mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-05 16:46:26 +00:00
f57e56e187
--HG-- extra : rebase_source : 250ec1323d4097101a8e0331a2bf7fab59f72b1d
569 lines
15 KiB
C++
569 lines
15 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef nsThreadUtils_h__
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#define nsThreadUtils_h__
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#include "prthread.h"
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#include "prinrval.h"
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#include "MainThreadUtils.h"
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#include "nsIThreadManager.h"
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#include "nsIThread.h"
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#include "nsIRunnable.h"
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#include "nsICancelableRunnable.h"
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#include "nsStringGlue.h"
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#include "nsCOMPtr.h"
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#include "nsAutoPtr.h"
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#include "mozilla/Likely.h"
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//-----------------------------------------------------------------------------
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// These methods are alternatives to the methods on nsIThreadManager, provided
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// for convenience.
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/**
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* Set name of the target thread. This operation is asynchronous.
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*/
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extern void NS_SetThreadName(nsIThread* aThread, const nsACString& aName);
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/**
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* Static length version of the above function checking length of the
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* name at compile time.
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*/
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template<size_t LEN>
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inline void
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NS_SetThreadName(nsIThread* aThread, const char (&aName)[LEN])
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{
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static_assert(LEN <= 16,
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"Thread name must be no more than 16 characters");
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NS_SetThreadName(aThread, nsDependentCString(aName));
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}
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/**
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* Create a new thread, and optionally provide an initial event for the thread.
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*
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* @param aResult
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* The resulting nsIThread object.
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* @param aInitialEvent
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* The initial event to run on this thread. This parameter may be null.
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* @param aStackSize
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* The size in bytes to reserve for the thread's stack.
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*
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* @returns NS_ERROR_INVALID_ARG
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* Indicates that the given name is not unique.
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*/
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extern NS_METHOD
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NS_NewThread(nsIThread** aResult,
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nsIRunnable* aInitialEvent = nullptr,
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uint32_t aStackSize = nsIThreadManager::DEFAULT_STACK_SIZE);
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/**
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* Creates a named thread, otherwise the same as NS_NewThread
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*/
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template<size_t LEN>
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inline NS_METHOD
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NS_NewNamedThread(const char (&aName)[LEN],
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nsIThread** aResult,
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nsIRunnable* aInitialEvent = nullptr,
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uint32_t aStackSize = nsIThreadManager::DEFAULT_STACK_SIZE)
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{
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// Hold a ref while dispatching the initial event to match NS_NewThread()
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nsCOMPtr<nsIThread> thread;
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nsresult rv = NS_NewThread(getter_AddRefs(thread), nullptr, aStackSize);
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if (NS_WARN_IF(NS_FAILED(rv))) {
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return rv;
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}
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NS_SetThreadName<LEN>(thread, aName);
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if (aInitialEvent) {
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rv = thread->Dispatch(aInitialEvent, NS_DISPATCH_NORMAL);
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NS_WARN_IF_FALSE(NS_SUCCEEDED(rv), "Initial event dispatch failed");
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}
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*aResult = nullptr;
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thread.swap(*aResult);
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return rv;
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}
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/**
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* Get a reference to the current thread.
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*
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* @param aResult
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* The resulting nsIThread object.
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*/
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extern NS_METHOD NS_GetCurrentThread(nsIThread** aResult);
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/**
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* Dispatch the given event to the current thread.
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*
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* @param aEvent
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* The event to dispatch.
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*
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* @returns NS_ERROR_INVALID_ARG
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* If event is null.
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*/
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extern NS_METHOD NS_DispatchToCurrentThread(nsIRunnable* aEvent);
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/**
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* Dispatch the given event to the main thread.
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*
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* @param aEvent
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* The event to dispatch.
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* @param aDispatchFlags
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* The flags to pass to the main thread's dispatch method.
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*
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* @returns NS_ERROR_INVALID_ARG
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* If event is null.
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*/
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extern NS_METHOD
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NS_DispatchToMainThread(nsIRunnable* aEvent,
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uint32_t aDispatchFlags = NS_DISPATCH_NORMAL);
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#ifndef XPCOM_GLUE_AVOID_NSPR
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/**
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* Process all pending events for the given thread before returning. This
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* method simply calls ProcessNextEvent on the thread while HasPendingEvents
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* continues to return true and the time spent in NS_ProcessPendingEvents
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* does not exceed the given timeout value.
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*
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* @param aThread
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* The thread object for which to process pending events. If null, then
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* events will be processed for the current thread.
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* @param aTimeout
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* The maximum number of milliseconds to spend processing pending events.
