gecko-dev/mfbt/JSONWriter.h

524 lines
19 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* A JSON pretty-printer class. */
// A typical JSON-writing library requires you to first build up a data
// structure that represents a JSON object and then serialize it (to file, or
// somewhere else). This approach makes for a clean API, but building the data
// structure takes up memory. Sometimes that isn't desirable, such as when the
// JSON data is produced for memory reporting.
//
// The JSONWriter class instead allows JSON data to be written out
// incrementally without building up large data structures.
//
// The API is slightly uglier than you would see in a typical JSON-writing
// library, but still fairly easy to use. It's possible to generate invalid
// JSON with JSONWriter, but typically the most basic testing will identify any
// such problems.
//
// Similarly, there are no RAII facilities for automatically closing objects
// and arrays. These would be nice if you are generating all your code within
// nested functions, but in other cases you'd have to maintain an explicit
// stack of RAII objects and manually unwind it, which is no better than just
// calling "end" functions. Furthermore, the consequences of forgetting to
// close an object or array are obvious and, again, will be identified via
// basic testing, unlike other cases where RAII is typically used (e.g. smart
// pointers) and the consequences of defects are more subtle.
//
// Importantly, the class does solve the two hard problems of JSON
// pretty-printing, which are (a) correctly escaping strings, and (b) adding
// appropriate indentation and commas between items.
//
// By default, every property is placed on its own line. However, it is
// possible to request that objects and arrays be placed entirely on a single
// line, which can reduce output size significantly in some cases.
//
// Strings used (for property names and string property values) are |const
// char*| throughout, and can be ASCII or UTF-8.
//
// EXAMPLE
// -------
// Assume that |MyWriteFunc| is a class that implements |JSONWriteFunc|. The
// following code:
//
// JSONWriter w(MakeUnique<MyWriteFunc>());
// w.Start();
// {
// w.NullProperty("null");
// w.BoolProperty("bool", true);
// w.IntProperty("int", 1);
// w.StartArrayProperty("array");
// {
// w.StringElement("string");
// w.StartObjectElement();
// {
// w.DoubleProperty("double", 3.4);
// w.StartArrayProperty("single-line array", w.SingleLineStyle);
// {
// w.IntElement(1);
// w.StartObjectElement(); // SingleLineStyle is inherited from
// w.EndObjectElement(); // above for this collection
// }
// w.EndArray();
// }
// w.EndObjectElement();
// }
// w.EndArrayProperty();
// }
// w.End();
//
// will produce pretty-printed output for the following JSON object:
//
// {
// "null": null,
// "bool": true,
// "int": 1,
// "array": [
// "string",
// {
// "double": 3.4,
// "single-line array": [1, {}]
// }
// ]
// }
//
// The nesting in the example code is obviously optional, but can aid
// readability.
#ifndef mozilla_JSONWriter_h
#define mozilla_JSONWriter_h
#include "double-conversion/double-conversion.h"
#include "mozilla/Assertions.h"
#include "mozilla/IntegerPrintfMacros.h"
#include "mozilla/PodOperations.h"
#include "mozilla/Span.h"
#include "mozilla/Sprintf.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/Vector.h"
#include <utility>
namespace mozilla {
// A quasi-functor for JSONWriter. We don't use a true functor because that
// requires templatizing JSONWriter, and the templatization seeps to lots of
// places we don't want it to.
class JSONWriteFunc {
public:
virtual void Write(const Span<const char>& aStr) = 0;
virtual ~JSONWriteFunc() = default;
};
// Ideally this would be within |EscapedString| but when compiling with GCC
// on Linux that caused link errors, whereas this formulation didn't.
namespace detail {
extern MFBT_DATA const char gTwoCharEscapes[256];
} // namespace detail
class JSONWriter {
// From http://www.ietf.org/rfc/rfc4627.txt:
//
// "All Unicode characters may be placed within the quotation marks except
// for the characters that must be escaped: quotation mark, reverse
// solidus, and the control characters (U+0000 through U+001F)."
//
// This implementation uses two-char escape sequences where possible, namely:
//
// \", \\, \b, \f, \n, \r, \t
//
// All control characters not in the above list are represented with a
// six-char escape sequence, e.g. '\u000b' (a.k.a. '\v').
//
class EscapedString {
// `mStringSpan` initially points at the user-provided string. If that
// string needs escaping, `mStringSpan` will point at `mOwnedStr` below.
Span<const char> mStringSpan;
// String storage in case escaping is actually needed, null otherwise.
UniquePtr<char[]> mOwnedStr;
void CheckInvariants() const {
// Either there was no escaping so `mOwnedStr` is null, or escaping was
// needed, in which case `mStringSpan` should point at `mOwnedStr`.
