's "root set" with JS_AddRoot(cx, &amp;thing) where thing
&nbsp;&nbsp;&nbsp;&nbsp; * is a JSString *, JSObject *, or jsdouble *, and remove the root before
&nbsp;&nbsp;&nbsp;&nbsp; * rval goes out of scope, or when rval is no longer needed.
&nbsp;&nbsp;&nbsp;&nbsp; */
&nbsp;&nbsp;&nbsp; jsval rval;
&nbsp;&nbsp;&nbsp; JSBool ok;

&nbsp;&nbsp;&nbsp; /*
&nbsp;&nbsp;&nbsp;&nbsp; * Some example source in a C string.&nbsp; Larger, non-null-terminated buffers
&nbsp;&nbsp;&nbsp;&nbsp; * can be used, if you pass the buffer length to JS_EvaluateScript.
&nbsp;&nbsp;&nbsp;&nbsp; */
&nbsp;&nbsp;&nbsp; char *source = "x * f(y)";

&nbsp;&nbsp;&nbsp; ok = JS_EvaluateScript(cx, globalObj, source, strlen(source),
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; filename, lineno, &amp;rval);

&nbsp;&nbsp;&nbsp; if (ok) {
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /* Should get a number back from the example source. */
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; jsdouble d;

&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ok = JS_ValueToNumber(cx, rval, &amp;d);
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; . . .
&nbsp;&nbsp;&nbsp; }</tt></pre>

<h4>
Calling functions</h4>

<pre><tt>&nbsp;&nbsp;&nbsp; /* Call a global function named "foo" that takes no arguments. */
&nbsp;&nbsp;&nbsp; ok = JS_CallFunctionName(cx, globalObj, "foo", 0, 0, &amp;rval);

&nbsp;&nbsp;&nbsp; jsval argv[2];

&nbsp;&nbsp;&nbsp; /* Call a function in obj's scope named "method", passing two arguments. */
&nbsp;&nbsp;&nbsp; argv[0] = . . .;
&nbsp;&nbsp;&nbsp; argv[1] = . . .;
&nbsp;&nbsp;&nbsp; ok = JS_CallFunctionName(cx, obj, "method", 2, argv, &amp;rval);</tt></pre>

<h4>
Shutting down</h4>

<pre><tt>&nbsp;&nbsp;&nbsp; /* For each context you've created: */
&nbsp;&nbsp;&nbsp; JS_DestroyContext(cx);

&nbsp;&nbsp;&nbsp; /* For each runtime: */
&nbsp;&nbsp;&nbsp; JS_DestroyRuntime(rt);

&nbsp;&nbsp;&nbsp; /* And finally: */
&nbsp;&nbsp;&nbsp; JS_ShutDown();</tt></pre>

