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fixed typos and grammer changed layout to be a bit more readable Moved release notes into a ReleaseNotes file
297 lines
16 KiB
Plaintext
297 lines
16 KiB
Plaintext
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To install Tinderbox2 you will need some information about your
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existing computer systems and some idea about what your goals are.
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Here is a list of topics to help get you started, some of these
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ideas may not be appropriate for your environment.
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Web server configuration
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------------------------
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The web server is what delivers the Tinderbox2 information to the world.
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Web server configuration is a bit of an art and you will need to
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understand the policies which are used to administer your web server.
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* You will need to decide the directory where Tinderbox2 should write
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the static HTML pages. This will depend on how your web server is
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configured. The default location is based on the RedHat 7.1
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(apache-1.3.19-5) installation and is: /var/www/html/tinderbox2.
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You will also need to know what the URL browsers will need to use
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to find this directory. Since Tinderbox2 generates static web
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pages, it is possible to run Tinderbox2 and not run a web server.
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One way this could be done is if you have a network file system
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and all users have browsers which can read from the HTML directories.
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In this case all URL's should begin with "file:/" instead of the
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usual "http://".
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* Project level administration is done via cgi scripts. These scripts
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allow administrators to set the message of the day, and the state
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of the tree (open, closed, restricted). Also all users can post
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notices to the web pages via a cgi script.
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CGI programs are often restricted to a portion of the file system
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which is disjoint from the HTML files. You will need to figure out
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where the CGI programs will go. Tinderbox2 takes its defaults from
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RedHat 7.1 and uses /var/www/cgi-bin/tinderbox2. You will also need
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to know what the URL browsers will need to use to find this directory.
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* CGI scripts will run as an un-authenticated user on your system.
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You will need to decide which user will run the Tinderbox2 CGI
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scripts. The same user id must be used for running the scripts as
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for Tinderbox2 mail delivery.
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The Tinderbox2 configuration files will define this user id and,
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as a security precaution, check that it is running as the required
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id. It is suggested that this id not be a privileged id (higher
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ids are better, please make this number be greater than 10 and
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bigger than 100 is recommended). Smaller ids are often assumed to
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have more privileges on a Unix box then larger ids. It is not a
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good idea for an un-authenticated user to have any privileges so a
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large id is recommended.
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It is also recommended that you not use the id 'nobody' as this id
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is over used and it would be better to partition the un-authenticated
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user into separate ids in case of security problems.
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RedHat runs all its CGI scripts as the user 'apache', this is an
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acceptable user. I would prefer to have a separate user to run the
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Tinderbox2 CGI scripts but this would require recompiling apache to
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enable suEXEC, and it is more effort then most groups can afford.
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* Tinderbox2 Files. There are other Tinderbox2 files which need to
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be placed on the web server. These include libraries and non-cgi
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programs. You will need to decide where to place these files.
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Most users put them in /home/tinderbox2.
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* Tinderbox2 Data. Tinderbox2 stores its data in the file system.
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For security it is often a good idea to keep this data out of the
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HTML and CGI directories so that malicious users can not directly
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access this data. The compressed build logs can grow quite large,
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so it is recommended to put the data on a file system with room.
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The default is to put them in the directory /home/tinderbox2/data.
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Mail
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----
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Many of the Tinderbox2 modules (Bug Ticket, Build, CVS) receive their
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data via mail.
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* The mail system on your web server machine must be configured to
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deliver the mail into the Tinderbox2 mail processing programs.
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You should spend some time understanding how your mail delivery
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system can be configured to allow user mail to be delivered into a
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program and how to set the user id under which this delivery occurs.
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If you do not wish to configure your mail delivery program then you
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can use fetchmail to pull the mail out of a mail box and push it into
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the programs on a periodic basis. See the install page for details
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on different aspects about mailing systems.
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Production Version Control
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-------------------------
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One of the biggest responsibilities which a "build master" has is the
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requirement that all code should be reproducible. That is that at
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any point in the future, even more than one year later, the current
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binaries should be able to be rebuilt byte for byte from sources.