MOZ_ASSERT(!mOwnedStr || mStringSpan.data() == mOwnedStr.get());
}
static char hexDigitToAsciiChar(uint8_t u) {
u = u & 0xf;
return u < 10 ? '0' + u : 'a' + (u - 10);
}
public:
explicit EscapedString(const Span<const char>& aStr) : mStringSpan(aStr) {
// First, see if we need to modify the string.
size_t nExtra = 0;
for (const char& c : aStr) {
// ensure it can't be interpreted as negative
uint8_t u = static_cast<uint8_t>(c);
if (u == 0) {
// Null terminator within the span, assume we may have been given a
// span to a buffer that contains a null-terminated string in it.
// We need to truncate the Span so that it doesn't include this null
// terminator and anything past it; Either we will return it as-is, or
// processing should stop there.
mStringSpan = mStringSpan.First(&c - mStringSpan.data());
break;
}
if (detail::gTwoCharEscapes[u]) {
nExtra += 1;
} else if (u <= 0x1f) {
nExtra += 5;
}
}
// Note: Don't use `aStr` anymore, as it could contain a null terminator;
// use the correctly-sized `mStringSpan` instead.
if (nExtra == 0) {
// No escapes needed. mStringSpan already points at the original string.
CheckInvariants();
return;
}
// Escapes are needed. We'll create a new string.
mOwnedStr = MakeUnique<char[]>(mStringSpan.Length() + nExtra);
size_t i = 0;
for (const char c : mStringSpan) {
// ensure it can't be interpreted as negative
uint8_t u = static_cast<uint8_t>(c);
MOZ_ASSERT(u != 0, "Null terminator should have been handled above");
if (detail::gTwoCharEscapes[u]) {
mOwnedStr[i++] = '\\';
mOwnedStr[i++] = detail::gTwoCharEscapes[u];
} else if (u <= 0x1f) {
mOwnedStr[i++] = '\\';
mOwnedStr[i++] = 'u';
mOwnedStr[i++] = '0';
mOwnedStr[i++] = '0';
mOwnedStr[i++] = hexDigitToAsciiChar((u & 0x00f0) >> 4);
mOwnedStr[i++] = hexDigitToAsciiChar(u & 0x000f);
} else {
mOwnedStr[i++] = u;
}
}
MOZ_ASSERT(i == mStringSpan.Length() + nExtra);
mStringSpan = Span<const char>(mOwnedStr.get(), i);
CheckInvariants();
}
explicit EscapedString(const char* aStr) = delete;
const Span<const char>& SpanRef() const { return mStringSpan; }
};
public:
// Collections (objects and arrays) are printed in a multi-line style by
// default. This can be changed to a single-line style if SingleLineStyle is
// specified. If a collection is printed in single-line style, every nested
// collection within it is also printed in single-line style, even if
// multi-line style is requested.
enum CollectionStyle {
MultiLineStyle, // the default
SingleLineStyle
};
protected:
static constexpr Span<const char> scArrayBeginString = MakeStringSpan("[");
static constexpr Span<const char> scArrayEndString = MakeStringSpan("]");
static constexpr Span<const char> scCommaString = MakeStringSpan(",");
static constexpr Span<const char> scEmptyString = MakeStringSpan("");
static constexpr Span<const char> scFalseString = MakeStringSpan("false");
static constexpr Span<const char> scNewLineString = MakeStringSpan("\n");
static constexpr Span<const char> scNullString = MakeStringSpan("null");
static constexpr Span<const char> scObjectBeginString = MakeStringSpan("{");
static constexpr Span<const char> scObjectEndString = MakeStringSpan("}");
static constexpr Span<const char> scPropertyBeginString =
MakeStringSpan("\"");
static constexpr Span<const char> scPropertyEndString =
MakeStringSpan("\": ");
static constexpr Span<const char> scQuoteString = MakeStringSpan("\"");
static constexpr Span<const char> scSpaceString = MakeStringSpan(" ");
static constexpr Span<const char> scTopObjectBeginString =
MakeStringSpan("{");
static constexpr Span<const char> scTopObjectEndString =
MakeStringSpan("}\n");
static constexpr Span<const char> scTrueString = MakeStringSpan("true");
const UniquePtr<JSONWriteFunc> mWriter;
Vector<bool, 8> mNeedComma; // do we need a comma at depth N?
