mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-23 21:01:08 +00:00
984 lines
27 KiB
C++
984 lines
27 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "imgFrame.h"
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#include "ImageRegion.h"
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#include "ShutdownTracker.h"
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#include "prenv.h"
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#include "gfx2DGlue.h"
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#include "gfxPlatform.h"
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#include "gfxPrefs.h"
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#include "gfxUtils.h"
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#include "GeckoProfiler.h"
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#include "MainThreadUtils.h"
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#include "mozilla/CheckedInt.h"
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#include "mozilla/gfx/gfxVars.h"
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#include "mozilla/gfx/Tools.h"
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#include "mozilla/gfx/SourceSurfaceRawData.h"
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#include "mozilla/layers/SourceSurfaceSharedData.h"
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#include "mozilla/layers/SourceSurfaceVolatileData.h"
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#include "mozilla/Likely.h"
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#include "mozilla/MemoryReporting.h"
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#include "nsMargin.h"
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#include "nsThreadUtils.h"
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namespace mozilla {
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using namespace gfx;
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namespace image {
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static void
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ScopedMapRelease(void* aMap)
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{
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delete static_cast<DataSourceSurface::ScopedMap*>(aMap);
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}
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static int32_t
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VolatileSurfaceStride(const IntSize& size, SurfaceFormat format)
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{
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// Stride must be a multiple of four or cairo will complain.
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return (size.width * BytesPerPixel(format) + 0x3) & ~0x3;
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}
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static already_AddRefed<DataSourceSurface>
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CreateLockedSurface(DataSourceSurface *aSurface,
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const IntSize& size,
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SurfaceFormat format)
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{
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// Shared memory is never released until the surface itself is released
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if (aSurface->GetType() == SurfaceType::DATA_SHARED) {
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RefPtr<DataSourceSurface> surf(aSurface);
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return surf.forget();
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}
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DataSourceSurface::ScopedMap* smap =
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new DataSourceSurface::ScopedMap(aSurface, DataSourceSurface::READ_WRITE);
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if (smap->IsMapped()) {
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// The ScopedMap is held by this DataSourceSurface.
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RefPtr<DataSourceSurface> surf =
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Factory::CreateWrappingDataSourceSurface(smap->GetData(),
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aSurface->Stride(),
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size,
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format,
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&ScopedMapRelease,
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static_cast<void*>(smap));
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if (surf) {
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return surf.forget();
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}
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}
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delete smap;
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return nullptr;
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}
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static bool
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ShouldUseHeap(const IntSize& aSize,
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int32_t aStride,
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bool aIsAnimated)
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{
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// On some platforms (i.e. Android), a volatile buffer actually keeps a file
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// handle active. We would like to avoid too many since we could easily
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// exhaust the pool. However, other platforms we do not have the file handle
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// problem, and additionally we may avoid a superfluous memset since the
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// volatile memory starts out as zero-filled. Hence the knobs below.
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// For as long as an animated image is retained, its frames will never be
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// released to let the OS purge volatile buffers.
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if (aIsAnimated && gfxPrefs::ImageMemAnimatedUseHeap()) {
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return true;
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}
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// Lets us avoid too many small images consuming all of the handles. The
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// actual allocation checks for overflow.
