gecko-dev/dom/animation/KeyframeEffect.cpp
Brian Birtles 4bf632c00c Bug 1286476 part 2 - Respect the playback rate when calculating phase boundaries; r=hiro
This implements the spec change in 21de090dac

The spec change refers to a binary 'animation direction' flag. Instead of that,
however, we just pass the playback rate along and use it inside
GetComputedTimingAt since this seems simpler.

Also, this patch moves the implementation of
KeyframeEffectReadOnly::GetComputedTiming from the header file into the .cpp
file. This is because with this change, GetComputedTiming needs to call
mAnimation->PlaybackRate() and so mozilla::dom::Animation needs to be a complete
type. However, simply including Animation.h doesn't work because of a cyclic
dependency between KeyframeEffect.h and Animation.h. We might be able to fix
this later but since yet-to-land bug 1049975 moves this code around a lot, I'd
rather not touch it too much just now.

MozReview-Commit-ID: 1h6XRh4xmfI
2016-08-17 08:28:41 +09:00

1697 lines
56 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/KeyframeEffect.h"
#include "mozilla/dom/AnimatableBinding.h"
#include "mozilla/dom/KeyframeEffectBinding.h"
#include "mozilla/AnimationUtils.h"
#include "mozilla/FloatingPoint.h"
#include "mozilla/LookAndFeel.h" // For LookAndFeel::GetInt
#include "mozilla/KeyframeUtils.h"
#include "mozilla/StyleAnimationValue.h"
#include "Layers.h" // For Layer
#include "nsComputedDOMStyle.h" // nsComputedDOMStyle::GetStyleContextForElement
#include "nsContentUtils.h" // nsContentUtils::ReportToConsole
#include "nsCSSPropertyIDSet.h"
#include "nsCSSProps.h" // For nsCSSProps::PropHasFlags
#include "nsCSSPseudoElements.h" // For CSSPseudoElementType
#include "nsDOMMutationObserver.h" // For nsAutoAnimationMutationBatch
#include "nsIPresShell.h" // For nsIPresShell
#include "nsIScriptError.h"
namespace mozilla {
// Helper functions for generating a ComputedTimingProperties dictionary
static void
GetComputedTimingDictionary(const ComputedTiming& aComputedTiming,
const Nullable<TimeDuration>& aLocalTime,
const TimingParams& aTiming,
dom::ComputedTimingProperties& aRetVal)
{
// AnimationEffectTimingProperties
aRetVal.mDelay = aTiming.mDelay.ToMilliseconds();
aRetVal.mEndDelay = aTiming.mEndDelay.ToMilliseconds();
aRetVal.mFill = aComputedTiming.mFill;
aRetVal.mIterations = aComputedTiming.mIterations;
aRetVal.mIterationStart = aComputedTiming.mIterationStart;
aRetVal.mDuration.SetAsUnrestrictedDouble() =
aComputedTiming.mDuration.ToMilliseconds();
aRetVal.mDirection = aTiming.mDirection;
// ComputedTimingProperties
aRetVal.mActiveDuration = aComputedTiming.mActiveDuration.ToMilliseconds();
aRetVal.mEndTime = aComputedTiming.mEndTime.ToMilliseconds();
aRetVal.mLocalTime = AnimationUtils::TimeDurationToDouble(aLocalTime);
aRetVal.mProgress = aComputedTiming.mProgress;
if (!aRetVal.mProgress.IsNull()) {
// Convert the returned currentIteration into Infinity if we set
// (uint64_t) aComputedTiming.mCurrentIteration to UINT64_MAX
double iteration = aComputedTiming.mCurrentIteration == UINT64_MAX
? PositiveInfinity<double>()
: static_cast<double>(aComputedTiming.mCurrentIteration);
aRetVal.mCurrentIteration.SetValue(iteration);
}
}
namespace dom {
NS_IMPL_CYCLE_COLLECTION_CLASS(KeyframeEffectReadOnly)
NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN_INHERITED(KeyframeEffectReadOnly,
AnimationEffectReadOnly)
if (tmp->mTiming) {
tmp->mTiming->Unlink();
}
NS_IMPL_CYCLE_COLLECTION_UNLINK(mTarget, mAnimation, mTiming)
NS_IMPL_CYCLE_COLLECTION_UNLINK_END
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN_INHERITED(KeyframeEffectReadOnly,
AnimationEffectReadOnly)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mTarget, mAnimation, mTiming)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN_INHERITED(KeyframeEffectReadOnly,
AnimationEffectReadOnly)
NS_IMPL_CYCLE_COLLECTION_TRACE_END
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(KeyframeEffectReadOnly)
NS_INTERFACE_MAP_END_INHERITING(AnimationEffectReadOnly)
NS_IMPL_ADDREF_INHERITED(KeyframeEffectReadOnly, AnimationEffectReadOnly)
NS_IMPL_RELEASE_INHERITED(KeyframeEffectReadOnly, AnimationEffectReadOnly)
KeyframeEffectReadOnly::KeyframeEffectReadOnly(
nsIDocument* aDocument,
const Maybe<OwningAnimationTarget>& aTarget,
const TimingParams& aTiming,
const KeyframeEffectParams& aOptions)
: KeyframeEffectReadOnly(aDocument, aTarget,
new AnimationEffectTimingReadOnly(aDocument,
aTiming),
aOptions)
{
}
KeyframeEffectReadOnly::KeyframeEffectReadOnly(
nsIDocument* aDocument,
const Maybe<OwningAnimationTarget>& aTarget,
AnimationEffectTimingReadOnly* aTiming,
const KeyframeEffectParams& aOptions)
: AnimationEffectReadOnly(aDocument)
, mTarget(aTarget)
, mTiming(aTiming)
, mEffectOptions(aOptions)
, mInEffectOnLastAnimationTimingUpdate(false)
, mCumulativeChangeHint(nsChangeHint(0))
{
MOZ_ASSERT(aTiming);
}
JSObject*
KeyframeEffectReadOnly::WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto)
{
return KeyframeEffectReadOnlyBinding::Wrap(aCx, this, aGivenProto);
}
IterationCompositeOperation
KeyframeEffectReadOnly::IterationComposite() const
{
return IterationCompositeOperation::Replace;
}
CompositeOperation
KeyframeEffectReadOnly::Composite() const
{
return CompositeOperation::Replace;
}
already_AddRefed<AnimationEffectTimingReadOnly>
KeyframeEffectReadOnly::Timing() const
{
RefPtr<AnimationEffectTimingReadOnly> temp(mTiming);
return temp.forget();
}
void
KeyframeEffectReadOnly::SetSpecifiedTiming(const TimingParams& aTiming)
{
if (mTiming->AsTimingParams() == aTiming) {
return;
}
mTiming->SetTimingParams(aTiming);
if (mAnimation) {
mAnimation->NotifyEffectTimingUpdated();
}
// NotifyEffectTimingUpdated will eventually cause
// NotifyAnimationTimingUpdated to be called on this object which will
// update our registration with the target element.
