gecko-dev/gfx/2d/ScaledFontDWrite.h
Nathan Froyd 6f23e9f332 Bug 1222175 - initialize base of ScaledFontDWrite before its members; r=Bas
Initializing things in the other order causes warnings on clang-cl.
2015-11-05 15:19:33 -05:00

71 lines
1.9 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_SCALEDFONTDWRITE_H_
#define MOZILLA_GFX_SCALEDFONTDWRITE_H_
#include <dwrite.h>
#include "ScaledFontBase.h"
struct ID2D1GeometrySink;
namespace mozilla {
namespace gfx {
class ScaledFontDWrite final : public ScaledFontBase
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(ScaledFontDwrite)
ScaledFontDWrite(IDWriteFontFace *aFont, Float aSize)
: ScaledFontBase(aSize)
, mFontFace(aFont)
{}
ScaledFontDWrite(uint8_t *aData, uint32_t aSize, uint32_t aIndex, Float aGlyphSize);
virtual FontType GetType() const { return FontType::DWRITE; }
virtual already_AddRefed<Path> GetPathForGlyphs(const GlyphBuffer &aBuffer, const DrawTarget *aTarget);
virtual void CopyGlyphsToBuilder(const GlyphBuffer &aBuffer, PathBuilder *aBuilder, BackendType aBackendType, const Matrix *aTransformHint);
void CopyGlyphsToSink(const GlyphBuffer &aBuffer, ID2D1GeometrySink *aSink);
virtual bool GetFontFileData(FontFileDataOutput aDataCallback, void *aBaton);
virtual AntialiasMode GetDefaultAAMode();
#ifdef USE_SKIA
virtual SkTypeface* GetSkTypeface()
{
MOZ_ASSERT(false, "Skia and DirectWrite do not mix");
return nullptr;
}
#endif
RefPtr<IDWriteFontFace> mFontFace;
};
class GlyphRenderingOptionsDWrite : public GlyphRenderingOptions
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GlyphRenderingOptionsDWrite)
GlyphRenderingOptionsDWrite(IDWriteRenderingParams *aParams)
: mParams(aParams)
{
}
virtual FontType GetType() const { return FontType::DWRITE; }
private:
friend class DrawTargetD2D;
friend class DrawTargetD2D1;
RefPtr<IDWriteRenderingParams> mParams;
};
}
}
#endif /* MOZILLA_GFX_SCALEDFONTDWRITE_H_ */