<h4>
Debugging API</h4>
See the<tt> trap, untrap, watch, unwatch, line2pc</tt>, and <tt>pc2line</tt>
commands in <tt>js.c</tt>. Also the (scant) comments in <i>jsdbgapi.h</i>.
<h2>
<a NAME="Design"></a>Design walk-through</h2>
This section must be brief for now -- it could easily turn into a book.
<h4>
JS "JavaScript Proper"</h4>
JS modules declare and implement the JavaScript compiler, interpreter,
decompiler, GC and atom manager, and standard classes.
<p>JavaScript uses untyped bytecode and runtime type tagging of data values.
The <tt>jsval</tt> type is a signed machine word that contains either a
signed integer value (if the low bit is set), or a type-tagged pointer
or boolean value (if the low bit is clear). Tagged pointers all refer to
8-byte-aligned things in the GC heap.
<p>Objects consist of a possibly shared structural description, called
the map or scope; and unshared property values in a vector, called the
slots. Object properties are associated with nonnegative integers stored
in <tt>jsval</tt>'s, or with atoms (unique string descriptors) if named
by an identifier or a non-integral index expression.
<p>Scripts contain bytecode, source annotations, and a pool of string,
number, and identifier literals. Functions are objects that extend scripts
or native functions with formal parameters, a literal syntax, and a distinct
primitive type ("function").
<p>The compiler consists of a recursive-descent parser and a random-logic
rather than table-driven lexical scanner. Semantic and lexical feedback
are used to disambiguate hard cases such as missing semicolons, assignable
expressions ("lvalues" in C parlance), etc. The parser generates bytecode
as it parses, using fixup lists for downward branches and code buffering
and rewriting for exceptional cases such as for loops. It attempts no error
recovery. The interpreter executes the bytecode of top-level scripts, and
calls itself indirectly to interpret function bodies (which are also scripts).
All state associated with an interpreter instance is passed through formal
parameters to the interpreter entry point; most implicit state is collected
in a type named JSContext. Therefore, all API and almost all other functions
in JSRef take a JSContext pointer as their first argument.
<p>The decompiler translates postfix bytecode into infix source by consulting
a separate byte-sized code, called source notes, to disambiguate bytecodes
that result from more than one grammatical production.
<p>The GC is a mark-and-sweep, non-conservative (exact) collector. It
can allocate only fixed-sized things -- the current size is two machine
words. It is used to hold JS object and string descriptors (but not property
lists or string bytes), and double-precision floating point numbers. It
runs automatically only when maxbytes (as passed to <tt>JS_NewRuntime()</tt>)
bytes of GC things have been allocated and another thing-allocation request
is made. JS API users should call <tt>JS_GC()</tt> or <tt>JS_MaybeGC()</tt>
between script executions or from the branch callback, as often as necessary.
<p>An important point about the GC's "exactness": you must add roots for
new objects created by your native methods if you store references to them
into a non-JS structure in the malloc heap or in static data. Also, if
you make a new object in a native method, but do not store it through the
<tt>rval</tt>
result parameter (see math_abs in the "Using the JS API" section above)
so that it is in a known root, the object is guaranteed to survive only
until another new object is created. Either lock the first new object when
making two in a row, or store it in a root you've added, or store it via
rval.
See the <a href="http://www.mozilla.org/js/spidermonkey/gctips.html">GC tips</a>
document for more.
<p>The atom manager consists of a hash table associating strings uniquely
with scanner/parser information such as keyword type, index in script or
function literal pool, etc. Atoms play three roles in JSRef: as literals
referred to by unaligned 16-bit immediate bytecode operands, as unique
string descriptors for efficient property name hashing, and as members
of the root GC set for exact GC.
<p>Native objects and methods for arrays, booleans, dates, functions, numbers,
and strings are implemented using the JS API and certain internal interfaces
used as "fast paths".
<p>In general, errors are signaled by false or unoverloaded-null return
values, and are reported using <tt>JS_ReportError()</tt> or one of its
variants by the lowest level in order to provide the most detail. Client
code can substitute its own error reporting function and suppress errors,
or reflect them into Java or some other runtime system as exceptions, GUI
dialogs, etc..
<h2>
File walk-through (OUT OF DATE!)</h2>

<h4>
jsapi.c, jsapi.h</h4>
The public API to be used by almost all client code.&nbsp; If your client
code can't make do with <tt>jsapi.h</tt>, and must reach into a friend
or private js* file, please let us know so we can extend <tt>jsapi.h</tt>
to include what you need in a fashion that we can support over the long
run.
<h4>
jspubtd.h, jsprvtd.h</h4>
These files exist to group struct and scalar typedefs so they can be used
everywhere without dragging in struct definitions from N different files.
The <tt>jspubtd.h</tt> file contains public typedefs, and is included by
<tt>jsapi.h</tt>.
The <tt>jsprvtd.h</tt> file contains private typedefs and is included by
various .h files that need type names, but not type sizes or declarations.
<h4>
jsdbgapi.c, jsdbgapi.h</h4>
The Debugging API, still very much under development. Provided so far:
<ul>
<li>
Traps, with which breakpoints, single-stepping, step over, step out, and
so on can be implemented. The debugger will have to consult jsopcode.def
on its own to figure out where to plant trap instructions to implement
functions like step out, but a future jsdbgapi.h will provide convenience
interfaces to do these things. At most one trap per bytecode can be set.
When a script (<tt>JSScript</tt>) is destroyed, all traps set in its bytecode
are cleared.</li>

<li>
Watchpoints, for intercepting set operations on properties and running
a debugger-supplied function that receives the old value and a pointer
to the new one, which it can use to modify the new value being set.</li>

<li>
Line number to PC and back mapping functions. The line-to-PC direction
"rounds" toward the next bytecode generated from a line greater than or
equal to the input line, and may return the PC of a for-loop update part,
if given the line number of the loop body's closing brace. Any line after
the last one in a script or function maps to a PC one byte beyond the last
bytecode in the script. An example, from perfect.js:</li>