}
void
KeyframeEffectReadOnly::NotifyAnimationTimingUpdated()
{
UpdateTargetRegistration();
// If the effect is not relevant it will be removed from the target
// element's effect set. However, effects not in the effect set
// will not be included in the set of candidate effects for running on
// the compositor and hence they won't have their compositor status
// updated. As a result, we need to make sure we clear their compositor
// status here.
bool isRelevant = mAnimation && mAnimation->IsRelevant();
if (!isRelevant) {
ResetIsRunningOnCompositor();
}
// Detect changes to "in effect" status since we need to recalculate the
// animation cascade for this element whenever that changes.
bool inEffect = IsInEffect();
if (inEffect != mInEffectOnLastAnimationTimingUpdate) {
if (mTarget) {
EffectSet* effectSet = EffectSet::GetEffectSet(mTarget->mElement,
mTarget->mPseudoType);
if (effectSet) {
effectSet->MarkCascadeNeedsUpdate();
}
}
mInEffectOnLastAnimationTimingUpdate = inEffect;
}
// Request restyle if necessary.
//
// Bug 1216843: When we implement iteration composite modes, we need to
// also detect if the current iteration has changed.
if (mAnimation &&
!mProperties.IsEmpty() &&
GetComputedTiming().mProgress != mProgressOnLastCompose) {
EffectCompositor::RestyleType restyleType =
CanThrottle() ?
EffectCompositor::RestyleType::Throttled :
EffectCompositor::RestyleType::Standard;
RequestRestyle(restyleType);
}
// If we're no longer "in effect", our ComposeStyle method will never be
// called and we will never have a chance to update mProgressOnLastCompose.
// We clear mProgressOnLastCompose here to ensure that if we later become
// "in effect" we will request a restyle (above).
if (!inEffect) {
mProgressOnLastCompose.SetNull();
}
}
Nullable<TimeDuration>
KeyframeEffectReadOnly::GetLocalTime() const
{
// Since the *animation* start time is currently always zero, the local
// time is equal to the parent time.
Nullable<TimeDuration> result;
if (mAnimation) {
result = mAnimation->GetCurrentTime();
}
return result;
}
void
KeyframeEffectReadOnly::GetComputedTimingAsDict(
ComputedTimingProperties& aRetVal) const
{
double playbackRate = mAnimation ? mAnimation->PlaybackRate() : 1;
const Nullable<TimeDuration> currentTime = GetLocalTime();
GetComputedTimingDictionary(GetComputedTimingAt(currentTime,
SpecifiedTiming(),
playbackRate),
currentTime,
SpecifiedTiming(),
aRetVal);
}
ComputedTiming
KeyframeEffectReadOnly::GetComputedTimingAt(
const Nullable<TimeDuration>& aLocalTime,
const TimingParams& aTiming,
double aPlaybackRate)
{
const StickyTimeDuration zeroDuration;
// Always return the same object to benefit from return-value optimization.
ComputedTiming result;
if (aTiming.mDuration) {
MOZ_ASSERT(aTiming.mDuration.ref() >= zeroDuration,
"Iteration duration should be positive");
result.mDuration = aTiming.mDuration.ref();
}
MOZ_ASSERT(aTiming.mIterations >= 0.0 && !IsNaN(aTiming.mIterations),
"mIterations should be nonnegative & finite, as ensured by "
"ValidateIterations or CSSParser");
result.mIterations = aTiming.mIterations;
MOZ_ASSERT(aTiming.mIterationStart >= 0.0,
"mIterationStart should be nonnegative, as ensured by "
"ValidateIterationStart");
result.mIterationStart = aTiming.mIterationStart;
result.mActiveDuration = aTiming.ActiveDuration();
result.mEndTime = aTiming.EndTime();
result.mFill = aTiming.mFill == dom::FillMode::Auto ?
dom::FillMode::None :
aTiming.mFill;
// The default constructor for ComputedTiming sets all other members to
// values consistent with an animation that has not been sampled.
if (aLocalTime.IsNull()) {
return result;
}
const TimeDuration& localTime = aLocalTime.Value();
// Calculate the time within the active interval.
// https://w3c.github.io/web-animations/#active-time
StickyTimeDuration activeTime;
StickyTimeDuration beforeActiveBoundary =
std::min(StickyTimeDuration(aTiming.mDelay), result.mEndTime);
StickyTimeDuration activeAfterBoundary =
std::min(StickyTimeDuration(aTiming.mDelay + result.mActiveDuration),
result.mEndTime);
if (localTime > activeAfterBoundary ||
(aPlaybackRate >= 0 && localTime == activeAfterBoundary)) {
result.mPhase = ComputedTiming::AnimationPhase::After;
if (!result.FillsForwards()) {
// The animation isn't active or filling at this time.
return result;
}
activeTime = std::max(std::min(result.mActiveDuration,
result.mActiveDuration + aTiming.mEndDelay),
zeroDuration);
} else if (localTime < beforeActiveBoundary ||
(aPlaybackRate < 0 && localTime == beforeActiveBoundary)) {
result.mPhase = ComputedTiming::AnimationPhase::Before;
if (!result.FillsBackwards()) {
// The animation isn't active or filling at this time.
return result;
}
// activeTime is zero
} else {
MOZ_ASSERT(result.mActiveDuration != zeroDuration,
"How can we be in the middle of a zero-duration interval?");
result.mPhase = ComputedTiming::AnimationPhase::Active;
activeTime = localTime - aTiming.mDelay;
}
// Convert active time to a multiple of iterations.
// https://w3c.github.io/web-animations/#overall-progress
double overallProgress;
if (result.mDuration == zeroDuration) {
overallProgress = result.mPhase == ComputedTiming::AnimationPhase::Before
? 0.0
: result.mIterations;
} else {
overallProgress = activeTime / result.mDuration;
}
// Factor in iteration start offset.
if (IsFinite(overallProgress)) {
overallProgress += result.mIterationStart;
}
// Determine the 0-based index of the current iteration.
// https://w3c.github.io/web-animations/#current-iteration
result.mCurrentIteration =
IsInfinite(result.mIterations) &&
result.mPhase == ComputedTiming::AnimationPhase::After
? UINT64_MAX // In GetComputedTimingDictionary(),
// we will convert this into Infinity
: static_cast<uint64_t>(overallProgress);
// Convert the overall progress to a fraction of a single iteration--the
// simply iteration progress.
// https://w3c.github.io/web-animations/#simple-iteration-progress
double progress = IsFinite(overallProgress)
? fmod(overallProgress, 1.0)
: fmod(result.mIterationStart, 1.0);
// When we finish exactly at the end of an iteration we need to report
// the end of the final iteration and not the start of the next iteration.
// We *don't* want to do this when we have a zero-iteration animation or
// when the animation has been effectively made into a zero-duration animation
// using a negative end-delay, however.
if (result.mPhase == ComputedTiming::AnimationPhase::After &&
progress == 0.0 &&
result.mIterations != 0.0 &&
(activeTime != zeroDuration || result.mDuration == zeroDuration)) {
// The only way we can be in the after phase with a progress of zero and
// a current iteration of zero, is if we have a zero iteration count or
// were clipped using a negative end delay--both of which we should have
// detected above.
