gecko-dev/gfx/layers/opengl/GLManager.h
Jean-Yves Avenard 11ac9e9cf8 Bug 1540581 - P6. Tidy some C++ declarations in gfx/. r=gerald,jrmuizel
* Remove redundant virtual keywords
* Mark all destructors of inheriting classes as virtual for clarity
* Mark all classes without virtual destructor as final (exposed errors)
* Make destructor virtual where it needed to be (some were missing)
* Replace empty ({}) code declaration in header with = default
* Remove virtual unused methods

I probably missed some, it quickly became a rabbit hole.

Differential Revision: https://phabricator.services.mozilla.com/D26060

--HG--
extra : moz-landing-system : lando
2019-04-11 12:36:51 +00:00

49 lines
1.4 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_GLMANAGER_H
#define MOZILLA_GFX_GLMANAGER_H
#include "GLDefs.h"
#include "mozilla/gfx/Types.h" // for SurfaceFormat
#include "mozilla/gfx/2D.h"
namespace mozilla {
namespace gl {
class GLContext;
} // namespace gl
namespace layers {
class LayerManagerComposite;
class ShaderProgramOGL;
/**
* Minimal interface to allow widgets to draw using OpenGL. Abstracts
* CompositorOGL. Call CreateGLManager with a LayerManagerComposite
* backed by a CompositorOGL.
*/
class GLManager {
public:
static GLManager* CreateGLManager(LayerManagerComposite* aManager);
virtual ~GLManager() = default;
virtual gl::GLContext* gl() const = 0;
virtual ShaderProgramOGL* GetProgram(GLenum aTarget,
gfx::SurfaceFormat aFormat) = 0;
virtual void ActivateProgram(ShaderProgramOGL* aPrg) = 0;
virtual const gfx::Matrix4x4& GetProjMatrix() const = 0;
virtual void BindAndDrawQuad(ShaderProgramOGL* aProg,
const gfx::Rect& aLayerRect,
const gfx::Rect& aTextureRect) = 0;
};
} // namespace layers
} // namespace mozilla
#endif