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* Events are not pre-empted to honor this timeout. Rather, the timeout
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* value is simply used to determine whether or not to process another event.
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* Pass PR_INTERVAL_NO_TIMEOUT to specify no timeout.
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*/
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extern NS_METHOD
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NS_ProcessPendingEvents(nsIThread* aThread,
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PRIntervalTime aTimeout = PR_INTERVAL_NO_TIMEOUT);
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#endif
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/**
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* Shortcut for nsIThread::HasPendingEvents.
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*
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* It is an error to call this function when the given thread is not the
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* current thread. This function will return false if called from some
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* other thread.
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*
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* @param aThread
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* The current thread or null.
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*
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* @returns
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* A boolean value that if "true" indicates that there are pending events
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* in the current thread's event queue.
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*/
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extern bool NS_HasPendingEvents(nsIThread* aThread = nullptr);
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/**
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* Shortcut for nsIThread::ProcessNextEvent.
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*
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* It is an error to call this function when the given thread is not the
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* current thread. This function will simply return false if called
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* from some other thread.
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*
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* @param aThread
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* The current thread or null.
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* @param aMayWait
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* A boolean parameter that if "true" indicates that the method may block
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* the calling thread to wait for a pending event.
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*
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* @returns
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* A boolean value that if "true" indicates that an event from the current
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* thread's event queue was processed.
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*/
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extern bool NS_ProcessNextEvent(nsIThread* aThread = nullptr,
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bool aMayWait = true);
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//-----------------------------------------------------------------------------
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// Helpers that work with nsCOMPtr:
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inline already_AddRefed<nsIThread>
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do_GetCurrentThread()
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{
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nsIThread* thread = nullptr;
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NS_GetCurrentThread(&thread);
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return already_AddRefed<nsIThread>(thread);
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}
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inline already_AddRefed<nsIThread>
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do_GetMainThread()
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{
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nsIThread* thread = nullptr;
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NS_GetMainThread(&thread);
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return already_AddRefed<nsIThread>(thread);
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}
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//-----------------------------------------------------------------------------
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#ifdef MOZILLA_INTERNAL_API
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// Fast access to the current thread. Do not release the returned pointer! If
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// you want to use this pointer from some other thread, then you will need to
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// AddRef it. Otherwise, you should only consider this pointer valid from code
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// running on the current thread.
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extern nsIThread* NS_GetCurrentThread();
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#endif
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//-----------------------------------------------------------------------------
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#ifndef XPCOM_GLUE_AVOID_NSPR
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// This class is designed to be subclassed.
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class nsRunnable : public nsIRunnable
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{
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public:
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NS_DECL_THREADSAFE_ISUPPORTS
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NS_DECL_NSIRUNNABLE
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nsRunnable() {}
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protected:
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virtual ~nsRunnable() {}
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};
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// This class is designed to be subclassed.
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class nsCancelableRunnable : public nsICancelableRunnable
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{
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public:
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NS_DECL_THREADSAFE_ISUPPORTS
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NS_DECL_NSIRUNNABLE
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NS_DECL_NSICANCELABLERUNNABLE
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nsCancelableRunnable() {}
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protected:
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virtual ~nsCancelableRunnable() {}
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};
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// An event that can be used to call a method on a class. The class type must
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// support reference counting. This event supports Revoke for use
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// with nsRevocableEventPtr.
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template<class ClassType,
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typename ReturnType = void,
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bool Owning = true>
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class nsRunnableMethod : public nsRunnable
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{
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public:
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virtual void Revoke() = 0;
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// These ReturnTypeEnforcer classes set up a blacklist for return types that
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// we know are not safe. The default ReturnTypeEnforcer compiles just fine but
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// already_AddRefed will not.
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template<typename OtherReturnType>
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class ReturnTypeEnforcer
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{
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public:
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typedef int ReturnTypeIsSafe;
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};
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template<class T>
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class ReturnTypeEnforcer<already_AddRefed<T>>
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{
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// No ReturnTypeIsSafe makes this illegal!
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};
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// Make sure this return type is safe.