MOZ_ASSERT(result.mCurrentIteration != 0,
"Should not have zero current iteration");
progress = 1.0;
if (result.mCurrentIteration != UINT64_MAX) {
result.mCurrentIteration--;
}
}
// Factor in the direction.
bool thisIterationReverse = false;
switch (aTiming.mDirection) {
case PlaybackDirection::Normal:
thisIterationReverse = false;
break;
case PlaybackDirection::Reverse:
thisIterationReverse = true;
break;
case PlaybackDirection::Alternate:
thisIterationReverse = (result.mCurrentIteration & 1) == 1;
break;
case PlaybackDirection::Alternate_reverse:
thisIterationReverse = (result.mCurrentIteration & 1) == 0;
break;
default:
MOZ_ASSERT(true, "Unknown PlaybackDirection type");
}
if (thisIterationReverse) {
progress = 1.0 - progress;
}
// Calculate the 'before flag' which we use when applying step timing
// functions.
if ((result.mPhase == ComputedTiming::AnimationPhase::After &&
thisIterationReverse) ||
(result.mPhase == ComputedTiming::AnimationPhase::Before &&
!thisIterationReverse)) {
result.mBeforeFlag = ComputedTimingFunction::BeforeFlag::Set;
}
// Apply the easing.
if (aTiming.mFunction) {
progress = aTiming.mFunction->GetValue(progress, result.mBeforeFlag);
}
MOZ_ASSERT(IsFinite(progress), "Progress value should be finite");
result.mProgress.SetValue(progress);
return result;
}
ComputedTiming
KeyframeEffectReadOnly::GetComputedTiming(const TimingParams* aTiming) const
{
double playbackRate = mAnimation ? mAnimation->PlaybackRate() : 1;
return GetComputedTimingAt(GetLocalTime(),
aTiming ? *aTiming : SpecifiedTiming(),
playbackRate);
}
// https://w3c.github.io/web-animations/#in-play
bool
KeyframeEffectReadOnly::IsInPlay() const
{
if (!mAnimation || mAnimation->PlayState() == AnimationPlayState::Finished) {
return false;
}
return GetComputedTiming().mPhase == ComputedTiming::AnimationPhase::Active;
}
// https://w3c.github.io/web-animations/#current
bool
KeyframeEffectReadOnly::IsCurrent() const
{
if (!mAnimation || mAnimation->PlayState() == AnimationPlayState::Finished) {
return false;
}
ComputedTiming computedTiming = GetComputedTiming();
return computedTiming.mPhase == ComputedTiming::AnimationPhase::Before ||
computedTiming.mPhase == ComputedTiming::AnimationPhase::Active;
}
// https://w3c.github.io/web-animations/#in-effect
bool
KeyframeEffectReadOnly::IsInEffect() const
{
ComputedTiming computedTiming = GetComputedTiming();
return !computedTiming.mProgress.IsNull();
}
void
KeyframeEffectReadOnly::SetAnimation(Animation* aAnimation)
{
mAnimation = aAnimation;
NotifyAnimationTimingUpdated();
}
static bool
KeyframesEqualIgnoringComputedOffsets(const nsTArray<Keyframe>& aLhs,
const nsTArray<Keyframe>& aRhs)
{
if (aLhs.Length() != aRhs.Length()) {
return false;
}
for (size_t i = 0, len = aLhs.Length(); i < len; ++i) {
const Keyframe& a = aLhs[i];
const Keyframe& b = aRhs[i];
if (a.mOffset != b.mOffset ||
a.mTimingFunction != b.mTimingFunction ||
a.mPropertyValues != b.mPropertyValues) {
return false;
}
}
return true;
}
// https://w3c.github.io/web-animations/#dom-keyframeeffect-setkeyframes
void
KeyframeEffectReadOnly::SetKeyframes(JSContext* aContext,
JS::Handle<JSObject*> aKeyframes,
ErrorResult& aRv)
{
nsTArray<Keyframe> keyframes =
KeyframeUtils::GetKeyframesFromObject(aContext, mDocument, aKeyframes, aRv);
if (aRv.Failed()) {
return;
}
RefPtr<nsStyleContext> styleContext = GetTargetStyleContext();
SetKeyframes(Move(keyframes), styleContext);
}
void
KeyframeEffectReadOnly::SetKeyframes(nsTArray<Keyframe>&& aKeyframes,
nsStyleContext* aStyleContext)
{
if (KeyframesEqualIgnoringComputedOffsets(aKeyframes, mKeyframes)) {
return;
}
mKeyframes = Move(aKeyframes);
// Apply distribute spacing irrespective of the spacing mode. We will apply
// the specified spacing mode when we generate computed animation property
// values from the keyframes since both operations require a style context
// and need to be performed whenever the style context changes.
KeyframeUtils::ApplyDistributeSpacing(mKeyframes);
if (mAnimation && mAnimation->IsRelevant()) {
nsNodeUtils::AnimationChanged(mAnimation);
}
if (aStyleContext) {
UpdateProperties(aStyleContext);
MaybeUpdateFrameForCompositor();
}
}
const AnimationProperty*
KeyframeEffectReadOnly::GetAnimationOfProperty(nsCSSPropertyID aProperty) const
{
for (size_t propIdx = 0, propEnd = mProperties.Length();
propIdx != propEnd; ++propIdx) {
if (aProperty == mProperties[propIdx].mProperty) {
const AnimationProperty* result = &mProperties[propIdx];
if (!result->mWinsInCascade) {
result = nullptr;
}
return result;
}
}
return nullptr;
}
#ifdef DEBUG
bool
SpecifiedKeyframeArraysAreEqual(const nsTArray<Keyframe>& aA,
const nsTArray<Keyframe>& aB)
{
if (aA.Length() != aB.Length()) {
return false;
}
for (size_t i = 0; i < aA.Length(); i++) {
const Keyframe& a = aA[i];
const Keyframe& b = aB[i];
if (a.mOffset != b.mOffset ||
a.mTimingFunction != b.mTimingFunction ||
a.mPropertyValues != b.mPropertyValues) {
return false;
}
}
return true;
}
#endif
void
KeyframeEffectReadOnly::UpdateProperties(nsStyleContext* aStyleContext)
{
MOZ_ASSERT(aStyleContext);
nsTArray<AnimationProperty> properties;
if (mTarget) {
// When GetComputedKeyframeValues or GetAnimationPropertiesFromKeyframes
// calculate computed values from |mKeyframes|, they could possibly
// trigger a subsequent restyle in which we rebuild animations. If that
// happens we could find that |mKeyframes| is overwritten while it is
// being iterated over. Normally that shouldn't happen but just in case we
// make a copy of |mKeyframes| first and iterate over that instead.
auto keyframesCopy(mKeyframes);
nsTArray<ComputedKeyframeValues> computedValues =
KeyframeUtils::GetComputedKeyframeValues(keyframesCopy,
mTarget->mElement,
aStyleContext);
if (mEffectOptions.mSpacingMode == SpacingMode::paced) {
KeyframeUtils::ApplySpacing(keyframesCopy, SpacingMode::paced,
mEffectOptions.mPacedProperty,
computedValues);
}
properties =
KeyframeUtils::GetAnimationPropertiesFromKeyframes(keyframesCopy,
computedValues,
aStyleContext);
#ifdef DEBUG
MOZ_ASSERT(SpecifiedKeyframeArraysAreEqual(mKeyframes, keyframesCopy),
"Apart from the computed offset members, the keyframes array"
" should not be modified");
#endif
mKeyframes.SwapElements(keyframesCopy);
}
if (mProperties == properties) {
return;
}
// Preserve the state of mWinsInCascade and mIsRunningOnCompositor flags.
