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1188a41eb3
We also want to dump layer tree on the viewer, so we can check the layer tree and layerscope together in the viewer. This can help us resolve more gfx bugs. In this patch, I only add a part of the layer data to the protocol buffer packet, and you can check the .proto file for more information if you want to add more layer data. By the way, as Jeff's suggestion, use auto & MakeUnique<>() to make the UniquePtr initialization more concise.
128 lines
2.9 KiB
Protocol Buffer
128 lines
2.9 KiB
Protocol Buffer
option optimize_for = LITE_RUNTIME;
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package mozilla.layers.layerscope;
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message FramePacket {
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optional uint64 value = 1;
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}
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message ColorPacket {
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required uint64 layerref = 1;
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optional uint32 width = 2;
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optional uint32 height = 3;
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optional uint32 color = 4;
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}
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message TexturePacket {
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required uint64 layerref = 1;
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optional uint32 width = 2;
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optional uint32 height = 3;
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optional uint32 stride = 4;
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optional uint32 name = 5;
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optional uint32 target = 6;
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optional uint32 dataformat = 7;
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optional uint64 glcontext = 8;
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optional bytes data = 9;
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}
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message LayersPacket {
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message Layer {
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enum LayerType {
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UnknownLayer = 0;
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LayerManager = 1;
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ContainerLayer = 2;
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ThebesLayer = 3;
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CanvasLayer = 4;
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ImageLayer = 5;
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ColorLayer = 6;
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RefLayer = 7;
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ReadbackLayer = 8;
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}
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enum ScrollingDirect {
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VERTICAL = 1;
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HORIZONTAL = 2;
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}
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enum Filter {
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FILTER_FAST = 0;
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FILTER_GOOD = 1;
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FILTER_BEST = 2;
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FILTER_NEAREST = 3;
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FILTER_BILINEAR = 4;
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FILTER_GAUSSIAN = 5;
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FILTER_SENTINEL = 6;
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}
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message Size {
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optional int32 w = 1;
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optional int32 h = 2;
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}
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message Rect {
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optional int32 x = 1;
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optional int32 y = 2;
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optional int32 w = 3;
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optional int32 h = 4;
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}
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message Region {
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repeated Rect r = 1;
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}
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message Matrix {
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optional bool is2D = 1;
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optional bool isId = 2;
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repeated float m = 3;
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}
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message Shadow {
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optional Rect clip = 1;
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optional Matrix transform = 2;
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optional Region vRegion = 3;
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}
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// Basic info
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// Note: Parent's pointer is used to recontruct the layer tree
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required LayerType type = 1;
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required uint64 ptr = 2;
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required uint64 parentPtr = 3;
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// Common info (10 to 99)
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optional Rect clip = 10;
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optional Matrix transform = 11;
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optional Region vRegion = 12; // visible region
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optional Shadow shadow = 13; // shadow info
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optional float opacity = 14;
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optional bool cOpaque = 15; // content opaque
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optional bool cAlpha = 16; // component alpha
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optional ScrollingDirect direct = 17;
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optional uint64 barID = 18;
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optional uint64 mask = 19; // mask layer
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// Specific info (100 to max)
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// Thebes Layer
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optional Region valid = 100;
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// Color Layer
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optional uint32 color = 101;
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// Canvas & Image Layer
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optional Filter filter = 102;
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// Ref Layer
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optional uint64 refID = 103;
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// Readback Layer
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optional Size size = 104;
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}
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repeated Layer layer = 1;
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}
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// We only need to use this Packet.
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// Other packet definitions are just type defines
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message Packet {
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enum DataType {
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FRAMESTART = 1;
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FRAMEEND = 2;
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COLOR = 3;
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TEXTURE = 4;
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LAYERS = 5;
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}
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required DataType type = 1;
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optional FramePacket frame = 2;
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optional ColorPacket color = 3;
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optional TexturePacket texture = 4;
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optional LayersPacket layers = 5;
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}
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