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typedef typename ReturnTypeEnforcer<ReturnType>::ReturnTypeIsSafe check;
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};
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template<class ClassType, typename Arg, bool Owning>
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struct nsRunnableMethodReceiver
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{
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ClassType* mObj;
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Arg mArg;
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nsRunnableMethodReceiver(ClassType* aObj, Arg aArg)
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: mObj(aObj)
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, mArg(aArg)
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{
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NS_IF_ADDREF(mObj);
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}
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~nsRunnableMethodReceiver() { Revoke(); }
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void Revoke() { NS_IF_RELEASE(mObj); }
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};
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template<class ClassType, bool Owning>
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struct nsRunnableMethodReceiver<ClassType, void, Owning>
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{
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ClassType* mObj;
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explicit nsRunnableMethodReceiver(ClassType* aObj)
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: mObj(aObj)
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{
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NS_IF_ADDREF(mObj);
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}
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~nsRunnableMethodReceiver() { Revoke(); }
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void Revoke() { NS_IF_RELEASE(mObj); }
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};
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template<class ClassType>
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struct nsRunnableMethodReceiver<ClassType, void, false>
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{
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ClassType* mObj;
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explicit nsRunnableMethodReceiver(ClassType* aObj) : mObj(aObj) {}
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void Revoke() { mObj = nullptr; }
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};
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template<typename Method, bool Owning> struct nsRunnableMethodTraits;
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template<class C, typename R, typename A, bool Owning>
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struct nsRunnableMethodTraits<R(C::*)(A), Owning>
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{
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typedef C class_type;
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typedef R return_type;
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typedef A arg_type;
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typedef nsRunnableMethod<C, R, Owning> base_type;
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};
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template<class C, typename R, bool Owning>
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struct nsRunnableMethodTraits<R(C::*)(), Owning>
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{
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typedef C class_type;
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typedef R return_type;
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typedef void arg_type;
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typedef nsRunnableMethod<C, R, Owning> base_type;
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};
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#ifdef NS_HAVE_STDCALL
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template<class C, typename R, typename A, bool Owning>
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struct nsRunnableMethodTraits<R(__stdcall C::*)(A), Owning>
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{
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typedef C class_type;
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typedef R return_type;
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typedef A arg_type;
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typedef nsRunnableMethod<C, R, Owning> base_type;
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};
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template<class C, typename R, bool Owning>
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struct nsRunnableMethodTraits<R(NS_STDCALL C::*)(), Owning>
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{
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typedef C class_type;
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typedef R return_type;
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typedef void arg_type;
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typedef nsRunnableMethod<C, R, Owning> base_type;
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};
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#endif
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template<typename Method, typename Arg, bool Owning>
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class nsRunnableMethodImpl
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: public nsRunnableMethodTraits<Method, Owning>::base_type
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{
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typedef typename nsRunnableMethodTraits<Method, Owning>::class_type ClassType;
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nsRunnableMethodReceiver<ClassType, Arg, Owning> mReceiver;
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Method mMethod;
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public:
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nsRunnableMethodImpl(ClassType* aObj, Method aMethod, Arg aArg)
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: mReceiver(aObj, aArg)
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, mMethod(aMethod)
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{
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}
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NS_IMETHOD Run()
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{
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if (MOZ_LIKELY(mReceiver.mObj)) {
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((*mReceiver.mObj).*mMethod)(mReceiver.mArg);
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}
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return NS_OK;
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}
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void Revoke() { mReceiver.Revoke(); }
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};
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template<typename Method, bool Owning>
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class nsRunnableMethodImpl<Method, void, Owning>
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: public nsRunnableMethodTraits<Method, Owning>::base_type
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{
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typedef typename nsRunnableMethodTraits<Method, Owning>::class_type ClassType;
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nsRunnableMethodReceiver<ClassType, void, Owning> mReceiver;
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Method mMethod;
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public:
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nsRunnableMethodImpl(ClassType* aObj, Method aMethod)
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: mReceiver(aObj)
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, mMethod(aMethod)
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{
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}
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NS_IMETHOD Run()
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{
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if (MOZ_LIKELY(mReceiver.mObj)) {
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((*mReceiver.mObj).*mMethod)();
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}
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return NS_OK;
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}
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void Revoke() { mReceiver.Revoke(); }
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};
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// Use this template function like so:
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//
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// nsCOMPtr<nsIRunnable> event =
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// NS_NewRunnableMethod(myObject, &MyClass::HandleEvent);
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// NS_DispatchToCurrentThread(event);
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//
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// Statically enforced constraints:
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// - myObject must be of (or implicitly convertible to) type MyClass
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// - MyClass must defined AddRef and Release methods
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//
