gecko-dev/xpcom/threads/nsThreadManager.cpp
Jens Stutte 48b1ebeb71 Bug 1696397: Move SpinEventLoopUntilOrShutdown to -Quit and move the current shutdown state logic from nsThreadManager to AppShutdown; r=kmag,xpcom-reviewers
The SpinEventLoopUntilOrShutdown is interrupted in the main process only at stage "xpcom-shutdown", which is too late. In a content process instead we interrupt it early enough, at "content-child-will-shutdown".

This patch removes the current observer logic in nsThreadManager in favor of a current shutdown phase state machinery in AppShutdown and renames SpinEventLoopUntilOrShutdown to SpinEventLoopUntilOrQuit. It also ensures that SpinEventLoopUntilOrQuit breaks early (at "quit-application" in the main process).

For a further possible cleanup around shutdown state in child and parent process please refer to bug 1697745.

We have no automated test for this edge case, but we have diagnostic telemetry that will tell us if it helps.

Differential Revision: https://phabricator.services.mozilla.com/D107619
2021-03-17 08:07:48 +00:00

809 lines
25 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsThreadManager.h"
#include "nsThread.h"
#include "nsThreadPool.h"
#include "nsThreadUtils.h"
#include "nsIClassInfoImpl.h"
#include "nsTArray.h"
#include "nsXULAppAPI.h"
#include "mozilla/AbstractThread.h"
#include "mozilla/AppShutdown.h"
#include "mozilla/ClearOnShutdown.h"
#include "mozilla/EventQueue.h"
#include "mozilla/InputTaskManager.h"
#include "mozilla/Mutex.h"
#include "mozilla/Preferences.h"
#include "mozilla/ProfilerMarkers.h"
#include "mozilla/SpinEventLoopUntil.h"
#include "mozilla/StaticPtr.h"
#include "mozilla/TaskQueue.h"
#include "mozilla/ThreadEventQueue.h"
#include "mozilla/ThreadLocal.h"
#include "TaskController.h"
#ifdef MOZ_CANARY
# include <fcntl.h>
# include <unistd.h>
#endif
#include "MainThreadIdlePeriod.h"
#include "InputEventStatistics.h"
using namespace mozilla;
static MOZ_THREAD_LOCAL(bool) sTLSIsMainThread;
bool NS_IsMainThreadTLSInitialized() { return sTLSIsMainThread.initialized(); }
class BackgroundEventTarget final : public nsIEventTarget {
public:
NS_DECL_THREADSAFE_ISUPPORTS
NS_DECL_NSIEVENTTARGET_FULL
BackgroundEventTarget();
nsresult Init();
already_AddRefed<nsISerialEventTarget> CreateBackgroundTaskQueue(
const char* aName);
void BeginShutdown(nsTArray<RefPtr<ShutdownPromise>>&);
void FinishShutdown();
private:
~BackgroundEventTarget() = default;
nsCOMPtr<nsIThreadPool> mPool;
nsCOMPtr<nsIThreadPool> mIOPool;
Mutex mMutex;
nsTArray<RefPtr<TaskQueue>> mTaskQueues;
};
NS_IMPL_ISUPPORTS(BackgroundEventTarget, nsIEventTarget)
BackgroundEventTarget::BackgroundEventTarget()
: mMutex("BackgroundEventTarget::mMutex") {}
nsresult BackgroundEventTarget::Init() {
nsCOMPtr<nsIThreadPool> pool(new nsThreadPool());
NS_ENSURE_TRUE(pool, NS_ERROR_FAILURE);
nsresult rv = pool->SetName("BackgroundThreadPool"_ns);
NS_ENSURE_SUCCESS(rv, rv);
// Use potentially more conservative stack size.
rv = pool->SetThreadStackSize(nsIThreadManager::kThreadPoolStackSize);
NS_ENSURE_SUCCESS(rv, rv);
// Thread limit of 2 makes deadlock during synchronous dispatch less likely.
rv = pool->SetThreadLimit(2);
NS_ENSURE_SUCCESS(rv, rv);
rv = pool->SetIdleThreadLimit(1);
NS_ENSURE_SUCCESS(rv, rv);
// Leave threads alive for up to 5 minutes
rv = pool->SetIdleThreadTimeout(300000);
NS_ENSURE_SUCCESS(rv, rv);
// Initialize the background I/O event target.