nsCSSPropertyIDSet winningInCascadeProperties;
nsCSSPropertyIDSet runningOnCompositorProperties;
for (const AnimationProperty& property : mProperties) {
if (property.mWinsInCascade) {
winningInCascadeProperties.AddProperty(property.mProperty);
}
if (property.mIsRunningOnCompositor) {
runningOnCompositorProperties.AddProperty(property.mProperty);
}
}
mProperties = Move(properties);
for (AnimationProperty& property : mProperties) {
property.mWinsInCascade =
winningInCascadeProperties.HasProperty(property.mProperty);
property.mIsRunningOnCompositor =
runningOnCompositorProperties.HasProperty(property.mProperty);
}
CalculateCumulativeChangeHint(aStyleContext);
if (mTarget) {
EffectSet* effectSet = EffectSet::GetEffectSet(mTarget->mElement,
mTarget->mPseudoType);
if (effectSet) {
effectSet->MarkCascadeNeedsUpdate();
}
RequestRestyle(EffectCompositor::RestyleType::Layer);
}
}
void
KeyframeEffectReadOnly::ComposeStyle(RefPtr<AnimValuesStyleRule>& aStyleRule,
nsCSSPropertyIDSet& aSetProperties)
{
ComputedTiming computedTiming = GetComputedTiming();
mProgressOnLastCompose = computedTiming.mProgress;
// If the progress is null, we don't have fill data for the current
// time so we shouldn't animate.
if (computedTiming.mProgress.IsNull()) {
return;
}
for (size_t propIdx = 0, propEnd = mProperties.Length();
propIdx != propEnd; ++propIdx)
{
const AnimationProperty& prop = mProperties[propIdx];
MOZ_ASSERT(prop.mSegments[0].mFromKey == 0.0, "incorrect first from key");
MOZ_ASSERT(prop.mSegments[prop.mSegments.Length() - 1].mToKey == 1.0,
"incorrect last to key");
if (aSetProperties.HasProperty(prop.mProperty)) {
// Animations are composed by EffectCompositor by iterating
// from the last animation to first. For animations targetting the
// same property, the later one wins. So if this property is already set,
// we should not override it.
continue;
}
if (!prop.mWinsInCascade) {
// This isn't the winning declaration, so don't add it to style.
// For transitions, this is important, because it's how we
// implement the rule that CSS transitions don't run when a CSS
// animation is running on the same property and element. For
// animations, this is only skipping things that will otherwise be
// overridden.
continue;
}
aSetProperties.AddProperty(prop.mProperty);
MOZ_ASSERT(prop.mSegments.Length() > 0,
"property should not be in animations if it has no segments");
// FIXME: Maybe cache the current segment?
const AnimationPropertySegment *segment = prop.mSegments.Elements(),
*segmentEnd = segment + prop.mSegments.Length();
while (segment->mToKey <= computedTiming.mProgress.Value()) {
MOZ_ASSERT(segment->mFromKey <= segment->mToKey, "incorrect keys");
if ((segment+1) == segmentEnd) {
break;
}
++segment;
MOZ_ASSERT(segment->mFromKey == (segment-1)->mToKey, "incorrect keys");
}
MOZ_ASSERT(segment->mFromKey <= segment->mToKey, "incorrect keys");
MOZ_ASSERT(segment >= prop.mSegments.Elements() &&
size_t(segment - prop.mSegments.Elements()) <
prop.mSegments.Length(),
"out of array bounds");
if (!aStyleRule) {
// Allocate the style rule now that we know we have animation data.
aStyleRule = new AnimValuesStyleRule();
}
// Special handling for zero-length segments
if (segment->mToKey == segment->mFromKey) {
if (computedTiming.mProgress.Value() < 0) {
aStyleRule->AddValue(prop.mProperty, segment->mFromValue);
} else {
aStyleRule->AddValue(prop.mProperty, segment->mToValue);
}
continue;
}
double positionInSegment =
(computedTiming.mProgress.Value() - segment->mFromKey) /
(segment->mToKey - segment->mFromKey);
double valuePosition =
ComputedTimingFunction::GetPortion(segment->mTimingFunction,
positionInSegment,
computedTiming.mBeforeFlag);
MOZ_ASSERT(IsFinite(valuePosition), "Position value should be finite");
StyleAnimationValue val;
if (StyleAnimationValue::Interpolate(prop.mProperty,
segment->mFromValue,
segment->mToValue,
valuePosition, val)) {
aStyleRule->AddValue(prop.mProperty, Move(val));
} else if (valuePosition < 0.5) {
aStyleRule->AddValue(prop.mProperty, segment->mFromValue);
} else {
aStyleRule->AddValue(prop.mProperty, segment->mToValue);
}
}
}
bool
KeyframeEffectReadOnly::IsRunningOnCompositor() const
{
// We consider animation is running on compositor if there is at least
// one property running on compositor.
// Animation.IsRunningOnCompotitor will return more fine grained
// information in bug 1196114.
for (const AnimationProperty& property : mProperties) {
if (property.mIsRunningOnCompositor) {
return true;
}
}
return false;
}
void
KeyframeEffectReadOnly::SetIsRunningOnCompositor(nsCSSPropertyID aProperty,
bool aIsRunning)
{
MOZ_ASSERT(nsCSSProps::PropHasFlags(aProperty,
CSS_PROPERTY_CAN_ANIMATE_ON_COMPOSITOR),
"Property being animated on compositor is a recognized "
"compositor-animatable property");
for (AnimationProperty& property : mProperties) {
if (property.mProperty == aProperty) {
property.mIsRunningOnCompositor = aIsRunning;
// We currently only set a performance warning message when animations
// cannot be run on the compositor, so if this animation is running
// on the compositor we don't need a message.
if (aIsRunning) {
property.mPerformanceWarning.reset();
}
return;
}
}
}
void
KeyframeEffectReadOnly::ResetIsRunningOnCompositor()
{
for (AnimationProperty& property : mProperties) {
property.mIsRunningOnCompositor = false;
}
}
KeyframeEffectReadOnly::~KeyframeEffectReadOnly()
{
}
static const KeyframeEffectOptions&
KeyframeEffectOptionsFromUnion(
const UnrestrictedDoubleOrKeyframeEffectOptions& aOptions)
{
MOZ_ASSERT(aOptions.IsKeyframeEffectOptions());
return aOptions.GetAsKeyframeEffectOptions();
}
static const KeyframeEffectOptions&
KeyframeEffectOptionsFromUnion(
const UnrestrictedDoubleOrKeyframeAnimationOptions& aOptions)
{
MOZ_ASSERT(aOptions.IsKeyframeAnimationOptions());
return aOptions.GetAsKeyframeAnimationOptions();
}
template <class OptionsType>
static KeyframeEffectParams
KeyframeEffectParamsFromUnion(const OptionsType& aOptions,
nsAString& aInvalidPacedProperty,
ErrorResult& aRv)
{
KeyframeEffectParams result;
if (!aOptions.IsUnrestrictedDouble()) {
const KeyframeEffectOptions& options =
KeyframeEffectOptionsFromUnion(aOptions);
KeyframeEffectParams::ParseSpacing(options.mSpacing,
result.mSpacingMode,
result.mPacedProperty,
aInvalidPacedProperty,
aRv);
}
return result;
}
static Maybe<OwningAnimationTarget>
ConvertTarget(const Nullable<ElementOrCSSPseudoElement>& aTarget)
{
// Return value optimization.