Vector<bool, 8> mNeedNewlines; // do we need newlines at depth N?
size_t mDepth; // the current nesting depth
void Indent() {
for (size_t i = 0; i < mDepth; i++) {
mWriter->Write(scSpaceString);
}
}
// Adds whatever is necessary (maybe a comma, and then a newline and
// whitespace) to separate an item (property or element) from what's come
// before.
void Separator() {
if (mNeedComma[mDepth]) {
mWriter->Write(scCommaString);
}
if (mDepth > 0 && mNeedNewlines[mDepth]) {
mWriter->Write(scNewLineString);
Indent();
} else if (mNeedComma[mDepth]) {
mWriter->Write(scSpaceString);
}
}
void PropertyNameAndColon(const Span<const char>& aName) {
mWriter->Write(scPropertyBeginString);
mWriter->Write(EscapedString(aName).SpanRef());
mWriter->Write(scPropertyEndString);
}
void Scalar(const Span<const char>& aMaybePropertyName,
const Span<const char>& aStringValue) {
Separator();
if (!aMaybePropertyName.empty()) {
PropertyNameAndColon(aMaybePropertyName);
}
mWriter->Write(aStringValue);
mNeedComma[mDepth] = true;
}
void QuotedScalar(const Span<const char>& aMaybePropertyName,
const Span<const char>& aStringValue) {
Separator();
if (!aMaybePropertyName.empty()) {
PropertyNameAndColon(aMaybePropertyName);
}
mWriter->Write(scQuoteString);
mWriter->Write(aStringValue);
mWriter->Write(scQuoteString);
mNeedComma[mDepth] = true;
}
void NewVectorEntries() {
// If these tiny allocations OOM we might as well just crash because we
// must be in serious memory trouble.
MOZ_RELEASE_ASSERT(mNeedComma.resizeUninitialized(mDepth + 1));
MOZ_RELEASE_ASSERT(mNeedNewlines.resizeUninitialized(mDepth + 1));
mNeedComma[mDepth] = false;
mNeedNewlines[mDepth] = true;
}
void StartCollection(const Span<const char>& aMaybePropertyName,
const Span<const char>& aStartChar,
CollectionStyle aStyle = MultiLineStyle) {
Separator();
if (!aMaybePropertyName.empty()) {
PropertyNameAndColon(aMaybePropertyName);
}
mWriter->Write(aStartChar);
mNeedComma[mDepth] = true;
mDepth++;
NewVectorEntries();
mNeedNewlines[mDepth] =
mNeedNewlines[mDepth - 1] && aStyle == MultiLineStyle;
}
// Adds the whitespace and closing char necessary to end a collection.
void EndCollection(const Span<const char>& aEndChar) {
MOZ_ASSERT(mDepth > 0);
if (mNeedNewlines[mDepth]) {
mWriter->Write(scNewLineString);
mDepth--;
Indent();
} else {
mDepth--;
}
mWriter->Write(aEndChar);
}
public:
explicit JSONWriter(UniquePtr<JSONWriteFunc> aWriter)
: mWriter(std::move(aWriter)), mNeedComma(), mNeedNewlines(), mDepth(0) {
NewVectorEntries();
}
// Returns the JSONWriteFunc passed in at creation, for temporary use. The
// JSONWriter object still owns the JSONWriteFunc.
JSONWriteFunc* WriteFunc() const { return mWriter.get(); }
// For all the following functions, the "Prints:" comment indicates what the
// basic output looks like. However, it doesn't indicate the whitespace and
// trailing commas, which are automatically added as required.
//
// All property names and string properties are escaped as necessary.
// Prints: {
void Start(CollectionStyle aStyle = MultiLineStyle) {
StartCollection(scEmptyString, scTopObjectBeginString, aStyle);
}
// Prints: } and final newline.
void End() { EndCollection(scTopObjectEndString); }
// Prints: "<aName>": null
void NullProperty(const Span<const char>& aName) {
Scalar(aName, scNullString);
}
template <size_t N>
void NullProperty(const char (&aName)[N]) {
// Keep null terminator from literal strings, will be removed by
// EscapedString. This way C buffer arrays can be used as well.
NullProperty(Span<const char>(aName, N));
}
// Prints: null
void NullElement() { NullProperty(scEmptyString); }
// Prints: "<aName>": <aBool>
void BoolProperty(const Span<const char>& aName, bool aBool) {
Scalar(aName, aBool ? scTrueString : scFalseString);
}
template <size_t N>
void BoolProperty(const char (&aName)[N], bool aBool) {
// Keep null terminator from literal strings, will be removed by
// EscapedString. This way C buffer arrays can be used as well.