nsCOMPtr<nsIThreadPool> ioPool(new nsThreadPool());
NS_ENSURE_TRUE(pool, NS_ERROR_FAILURE);
rv = ioPool->SetName("BgIOThreadPool"_ns);
NS_ENSURE_SUCCESS(rv, rv);
// Use potentially more conservative stack size.
rv = ioPool->SetThreadStackSize(nsIThreadManager::kThreadPoolStackSize);
NS_ENSURE_SUCCESS(rv, rv);
// Thread limit of 4 makes deadlock during synchronous dispatch less likely.
rv = ioPool->SetThreadLimit(4);
NS_ENSURE_SUCCESS(rv, rv);
rv = ioPool->SetIdleThreadLimit(1);
NS_ENSURE_SUCCESS(rv, rv);
// Leave threads alive for up to 5 minutes
rv = ioPool->SetIdleThreadTimeout(300000);
NS_ENSURE_SUCCESS(rv, rv);
pool.swap(mPool);
ioPool.swap(mIOPool);
return NS_OK;
}
NS_IMETHODIMP_(bool)
BackgroundEventTarget::IsOnCurrentThreadInfallible() {
return mPool->IsOnCurrentThread() || mIOPool->IsOnCurrentThread();
}
NS_IMETHODIMP
BackgroundEventTarget::IsOnCurrentThread(bool* aValue) {
bool value = false;
if (NS_SUCCEEDED(mPool->IsOnCurrentThread(&value)) && value) {
*aValue = value;
return NS_OK;
}
return mIOPool->IsOnCurrentThread(aValue);
}
NS_IMETHODIMP
BackgroundEventTarget::Dispatch(already_AddRefed<nsIRunnable> aRunnable,
uint32_t aFlags) {
// We need to be careful here, because if an event is getting dispatched here
// from within TaskQueue::Runner::Run, it will be dispatched with
// NS_DISPATCH_AT_END, but we might not be running the event on the same
// pool, depending on which pool we were on and the dispatch flags. If we
// dispatch an event with NS_DISPATCH_AT_END to the wrong pool, the pool
// may not process the event in a timely fashion, which can lead to deadlock.
uint32_t flags = aFlags & ~NS_DISPATCH_EVENT_MAY_BLOCK;
bool mayBlock = bool(aFlags & NS_DISPATCH_EVENT_MAY_BLOCK);
nsCOMPtr<nsIThreadPool>& pool = mayBlock ? mIOPool : mPool;
// If we're already running on the pool we want to dispatch to, we can
// unconditionally add NS_DISPATCH_AT_END to indicate that we shouldn't spin
// up a new thread.
//
// Otherwise, we should remove NS_DISPATCH_AT_END so we don't run into issues
// like those in the above comment.
if (pool->IsOnCurrentThread()) {
flags |= NS_DISPATCH_AT_END;
} else {
flags &= ~NS_DISPATCH_AT_END;
}
return pool->Dispatch(std::move(aRunnable), flags);
}
NS_IMETHODIMP
BackgroundEventTarget::DispatchFromScript(nsIRunnable* aRunnable,
uint32_t aFlags) {
nsCOMPtr<nsIRunnable> runnable(aRunnable);
return Dispatch(runnable.forget(), aFlags);
}
NS_IMETHODIMP
BackgroundEventTarget::DelayedDispatch(already_AddRefed<nsIRunnable> aRunnable,
uint32_t) {
nsCOMPtr<nsIRunnable> dropRunnable(aRunnable);
return NS_ERROR_NOT_IMPLEMENTED;
}
void BackgroundEventTarget::BeginShutdown(
nsTArray<RefPtr<ShutdownPromise>>& promises) {
for (auto& queue : mTaskQueues) {
promises.AppendElement(queue->BeginShutdown());
}
}
void BackgroundEventTarget::FinishShutdown() {
mPool->Shutdown();
mIOPool->Shutdown();
}
already_AddRefed<nsISerialEventTarget>
BackgroundEventTarget::CreateBackgroundTaskQueue(const char* aName) {
MutexAutoLock lock(mMutex);
RefPtr<TaskQueue> queue = new TaskQueue(do_AddRef(this), aName);
mTaskQueues.AppendElement(queue);
return queue.forget();
}
extern "C" {
// This uses the C language linkage because it's exposed to Rust
// via the xpcom/rust/moz_task crate.
bool NS_IsMainThread() { return sTLSIsMainThread.get(); }
}
void NS_SetMainThread() {
if (!sTLSIsMainThread.init()) {
MOZ_CRASH();
}
sTLSIsMainThread.set(true);
MOZ_ASSERT(NS_IsMainThread());
// We initialize the SerialEventTargetGuard's TLS here for simplicity as it
// needs to be initialized around the same time you would initialize
// sTLSIsMainThread.