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int32_t bufferSize = (aStride * aSize.width) / 1024;
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if (bufferSize < gfxPrefs::ImageMemVolatileMinThresholdKB()) {
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return true;
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}
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return false;
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}
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static already_AddRefed<DataSourceSurface>
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AllocateBufferForImage(const IntSize& size,
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SurfaceFormat format,
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bool aIsAnimated = false)
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{
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int32_t stride = VolatileSurfaceStride(size, format);
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if (ShouldUseHeap(size, stride, aIsAnimated)) {
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RefPtr<SourceSurfaceAlignedRawData> newSurf =
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new SourceSurfaceAlignedRawData();
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if (newSurf->Init(size, format, false, 0, stride)) {
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return newSurf.forget();
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}
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}
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if (!aIsAnimated && gfxVars::GetUseWebRenderOrDefault()
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&& gfxPrefs::ImageMemShared()) {
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RefPtr<SourceSurfaceSharedData> newSurf = new SourceSurfaceSharedData();
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if (newSurf->Init(size, stride, format)) {
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return newSurf.forget();
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}
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} else {
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RefPtr<SourceSurfaceVolatileData> newSurf= new SourceSurfaceVolatileData();
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if (newSurf->Init(size, stride, format)) {
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return newSurf.forget();
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}
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}
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return nullptr;
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}
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static bool
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ClearSurface(DataSourceSurface* aSurface, const IntSize& aSize, SurfaceFormat aFormat)
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{
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int32_t stride = aSurface->Stride();
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uint8_t* data = aSurface->GetData();
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MOZ_ASSERT(data);
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if (aFormat == SurfaceFormat::B8G8R8X8) {
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// Skia doesn't support RGBX surfaces, so ensure the alpha value is set
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// to opaque white. While it would be nice to only do this for Skia,
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// imgFrame can run off main thread and past shutdown where
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// we might not have gfxPlatform, so just memset everytime instead.
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memset(data, 0xFF, stride * aSize.height);
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} else if (aSurface->OnHeap()) {
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// We only need to memset it if the buffer was allocated on the heap.
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// Otherwise, it's allocated via mmap and refers to a zeroed page and will
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// be COW once it's written to.
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memset(data, 0, stride * aSize.height);
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}
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return true;
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}
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// Returns true if an image of aWidth x aHeight is allowed and legal.
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static bool
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AllowedImageSize(int32_t aWidth, int32_t aHeight)
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{
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// reject over-wide or over-tall images
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const int32_t k64KLimit = 0x0000FFFF;
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if (MOZ_UNLIKELY(aWidth > k64KLimit || aHeight > k64KLimit )) {
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NS_WARNING("image too big");
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return false;
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}
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// protect against invalid sizes
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if (MOZ_UNLIKELY(aHeight <= 0 || aWidth <= 0)) {
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return false;
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}
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// check to make sure we don't overflow a 32-bit
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CheckedInt32 requiredBytes = CheckedInt32(aWidth) * CheckedInt32(aHeight) * 4;
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if (MOZ_UNLIKELY(!requiredBytes.isValid())) {
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NS_WARNING("width or height too large");
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return false;
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}
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return true;
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}
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static bool AllowedImageAndFrameDimensions(const nsIntSize& aImageSize,
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const nsIntRect& aFrameRect)
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{
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if (!AllowedImageSize(aImageSize.width, aImageSize.height)) {
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return false;
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}
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if (!AllowedImageSize(aFrameRect.Width(), aFrameRect.Height())) {
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return false;
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}
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nsIntRect imageRect(0, 0, aImageSize.width, aImageSize.height);
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if (!imageRect.Contains(aFrameRect)) {
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NS_WARNING("Animated image frame does not fit inside bounds of image");
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}
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return true;
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}
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imgFrame::imgFrame()
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: mMonitor("imgFrame")
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, mDecoded(0, 0, 0, 0)
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, mLockCount(0)
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, mAborted(false)
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, mFinished(false)
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, mOptimizable(false)
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, mTimeout(FrameTimeout::FromRawMilliseconds(100))
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, mDisposalMethod(DisposalMethod::NOT_SPECIFIED)
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, mBlendMethod(BlendMethod::OVER)
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, mFormat(SurfaceFormat::UNKNOWN)
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, mPalettedImageData(nullptr)
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, mPaletteDepth(0)
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, mNonPremult(false)
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, mCompositingFailed(false)
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{
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}
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imgFrame::~imgFrame()
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{
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#ifdef DEBUG
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MonitorAutoLock lock(mMonitor);
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MOZ_ASSERT(mAborted || AreAllPixelsWritten());
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MOZ_ASSERT(mAborted || mFinished);
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#endif
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free(mPalettedImageData);
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mPalettedImageData = nullptr;
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}
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nsresult
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imgFrame::InitForDecoder(const nsIntSize& aImageSize,
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const nsIntRect& aRect,
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SurfaceFormat aFormat,
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uint8_t aPaletteDepth /* = 0 */,
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bool aNonPremult /* = false */,
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const Maybe<AnimationParams>& aAnimParams /* = Nothing() */)
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{
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// Assert for properties that should be verified by decoders,
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// warn for properties related to bad content.
