gecko-dev/widget/ScrollbarDrawingWin11.cpp
Emilio Cobos Álvarez 604d8268b2 Bug 1813046 - Simplify scrollbar sizing code. r=spohl
This removes the capability of having differently-sized vertical and
horizontal scrollbars (which is only potentially used in windows, and in
practice almost-never used). For that case, we choose the larger of
vertical/horizontal scrollbar sizes.

This is in order to be able to realistically expose the scrollbar size
to CSS, see blocked bug.

We make RecomputeScrollbarParams the central place where each scrollbar
style decides its sizes, and make GetDPIRatioForScrollbarPart handle the
cocoa special-case of scaling to 1 or 2, but nothing else.

Differential Revision: https://phabricator.services.mozilla.com/D168080
2023-01-28 21:35:51 +00:00

365 lines
14 KiB
C++

/* -*- Mode: C++; tab-width: 40; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ScrollbarDrawingWin11.h"
#include "mozilla/gfx/Helpers.h"
#include "mozilla/Maybe.h"
#include "mozilla/StaticPrefs_widget.h"
#include "nsLayoutUtils.h"
#include "Theme.h"
#include "nsNativeTheme.h"
using mozilla::gfx::sRGBColor;
namespace mozilla::widget {
// There are effectively three kinds of scrollbars in Windows 11:
//
// * Overlay scrollbars (the ones where the scrollbar disappears automatically
// and doesn't take space)
// * Non-overlay scrollbar with thin (overlay-like) thumb.
// * Non-overlay scrollbar with thick thumb.
//
// See bug 1755193 for some discussion on non-overlay scrollbar styles.
enum class Style {
Overlay,
ThinThumb,
ThickThumb,
};
static Style ScrollbarStyle(nsPresContext* aPresContext) {
if (aPresContext->UseOverlayScrollbars()) {
return Style::Overlay;
}
if (StaticPrefs::
widget_non_native_theme_win11_scrollbar_force_overlay_style()) {
return Style::ThinThumb;
}
return Style::ThickThumb;
}
static constexpr CSSIntCoord kDefaultWinOverlayScrollbarSize = CSSIntCoord(12);
static constexpr CSSIntCoord kDefaultWinOverlayThinScrollbarSize =
CSSIntCoord(10);
LayoutDeviceIntSize ScrollbarDrawingWin11::GetMinimumWidgetSize(
nsPresContext* aPresContext, StyleAppearance aAppearance,
nsIFrame* aFrame) {
MOZ_ASSERT(nsNativeTheme::IsWidgetScrollbarPart(aAppearance));
if (ScrollbarStyle(aPresContext) != Style::ThinThumb) {
return ScrollbarDrawingWin::GetMinimumWidgetSize(aPresContext, aAppearance,
aFrame);
}
constexpr float kArrowRatio = 14.0f / kDefaultWinScrollbarSize;
switch (aAppearance) {
case StyleAppearance::ScrollbarbuttonUp:
case StyleAppearance::ScrollbarbuttonDown:
case StyleAppearance::ScrollbarbuttonLeft:
case StyleAppearance::ScrollbarbuttonRight: {
if (IsScrollbarWidthThin(aFrame)) {
return {};
}
const LayoutDeviceIntCoord size =
ScrollbarDrawing::GetScrollbarSize(aPresContext, aFrame);
return LayoutDeviceIntSize{
size, (kArrowRatio * LayoutDeviceCoord(size)).Rounded()};
}
default:
return ScrollbarDrawingWin::GetMinimumWidgetSize(aPresContext,
aAppearance, aFrame);
}
}
sRGBColor ScrollbarDrawingWin11::ComputeScrollbarTrackColor(
nsIFrame* aFrame, const ComputedStyle& aStyle,
const DocumentState& aDocumentState, const Colors& aColors) {
if (aColors.HighContrast()) {
return ScrollbarDrawingWin::ComputeScrollbarTrackColor(
aFrame, aStyle, aDocumentState, aColors);
}
const nsStyleUI* ui = aStyle.StyleUI();
if (ui->mScrollbarColor.IsColors()) {
return sRGBColor::FromABGR(
ui->mScrollbarColor.AsColors().track.CalcColor(aStyle));
}
return aColors.IsDark() ? sRGBColor::FromU8(23, 23, 23, 255)
: sRGBColor::FromU8(240, 240, 240, 255);
}
sRGBColor ScrollbarDrawingWin11::ComputeScrollbarThumbColor(
nsIFrame* aFrame, const ComputedStyle& aStyle,
const ElementState& aElementState, const DocumentState& aDocumentState,
const Colors& aColors) {
if (aColors.HighContrast()) {
return ScrollbarDrawingWin::ComputeScrollbarThumbColor(
aFrame, aStyle, aElementState, aDocumentState, aColors);
}
const nscolor baseColor = [&] {
const nsStyleUI* ui = aStyle.StyleUI();
if (ui->mScrollbarColor.IsColors()) {
return ui->mScrollbarColor.AsColors().thumb.CalcColor(aStyle);
}
return aColors.IsDark() ? NS_RGBA(149, 149, 149, 255)
: NS_RGBA(133, 133, 133, 255);
}();
ElementState state = aElementState;
if (!IsScrollbarWidthThin(aStyle)) {
// non-thin scrollbars get hover feedback by changing thumb shape, so we
// only provide active feedback (and we use the hover state for that as it's
// more subtle).