Maybe<OwningAnimationTarget> result;
if (aTarget.IsNull()) {
return result;
}
const ElementOrCSSPseudoElement& target = aTarget.Value();
MOZ_ASSERT(target.IsElement() || target.IsCSSPseudoElement(),
"Uninitialized target");
if (target.IsElement()) {
result.emplace(&target.GetAsElement());
} else {
RefPtr<Element> elem = target.GetAsCSSPseudoElement().ParentElement();
result.emplace(elem, target.GetAsCSSPseudoElement().GetType());
}
return result;
}
template <class KeyframeEffectType, class OptionsType>
/* static */ already_AddRefed<KeyframeEffectType>
KeyframeEffectReadOnly::ConstructKeyframeEffect(
const GlobalObject& aGlobal,
const Nullable<ElementOrCSSPseudoElement>& aTarget,
JS::Handle<JSObject*> aKeyframes,
const OptionsType& aOptions,
ErrorResult& aRv)
{
nsIDocument* doc = AnimationUtils::GetCurrentRealmDocument(aGlobal.Context());
if (!doc) {
aRv.Throw(NS_ERROR_FAILURE);
return nullptr;
}
TimingParams timingParams =
TimingParams::FromOptionsUnion(aOptions, doc, aRv);
if (aRv.Failed()) {
return nullptr;
}
nsAutoString invalidPacedProperty;
KeyframeEffectParams effectOptions =
KeyframeEffectParamsFromUnion(aOptions, invalidPacedProperty, aRv);
if (aRv.Failed()) {
return nullptr;
}
if (!invalidPacedProperty.IsEmpty()) {
const char16_t* params[] = { invalidPacedProperty.get() };
nsContentUtils::ReportToConsole(nsIScriptError::warningFlag,
NS_LITERAL_CSTRING("Animation"),
doc,
nsContentUtils::eDOM_PROPERTIES,
"UnanimatablePacedProperty",
params, ArrayLength(params));
}
Maybe<OwningAnimationTarget> target = ConvertTarget(aTarget);
RefPtr<KeyframeEffectType> effect =
new KeyframeEffectType(doc, target, timingParams, effectOptions);
effect->SetKeyframes(aGlobal.Context(), aKeyframes, aRv);
if (aRv.Failed()) {
return nullptr;
}
return effect.forget();
}
void
KeyframeEffectReadOnly::ResetWinsInCascade()
{
for (AnimationProperty& property : mProperties) {
property.mWinsInCascade = false;
}
}
void
KeyframeEffectReadOnly::UpdateTargetRegistration()
{
if (!mTarget) {
return;
}
bool isRelevant = mAnimation && mAnimation->IsRelevant();
// Animation::IsRelevant() returns a cached value. It only updates when
// something calls Animation::UpdateRelevance. Whenever our timing changes,
// we should be notifying our Animation before calling this, so
// Animation::IsRelevant() should be up-to-date by the time we get here.
MOZ_ASSERT(isRelevant == IsCurrent() || IsInEffect(),
"Out of date Animation::IsRelevant value");
if (isRelevant) {
EffectSet* effectSet =
EffectSet::GetOrCreateEffectSet(mTarget->mElement, mTarget->mPseudoType);
effectSet->AddEffect(*this);
} else {
UnregisterTarget();
}
}
void
KeyframeEffectReadOnly::UnregisterTarget()
{
EffectSet* effectSet =
EffectSet::GetEffectSet(mTarget->mElement, mTarget->mPseudoType);
if (effectSet) {
effectSet->RemoveEffect(*this);
if (effectSet->IsEmpty()) {
EffectSet::DestroyEffectSet(mTarget->mElement, mTarget->mPseudoType);
}
}
}
void
KeyframeEffectReadOnly::RequestRestyle(
EffectCompositor::RestyleType aRestyleType)
{
nsPresContext* presContext = GetPresContext();
if (presContext && mTarget && mAnimation) {
presContext->EffectCompositor()->
RequestRestyle(mTarget->mElement, mTarget->mPseudoType,
aRestyleType, mAnimation->CascadeLevel());
}
}
already_AddRefed<nsStyleContext>
KeyframeEffectReadOnly::GetTargetStyleContext()
{
nsIPresShell* shell = GetPresShell();
if (!shell) {
return nullptr;
}
MOZ_ASSERT(mTarget,
"Should only have a presshell when we have a target element");
nsIAtom* pseudo = mTarget->mPseudoType < CSSPseudoElementType::Count
? nsCSSPseudoElements::GetPseudoAtom(mTarget->mPseudoType)
: nullptr;
return nsComputedDOMStyle::GetStyleContextForElement(mTarget->mElement,
pseudo, shell);
}
#ifdef DEBUG
void
DumpAnimationProperties(nsTArray<AnimationProperty>& aAnimationProperties)
{
for (auto& p : aAnimationProperties) {
printf("%s\n", nsCSSProps::GetStringValue(p.mProperty).get());
for (auto& s : p.mSegments) {
nsString fromValue, toValue;
StyleAnimationValue::UncomputeValue(p.mProperty,
s.mFromValue,
fromValue);
StyleAnimationValue::UncomputeValue(p.mProperty,
s.mToValue,
toValue);
printf(" %f..%f: %s..%s\n", s.mFromKey, s.mToKey,
NS_ConvertUTF16toUTF8(fromValue).get(),
NS_ConvertUTF16toUTF8(toValue).get());
}
}
}
#endif
/* static */ already_AddRefed<KeyframeEffectReadOnly>
KeyframeEffectReadOnly::Constructor(
const GlobalObject& aGlobal,
const Nullable<ElementOrCSSPseudoElement>& aTarget,
JS::Handle<JSObject*> aKeyframes,
const UnrestrictedDoubleOrKeyframeEffectOptions& aOptions,
ErrorResult& aRv)
{
return ConstructKeyframeEffect<KeyframeEffectReadOnly>(aGlobal, aTarget,
aKeyframes, aOptions,
aRv);
}
void
KeyframeEffectReadOnly::GetTarget(
Nullable<OwningElementOrCSSPseudoElement>& aRv) const
{
if (!mTarget) {
aRv.SetNull();
return;
}
switch (mTarget->mPseudoType) {
case CSSPseudoElementType::before:
case CSSPseudoElementType::after:
aRv.SetValue().SetAsCSSPseudoElement() =
CSSPseudoElement::GetCSSPseudoElement(mTarget->mElement,
mTarget->mPseudoType);
break;
case CSSPseudoElementType::NotPseudo:
aRv.SetValue().SetAsElement() = mTarget->mElement;
break;
default:
NS_NOTREACHED("Animation of unsupported pseudo-type");
aRv.SetNull();
}
}
static void
CreatePropertyValue(nsCSSPropertyID aProperty,
float aOffset,
const Maybe<ComputedTimingFunction>& aTimingFunction,
const StyleAnimationValue& aValue,
AnimationPropertyValueDetails& aResult)
{
aResult.mOffset = aOffset;
nsString stringValue;
StyleAnimationValue::UncomputeValue(aProperty, aValue, stringValue);
aResult.mValue = stringValue;
if (aTimingFunction) {
aResult.mEasing.Construct();
aTimingFunction->AppendToString(aResult.mEasing.Value());
} else {
aResult.mEasing.Construct(NS_LITERAL_STRING("linear"));
}
aResult.mComposite = CompositeOperation::Replace;
}
void
KeyframeEffectReadOnly::GetProperties(
nsTArray<AnimationPropertyDetails>& aProperties,
ErrorResult& aRv) const
{
for (const AnimationProperty& property : mProperties) {
AnimationPropertyDetails propertyDetails;
propertyDetails.mProperty =
NS_ConvertASCIItoUTF16(nsCSSProps::GetStringValue(property.mProperty));
propertyDetails.mRunningOnCompositor = property.mIsRunningOnCompositor;
nsXPIDLString localizedString;
if (property.mPerformanceWarning &&
property.mPerformanceWarning->ToLocalizedString(localizedString)) {
propertyDetails.mWarning.Construct(localizedString);
}
if (!propertyDetails.mValues.SetCapacity(property.mSegments.Length(),
mozilla::fallible)) {
aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
return;
}
for (size_t segmentIdx = 0, segmentLen = property.mSegments.Length();
segmentIdx < segmentLen;
segmentIdx++)
{
const AnimationPropertySegment& segment = property.mSegments[segmentIdx];
binding_detail::FastAnimationPropertyValueDetails fromValue;
CreatePropertyValue(property.mProperty, segment.mFromKey,
segment.mTimingFunction, segment.mFromValue,
fromValue);
// We don't apply timing functions for zero-length segments, so
// don't return one here.