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if (!AllowedImageAndFrameDimensions(aImageSize, aRect)) {
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NS_WARNING("Should have legal image size");
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mAborted = true;
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return NS_ERROR_FAILURE;
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}
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mImageSize = aImageSize;
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mFrameRect = aRect;
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if (aAnimParams) {
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mBlendRect = aAnimParams->mBlendRect;
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mTimeout = aAnimParams->mTimeout;
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mBlendMethod = aAnimParams->mBlendMethod;
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mDisposalMethod = aAnimParams->mDisposalMethod;
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} else {
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mBlendRect = aRect;
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}
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// We only allow a non-trivial frame rect (i.e., a frame rect that doesn't
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// cover the entire image) for paletted animation frames. We never draw those
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// frames directly; we just use FrameAnimator to composite them and produce a
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// BGRA surface that we actually draw. We enforce this here to make sure that
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// imgFrame::Draw(), which is responsible for drawing all other kinds of
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// frames, never has to deal with a non-trivial frame rect.
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if (aPaletteDepth == 0 &&
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!mFrameRect.IsEqualEdges(IntRect(IntPoint(), mImageSize))) {
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MOZ_ASSERT_UNREACHABLE("Creating a non-paletted imgFrame with a "
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"non-trivial frame rect");
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return NS_ERROR_FAILURE;
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}
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mFormat = aFormat;
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mPaletteDepth = aPaletteDepth;
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mNonPremult = aNonPremult;
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if (aPaletteDepth != 0) {
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// We're creating for a paletted image.
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if (aPaletteDepth > 8) {
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NS_WARNING("Should have legal palette depth");
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NS_ERROR("This Depth is not supported");
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mAborted = true;
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return NS_ERROR_FAILURE;
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}
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// Use the fallible allocator here. Paletted images always use 1 byte per
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// pixel, so calculating the amount of memory we need is straightforward.
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size_t dataSize = PaletteDataLength() + mFrameRect.Area();
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mPalettedImageData = static_cast<uint8_t*>(calloc(dataSize, sizeof(uint8_t)));
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if (!mPalettedImageData) {
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NS_WARNING("Call to calloc for paletted image data should succeed");
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}
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NS_ENSURE_TRUE(mPalettedImageData, NS_ERROR_OUT_OF_MEMORY);
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} else {
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MOZ_ASSERT(!mLockedSurface, "Called imgFrame::InitForDecoder() twice?");
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bool postFirstFrame = aAnimParams && aAnimParams->mFrameNum > 0;
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mRawSurface = AllocateBufferForImage(mFrameRect.Size(), mFormat, postFirstFrame);
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if (!mRawSurface) {
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mAborted = true;
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return NS_ERROR_OUT_OF_MEMORY;
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}
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mLockedSurface = CreateLockedSurface(mRawSurface, mFrameRect.Size(), mFormat);
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if (!mLockedSurface) {
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NS_WARNING("Failed to create LockedSurface");
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mAborted = true;
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return NS_ERROR_OUT_OF_MEMORY;
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}
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if (!ClearSurface(mRawSurface, mFrameRect.Size(), mFormat)) {
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NS_WARNING("Could not clear allocated buffer");
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mAborted = true;
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return NS_ERROR_OUT_OF_MEMORY;
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}
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}
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return NS_OK;
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}
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nsresult
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imgFrame::InitWithDrawable(gfxDrawable* aDrawable,
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const nsIntSize& aSize,
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const SurfaceFormat aFormat,
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SamplingFilter aSamplingFilter,
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uint32_t aImageFlags,
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gfx::BackendType aBackend)
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{
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// Assert for properties that should be verified by decoders,
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// warn for properties related to bad content.