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template<typename PtrType, typename Method>
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typename nsRunnableMethodTraits<Method, true>::base_type*
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NS_NewRunnableMethod(PtrType aPtr, Method aMethod)
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{
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return new nsRunnableMethodImpl<Method, void, true>(aPtr, aMethod);
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}
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template<typename T>
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struct dependent_type
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{
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typedef T type;
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};
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// Similar to NS_NewRunnableMethod. Call like so:
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// Type myArg;
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// nsCOMPtr<nsIRunnable> event =
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// NS_NewRunnableMethodWithArg<Type>(myObject, &MyClass::HandleEvent, myArg);
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template<typename Arg, typename Method, typename PtrType>
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typename nsRunnableMethodTraits<Method, true>::base_type*
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NS_NewRunnableMethodWithArg(PtrType&& aPtr, Method aMethod,
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typename dependent_type<Arg>::type aArg)
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{
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return new nsRunnableMethodImpl<Method, Arg, true>(aPtr, aMethod, aArg);
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}
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template<typename PtrType, typename Method>
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typename nsRunnableMethodTraits<Method, false>::base_type*
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NS_NewNonOwningRunnableMethod(PtrType&& aPtr, Method aMethod)
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{
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return new nsRunnableMethodImpl<Method, void, false>(aPtr, aMethod);
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}
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#endif // XPCOM_GLUE_AVOID_NSPR
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// This class is designed to be used when you have an event class E that has a
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// pointer back to resource class R. If R goes away while E is still pending,
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// then it is important to "revoke" E so that it does not try use R after R has
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// been destroyed. nsRevocableEventPtr makes it easy for R to manage such
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// situations:
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//
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// class R;
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//
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// class E : public nsRunnable {
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// public:
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// void Revoke() {
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// mResource = nullptr;
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// }
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// private:
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|
// R *mResource;
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// };
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//
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// class R {
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// public:
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// void EventHandled() {
|
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// mEvent.Forget();
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// }
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// private:
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|
// nsRevocableEventPtr<E> mEvent;
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// };
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//
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// void R::PostEvent() {
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// // Make sure any pending event is revoked.
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// mEvent->Revoke();
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|
//
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// nsCOMPtr<nsIRunnable> event = new E();
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// if (NS_SUCCEEDED(NS_DispatchToCurrentThread(event))) {
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// // Keep pointer to event so we can revoke it.
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// mEvent = event;
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// }
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// }
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//
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// NS_IMETHODIMP E::Run() {
|
|
// if (!mResource)
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|
// return NS_OK;
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|
// ...
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|
// mResource->EventHandled();
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// return NS_OK;
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// }
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//
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template<class T>
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class nsRevocableEventPtr
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{
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public:
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nsRevocableEventPtr() : mEvent(nullptr) {}
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~nsRevocableEventPtr() { Revoke(); }
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const nsRevocableEventPtr& operator=(T* aEvent)
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|
{
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if (mEvent != aEvent) {
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Revoke();
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mEvent = aEvent;
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|
}
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|
return *this;
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|
}
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|
void Revoke()
|
|
{
|
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if (mEvent) {
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mEvent->Revoke();
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mEvent = nullptr;
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}
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}
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void Forget() { mEvent = nullptr; }
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bool IsPending() { return mEvent != nullptr; }
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T* get() { return mEvent; }
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private:
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// Not implemented
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nsRevocableEventPtr(const nsRevocableEventPtr&);
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nsRevocableEventPtr& operator=(const nsRevocableEventPtr&);
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nsRefPtr<T> mEvent;
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};
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/**
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|
* A simple helper to suffix thread pool name
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|
* with incremental numbers.
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|
*/
|
|
class nsThreadPoolNaming
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|
{
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|
public:
|
|
nsThreadPoolNaming() : mCounter(0) {}
|
|
|
|
/**
|
|
* Creates and sets next thread name as "<aPoolName> #<n>"
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|
* on the specified thread. If no thread is specified (aThread
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|
* is null) then the name is synchronously set on the current thread.
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|
*/
|
|
void SetThreadPoolName(const nsACString& aPoolName,
|
|
nsIThread* aThread = nullptr);
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|
|
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private:
|
|
volatile uint32_t mCounter;
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|
|
nsThreadPoolNaming(const nsThreadPoolNaming&) MOZ_DELETE;
|
|
void operator=(const nsThreadPoolNaming&) MOZ_DELETE;
|
|
};
|
|
|
|
/**
|
|
* Thread priority in most operating systems affect scheduling, not IO. This
|
|
* helper is used to set the current thread to low IO priority for the lifetime
|
|
* of the created object. You can only use this low priority IO setting within
|
|
* the context of the current thread.
|
|
*/
|
|
class MOZ_STACK_CLASS nsAutoLowPriorityIO
|
|
{
|
|
public:
|
|
nsAutoLowPriorityIO();
|
|
~nsAutoLowPriorityIO();
|
|
|
|
private:
|
|
bool lowIOPrioritySet;
|
|
#if defined(XP_MACOSX)
|
|
int oldPriority;
|
|
#endif
|
|
};
|
|
|
|
void
|
|
NS_SetMainThread();
|
|
|
|
#endif // nsThreadUtils_h__
|