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This requirement can be broken down as follows:
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* The build machine must be reproducible.
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You must be able to get back the same build machine configuration
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you had at any point in the past. This means that all OS libraries,
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all header files, all compilers, all build tools (make, grep, sed)
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must have some mechanism to roll back. It is common to use a backup
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of the build machine to reconstruct it. Most OS will give you a
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list of the software packages which are installed on the machine and
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their version numbers. Maintaining a the list of software packages
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which are installed on the machine and check it into version control.
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This allows you to compare the state of the build machine at any two
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points in time.
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It is considered a best practice to limit the amount of software which
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is available on the build machine. A build machine with too much
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installed will only make it difficult to reproduce older builds should
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the need arise. A build machine should not have installed any web
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servers or graphical window managers on your build machine. It should
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be clear that the build machine should not be the same machine where
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the Tinderbox2 server runs.
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* The build process must be reproducible. That is all the steps which
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are used to create the application must be reproducible.
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* Build Interface - You must be able to run exactly the same build
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process in the future including all commands with command line
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arguments, all environmental variables. I recommend that the entire
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build process be viewed as something outside of the build master
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control. Developers are responsible for ensuring that there is a
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simple build master interface to construct all the software products
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which go into a build. Typically there is a Makefile in a standard
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place where the build master can run something like "make all; make
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install;" and be guaranteed that this will build the product.
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The build interface should be viewed as something which never changes
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and are part of the build machine, like the OS and are changed only
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rarely. It is hard enough to track all the parts of the build process
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which are epected to change, let alone trying to track complex build
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procedures.
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The build procedures should have a standard interface. By keeping the
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build instructions in one Makefile which is checked into the same
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version control system as the sources; it is easy to recreate any
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previous build even if the commands used to build the software
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fluctuate rapidly between releases. There must be a simple interface
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to construct the software which will hide all the complexity of the
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actual construction.
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* Build Environment - The Makefile will code all the build commands
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and all the environmental variables (PATH, UMASK, LD_LIBRARY_PATH,
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CLASSPATH) needed to build the software though it may rely on some
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well defined command line arguments (PREFIX, CCFLAGS, JAVA_LIBS) to
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make these prematurely. These command line arguments should not
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change between versions of the software but should be a fixed set of
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build parameters.
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The parameters may be needed to specify where some files are found
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on the build machine (Ideally the build machine is set up the same
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as developers machines so these directories can be hard-coded into
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the Makefile but often there is a need for some directories to be
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specified at build time) or where files are to be created/installed
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on the build machine (typically a subdirectory of /var/tmp but there
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may be several builds running at once and each will need a different
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directory) or what kind of build is being created.
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Each part of the build which needs a particular environmental variable
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set or a special header file in some path should have tests which
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ensure that the build environment is valid. The build scripts could be
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installed on the build machine and started by running:
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"/etc/rc.d/init.d/build start". This would ensure that the build script
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does not rely on any build environmental variables which are set by
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logging into the build account and are thus not tracked and versioned.
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* Environmental safety issues. If the build environment can not be used
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to build the software then a human readable error message should be
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generated. The Makefile can often run various checks on the environmen
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variables before they construct the code. They check that all required
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environment variables are set, that the required libraries are found,
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that directories which must be disjoint (build and install directories)
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do not overlap.
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This test suite becomes a build regression test and as additional possible
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build problems are discovered, new tests can be added to the Makefile.
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It is a good habit to explicit set all environment variables so that there
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is no doubt as to their expected values. It is important for the QA group
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to only use Builds which were created by an automated process so that you
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are sure that there are no undocumented steps in either the test builds or
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the released build.
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* Track the Build numbers. Given a clean install of your product you
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should have all the information necessary to reproduce the executable
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from sources. If a customer shows you the application binaries you
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must be able to get the source code which build the application,
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reconstruct the build machine which created the application and
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possibly rerun the build exactly the same way as the application was
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created before, this may include making some minor source code changes
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before the build is run.