if (segment.mFromKey == segment.mToKey) {
fromValue.mEasing.Reset();
}
// The following won't fail since we have already allocated the capacity
// above.
propertyDetails.mValues.AppendElement(fromValue, mozilla::fallible);
// Normally we can ignore the to-value for this segment since it is
// identical to the from-value from the next segment. However, we need
// to add it if either:
// a) this is the last segment, or
// b) the next segment's from-value differs.
if (segmentIdx == segmentLen - 1 ||
property.mSegments[segmentIdx + 1].mFromValue != segment.mToValue) {
binding_detail::FastAnimationPropertyValueDetails toValue;
CreatePropertyValue(property.mProperty, segment.mToKey,
Nothing(), segment.mToValue, toValue);
// It doesn't really make sense to have a timing function on the
// last property value or before a sudden jump so we just drop the
// easing property altogether.
toValue.mEasing.Reset();
propertyDetails.mValues.AppendElement(toValue, mozilla::fallible);
}
}
aProperties.AppendElement(propertyDetails);
}
}
void
KeyframeEffectReadOnly::GetKeyframes(JSContext*& aCx,
nsTArray<JSObject*>& aResult,
ErrorResult& aRv)
{
MOZ_ASSERT(aResult.IsEmpty());
MOZ_ASSERT(!aRv.Failed());
if (!aResult.SetCapacity(mKeyframes.Length(), mozilla::fallible)) {
aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
return;
}
for (const Keyframe& keyframe : mKeyframes) {
// Set up a dictionary object for the explicit members
BaseComputedKeyframe keyframeDict;
if (keyframe.mOffset) {
keyframeDict.mOffset.SetValue(keyframe.mOffset.value());
}
MOZ_ASSERT(keyframe.mComputedOffset != Keyframe::kComputedOffsetNotSet,
"Invalid computed offset");
keyframeDict.mComputedOffset.Construct(keyframe.mComputedOffset);
if (keyframe.mTimingFunction) {
keyframeDict.mEasing.Truncate();
keyframe.mTimingFunction.ref().AppendToString(keyframeDict.mEasing);
} // else if null, leave easing as its default "linear".
JS::Rooted<JS::Value> keyframeJSValue(aCx);
if (!ToJSValue(aCx, keyframeDict, &keyframeJSValue)) {
aRv.Throw(NS_ERROR_FAILURE);
return;
}
JS::Rooted<JSObject*> keyframeObject(aCx, &keyframeJSValue.toObject());
for (const PropertyValuePair& propertyValue : keyframe.mPropertyValues) {
const char* name = nsCSSProps::PropertyIDLName(propertyValue.mProperty);
// nsCSSValue::AppendToString does not accept shorthands properties but
// works with token stream values if we pass eCSSProperty_UNKNOWN as
// the property.
nsCSSPropertyID propertyForSerializing =
nsCSSProps::IsShorthand(propertyValue.mProperty)
? eCSSProperty_UNKNOWN
: propertyValue.mProperty;
nsAutoString stringValue;
propertyValue.mValue.AppendToString(
propertyForSerializing, stringValue, nsCSSValue::eNormalized);
JS::Rooted<JS::Value> value(aCx);
if (!ToJSValue(aCx, stringValue, &value) ||
!JS_DefineProperty(aCx, keyframeObject, name, value,
JSPROP_ENUMERATE)) {
aRv.Throw(NS_ERROR_FAILURE);
return;
}
}
aResult.AppendElement(keyframeObject);
}
}
/* static */ const TimeDuration
KeyframeEffectReadOnly::OverflowRegionRefreshInterval()
{
// The amount of time we can wait between updating throttled animations
// on the main thread that influence the overflow region.
static const TimeDuration kOverflowRegionRefreshInterval =
TimeDuration::FromMilliseconds(200);
return kOverflowRegionRefreshInterval;
}
bool
KeyframeEffectReadOnly::CanThrottle() const
{
// Unthrottle if we are not in effect or current. This will be the case when
// our owning animation has finished, is idle, or when we are in the delay
// phase (but without a backwards fill). In each case the computed progress
// value produced on each tick will be the same so we will skip requesting
// unnecessary restyles in NotifyAnimationTimingUpdated. Any calls we *do* get
// here will be because of a change in state (e.g. we are newly finished or
// newly no longer in effect) in which case we shouldn't throttle the sample.
if (!IsInEffect() || !IsCurrent()) {
return false;
}
nsIFrame* frame = GetAnimationFrame();
if (!frame) {
// There are two possible cases here.
// a) No target element
// b) The target element has no frame, e.g. because it is in a display:none
// subtree.
// In either case we can throttle the animation because there is no
// need to update on the main thread.
return true;
}
// We can throttle the animation if the animation is paint only and
// the target frame is out of view or the document is in background tabs.
if (CanIgnoreIfNotVisible()) {
nsIPresShell* presShell = GetPresShell();
if ((presShell && !presShell->IsActive()) ||
frame->IsScrolledOutOfView()) {
return true;
}
}
// First we need to check layer generation and transform overflow
// prior to the property.mIsRunningOnCompositor check because we should
// occasionally unthrottle these animations even if the animations are
// already running on compositor.
for (const LayerAnimationInfo::Record& record :
LayerAnimationInfo::sRecords) {
// Skip properties that are overridden in the cascade.
// (GetAnimationOfProperty, as called by HasAnimationOfProperty,
// only returns an animation if it currently wins in the cascade.)
if (!HasAnimationOfProperty(record.mProperty)) {
continue;
}
EffectSet* effectSet = EffectSet::GetEffectSet(mTarget->mElement,
mTarget->mPseudoType);
MOZ_ASSERT(effectSet, "CanThrottle should be called on an effect "
"associated with a target element");
layers::Layer* layer =
FrameLayerBuilder::GetDedicatedLayer(frame, record.mLayerType);
// Unthrottle if the layer needs to be brought up to date
if (!layer ||
effectSet->GetAnimationGeneration() !=
layer->GetAnimationGeneration()) {
return false;
}
// If this is a transform animation that affects the overflow region,
// we should unthrottle the animation periodically.
if (record.mProperty == eCSSProperty_transform &&
!CanThrottleTransformChanges(*frame)) {
return false;
}
}
for (const AnimationProperty& property : mProperties) {
if (!property.mIsRunningOnCompositor) {
return false;
}
}
return true;
}
bool
KeyframeEffectReadOnly::CanThrottleTransformChanges(nsIFrame& aFrame) const
{
// If we know that the animation cannot cause overflow,
// we can just disable flushes for this animation.