state &= ~ElementState::HOVER;
if (state.HasState(ElementState::ACTIVE)) {
state &= ~ElementState::ACTIVE;
state |= ElementState::HOVER;
}
}
return sRGBColor::FromABGR(
ThemeColors::AdjustUnthemedScrollbarThumbColor(baseColor, state));
}
std::pair<sRGBColor, sRGBColor>
ScrollbarDrawingWin11::ComputeScrollbarButtonColors(
nsIFrame* aFrame, StyleAppearance aAppearance, const ComputedStyle& aStyle,
const ElementState& aElementState, const DocumentState& aDocumentState,
const Colors& aColors) {
if (aColors.HighContrast()) {
return ScrollbarDrawingWin::ComputeScrollbarButtonColors(
aFrame, aAppearance, aStyle, aElementState, aDocumentState, aColors);
}
// The button always looks transparent (the track behind it is visible), so we
// can hardcode it.
sRGBColor arrowColor = ComputeScrollbarThumbColor(
aFrame, aStyle, aElementState, aDocumentState, aColors);
return {sRGBColor::White(0.0f), arrowColor};
}
bool ScrollbarDrawingWin11::PaintScrollbarButton(
DrawTarget& aDrawTarget, StyleAppearance aAppearance,
const LayoutDeviceRect& aRect, ScrollbarKind aScrollbarKind,
nsIFrame* aFrame, const ComputedStyle& aStyle,
const ElementState& aElementState, const DocumentState& aDocumentState,
const Colors& aColors, const DPIRatio& aDpiRatio) {
if (!ScrollbarDrawing::IsParentScrollbarHoveredOrActive(aFrame)) {
return true;
}
const auto style = ScrollbarStyle(aFrame->PresContext());
auto [buttonColor, arrowColor] = ComputeScrollbarButtonColors(
aFrame, aAppearance, aStyle, aElementState, aDocumentState, aColors);
if (style != Style::Overlay) {
aDrawTarget.FillRect(aRect.ToUnknownRect(),
gfx::ColorPattern(ToDeviceColor(buttonColor)));
}
// Start with Up arrow.
float arrowPolygonX[] = {-4.5f, 4.5f, 4.5f, 0.5f, -0.5f, -4.5f, -4.5f};
float arrowPolygonXActive[] = {-4.0f, 4.0f, 4.0f, -0.25f,
-0.25f, -4.0f, -4.0f};
float arrowPolygonXHover[] = {-5.0f, 5.0f, 5.0f, 0.75f, -0.75f, -5.0f, -5.0f};
float arrowPolygonY[] = {2.5f, 2.5f, 1.0f, -4.0f, -4.0f, 1.0f, 2.5f};
float arrowPolygonYActive[] = {2.0f, 2.0f, 0.5f, -3.5f, -3.5f, 0.5f, 2.0f};
float arrowPolygonYHover[] = {3.0f, 3.0f, 1.5f, -4.5f, -4.5f, 1.5f, 3.0f};
float* arrowX = arrowPolygonX;
float* arrowY = arrowPolygonY;
const bool horizontal = aScrollbarKind == ScrollbarKind::Horizontal;
const float verticalOffset = [&] {
if (style != Style::Overlay) {
return 0.0f;
}
// To compensate for the scrollbar track radius we shift stuff vertically a
// bit. This 1px is arbitrary, but enough for the triangle not to overflow.
return 1.0f;
}();
const float horizontalOffset = [&] {
if (style != Style::ThinThumb) {
return 0.0f; // Always center it in the rect.