SerialEventTargetGuard::InitTLS();
}
#ifdef DEBUG
namespace mozilla {
void AssertIsOnMainThread() { MOZ_ASSERT(NS_IsMainThread(), "Wrong thread!"); }
} // namespace mozilla
#endif
typedef nsTArray<NotNull<RefPtr<nsThread>>> nsThreadArray;
static Atomic<bool> sShutdownComplete;
//-----------------------------------------------------------------------------
/* static */
void nsThreadManager::ReleaseThread(void* aData) {
if (sShutdownComplete) {
// We've already completed shutdown and released the references to all or
// our TLS wrappers. Don't try to release them again.
return;
}
auto* thread = static_cast<nsThread*>(aData);
if (thread->mHasTLSEntry) {
thread->mHasTLSEntry = false;
thread->Release();
}
}
// statically allocated instance
NS_IMETHODIMP_(MozExternalRefCountType)
nsThreadManager::AddRef() { return 2; }
NS_IMETHODIMP_(MozExternalRefCountType)
nsThreadManager::Release() { return 1; }
NS_IMPL_CLASSINFO(nsThreadManager, nullptr,
nsIClassInfo::THREADSAFE | nsIClassInfo::SINGLETON,
NS_THREADMANAGER_CID)
NS_IMPL_QUERY_INTERFACE_CI(nsThreadManager, nsIThreadManager)
NS_IMPL_CI_INTERFACE_GETTER(nsThreadManager, nsIThreadManager)
//-----------------------------------------------------------------------------
/*static*/ nsThreadManager& nsThreadManager::get() {
static nsThreadManager sInstance;
return sInstance;
}
nsThreadManager::nsThreadManager()
: mCurThreadIndex(0), mMainPRThread(nullptr), mInitialized(false) {}
nsThreadManager::~nsThreadManager() = default;
nsresult nsThreadManager::Init() {
// Child processes need to initialize the thread manager before they
// initialize XPCOM in order to set up the crash reporter. This leads to
// situations where we get initialized twice.
if (mInitialized) {
return NS_OK;
}
if (PR_NewThreadPrivateIndex(&mCurThreadIndex, ReleaseThread) == PR_FAILURE) {
return NS_ERROR_FAILURE;
}
#ifdef MOZ_CANARY
const int flags = O_WRONLY | O_APPEND | O_CREAT | O_NONBLOCK;
const mode_t mode = S_IRUSR | S_IWUSR | S_IRGRP | S_IROTH;
char* env_var_flag = getenv("MOZ_KILL_CANARIES");
sCanaryOutputFD =
env_var_flag
? (env_var_flag[0] ? open(env_var_flag, flags, mode) : STDERR_FILENO)
: 0;
#endif
TaskController::Initialize();
// Initialize idle handling.
nsCOMPtr<nsIIdlePeriod> idlePeriod = new MainThreadIdlePeriod();
TaskController::Get()->SetIdleTaskManager(
new IdleTaskManager(idlePeriod.forget()));
// Create main thread queue that forwards events to TaskController and
// construct main thread.
UniquePtr<EventQueue> queue = MakeUnique<EventQueue>(true);
RefPtr<ThreadEventQueue> synchronizedQueue =
new ThreadEventQueue(std::move(queue), true);
mMainThread =
new nsThread(WrapNotNull(synchronizedQueue), nsThread::MAIN_THREAD, 0);
nsresult rv = mMainThread->InitCurrentThread();
if (NS_FAILED(rv)) {
mMainThread = nullptr;
return rv;
}
// We need to keep a pointer to the current thread, so we can satisfy
// GetIsMainThread calls that occur post-Shutdown.
mMainThread->GetPRThread(&mMainPRThread);
// Init AbstractThread.