BoolProperty(Span<const char>(aName, N), aBool);
}
// Prints: <aBool>
void BoolElement(bool aBool) { BoolProperty(scEmptyString, aBool); }
// Prints: "<aName>": <aInt>
void IntProperty(const Span<const char>& aName, int64_t aInt) {
char buf[64];
int len = SprintfLiteral(buf, "%" PRId64, aInt);
MOZ_RELEASE_ASSERT(len > 0);
Scalar(aName, Span<const char>(buf, size_t(len)));
}
template <size_t N>
void IntProperty(const char (&aName)[N], int64_t aInt) {
// Keep null terminator from literal strings, will be removed by
// EscapedString. This way C buffer arrays can be used as well.
IntProperty(Span<const char>(aName, N), aInt);
}
// Prints: <aInt>
void IntElement(int64_t aInt) { IntProperty(scEmptyString, aInt); }
// Prints: "<aName>": <aDouble>
void DoubleProperty(const Span<const char>& aName, double aDouble) {
static const size_t buflen = 64;
char buf[buflen];
const double_conversion::DoubleToStringConverter& converter =
double_conversion::DoubleToStringConverter::EcmaScriptConverter();
double_conversion::StringBuilder builder(buf, buflen);
converter.ToShortest(aDouble, &builder);
// TODO: The builder should know the length?!
Scalar(aName, MakeStringSpan(builder.Finalize()));
}
template <size_t N>
void DoubleProperty(const char (&aName)[N], double aDouble) {
// Keep null terminator from literal strings, will be removed by
// EscapedString. This way C buffer arrays can be used as well.
DoubleProperty(Span<const char>(aName, N), aDouble);
}
// Prints: <aDouble>
void DoubleElement(double aDouble) { DoubleProperty(scEmptyString, aDouble); }
// Prints: "<aName>": "<aStr>"
void StringProperty(const Span<const char>& aName,
const Span<const char>& aStr) {
QuotedScalar(aName, EscapedString(aStr).SpanRef());
}
template <size_t NN>
void StringProperty(const char (&aName)[NN], const Span<const char>& aStr) {
// Keep null terminator from literal strings, will be removed by
// EscapedString. This way C buffer arrays can be used as well.
StringProperty(Span<const char>(aName, NN), aStr);
}
template <size_t SN>
void StringProperty(const Span<const char>& aName, const char (&aStr)[SN]) {
// Keep null terminator from literal strings, will be removed by
// EscapedString. This way C buffer arrays can be used as well.
StringProperty(aName, Span<const char>(aStr, SN));
}
template <size_t NN, size_t SN>
void StringProperty(const char (&aName)[NN], const char (&aStr)[SN]) {
// Keep null terminators from literal strings, will be removed by
// EscapedString. This way C buffer arrays can be used as well.
StringProperty(Span<const char>(aName, NN), Span<const char>(aStr, SN));
}
// Prints: "<aStr>"
void StringElement(const Span<const char>& aStr) {
StringProperty(scEmptyString, aStr);
}
template <size_t N>
void StringElement(const char (&aName)[N]) {
// Keep null terminator from literal strings, will be removed by
// EscapedString. This way C buffer arrays can be used as well.
StringElement(Span<const char>(aName, N));
}
// Prints: "<aName>": [
void StartArrayProperty(const Span<const char>& aName,
CollectionStyle aStyle = MultiLineStyle) {
StartCollection(aName, scArrayBeginString, aStyle);
}
template <size_t N>
void StartArrayProperty(const char (&aName)[N],
CollectionStyle aStyle = MultiLineStyle) {
// Keep null terminator from literal strings, will be removed by
// EscapedString. This way C buffer arrays can be used as well.
StartArrayProperty(Span<const char>(aName, N), aStyle);
}
// Prints: [
void StartArrayElement(CollectionStyle aStyle = MultiLineStyle) {
StartArrayProperty(scEmptyString, aStyle);
}
// Prints: ]
void EndArray() { EndCollection(scArrayEndString); }
// Prints: "<aName>": {
void StartObjectProperty(const Span<const char>& aName,
CollectionStyle aStyle = MultiLineStyle) {
StartCollection(aName, scObjectBeginString, aStyle);
}
template <size_t N>
void StartObjectProperty(const char (&aName)[N],
CollectionStyle aStyle = MultiLineStyle) {
// Keep null terminator from literal strings, will be removed by
// EscapedString. This way C buffer arrays can be used as well.
StartObjectProperty(Span<const char>(aName, N), aStyle);
}
// Prints: {
void StartObjectElement(CollectionStyle aStyle = MultiLineStyle) {
StartObjectProperty(scEmptyString, aStyle);
}
// Prints: }
void EndObject() { EndCollection(scObjectEndString); }
};
} // namespace mozilla
#endif /* mozilla_JSONWriter_h */