// If we don't show scrollbars, we don't care about overflow.
if (LookAndFeel::GetInt(LookAndFeel::eIntID_ShowHideScrollbars) == 0) {
return true;
}
nsPresContext* presContext = GetPresContext();
// CanThrottleTransformChanges is only called as part of a refresh driver tick
// in which case we expect to has a pres context.
MOZ_ASSERT(presContext);
TimeStamp now =
presContext->RefreshDriver()->MostRecentRefresh();
EffectSet* effectSet = EffectSet::GetEffectSet(mTarget->mElement,
mTarget->mPseudoType);
MOZ_ASSERT(effectSet, "CanThrottleTransformChanges is expected to be called"
" on an effect in an effect set");
MOZ_ASSERT(mAnimation, "CanThrottleTransformChanges is expected to be called"
" on an effect with a parent animation");
TimeStamp animationRuleRefreshTime =
effectSet->AnimationRuleRefreshTime(mAnimation->CascadeLevel());
// If this animation can cause overflow, we can throttle some of the ticks.
if (!animationRuleRefreshTime.IsNull() &&
(now - animationRuleRefreshTime) < OverflowRegionRefreshInterval()) {
return true;
}
// If the nearest scrollable ancestor has overflow:hidden,
// we don't care about overflow.
nsIScrollableFrame* scrollable =
nsLayoutUtils::GetNearestScrollableFrame(&aFrame);
if (!scrollable) {
return true;
}
ScrollbarStyles ss = scrollable->GetScrollbarStyles();
if (ss.mVertical == NS_STYLE_OVERFLOW_HIDDEN &&
ss.mHorizontal == NS_STYLE_OVERFLOW_HIDDEN &&
scrollable->GetLogicalScrollPosition() == nsPoint(0, 0)) {
return true;
}
return false;
}
nsIFrame*
KeyframeEffectReadOnly::GetAnimationFrame() const
{
if (!mTarget) {
return nullptr;
}
nsIFrame* frame = mTarget->mElement->GetPrimaryFrame();
if (!frame) {
return nullptr;
}
if (mTarget->mPseudoType == CSSPseudoElementType::before) {
frame = nsLayoutUtils::GetBeforeFrame(frame);
} else if (mTarget->mPseudoType == CSSPseudoElementType::after) {
frame = nsLayoutUtils::GetAfterFrame(frame);
} else {
MOZ_ASSERT(mTarget->mPseudoType == CSSPseudoElementType::NotPseudo,
"unknown mTarget->mPseudoType");
}
if (!frame) {
return nullptr;
}
return nsLayoutUtils::GetStyleFrame(frame);
}
nsIDocument*
KeyframeEffectReadOnly::GetRenderedDocument() const
{
if (!mTarget) {
return nullptr;
}
return mTarget->mElement->GetComposedDoc();
}
nsIPresShell*
KeyframeEffectReadOnly::GetPresShell() const
{
nsIDocument* doc = GetRenderedDocument();
if (!doc) {
return nullptr;
}
return doc->GetShell();
}
nsPresContext*
KeyframeEffectReadOnly::GetPresContext() const
{
nsIPresShell* shell = GetPresShell();
if (!shell) {
return nullptr;
}
return shell->GetPresContext();
}
/* static */ bool
KeyframeEffectReadOnly::IsGeometricProperty(
const nsCSSPropertyID aProperty)
{
switch (aProperty) {
case eCSSProperty_bottom:
case eCSSProperty_height:
case eCSSProperty_left:
case eCSSProperty_right:
case eCSSProperty_top:
case eCSSProperty_width:
return true;
default:
return false;
}
}
/* static */ bool
KeyframeEffectReadOnly::CanAnimateTransformOnCompositor(
const nsIFrame* aFrame,
AnimationPerformanceWarning::Type& aPerformanceWarning)
{
// Disallow OMTA for preserve-3d transform. Note that we check the style property
// rather than Extend3DContext() since that can recurse back into this function
// via HasOpacity(). See bug 779598.
if (aFrame->Combines3DTransformWithAncestors() ||
aFrame->StyleDisplay()->mTransformStyle == NS_STYLE_TRANSFORM_STYLE_PRESERVE_3D) {
aPerformanceWarning = AnimationPerformanceWarning::Type::TransformPreserve3D;
return false;
}
// Note that testing BackfaceIsHidden() is not a sufficient test for
// what we need for animating backface-visibility correctly if we
// remove the above test for Extend3DContext(); that would require
// looking at backface-visibility on descendants as well. See bug 1186204.
if (aFrame->BackfaceIsHidden()) {
aPerformanceWarning =
AnimationPerformanceWarning::Type::TransformBackfaceVisibilityHidden;
return false;
}
// Async 'transform' animations of aFrames with SVG transforms is not
// supported. See bug 779599.
if (aFrame->IsSVGTransformed()) {
aPerformanceWarning = AnimationPerformanceWarning::Type::TransformSVG;
return false;
}
return true;
}
bool
KeyframeEffectReadOnly::ShouldBlockAsyncTransformAnimations(
const nsIFrame* aFrame,
AnimationPerformanceWarning::Type& aPerformanceWarning) const
{
// We currently only expect this method to be called when this effect
// is attached to a playing Animation. If that ever changes we'll need
// to update this to only return true when that is the case since paused,
// filling, cancelled Animations etc. shouldn't stop other Animations from
// running on the compositor.
MOZ_ASSERT(mAnimation && mAnimation->IsPlaying());
for (const AnimationProperty& property : mProperties) {
// If a property is overridden in the CSS cascade, it should not block other
// animations from running on the compositor.
if (!property.mWinsInCascade) {
continue;
}
// Check for geometric properties
if (IsGeometricProperty(property.mProperty)) {
aPerformanceWarning =
AnimationPerformanceWarning::Type::TransformWithGeometricProperties;
return true;
}
// Check for unsupported transform animations
if (property.mProperty == eCSSProperty_transform) {
if (!CanAnimateTransformOnCompositor(aFrame,
aPerformanceWarning)) {
return true;
}
}
}
return false;
}
void
KeyframeEffectReadOnly::SetPerformanceWarning(
nsCSSPropertyID aProperty,
const AnimationPerformanceWarning& aWarning)
{
for (AnimationProperty& property : mProperties) {
if (property.mProperty == aProperty &&
(!property.mPerformanceWarning ||
*property.mPerformanceWarning != aWarning)) {
property.mPerformanceWarning = Some(aWarning);
nsXPIDLString localizedString;
if (nsLayoutUtils::IsAnimationLoggingEnabled() &&
property.mPerformanceWarning->ToLocalizedString(localizedString)) {
nsAutoCString logMessage = NS_ConvertUTF16toUTF8(localizedString);
AnimationUtils::LogAsyncAnimationFailure(logMessage, mTarget->mElement);
}
return;
}
}
}
static already_AddRefed<nsStyleContext>
CreateStyleContextForAnimationValue(nsCSSPropertyID aProperty,
StyleAnimationValue aValue,
nsStyleContext* aBaseStyleContext)
{
MOZ_ASSERT(aBaseStyleContext,
"CreateStyleContextForAnimationValue needs to be called "
"with a valid nsStyleContext");
RefPtr<AnimValuesStyleRule> styleRule = new AnimValuesStyleRule();
styleRule->AddValue(aProperty, aValue);
nsCOMArray<nsIStyleRule> rules;
rules.AppendObject(styleRule);
MOZ_ASSERT(aBaseStyleContext->PresContext()->StyleSet()->IsGecko(),
"ServoStyleSet should not use StyleAnimationValue for animations");
nsStyleSet* styleSet =
aBaseStyleContext->PresContext()->StyleSet()->AsGecko();
RefPtr<nsStyleContext> styleContext =
styleSet->ResolveStyleByAddingRules(aBaseStyleContext, rules);
// We need to call StyleData to generate cached data for the style context.