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if (!AllowedImageSize(aSize.width, aSize.height)) {
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NS_WARNING("Should have legal image size");
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mAborted = true;
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return NS_ERROR_FAILURE;
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}
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mImageSize = aSize;
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mFrameRect = IntRect(IntPoint(0, 0), aSize);
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mFormat = aFormat;
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mPaletteDepth = 0;
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RefPtr<DrawTarget> target;
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bool canUseDataSurface = Factory::DoesBackendSupportDataDrawtarget(aBackend);
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if (canUseDataSurface) {
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// It's safe to use data surfaces for content on this platform, so we can
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// get away with using volatile buffers.
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MOZ_ASSERT(!mLockedSurface, "Called imgFrame::InitWithDrawable() twice?");
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mRawSurface = AllocateBufferForImage(mFrameRect.Size(), mFormat);
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if (!mRawSurface) {
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mAborted = true;
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return NS_ERROR_OUT_OF_MEMORY;
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}
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mLockedSurface = CreateLockedSurface(mRawSurface, mFrameRect.Size(), mFormat);
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if (!mLockedSurface) {
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NS_WARNING("Failed to create LockedSurface");
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mAborted = true;
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return NS_ERROR_OUT_OF_MEMORY;
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}
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if (!ClearSurface(mRawSurface, mFrameRect.Size(), mFormat)) {
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NS_WARNING("Could not clear allocated buffer");
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mAborted = true;
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return NS_ERROR_OUT_OF_MEMORY;
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}
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target = gfxPlatform::CreateDrawTargetForData(
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mLockedSurface->GetData(),
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mFrameRect.Size(),
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mLockedSurface->Stride(),
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mFormat);
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} else {
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// We can't use data surfaces for content, so we'll create an offscreen
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// surface instead. This means if someone later calls RawAccessRef(), we
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// may have to do an expensive readback, but we warned callers about that in
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// the documentation for this method.
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MOZ_ASSERT(!mOptSurface, "Called imgFrame::InitWithDrawable() twice?");
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if (gfxPlatform::GetPlatform()->SupportsAzureContentForType(aBackend)) {
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target = gfxPlatform::GetPlatform()->
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CreateDrawTargetForBackend(aBackend, mFrameRect.Size(), mFormat);
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} else {
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target = gfxPlatform::GetPlatform()->
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CreateOffscreenContentDrawTarget(mFrameRect.Size(), mFormat);
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}
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}
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if (!target || !target->IsValid()) {
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mAborted = true;
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return NS_ERROR_OUT_OF_MEMORY;
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}
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// Draw using the drawable the caller provided.
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RefPtr<gfxContext> ctx = gfxContext::CreateOrNull(target);
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MOZ_ASSERT(ctx); // Already checked the draw target above.
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gfxUtils::DrawPixelSnapped(ctx, aDrawable, SizeDouble(mFrameRect.Size()),
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ImageRegion::Create(ThebesRect(mFrameRect)),
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mFormat, aSamplingFilter, aImageFlags);
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if (canUseDataSurface && !mLockedSurface) {
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NS_WARNING("Failed to create VolatileDataSourceSurface");
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mAborted = true;
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return NS_ERROR_OUT_OF_MEMORY;
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}
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if (!canUseDataSurface) {
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// We used an offscreen surface, which is an "optimized" surface from
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// imgFrame's perspective.
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mOptSurface = target->Snapshot();
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} else {
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FinalizeSurface();
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}
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// If we reach this point, we should regard ourselves as complete.
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mDecoded = GetRect();
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mFinished = true;
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#ifdef DEBUG
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MonitorAutoLock lock(mMonitor);
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MOZ_ASSERT(AreAllPixelsWritten());
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#endif
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return NS_OK;
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}
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nsresult
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imgFrame::Optimize(DrawTarget* aTarget)
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{
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MOZ_ASSERT(NS_IsMainThread());
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mMonitor.AssertCurrentThreadOwns();
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if (mLockCount > 0 || !mOptimizable) {
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// Don't optimize right now.