<pre><tt>14&nbsp;&nbsp; function perfect(n)
15&nbsp;&nbsp; {
16&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; print("The perfect numbers up to " +&nbsp; n + " are:");
17
18&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // We build sumOfDivisors[i] to hold a string expression for
19&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // the sum of the divisors of i, excluding i itself.
20&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; var sumOfDivisors = new ExprArray(n+1,1);
21&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; for (var divisor = 2; divisor &lt;= n; divisor++) {
22&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; for (var j = divisor + divisor; j &lt;= n; j += divisor) {
23&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; sumOfDivisors[j] += " + " + divisor;
24&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }
25&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // At this point everything up to 'divisor' has its sumOfDivisors
26&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // expression calculated, so we can determine whether it's perfect
27&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // already by evaluating.
28&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if (eval(sumOfDivisors[divisor]) == divisor) {
29&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; print("" + divisor + " = " + sumOfDivisors[divisor]);
30&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }
31&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }
32&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; delete sumOfDivisors;
33&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; print("That's all.");
34&nbsp;&nbsp; }</tt></pre>
The line number to PC and back mappings can be tested using the js program
with the following script:
<pre><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; load("perfect.js")
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; print(perfect)
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; dis(perfect)

&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; print()
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; for (var ln = 0; ln &lt;= 40; ln++) {
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; var pc = line2pc(perfect,ln)
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; var ln2 = pc2line(perfect,pc)
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; print("\tline " + ln + " => pc " + pc + " => line " + ln2)
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }</tt></pre>
The result of the for loop over lines 0 to 40 inclusive is:
<pre><tt>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 0 => pc 0 => line 16
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 1 => pc 0 => line 16
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 2 => pc 0 => line 16
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 3 => pc 0 => line 16
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 4 => pc 0 => line 16
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 5 => pc 0 => line 16
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 6 => pc 0 => line 16
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 7 => pc 0 => line 16
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 8 => pc 0 => line 16
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 9 => pc 0 => line 16
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 10 => pc 0 => line 16
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 11 => pc 0 => line 16
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 12 => pc 0 => line 16
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 13 => pc 0 => line 16
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 14 => pc 0 => line 16
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 15 => pc 0 => line 16
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 16 => pc 0 => line 16
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 17 => pc 19 => line 20
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 18 => pc 19 => line 20
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 19 => pc 19 => line 20
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 20 => pc 19 => line 20
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 21 => pc 36 => line 21
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 22 => pc 53 => line 22
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 23 => pc 74 => line 23
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 24 => pc 92 => line 22
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 25 => pc 106 => line 28
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 26 => pc 106 => line 28
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 27 => pc 106 => line 28
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 28 => pc 106 => line 28
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 29 => pc 127 => line 29
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 30 => pc 154 => line 21
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 31 => pc 154 => line 21
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 32 => pc 161 => line 32
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 33 => pc 172 => line 33
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 34 => pc 172 => line 33
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 35 => pc 172 => line 33
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 36 => pc 172 => line 33
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 37 => pc 172 => line 33
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 38 => pc 172 => line 33
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 39 => pc 172 => line 33
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; line 40 => pc 172 => line 33</tt></pre>
</ul>

<h4>
jsconfig.h</h4>
Various configuration macros defined as 0 or 1 depending on how <tt>JS_VERSION</tt>
is defined (as 10 for JavaScript 1.0, 11 for JavaScript 1.1, etc.). Not
all macros are tested around related code yet. In particular, JS 1.0 support
is missing from JSRef. JS 1.2 support will appear in a future JSRef release.
<br>&nbsp;
<h4>
js.c</h4>
The "JS shell", a simple interpreter program that uses the JS API and more
than a few internal interfaces (some of these internal interfaces could
be replaced by <tt>jsapi.h</tt> calls). The js program built from this
source provides a test vehicle for evaluating scripts and calling functions,
trying out new debugger primitives, etc.
<h4>
jsarray.*, jsbool.*, jdsdate.*, jsfun.*, jsmath.*, jsnum.*, jsstr.*</h4>
These file pairs implement the standard classes and (where they exist)
their underlying primitive types. They have similar structure, generally
starting with class definitions and continuing with internal constructors,
finalizers, and helper functions.
<h4>
jsobj.*, jsscope.*</h4>
These two pairs declare and implement the JS object system. All of the
following happen here:
<ul>
<li>
creating objects by class and prototype, and finalizing objects;</li>

