gecko-dev/gfx/layers/opengl/TextureClientOGL.h
Jean-Yves Avenard 11ac9e9cf8 Bug 1540581 - P6. Tidy some C++ declarations in gfx/. r=gerald,jrmuizel
* Remove redundant virtual keywords
* Mark all destructors of inheriting classes as virtual for clarity
* Mark all classes without virtual destructor as final (exposed errors)
* Make destructor virtual where it needed to be (some were missing)
* Replace empty ({}) code declaration in header with = default
* Remove virtual unused methods

I probably missed some, it quickly became a rabbit hole.

Differential Revision: https://phabricator.services.mozilla.com/D26060

--HG--
extra : moz-landing-system : lando
2019-04-11 12:36:51 +00:00

110 lines
3.2 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTURECLIENTOGL_H
#define MOZILLA_GFX_TEXTURECLIENTOGL_H
#include "GLContextTypes.h" // for SharedTextureHandle, etc
#include "GLImages.h"
#include "gfxTypes.h"
#include "mozilla/Attributes.h" // for override
#include "mozilla/gfx/Point.h" // for IntSize
#include "mozilla/gfx/Types.h" // for SurfaceFormat
#include "mozilla/layers/CompositorTypes.h"
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
#include "mozilla/layers/TextureClient.h" // for TextureClient, etc
#include "AndroidSurfaceTexture.h"
#include "AndroidNativeWindow.h"
#ifdef MOZ_WIDGET_ANDROID
# include "GeneratedJNIWrappers.h"
#endif
namespace mozilla {
namespace gfx {
class DrawTarget;
} // namespace gfx
namespace layers {
#ifdef MOZ_WIDGET_ANDROID
class AndroidSurfaceTextureData : public TextureData {
public:
static already_AddRefed<TextureClient> CreateTextureClient(
AndroidSurfaceTextureHandle aHandle, gfx::IntSize aSize, bool aContinuous,
gl::OriginPos aOriginPos, bool aHasAlpha, LayersIPCChannel* aAllocator,
TextureFlags aFlags);
virtual ~AndroidSurfaceTextureData();
void FillInfo(TextureData::Info& aInfo) const override;
bool Serialize(SurfaceDescriptor& aOutDescriptor) override;
// Useless functions.
bool Lock(OpenMode) override { return true; }
void Unlock() override {}
// Our data is always owned externally.
void Deallocate(LayersIPCChannel*) override {}
protected:
AndroidSurfaceTextureData(AndroidSurfaceTextureHandle aHandle,
gfx::IntSize aSize, bool aContinuous,
bool aHasAlpha);
const AndroidSurfaceTextureHandle mHandle;
const gfx::IntSize mSize;
const bool mContinuous;
const bool mHasAlpha;
};
class AndroidNativeWindowTextureData : public TextureData {
public:
static AndroidNativeWindowTextureData* Create(gfx::IntSize aSize,
gfx::SurfaceFormat aFormat);
void FillInfo(TextureData::Info& aInfo) const override;
bool Serialize(SurfaceDescriptor& aOutDescriptor) override;
bool Lock(OpenMode) override;
void Unlock() override;
void Forget(LayersIPCChannel*) override;
void Deallocate(LayersIPCChannel*) override {}
already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() override;
void OnForwardedToHost() override;
protected:
AndroidNativeWindowTextureData(java::GeckoSurface::Param aSurface,
gfx::IntSize aSize,
gfx::SurfaceFormat aFormat);
private:
java::GeckoSurface::GlobalRef mSurface;
ANativeWindow* mNativeWindow;
ANativeWindow_Buffer mBuffer;
// Keeps track of whether the underlying NativeWindow is actually locked.
bool mIsLocked;
const gfx::IntSize mSize;
const gfx::SurfaceFormat mFormat;
};
#endif // MOZ_WIDGET_ANDROID
} // namespace layers
} // namespace mozilla
#endif