}
// Compensate for the displacement we do of the thumb position by displacing
// the arrow as well, see comment in DoPaintScrollbarThumb.
if (horizontal) {
return -0.5f;
}
return aScrollbarKind == ScrollbarKind::VerticalRight ? 0.5f : -0.5f;
}();
const float polygonSize = style == Style::Overlay
? float(kDefaultWinOverlayScrollbarSize)
: float(kDefaultWinScrollbarSize);
const int32_t arrowNumPoints = ArrayLength(arrowPolygonX);
if (aElementState.HasState(ElementState::ACTIVE)) {
arrowX = arrowPolygonXActive;
arrowY = arrowPolygonYActive;
} else if (aElementState.HasState(ElementState::HOVER)) {
arrowX = arrowPolygonXHover;
arrowY = arrowPolygonYHover;
}
switch (aAppearance) {
case StyleAppearance::ScrollbarbuttonDown:
case StyleAppearance::ScrollbarbuttonRight:
for (int32_t i = 0; i < arrowNumPoints; i++) {
arrowY[i] += verticalOffset;
arrowY[i] *= -1;
}
[[fallthrough]];
case StyleAppearance::ScrollbarbuttonUp:
case StyleAppearance::ScrollbarbuttonLeft:
if (horizontalOffset != 0.0f) {
for (int32_t i = 0; i < arrowNumPoints; i++) {
arrowX[i] += horizontalOffset;
}
}
break;
default:
return false;
}
if (horizontal) {
std::swap(arrowX, arrowY);
}
LayoutDeviceRect arrowRect(aRect);
if (style != Style::ThinThumb) {
auto margin = CSSCoord(style == Style::Overlay ? 1 : 2) * aDpiRatio;
arrowRect.Deflate(margin, margin);
}
ThemeDrawing::PaintArrow(aDrawTarget, arrowRect, arrowX, arrowY, polygonSize,
arrowNumPoints, arrowColor);
return true;
}
template <typename PaintBackendData>
bool ScrollbarDrawingWin11::DoPaintScrollbarThumb(
PaintBackendData& aPaintData, const LayoutDeviceRect& aRect,
ScrollbarKind aScrollbarKind, nsIFrame* aFrame, const ComputedStyle& aStyle,
const ElementState& aElementState, const DocumentState& aDocumentState,
const Colors& aColors, const DPIRatio& aDpiRatio) {
sRGBColor thumbColor = ComputeScrollbarThumbColor(
aFrame, aStyle, aElementState, aDocumentState, aColors);
LayoutDeviceRect thumbRect(aRect);
const auto style = ScrollbarStyle(aFrame->PresContext());
const bool hovered =
ScrollbarDrawing::IsParentScrollbarHoveredOrActive(aFrame) ||
(style != Style::Overlay && IsScrollbarWidthThin(aStyle));
const bool horizontal = aScrollbarKind == ScrollbarKind::Horizontal;
if (style == Style::ThickThumb) {
constexpr float kHoveredThumbRatio =
(1.0f - (11.0f / kDefaultWinScrollbarSize)) / 2.0f;
constexpr float kUnhoveredThumbRatio =
(1.0f - (9.0f / kDefaultWinScrollbarSize)) / 2.0f;
const float ratio = hovered ? kHoveredThumbRatio : kUnhoveredThumbRatio;
if (horizontal) {
thumbRect.Deflate(0, thumbRect.height * ratio);
} else {
thumbRect.Deflate(thumbRect.width * ratio, 0);
}
auto radius = CSSCoord(hovered ? 2 : 0);
ThemeDrawing::PaintRoundedRectWithRadius(aPaintData, thumbRect, thumbColor,
sRGBColor(), 0, radius, aDpiRatio);
return true;
}
const float defaultTrackSize = style == Style::Overlay
? float(kDefaultWinOverlayScrollbarSize)
: float(kDefaultWinScrollbarSize);
const float trackSize = horizontal ? thumbRect.height : thumbRect.width;
const float thumbSizeInPixels = hovered ? 6.0f : 2.0f;
// The thumb might be a bit off-center, depending on our scrollbar styles.