<li>
defining, looking up, getting, setting, and deleting properties;</li>

<li>
creating and destroying properties and binding names to them.</li>
</ul>
The details of a native object's map (scope) are mostly hidden in
<tt>jsscope.[ch]</tt>.
<h4>
jsatom.c, jsatom.h</h4>
The atom manager. Contains well-known string constants, their atoms, the
global atom hash table and related state, the js_Atomize() function that
turns a counted string of bytes into an atom, and literal pool (<tt>JSAtomMap</tt>)
methods.
<h4>
jsgc.c, jsgc.h</h4>
[TBD]
<h4>
jsinterp.*, jscntxt.*</h4>
The bytecode interpreter, and related functions such as Call and AllocStack,
live in <i>jsinterp.c</i>. The JSContext constructor and destructor are
factored out into <i>jscntxt.c</i> for minimal linking when the compiler
part of JS is split from the interpreter part into a separate program.
<h4>
jsemit.*, jsopcode.tbl, jsopcode.*, jsparse.*, jsscan.*, jsscript.*</h4>
Compiler and decompiler modules. The <i>jsopcode.tbl</i> file is a C preprocessor
source that defines almost everything there is to know about JS bytecodes.
See its major comment for how to use it. For now, a debugger will use it
and its dependents such as <i>jsopcode.h</i> directly, but over time we
intend to extend <i>jsdbgapi.h</i> to hide uninteresting details and provide
conveniences. The code generator is split across paragraphs of code in
<i>jsparse.c</i>,
and the utility methods called on <tt>JSCodeGenerator</tt> appear in <i>jsemit.c</i>.
Source notes generated by <i>jsparse.c</i> and
<i>jsemit.c</i> are used
in <i>jsscript.c</i> to map line number to program counter and back.
<h4>
jstypes.h, jslog2.c</h4>
Fundamental representation types and utility macros. This file alone among
all .h files in JSRef must be included first by .c files. It is not nested
in .h files, as other prerequisite .h files generally are, since it is
also a direct dependency of most .c files and would be over-included if
nested in addition to being directly included. The one "not-quite-a-macro
macro" is the <tt>JS_CeilingLog2()</tt> function in <i>jslog2.c</i>.
<h4>
jsarena.c, jsarena.h</h4>
Last-In-First-Out allocation macros that amortize malloc costs and allow
for en-masse freeing. See the paper mentioned in prarena.h's major comment.
<h4>
jsutil.c, jsutil.h</h4>
The <tt>JS_ASSERT</tt> macro is used throughout JSRef source as a proof
device to make invariants and preconditions clear to the reader, and to
hold the line during maintenance and evolution against regressions or violations
of assumptions that it would be too expensive to test unconditionally at
run-time. Certain assertions are followed by run-time tests that cope with
assertion failure, but only where I'm too smart or paranoid to believe
the assertion will never fail...
<h4>
jsclist.h</h4>
Doubly-linked circular list struct and macros.
<h4>
jscpucfg.c</h4>
This standalone program generates <i>jscpucfg.h</i>, a header file containing
bytes per word and other constants that depend on CPU architecture and
C compiler type model. It tries to discover most of these constants by
running its own experiments on the build host, so if you are cross-compiling,
beware.
<h4>
prdtoa.c, prdtoa.h</h4>
David Gay's portable double-precision floating point to string conversion
code, with Permission To Use notice included.
<h4>
prhash.c, prhash.h</h4>
Portable, extensible hash tables. These use multiplicative hash for strength
reduction over division hash, yet with very good key distribution over
power of two table sizes. Collisions resolve via chaining, so each entry
burns a malloc and can fragment the heap.
<h4>
prlong.c, prlong.h</h4>
64-bit integer emulation, and compatible macros that use C's long long
type where it exists (my last company mapped long long to a 128-bit type,
but no real architecture does 128-bit ints yet).
<h4>
jsosdep.h</h4>
Annoying OS dependencies rationalized into a few "feature-test" macros
such as <tt>JS_HAVE_LONG_LONG</tt>.
<h4>
jsprf.*</h4>
Portable, buffer-overrun-resistant sprintf and friends. For no good reason
save lack of time, the %e, %f, and %g formats cause your system's native
sprintf, rather than <tt>JS_dtoa()</tt>, to be used. This bug doesn't affect
JSRef, because it uses its own <tt>JS_dtoa()</tt> call in <i>jsnum.c</i>
to convert from double to string, but it's a bug that we'll fix later,
and one you should be aware of if you intend to use a <tt>JS_*printf()</tt>&nbsp;
function with your own floating type arguments - various vendor sprintf's
mishandle NaN, +/-Inf, and some even print normal floating values inaccurately.
<h4>
prmjtime.c, prmjtime.h</h4>
Time functions. These interfaces are named in a way that makes local vs.
universal time confusion likely. Caveat emptor, and we're working on it.
To make matters worse, Java (and therefore JavaScript) uses "local" time
numbers (offsets from the epoch) in its Date class.


<h2>
<a NAME="Resources"></a>Additional Resources (links, API docs, and newsgroups)</h2>
<ul>
<li><a href ="http://www.mozilla.org/js/">http://www.mozilla.org/js/</a>
<li><a href ="http://www.mozilla.org/js/spidermonkey/">http://www.mozilla.org/js/spidermonkey/</a>
<li><a href ="news://news.mozilla.org/netscape.public.mozilla.jseng">news://news.mozilla.org/netscape.public.mozilla.jseng</a>
</ul>



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