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return NS_OK;
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}
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// Check whether image optimization is disabled -- not thread safe!
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static bool gDisableOptimize = false;
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static bool hasCheckedOptimize = false;
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if (!hasCheckedOptimize) {
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if (PR_GetEnv("MOZ_DISABLE_IMAGE_OPTIMIZE")) {
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gDisableOptimize = true;
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}
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hasCheckedOptimize = true;
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}
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// Don't optimize during shutdown because gfxPlatform may not be available.
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if (ShutdownTracker::ShutdownHasStarted()) {
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return NS_OK;
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}
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if (gDisableOptimize) {
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return NS_OK;
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}
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if (mPalettedImageData || mOptSurface) {
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return NS_OK;
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}
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// XXX(seth): It's currently unclear if there's any reason why we can't
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// optimize non-premult surfaces. We should look into removing this.
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if (mNonPremult) {
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return NS_OK;
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}
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mOptSurface = gfxPlatform::GetPlatform()
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->ScreenReferenceDrawTarget()->OptimizeSourceSurface(mLockedSurface);
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if (mOptSurface == mLockedSurface) {
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mOptSurface = nullptr;
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}
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if (mOptSurface) {
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// There's no reason to keep our original surface around if we have an
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// optimized surface. Release our reference to it. This will leave
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// |mLockedSurface| as the only thing keeping it alive, so it'll get freed
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// below.
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mRawSurface = nullptr;
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}
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|
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// Release all strong references to the surface's memory. If the underlying
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// surface is volatile, this will allow the operating system to free the
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// memory if it needs to.
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mLockedSurface = nullptr;
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mOptimizable = false;
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return NS_OK;
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}
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|
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DrawableFrameRef
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imgFrame::DrawableRef()
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{
|
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return DrawableFrameRef(this);
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}
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|
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RawAccessFrameRef
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imgFrame::RawAccessRef(bool aOnlyFinished /*= false*/)
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{
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return RawAccessFrameRef(this, aOnlyFinished);
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}
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|
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void
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imgFrame::SetRawAccessOnly()
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{
|
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AssertImageDataLocked();
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|
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// Lock our data and throw away the key.
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LockImageData(false);
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}
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|
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imgFrame::SurfaceWithFormat
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imgFrame::SurfaceForDrawing(bool aDoPartialDecode,
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bool aDoTile,
|
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ImageRegion& aRegion,
|
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SourceSurface* aSurface)
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{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
|
|
if (!aDoPartialDecode) {
|
|
return SurfaceWithFormat(new gfxSurfaceDrawable(aSurface, mImageSize),
|
|
mFormat);
|
|
}
|
|
|
|
gfxRect available = gfxRect(mDecoded.X(), mDecoded.Y(), mDecoded.Width(),
|
|
mDecoded.Height());
|
|
|
|
if (aDoTile) {
|
|
// Create a temporary surface.
|
|
// Give this surface an alpha channel because there are
|
|
// transparent pixels in the padding or undecoded area
|
|
RefPtr<DrawTarget> target =
|
|
gfxPlatform::GetPlatform()->
|
|
CreateOffscreenContentDrawTarget(mImageSize, SurfaceFormat::B8G8R8A8);
|
|
if (!target) {
|
|
return SurfaceWithFormat();
|
|
}
|
|
|
|
SurfacePattern pattern(aSurface,
|
|
aRegion.GetExtendMode(),
|
|
Matrix::Translation(mDecoded.X(), mDecoded.Y()));
|
|
target->FillRect(ToRect(aRegion.Intersect(available).Rect()), pattern);
|
|
|
|
RefPtr<SourceSurface> newsurf = target->Snapshot();
|
|
return SurfaceWithFormat(new gfxSurfaceDrawable(newsurf, mImageSize),
|
|
target->GetFormat());
|
|
}
|
|
|
|
// Not tiling, and we have a surface, so we can account for
|
|
// a partial decode just by twiddling parameters.
