mirror of
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256 lines
6.8 KiB
C++
256 lines
6.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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// Original author: ekr@rtfm.com
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#include <deque>
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#include "logging.h"
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#include "runnable_utils.h"
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#include "transportflow.h"
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#include "transportlayer.h"
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namespace mozilla {
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MOZ_MTLOG_MODULE("mtransport")
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NS_IMPL_ISUPPORTS0(TransportFlow)
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// There are some hacks here to allow destruction off of
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// the main thread.
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TransportFlow::~TransportFlow() {
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// Make sure that if we are off the right thread, we have
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// no more attached signals.
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if (!CheckThreadInt()) {
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MOZ_ASSERT(SignalStateChange.is_empty());
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MOZ_ASSERT(SignalPacketReceived.is_empty());
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}
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// Push the destruction onto the STS thread. Note that there
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// is still some possibility that someone is accessing this
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// object simultaneously, but as long as smart pointer discipline
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// is maintained, it shouldn't be possible to access and
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// destroy it simultaneously. The conversion to an nsAutoPtr
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// ensures automatic destruction of the queue at exit of
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// DestroyFinal.
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nsAutoPtr<std::deque<TransportLayer*> > layers_tmp(layers_.forget());
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RUN_ON_THREAD(target_,
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WrapRunnableNM(&TransportFlow::DestroyFinal, layers_tmp),
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NS_DISPATCH_NORMAL);
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}
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void TransportFlow::DestroyFinal(nsAutoPtr<std::deque<TransportLayer *> > layers) {
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ClearLayers(layers);
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}
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void TransportFlow::ClearLayers(std::queue<TransportLayer *>* layers) {
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while (!layers->empty()) {
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delete layers->front();
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layers->pop();
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}
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}
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void TransportFlow::ClearLayers(std::deque<TransportLayer *>* layers) {
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while (!layers->empty()) {
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delete layers->front();
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layers->pop_front();
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}
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}
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nsresult TransportFlow::PushLayer(TransportLayer *layer) {
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CheckThread();
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ScopedDeletePtr<TransportLayer> layer_tmp(layer); // Destroy on failure.
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// Don't allow pushes once we are in error state.
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if (state_ == TransportLayer::TS_ERROR) {
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MOZ_MTLOG(ML_ERROR, id_ + ": Can't call PushLayer in error state for flow");
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return NS_ERROR_FAILURE;
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}
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nsresult rv = layer->Init();
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if (!NS_SUCCEEDED(rv)) {
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// Destroy the rest of the flow, because it's no longer in an acceptable
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// state.
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ClearLayers(layers_.get());
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// Set ourselves to have failed.
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MOZ_MTLOG(ML_ERROR, id_ << ": Layer initialization failed; invalidating");
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StateChangeInt(TransportLayer::TS_ERROR);
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return rv;
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}
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EnsureSameThread(layer);
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TransportLayer *old_layer = layers_->empty() ? nullptr : layers_->front();
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// Re-target my signals to the new layer
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if (old_layer) {
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old_layer->SignalStateChange.disconnect(this);
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old_layer->SignalPacketReceived.disconnect(this);
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}
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layers_->push_front(layer_tmp.forget());
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layer->Inserted(this, old_layer);
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layer->SignalStateChange.connect(this, &TransportFlow::StateChange);
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layer->SignalPacketReceived.connect(this, &TransportFlow::PacketReceived);
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StateChangeInt(layer->state());
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return NS_OK;
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}
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// This is all-or-nothing.
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nsresult TransportFlow::PushLayers(nsAutoPtr<std::queue<TransportLayer *> > layers) {
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CheckThread();
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MOZ_ASSERT(!layers->empty());
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if (layers->empty()) {
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MOZ_MTLOG(ML_ERROR, id_ << ": Can't call PushLayers with empty layers");
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return NS_ERROR_INVALID_ARG;
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}
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// Don't allow pushes once we are in error state.
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if (state_ == TransportLayer::TS_ERROR) {
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MOZ_MTLOG(ML_ERROR,
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id_ << ": Can't call PushLayers in error state for flow ");
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ClearLayers(layers.get());
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return NS_ERROR_FAILURE;
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}
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nsresult rv = NS_OK;
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// Disconnect all the old signals.
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disconnect_all();
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TransportLayer *layer;
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while (!layers->empty()) {
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TransportLayer *old_layer = layers_->empty() ? nullptr : layers_->front();
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layer = layers->front();
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rv = layer->Init();
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if (NS_FAILED(rv)) {
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MOZ_MTLOG(ML_ERROR,
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id_ << ": Layer initialization failed; invalidating flow ");
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break;
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}
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EnsureSameThread(layer);
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// Push the layer onto the queue.
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layers_->push_front(layer);
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layers->pop();
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layer->Inserted(this, old_layer);
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}
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if (NS_FAILED(rv)) {
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// Destroy any layers we could not push.
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ClearLayers(layers);
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// Now destroy the rest of the flow, because it's no longer
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// in an acceptable state.
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ClearLayers(layers_);
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// Set ourselves to have failed.
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StateChangeInt(TransportLayer::TS_ERROR);
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// Return failure.
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return rv;
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}
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// Finally, attach ourselves to the top layer.
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layer->SignalStateChange.connect(this, &TransportFlow::StateChange);
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layer->SignalPacketReceived.connect(this, &TransportFlow::PacketReceived);
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StateChangeInt(layer->state()); // Signals if the state changes.
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return NS_OK;
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}
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TransportLayer *TransportFlow::top() const {
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CheckThread();
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return layers_->empty() ? nullptr : layers_->front();
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}
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TransportLayer *TransportFlow::GetLayer(const std::string& id) const {
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CheckThread();
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for (std::deque<TransportLayer *>::const_iterator it = layers_->begin();
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it != layers_->end(); ++it) {
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if ((*it)->id() == id)
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return *it;
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}
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return nullptr;
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}
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TransportLayer::State TransportFlow::state() {
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CheckThread();
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return state_;
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}
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TransportResult TransportFlow::SendPacket(const unsigned char *data,
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size_t len) {
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CheckThread();
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if (state_ != TransportLayer::TS_OPEN) {
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return TE_ERROR;
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}
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return top() ? top()->SendPacket(data, len) : TE_ERROR;
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}
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bool TransportFlow::Contains(TransportLayer *layer) const {
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if (layers_) {
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for (auto l = layers_->begin(); l != layers_->end(); ++l) {
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if (*l == layer) {
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return true;
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}
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}
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}
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return false;
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}
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void TransportFlow::EnsureSameThread(TransportLayer *layer) {
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// Enforce that if any of the layers have a thread binding,
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// they all have the same binding.
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if (target_) {
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const nsCOMPtr<nsIEventTarget>& lthread = layer->GetThread();
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if (lthread && (lthread != target_))
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MOZ_CRASH();
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}
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else {
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target_ = layer->GetThread();
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}
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}
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void TransportFlow::StateChangeInt(TransportLayer::State state) {
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CheckThread();
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if (state == state_) {
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return;
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}
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state_ = state;
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SignalStateChange(this, state_);
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}
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void TransportFlow::StateChange(TransportLayer *layer,
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TransportLayer::State state) {
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CheckThread();
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StateChangeInt(state);
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}
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void TransportFlow::PacketReceived(TransportLayer* layer,
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const unsigned char *data,
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size_t len) {
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CheckThread();
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SignalPacketReceived(this, data, len);
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}
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} // close namespace
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