AbstractThread::InitTLS();
AbstractThread::InitMainThread();
// Initialize the background event target.
RefPtr<BackgroundEventTarget> target(new BackgroundEventTarget());
rv = target->Init();
NS_ENSURE_SUCCESS(rv, rv);
mBackgroundEventTarget = std::move(target);
mInitialized = true;
return NS_OK;
}
void nsThreadManager::Shutdown() {
MOZ_ASSERT(NS_IsMainThread(), "shutdown not called from main thread");
// Prevent further access to the thread manager (no more new threads!)
//
// What happens if shutdown happens before NewThread completes?
// We Shutdown() the new thread, and return error if we've started Shutdown
// between when NewThread started, and when the thread finished initializing
// and registering with ThreadManager.
//
mInitialized = false;
// Empty the main thread event queue before we begin shutting down threads.
NS_ProcessPendingEvents(mMainThread);
typedef typename ShutdownPromise::AllPromiseType AllPromise;
typename AllPromise::ResolveOrRejectValue val;
using ResolveValueT = typename AllPromise::ResolveValueType;
using RejectValueT = typename AllPromise::RejectValueType;
nsTArray<RefPtr<ShutdownPromise>> promises;
mBackgroundEventTarget->BeginShutdown(promises);
RefPtr<AllPromise> complete = ShutdownPromise::All(mMainThread, promises);
bool taskQueuesShutdown = false;
complete->Then(
mMainThread, __func__,
[&](const ResolveValueT& aResolveValue) {
mBackgroundEventTarget->FinishShutdown();
taskQueuesShutdown = true;
},
[&](RejectValueT aRejectValue) {
mBackgroundEventTarget->FinishShutdown();
taskQueuesShutdown = true;
});
// Wait for task queues to shutdown, so we don't shut down the underlying
// threads of the background event target in the block below, thereby
// preventing the task queues from emptying, preventing the shutdown promises
// from resolving, and prevent anything checking `taskQueuesShutdown` from
// working.
::SpinEventLoopUntil([&]() { return taskQueuesShutdown; }, mMainThread);
{
// We gather the threads from the hashtable into a list, so that we avoid
// holding the enumerator lock while calling nsIThread::Shutdown.
nsTArray<RefPtr<nsThread>> threadsToShutdown;
for (auto* thread : nsThread::Enumerate()) {
if (thread->ShutdownRequired()) {
threadsToShutdown.AppendElement(thread);
}
}
// It's tempting to walk the list of threads here and tell them each to stop
// accepting new events, but that could lead to badness if one of those
// threads is stuck waiting for a response from another thread. To do it
// right, we'd need some way to interrupt the threads.
//
// Instead, we process events on the current thread while waiting for
// threads to shutdown. This means that we have to preserve a mostly
// functioning world until such time as the threads exit.
// Shutdown all threads that require it (join with threads that we created).
for (auto& thread : threadsToShutdown) {
thread->Shutdown();
}
}
// NB: It's possible that there are events in the queue that want to *start*
// an asynchronous shutdown. But we have already shutdown the threads above,
// so there's no need to worry about them. We only have to wait for all
// in-flight asynchronous thread shutdowns to complete.
mMainThread->WaitForAllAsynchronousShutdowns();
// In case there are any more events somehow...
NS_ProcessPendingEvents(mMainThread);
// There are no more background threads at this point.
// Normally thread shutdown clears the observer for the thread, but since the
// main thread is special we do it manually here after we're sure all events
// have been processed.
mMainThread->SetObserver(nullptr);
mBackgroundEventTarget = nullptr;
// Release main thread object.
mMainThread = nullptr;
// Remove the TLS entry for the main thread.