//
// Hovered shifts, if any, need to be accounted for in PaintScrollbarButton.
// For example, for the hovered horizontal thin scrollbar shift:
//
// Scrollbar is 17px high by default. We make the thumb 6px tall and move
// it 5px towards the bottom, so the center (8.5 initially) is displaced
// by:
// (5px + 6px / 2) - 8.5px = -0.5px
//
// Same calculations apply to other shifts.
const float shiftInPixels = [&] {
if (style == Style::Overlay) {
if (hovered) {
// Keep the center intact.
return (defaultTrackSize - thumbSizeInPixels) / 2.0f;
}
// We want logical pixels from the thumb to the edge. For LTR and
// horizontal scrollbars that means shifting down the scrollbar size minus
// the thumb.
constexpr float kSpaceToEdge = 3.0f;
if (horizontal || aScrollbarKind == ScrollbarKind::VerticalRight) {
return defaultTrackSize - thumbSizeInPixels - kSpaceToEdge;
}
// For rtl is simpler.
return kSpaceToEdge;
}
if (horizontal) {
return hovered ? 5.0f : 7.0f;
}
const bool ltr = aScrollbarKind == ScrollbarKind::VerticalRight;
return ltr ? (hovered ? 6.0f : 8.0f) : (hovered ? 5.0f : 7.0f);
}();
if (horizontal) {
thumbRect.y += shiftInPixels * trackSize / defaultTrackSize;
thumbRect.height *= thumbSizeInPixels / defaultTrackSize;
} else {
thumbRect.x += shiftInPixels * trackSize / defaultTrackSize;
thumbRect.width *= thumbSizeInPixels / defaultTrackSize;
}
if (style == Style::Overlay || hovered) {
LayoutDeviceCoord radius =
(horizontal ? thumbRect.height : thumbRect.width) / 2.0f;
MOZ_ASSERT(aRect.Contains(thumbRect));
ThemeDrawing::PaintRoundedRectWithRadius(aPaintData, thumbRect, thumbColor,
sRGBColor(), 0, radius / aDpiRatio,
aDpiRatio);
return true;
}
ThemeDrawing::FillRect(aPaintData, thumbRect, thumbColor);
return true;
}
bool ScrollbarDrawingWin11::PaintScrollbarThumb(
DrawTarget& aDrawTarget, const LayoutDeviceRect& aRect,
ScrollbarKind aScrollbarKind, nsIFrame* aFrame, const ComputedStyle& aStyle,
const ElementState& aElementState, const DocumentState& aDocumentState,
const Colors& aColors, const DPIRatio& aDpiRatio) {
return DoPaintScrollbarThumb(aDrawTarget, aRect, aScrollbarKind, aFrame,
aStyle, aElementState, aDocumentState, aColors,
aDpiRatio);
}
bool ScrollbarDrawingWin11::PaintScrollbarThumb(
WebRenderBackendData& aWrData, const LayoutDeviceRect& aRect,
ScrollbarKind aScrollbarKind, nsIFrame* aFrame, const ComputedStyle& aStyle,
const ElementState& aElementState, const DocumentState& aDocumentState,
const Colors& aColors, const DPIRatio& aDpiRatio) {
return DoPaintScrollbarThumb(aWrData, aRect, aScrollbarKind, aFrame, aStyle,
aElementState, aDocumentState, aColors,
aDpiRatio);
}
void ScrollbarDrawingWin11::RecomputeScrollbarParams() {
ScrollbarDrawingWin::RecomputeScrollbarParams();
// TODO(emilio): Maybe make this configurable? Though this doesn't respect
// classic Windows registry settings, and cocoa overlay scrollbars also don't
// respect the override it seems, so this should be fine.
ConfigureScrollbarSize(StyleScrollbarWidth::Thin, Overlay::Yes,
kDefaultWinOverlayThinScrollbarSize);
ConfigureScrollbarSize(StyleScrollbarWidth::Auto, Overlay::Yes,
kDefaultWinOverlayScrollbarSize);
}
} // namespace mozilla::widget