gecko-dev/gfx/2d/RectAbsolute.h

287 lines
10 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_RECT_ABSOLUTE_H_
#define MOZILLA_GFX_RECT_ABSOLUTE_H_
#include <algorithm>
#include <cstdint>
#include "mozilla/Attributes.h"
#include "Rect.h"
#include "Types.h"
namespace mozilla {
template <typename> struct IsPixel;
namespace gfx {
/**
* A RectAbsolute is similar to a Rect (see BaseRect.h), but represented as
* (x1, y1, x2, y2) instead of (x, y, width, height).
*
* Unless otherwise indicated, methods on this class correspond
* to methods on BaseRect.
*
* The API is currently very bare-bones; it may be extended as needed.
*
* Do not use this class directly. Subclass it, pass that subclass as the
* Sub parameter, and only use that subclass.
*/
template <class T, class Sub, class Rect>
struct BaseRectAbsolute {
protected:
T left, top, right, bottom;
public:
BaseRectAbsolute() : left(0), top(0), right(0), bottom(0) {}
BaseRectAbsolute(T aLeft, T aTop, T aRight, T aBottom) :
left(aLeft), top(aTop), right(aRight), bottom(aBottom) {}
MOZ_ALWAYS_INLINE T X() const { return left; }
MOZ_ALWAYS_INLINE T Y() const { return top; }
MOZ_ALWAYS_INLINE T Width() const { return right - left; }
MOZ_ALWAYS_INLINE T Height() const { return bottom - top; }
MOZ_ALWAYS_INLINE T XMost() const { return right; }
MOZ_ALWAYS_INLINE T YMost() const { return bottom; }
MOZ_ALWAYS_INLINE const T& Left() const { return left; }
MOZ_ALWAYS_INLINE const T& Right() const { return right; }
MOZ_ALWAYS_INLINE const T& Top() const { return top; }
MOZ_ALWAYS_INLINE const T& Bottom() const { return bottom; }
MOZ_ALWAYS_INLINE T& Left() { return left; }
MOZ_ALWAYS_INLINE T& Right() { return right; }
MOZ_ALWAYS_INLINE T& Top() { return top; }
MOZ_ALWAYS_INLINE T& Bottom() { return bottom; }
T Area() const { return Width() * Height(); }
void Inflate(T aD) { Inflate(aD, aD); }
void Inflate(T aDx, T aDy)
{
left -= aDx;
top -= aDy;
right += aDx;
bottom += aDy;
}
MOZ_ALWAYS_INLINE void SetBox(T aLeft, T aTop, T aRight, T aBottom)
{
left = aLeft; top = aTop; right = aRight; bottom = aBottom;
}
void SetLeftEdge(T aLeft)
{
left = aLeft;
}
void SetRightEdge(T aRight)
{
right = aRight;
}
void SetTopEdge(T aTop)
{
top = aTop;
}
void SetBottomEdge(T aBottom)
{
bottom = aBottom;
}
static Sub FromRect(const Rect& aRect)
{
if (aRect.Overflows()) {
return Sub();
}
return Sub(aRect.x, aRect.y, aRect.XMost(), aRect.YMost());
}
MOZ_MUST_USE Sub Intersect(const Sub& aOther) const
{
Sub result;
result.left = std::max<T>(left, aOther.left);
result.top = std::max<T>(top, aOther.top);
result.right = std::min<T>(right, aOther.right);
result.bottom = std::min<T>(bottom, aOther.bottom);
if (result.right < result.left || result.bottom < result.top) {
result.SizeTo(0, 0);
}
return result;
}
bool IsEmpty() const {
return right <= left || bottom <= top;
}
bool IsEqualEdges(const Sub& aOther) const
{
return left == aOther.left && top == aOther.top &&
right == aOther.right && bottom == aOther.bottom;
}
bool IsEqualInterior(const Sub& aRect) const
{
return IsEqualEdges(aRect) || (IsEmpty() && aRect.IsEmpty());
}
MOZ_ALWAYS_INLINE void MoveBy(T aDx, T aDy) { left += aDx; right += aDx; top += aDy; bottom += aDy; }
MOZ_ALWAYS_INLINE void MoveBy(const Point& aPoint) { left += aPoint.x; right += aPoint.x; top += aPoint.y; bottom += aPoint.y; }
MOZ_ALWAYS_INLINE void SizeTo(T aWidth, T aHeight) { right = left + aWidth; bottom = top + aHeight; }
bool Contains(const Sub& aRect) const
{
return aRect.IsEmpty() ||
(left <= aRect.left && aRect.right <= right &&
top <= aRect.top && aRect.bottom <= bottom);
}
bool Contains(T aX, T aY) const
{
return (left <= aX && aX < right &&
top <= aY && aY < bottom);
}
bool Intersects(const Sub& aRect) const
{
return !IsEmpty() && !aRect.IsEmpty() &&
left < aRect.right && aRect.left < right &&
top < aRect.bottom && aRect.top < bottom;
}
void SetEmpty() {
left = right = top = bottom = 0;
}
// Returns the smallest rectangle that contains both the area of both
// this and aRect2.
// Thus, empty input rectangles are ignored.
// If both rectangles are empty, returns this.
// WARNING! This is not safe against overflow, prefer using SafeUnion instead
// when dealing with int-based rects.
MOZ_MUST_USE Sub Union(const Sub& aRect) const
{
if (IsEmpty()) {
return aRect;
} else if (aRect.IsEmpty()) {
return *static_cast<const Sub*>(this);
} else {
return UnionEdges(aRect);
}
}
// Returns the smallest rectangle that contains both the points (including
// edges) of both aRect1 and aRect2.