PR_SetThreadPrivate(mCurThreadIndex, nullptr);
{
// Cleanup the last references to any threads which haven't shut down yet.
nsTArray<RefPtr<nsThread>> threads;
for (auto* thread : nsThread::Enumerate()) {
if (thread->mHasTLSEntry) {
threads.AppendElement(dont_AddRef(thread));
thread->mHasTLSEntry = false;
}
}
}
// xpcshell tests sometimes leak the main thread. They don't enable leak
// checking, so that doesn't cause the test to fail, but leaving the entry in
// the thread list triggers an assertion, which does.
nsThread::ClearThreadList();
sShutdownComplete = true;
}
void nsThreadManager::RegisterCurrentThread(nsThread& aThread) {
MOZ_ASSERT(aThread.GetPRThread() == PR_GetCurrentThread(), "bad aThread");
aThread.AddRef(); // for TLS entry
aThread.mHasTLSEntry = true;
PR_SetThreadPrivate(mCurThreadIndex, &aThread);
}
void nsThreadManager::UnregisterCurrentThread(nsThread& aThread) {
MOZ_ASSERT(aThread.GetPRThread() == PR_GetCurrentThread(), "bad aThread");
PR_SetThreadPrivate(mCurThreadIndex, nullptr);
// Ref-count balanced via ReleaseThread
}
nsThread* nsThreadManager::CreateCurrentThread(
SynchronizedEventQueue* aQueue, nsThread::MainThreadFlag aMainThread) {
// Make sure we don't have an nsThread yet.
MOZ_ASSERT(!PR_GetThreadPrivate(mCurThreadIndex));
if (!mInitialized) {
return nullptr;
}
RefPtr<nsThread> thread = new nsThread(WrapNotNull(aQueue), aMainThread, 0);
if (!thread || NS_FAILED(thread->InitCurrentThread())) {
return nullptr;
}
return thread.get(); // reference held in TLS
}
nsresult nsThreadManager::DispatchToBackgroundThread(nsIRunnable* aEvent,
uint32_t aDispatchFlags) {
if (!mInitialized) {
return NS_ERROR_FAILURE;
}
nsCOMPtr<nsIEventTarget> backgroundTarget(mBackgroundEventTarget);
return backgroundTarget->Dispatch(aEvent, aDispatchFlags);
}
already_AddRefed<nsISerialEventTarget>
nsThreadManager::CreateBackgroundTaskQueue(const char* aName) {
if (!mInitialized) {
return nullptr;
}
return mBackgroundEventTarget->CreateBackgroundTaskQueue(aName);
}
nsThread* nsThreadManager::GetCurrentThread() {
// read thread local storage
void* data = PR_GetThreadPrivate(mCurThreadIndex);
if (data) {
return static_cast<nsThread*>(data);
}
if (!mInitialized) {
return nullptr;
}
// OK, that's fine. We'll dynamically create one :-)
//
// We assume that if we're implicitly creating a thread here that it doesn't
// want an event queue. Any thread which wants an event queue should
// explicitly create its nsThread wrapper.
RefPtr<nsThread> thread = new nsThread();
if (!thread || NS_FAILED(thread->InitCurrentThread())) {
return nullptr;
}
return thread.get(); // reference held in TLS
}
bool nsThreadManager::IsNSThread() const {
if (!mInitialized) {
return false;
}
if (auto* thread = (nsThread*)PR_GetThreadPrivate(mCurThreadIndex)) {
return thread->EventQueue();
}
return false;
}
NS_IMETHODIMP
nsThreadManager::NewNamedThread(const nsACString& aName, uint32_t aStackSize,
nsIThread** aResult) {
// Note: can be called from arbitrary threads
// No new threads during Shutdown
if (NS_WARN_IF(!mInitialized)) {
return NS_ERROR_NOT_INITIALIZED;
}
#ifdef MOZ_GECKO_PROFILER
TimeStamp startTime = TimeStamp::Now();
#endif
RefPtr<ThreadEventQueue> queue =
new ThreadEventQueue(MakeUnique<EventQueue>());
RefPtr<nsThread> thr =
new nsThread(WrapNotNull(queue), nsThread::NOT_MAIN_THREAD, aStackSize);
nsresult rv =
thr->Init(aName); // Note: blocks until the new thread has been set up
if (NS_FAILED(rv)) {
return rv;
}