// Otherwise CalcStyleDifference returns no meaningful result.
styleContext->StyleData(nsCSSProps::kSIDTable[aProperty]);
return styleContext.forget();
}
void
KeyframeEffectReadOnly::CalculateCumulativeChangeHint(
nsStyleContext *aStyleContext)
{
mCumulativeChangeHint = nsChangeHint(0);
for (const AnimationProperty& property : mProperties) {
for (const AnimationPropertySegment& segment : property.mSegments) {
RefPtr<nsStyleContext> fromContext =
CreateStyleContextForAnimationValue(property.mProperty,
segment.mFromValue, aStyleContext);
RefPtr<nsStyleContext> toContext =
CreateStyleContextForAnimationValue(property.mProperty,
segment.mToValue, aStyleContext);
uint32_t equalStructs = 0;
uint32_t samePointerStructs = 0;
nsChangeHint changeHint =
fromContext->CalcStyleDifference(toContext,
nsChangeHint(0),
&equalStructs,
&samePointerStructs);
mCumulativeChangeHint |= changeHint;
}
}
}
bool
KeyframeEffectReadOnly::CanIgnoreIfNotVisible() const
{
if (!AnimationUtils::IsOffscreenThrottlingEnabled()) {
return false;
}
// FIXME: For further sophisticated optimization we need to check
// change hint on the segment corresponding to computedTiming.progress.
return NS_IsHintSubset(
mCumulativeChangeHint, nsChangeHint_Hints_CanIgnoreIfNotVisible);
}
void
KeyframeEffectReadOnly::MaybeUpdateFrameForCompositor()
{
nsIFrame* frame = GetAnimationFrame();
if (!frame) {
return;
}
// We don't check mWinsInCascade flag here because, at this point,
// UpdateCascadeResults has not yet run.
// FIXME: Bug 1272495: If this effect does not win in the cascade, the
// NS_FRAME_MAY_BE_TRANSFORMED flag should be removed when the animation
// will be removed from effect set or the transform keyframes are removed
// by setKeyframes. The latter case will be hard to solve though.
for (const AnimationProperty& property : mProperties) {
if (property.mProperty == eCSSProperty_transform) {
frame->AddStateBits(NS_FRAME_MAY_BE_TRANSFORMED);
return;
}
}
}
//---------------------------------------------------------------------
//
// KeyframeEffect
//
//---------------------------------------------------------------------
KeyframeEffect::KeyframeEffect(nsIDocument* aDocument,
const Maybe<OwningAnimationTarget>& aTarget,
const TimingParams& aTiming,
const KeyframeEffectParams& aOptions)
: KeyframeEffectReadOnly(aDocument, aTarget,
new AnimationEffectTiming(aDocument, aTiming, this),
aOptions)
{
}
JSObject*
KeyframeEffect::WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto)
{
return KeyframeEffectBinding::Wrap(aCx, this, aGivenProto);
}
/* static */ already_AddRefed<KeyframeEffect>
KeyframeEffect::Constructor(
const GlobalObject& aGlobal,
const Nullable<ElementOrCSSPseudoElement>& aTarget,
JS::Handle<JSObject*> aKeyframes,
const UnrestrictedDoubleOrKeyframeEffectOptions& aOptions,
ErrorResult& aRv)
{
return ConstructKeyframeEffect<KeyframeEffect>(aGlobal, aTarget, aKeyframes,
aOptions, aRv);
}
/* static */ already_AddRefed<KeyframeEffect>
KeyframeEffect::Constructor(
const GlobalObject& aGlobal,
const Nullable<ElementOrCSSPseudoElement>& aTarget,
JS::Handle<JSObject*> aKeyframes,
const UnrestrictedDoubleOrKeyframeAnimationOptions& aOptions,
ErrorResult& aRv)
{
return ConstructKeyframeEffect<KeyframeEffect>(aGlobal, aTarget, aKeyframes,
aOptions, aRv);
}
void
KeyframeEffect::NotifySpecifiedTimingUpdated()
{
// Use the same document for a pseudo element and its parent element.
// Use nullptr if we don't have mTarget, so disable the mutation batch.
nsAutoAnimationMutationBatch mb(mTarget ? mTarget->mElement->OwnerDoc()
: nullptr);
if (mAnimation) {
mAnimation->NotifyEffectTimingUpdated();
if (mAnimation->IsRelevant()) {
nsNodeUtils::AnimationChanged(mAnimation);
}
RequestRestyle(EffectCompositor::RestyleType::Layer);
}
}
void
KeyframeEffect::SetTarget(const Nullable<ElementOrCSSPseudoElement>& aTarget)
{
Maybe<OwningAnimationTarget> newTarget = ConvertTarget(aTarget);
if (mTarget == newTarget) {
// Assign the same target, skip it.
return;
}
if (mTarget) {
UnregisterTarget();
ResetIsRunningOnCompositor();
ResetWinsInCascade();
RequestRestyle(EffectCompositor::RestyleType::Layer);
nsAutoAnimationMutationBatch mb(mTarget->mElement->OwnerDoc());
if (mAnimation) {
nsNodeUtils::AnimationRemoved(mAnimation);
}
}
mTarget = newTarget;
if (mTarget) {
UpdateTargetRegistration();
RefPtr<nsStyleContext> styleContext = GetTargetStyleContext();
if (styleContext) {
UpdateProperties(styleContext);
} else if (mEffectOptions.mSpacingMode == SpacingMode::paced) {
KeyframeUtils::ApplyDistributeSpacing(mKeyframes);
}
MaybeUpdateFrameForCompositor();
RequestRestyle(EffectCompositor::RestyleType::Layer);
nsAutoAnimationMutationBatch mb(mTarget->mElement->OwnerDoc());
if (mAnimation) {
nsNodeUtils::AnimationAdded(mAnimation);
}
} else if (mEffectOptions.mSpacingMode == SpacingMode::paced) {
// New target is null, so fall back to distribute spacing.
KeyframeUtils::ApplyDistributeSpacing(mKeyframes);
}
}
KeyframeEffect::~KeyframeEffect()
{
// mTiming is cycle collected, so we have to do null check first even though
// mTiming shouldn't be null during the lifetime of KeyframeEffect.
if (mTiming) {
mTiming->Unlink();
}
}
} // namespace dom
} // namespace mozilla