// Thus, empty input rectangles are allowed to affect the result.
// WARNING! This is not safe against overflow, prefer using SafeUnionEdges
// instead when dealing with int-based rects.
MOZ_MUST_USE Sub UnionEdges(const Sub& aRect) const
{
Sub result;
result.left = std::min(left, aRect.left);
result.top = std::min(top, aRect.top);
result.right = std::max(XMost(), aRect.XMost());
result.bottom = std::max(YMost(), aRect.YMost());
return result;
}
// Scale 'this' by aScale without doing any rounding.
void Scale(T aScale) { Scale(aScale, aScale); }
// Scale 'this' by aXScale and aYScale, without doing any rounding.
void Scale(T aXScale, T aYScale)
{
right = XMost() * aXScale;
bottom = YMost() * aYScale;
left = left * aXScale;
top = top * aYScale;
}
// Scale 'this' by aScale, converting coordinates to integers so that the result is
// the smallest integer-coordinate rectangle containing the unrounded result.
// Note: this can turn an empty rectangle into a non-empty rectangle
void ScaleRoundOut(double aScale) { ScaleRoundOut(aScale, aScale); }
// Scale 'this' by aXScale and aYScale, converting coordinates to integers so
// that the result is the smallest integer-coordinate rectangle containing the
// unrounded result.
// Note: this can turn an empty rectangle into a non-empty rectangle
void ScaleRoundOut(double aXScale, double aYScale)
{
right = static_cast<T>(ceil(double(XMost()) * aXScale));
bottom = static_cast<T>(ceil(double(YMost()) * aYScale));
left = static_cast<T>(floor(double(left) * aXScale));
top = static_cast<T>(floor(double(top) * aYScale));
}
// Scale 'this' by aScale, converting coordinates to integers so that the result is
// the largest integer-coordinate rectangle contained by the unrounded result.
void ScaleRoundIn(double aScale) { ScaleRoundIn(aScale, aScale); }
// Scale 'this' by aXScale and aYScale, converting coordinates to integers so
// that the result is the largest integer-coordinate rectangle contained by the
// unrounded result.
void ScaleRoundIn(double aXScale, double aYScale)
{
right = static_cast<T>(floor(double(XMost()) * aXScale));
bottom = static_cast<T>(floor(double(YMost()) * aYScale));
left = static_cast<T>(ceil(double(left) * aXScale));
top = static_cast<T>(ceil(double(top) * aYScale));
}
// Scale 'this' by 1/aScale, converting coordinates to integers so that the result is
// the smallest integer-coordinate rectangle containing the unrounded result.
// Note: this can turn an empty rectangle into a non-empty rectangle
void ScaleInverseRoundOut(double aScale) { ScaleInverseRoundOut(aScale, aScale); }
// Scale 'this' by 1/aXScale and 1/aYScale, converting coordinates to integers so
// that the result is the smallest integer-coordinate rectangle containing the
// unrounded result.
// Note: this can turn an empty rectangle into a non-empty rectangle
void ScaleInverseRoundOut(double aXScale, double aYScale)
{
right = static_cast<T>(ceil(double(XMost()) / aXScale));
bottom = static_cast<T>(ceil(double(YMost()) / aYScale));
left = static_cast<T>(floor(double(left) / aXScale));
top = static_cast<T>(floor(double(top) / aYScale));
}
// Scale 'this' by 1/aScale, converting coordinates to integers so that the result is
// the largest integer-coordinate rectangle contained by the unrounded result.
void ScaleInverseRoundIn(double aScale) { ScaleInverseRoundIn(aScale, aScale); }
// Scale 'this' by 1/aXScale and 1/aYScale, converting coordinates to integers so
// that the result is the largest integer-coordinate rectangle contained by the
// unrounded result.
void ScaleInverseRoundIn(double aXScale, double aYScale)
{
right = static_cast<T>(floor(double(XMost()) / aXScale));
bottom = static_cast<T>(floor(double(YMost()) / aYScale));
left = static_cast<T>(ceil(double(left) / aXScale));
top = static_cast<T>(ceil(double(top) / aYScale));
}
};
template <class Units>
struct IntRectAbsoluteTyped :
public BaseRectAbsolute<int32_t, IntRectAbsoluteTyped<Units>, IntRectTyped<Units>>,
public Units {
static_assert(IsPixel<Units>::value,
"'units' must be a coordinate system tag");
typedef BaseRectAbsolute<int32_t, IntRectAbsoluteTyped<Units>, IntRectTyped<Units>> Super;
typedef IntParam<int32_t> ToInt;
IntRectAbsoluteTyped() : Super() {}
IntRectAbsoluteTyped(ToInt aLeft, ToInt aTop, ToInt aRight, ToInt aBottom) :
Super(aLeft.value, aTop.value, aRight.value, aBottom.value) {}
};
template <class Units>
struct RectAbsoluteTyped :
public BaseRectAbsolute<Float, RectAbsoluteTyped<Units>, RectTyped<Units>>,
public Units {
static_assert(IsPixel<Units>::value,
"'units' must be a coordinate system tag");
typedef BaseRectAbsolute<Float, RectAbsoluteTyped<Units>, RectTyped<Units>> Super;
RectAbsoluteTyped() : Super() {}
RectAbsoluteTyped(Float aLeft, Float aTop, Float aRight, Float aBottom) :
Super(aLeft, aTop, aRight, aBottom) {}
};
typedef IntRectAbsoluteTyped<UnknownUnits> IntRectAbsolute;
}
}
#endif /* MOZILLA_GFX_RECT_ABSOLUTE_H_ */