// At this point, we expect that the thread has been registered in
// mThreadByPRThread; however, it is possible that it could have also been
// replaced by now, so we cannot really assert that it was added. Instead,
// kill it if we entered Shutdown() during/before Init()
if (NS_WARN_IF(!mInitialized)) {
if (thr->ShutdownRequired()) {
thr->Shutdown(); // ok if it happens multiple times
}
return NS_ERROR_NOT_INITIALIZED;
}
PROFILER_MARKER_TEXT(
"NewThread", OTHER,
MarkerOptions(MarkerStack::Capture(),
MarkerTiming::IntervalUntilNowFrom(startTime)),
aName);
if (!NS_IsMainThread()) {
PROFILER_MARKER_TEXT(
"NewThread (non-main thread)", OTHER,
MarkerOptions(MarkerStack::Capture(), MarkerThreadId::MainThread(),
MarkerTiming::IntervalUntilNowFrom(startTime)),
aName);
}
thr.forget(aResult);
return NS_OK;
}
NS_IMETHODIMP
nsThreadManager::GetMainThread(nsIThread** aResult) {
// Keep this functioning during Shutdown
if (!mMainThread) {
if (!NS_IsMainThread()) {
NS_WARNING(
"Called GetMainThread but there isn't a main thread and "
"we're not the main thread.");
}
return NS_ERROR_NOT_INITIALIZED;
}
NS_ADDREF(*aResult = mMainThread);
return NS_OK;
}
NS_IMETHODIMP
nsThreadManager::GetCurrentThread(nsIThread** aResult) {
// Keep this functioning during Shutdown
if (!mMainThread) {
return NS_ERROR_NOT_INITIALIZED;
}
*aResult = GetCurrentThread();
if (!*aResult) {
return NS_ERROR_OUT_OF_MEMORY;
}
NS_ADDREF(*aResult);
return NS_OK;
}
NS_IMETHODIMP
nsThreadManager::SpinEventLoopUntil(const nsACString& aVeryGoodReasonToDoThis,
nsINestedEventLoopCondition* aCondition) {
return SpinEventLoopUntilInternal(aVeryGoodReasonToDoThis, aCondition,
ShutdownPhase::NotInShutdown);
}
NS_IMETHODIMP
nsThreadManager::SpinEventLoopUntilOrQuit(
const nsACString& aVeryGoodReasonToDoThis,
nsINestedEventLoopCondition* aCondition) {
return SpinEventLoopUntilInternal(aVeryGoodReasonToDoThis, aCondition,
ShutdownPhase::AppShutdownConfirmed);
}
struct MOZ_STACK_CLASS AutoNestedEventLoopAnnotation {
explicit AutoNestedEventLoopAnnotation(const nsACString& aEntry)
: mPrev(sCurrent) {
sCurrent = this;
if (mPrev) {
mStack = mPrev->mStack + "|"_ns + aEntry;
} else {
mStack = aEntry;
}
CrashReporter::AnnotateCrashReport(
CrashReporter::Annotation::XPCOMSpinEventLoopStack, mStack);
}
~AutoNestedEventLoopAnnotation() {
MOZ_ASSERT(sCurrent == this);
sCurrent = mPrev;
if (mPrev) {
CrashReporter::AnnotateCrashReport(
CrashReporter::Annotation::XPCOMSpinEventLoopStack, mPrev->mStack);
} else {
CrashReporter::RemoveCrashReportAnnotation(
CrashReporter::Annotation::XPCOMSpinEventLoopStack);
}
}
private:
AutoNestedEventLoopAnnotation(const AutoNestedEventLoopAnnotation&) = delete;
AutoNestedEventLoopAnnotation& operator=(
const AutoNestedEventLoopAnnotation&) = delete;
static AutoNestedEventLoopAnnotation* sCurrent;
AutoNestedEventLoopAnnotation* mPrev;
nsCString mStack;
};
AutoNestedEventLoopAnnotation* AutoNestedEventLoopAnnotation::sCurrent =
nullptr;
nsresult nsThreadManager::SpinEventLoopUntilInternal(
const nsACString& aVeryGoodReasonToDoThis,
nsINestedEventLoopCondition* aCondition,
ShutdownPhase aCheckingShutdownPhase) {
AutoNestedEventLoopAnnotation annotation(aVeryGoodReasonToDoThis);
AUTO_PROFILER_LABEL_DYNAMIC_NSCSTRING_NONSENSITIVE(
"nsThreadManager::SpinEventLoop", OTHER, aVeryGoodReasonToDoThis);
AUTO_PROFILER_MARKER_TEXT("SpinEventLoop", OTHER, MarkerStack::Capture(),
aVeryGoodReasonToDoThis);
// XXX: We would want to AssertIsOnMainThread(); but that breaks some GTest.