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One method is to keep a file which contains:
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- The product release name
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- The sources 'as of date'. (Always checkout sources using
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a known datetime or revision # (cvs -D or svn -R) so that
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exactly the same sources can be recovered knowing only the
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'date/time' which was used to check them out.
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- The branch name
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- The module name.
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This can be stored as a file in the product (encrypted if necessary)
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or may be stored in some secure build master database where the data
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can be looked up by release name. A good practice is to keep all data
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necessary to reproduce a build in the build output and delivered as
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part of the product. This means that you can generate as many builds as
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needed automatically and not need to keep track of any of them. When
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the QA team deems that a certain build is 'important', by making a
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particular build the official released copy then you can take a look at
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its contents and tag/branch the code at the sources which were used to
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build it.
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* Build Prefix: It is a good idea to familiarize yourself with the
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Makefile conventions regarding the make variable PREFIX. It is
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easiest to understand if you think about what RedHat does when they
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build their distribution of RPM's but this will apply in many
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different systems including the Andrew File System (AFS) and most
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packaging systems.
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This variable is used during the build process
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"make all PREFIX=/home/apache" to tell the package where it will be
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installed (examples include /usr, /usr/local, /home/apache). Reading
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a few RedHat Spec files to see how this works in practice. The
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application may need to hard-code this value into its object code.
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When the application is installed it must not be installed into its
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proper place on the build machine. The package that is being
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constructed could cause the build machine to stop working
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correctly if it is a buggy version of a system library or major OS
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application. Instead the Makefile will install "make install
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PREFIX=/var/tmp/build-root/home/apache" the package into some other
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directory with a similar tree structure to its final destination.
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The packaging system will then move the files into the correct place
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during an installation step on the target machine. The installation
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step only moves files and sets permissions. The Makefile is not
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supposed to use the installation directories to hard code values into
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the application since the application will never be run from this
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installation directory.
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The hard part of the build, including any PREFIX magic, is in the
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build section. Notice the clear separation between build/target
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machine, installation on the build machine, installation on the target
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machine, construction of the application binaries and installation of
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the application binaries.
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This is one of the reasons why building an application on a build
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machine is different from the way in which developers build their code
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on their personal development machines. This PREFIX issue will arise
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when you try and build the Tinderbox2 system and also when you
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construct the Makefiles for your own application. Since the build
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machine is not the target machine it can not be assumed that files
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will always be in the same places on both (for example Perl.)
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* Application Architecture. The build process should mimic the
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architecture of the code. It should be a final test that the code
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was coded to the same specifications that it was designed. It is a
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common problem for code to turn into spaghetti with each piece of
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code using functions and creating dependencies on every other piece
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of code.
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For example it is probably a mistake for code in the database
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abstraction layer to be implemented in terms of code in the HTML
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generation layer. These two libraries should probably be independent
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of each other, though they both might depend on a common string library.
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The code architecture should limit the dependency graph between code
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modules. The Build Master must enforce the restrictions on information
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flow between components. Thus no libraries should be in the path unless
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the architecture allows this module to depend on those libraries.
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The architecture must not have circular dependencies. Circular
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dependencies not only make upgrading individual libraries difficult
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but also make testing components nearly impossible. That is it should
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be possible to build some set of libraries L0 which depend on no
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libraries and then build some other set of libraries L1 which depend
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only on L0 libraries then build L2 which depend only on the L0 and L1
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libraries. This "build chain" will prevent circular dependencies and
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help keep your code testable and the dependencies understandable.
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More information about why this is a good practice is available in
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"Large-Scale C++ Software Design" (Addison-Wesley Professional
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Computing Series) by John Lakos
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You should enforce the convention that developers are not allowed to
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overload standard system libraries. Always put standard libraries
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in the path before any library our company develops. Build the
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application in stages to ensure that parts of the application which
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are not intended to depend on other code will not have other header
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files on the build machine at the time that they are constructed.
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Build dependencies between modules which are expected are explicitly
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controlled with build scripts and version numbers.
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