nsCOMPtr<nsINestedEventLoopCondition> condition(aCondition);
nsresult rv = NS_OK;
bool checkingShutdown =
(aCheckingShutdownPhase > ShutdownPhase::NotInShutdown);
// Nothing to do if already shutting down.
if (checkingShutdown &&
AppShutdown::GetCurrentShutdownPhase() >= aCheckingShutdownPhase) {
return NS_OK;
}
if (!mozilla::SpinEventLoopUntil([&]() -> bool {
// Check if shutting down reached our limits.
if (checkingShutdown &&
AppShutdown::GetCurrentShutdownPhase() >= aCheckingShutdownPhase) {
// This will make us return with NS_OK.
return true;
}
bool isDone = false;
rv = condition->IsDone(&isDone);
// JS failure should be unusual, but we need to stop and propagate
// the error back to the caller.
if (NS_FAILED(rv)) {
return true;
}
return isDone;
})) {
// We stopped early for some reason, which is unexpected.
return NS_ERROR_UNEXPECTED;
}
// If we exited when the condition told us to, we need to return whether
// the condition encountered failure when executing.
return rv;
}
NS_IMETHODIMP
nsThreadManager::SpinEventLoopUntilEmpty() {
nsIThread* thread = NS_GetCurrentThread();
while (NS_HasPendingEvents(thread)) {
(void)NS_ProcessNextEvent(thread, false);
}
return NS_OK;
}
NS_IMETHODIMP
nsThreadManager::GetMainThreadEventTarget(nsIEventTarget** aTarget) {
nsCOMPtr<nsIEventTarget> target = GetMainThreadSerialEventTarget();
target.forget(aTarget);
return NS_OK;
}
NS_IMETHODIMP
nsThreadManager::DispatchToMainThread(nsIRunnable* aEvent, uint32_t aPriority,
uint8_t aArgc) {
// Note: C++ callers should instead use NS_DispatchToMainThread.
MOZ_ASSERT(NS_IsMainThread());
// Keep this functioning during Shutdown
if (NS_WARN_IF(!mMainThread)) {
return NS_ERROR_NOT_INITIALIZED;
}
// If aPriority wasn't explicitly passed, that means it should be treated as
// PRIORITY_NORMAL.
if (aArgc > 0 && aPriority != nsIRunnablePriority::PRIORITY_NORMAL) {
nsCOMPtr<nsIRunnable> event(aEvent);
return mMainThread->DispatchFromScript(
new PrioritizableRunnable(event.forget(), aPriority), 0);
}
return mMainThread->DispatchFromScript(aEvent, 0);
}
void nsThreadManager::EnableMainThreadEventPrioritization() {
MOZ_ASSERT(NS_IsMainThread());
InputEventStatistics::Get().SetEnable(true);
InputTaskManager::Get()->EnableInputEventPrioritization();
}
void nsThreadManager::FlushInputEventPrioritization() {
MOZ_ASSERT(NS_IsMainThread());
InputTaskManager::Get()->FlushInputEventPrioritization();
}
void nsThreadManager::SuspendInputEventPrioritization() {
MOZ_ASSERT(NS_IsMainThread());
InputTaskManager::Get()->SuspendInputEventPrioritization();
}
void nsThreadManager::ResumeInputEventPrioritization() {
MOZ_ASSERT(NS_IsMainThread());
InputTaskManager::Get()->ResumeInputEventPrioritization();
}
// static
bool nsThreadManager::MainThreadHasPendingHighPriorityEvents() {
MOZ_ASSERT(NS_IsMainThread());
bool retVal = false;
if (get().mMainThread) {
get().mMainThread->HasPendingHighPriorityEvents(&retVal);
}
return retVal;
}
NS_IMETHODIMP
nsThreadManager::IdleDispatchToMainThread(nsIRunnable* aEvent,
uint32_t aTimeout) {
// Note: C++ callers should instead use NS_DispatchToThreadQueue or
// NS_DispatchToCurrentThreadQueue.
MOZ_ASSERT(NS_IsMainThread());
nsCOMPtr<nsIRunnable> event(aEvent);
if (aTimeout) {
return NS_DispatchToThreadQueue(event.forget(), aTimeout, mMainThread,
EventQueuePriority::Idle);
}
return NS_DispatchToThreadQueue(event.forget(), mMainThread,
EventQueuePriority::Idle);
}