|
|
aRegion = aRegion.Intersect(available);
|
|
IntSize availableSize(mDecoded.Width(), mDecoded.Height());
|
|
|
|
return SurfaceWithFormat(new gfxSurfaceDrawable(aSurface, availableSize),
|
|
mFormat);
|
|
}
|
|
|
|
bool imgFrame::Draw(gfxContext* aContext, const ImageRegion& aRegion,
|
|
SamplingFilter aSamplingFilter, uint32_t aImageFlags,
|
|
float aOpacity)
|
|
{
|
|
AUTO_PROFILER_LABEL("imgFrame::Draw", GRAPHICS);
|
|
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
NS_ASSERTION(!aRegion.Rect().IsEmpty(), "Drawing empty region!");
|
|
NS_ASSERTION(!aRegion.IsRestricted() ||
|
|
!aRegion.Rect().Intersect(aRegion.Restriction()).IsEmpty(),
|
|
"We must be allowed to sample *some* source pixels!");
|
|
MOZ_ASSERT(mFrameRect.IsEqualEdges(IntRect(IntPoint(), mImageSize)),
|
|
"Directly drawing an image with a non-trivial frame rect!");
|
|
|
|
if (mPalettedImageData) {
|
|
MOZ_ASSERT_UNREACHABLE("Directly drawing a paletted image!");
|
|
return false;
|
|
}
|
|
|
|
MonitorAutoLock lock(mMonitor);
|
|
|
|
// Possibly convert this image into a GPU texture, this may also cause our
|
|
// mLockedSurface to be released and the OS to release the underlying memory.
|
|
Optimize(aContext->GetDrawTarget());
|
|
|
|
bool doPartialDecode = !AreAllPixelsWritten();
|
|
|
|
RefPtr<SourceSurface> surf = GetSourceSurfaceInternal();
|
|
if (!surf) {
|
|
return false;
|
|
}
|
|
|
|
gfxRect imageRect(0, 0, mImageSize.width, mImageSize.height);
|
|
bool doTile = !imageRect.Contains(aRegion.Rect()) &&
|
|
!(aImageFlags & imgIContainer::FLAG_CLAMP);
|
|
|
|
ImageRegion region(aRegion);
|
|
SurfaceWithFormat surfaceResult =
|
|
SurfaceForDrawing(doPartialDecode, doTile, region, surf);
|
|
|
|
if (surfaceResult.IsValid()) {
|
|
gfxUtils::DrawPixelSnapped(aContext, surfaceResult.mDrawable,
|
|
imageRect.Size(), region, surfaceResult.mFormat,
|
|
aSamplingFilter, aImageFlags, aOpacity);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
nsresult
|
|
imgFrame::ImageUpdated(const nsIntRect& aUpdateRect)
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
return ImageUpdatedInternal(aUpdateRect);
|
|
}
|
|
|
|
nsresult
|
|
imgFrame::ImageUpdatedInternal(const nsIntRect& aUpdateRect)
|
|
{
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
|
|
// Clamp to the frame rect to ensure that decoder bugs don't result in a
|
|
// decoded rect that extends outside the bounds of the frame rect.
|
|
IntRect updateRect = mFrameRect.Intersect(aUpdateRect);
|
|
if (updateRect.IsEmpty()) {
|
|
return NS_OK;
|
|
}
|
|
|
|
mDecoded.UnionRect(mDecoded, updateRect);
|
|
|
|
// Paletted images cannot invalidate.
|
|
if (mPalettedImageData) {
|
|
return NS_OK;
|
|
}
|
|
|
|
// Update our invalidation counters for any consumers watching for changes
|
|
// in the surface.
|
|
if (mRawSurface) {
|
|
mRawSurface->Invalidate(updateRect);
|
|
}
|
|
if (mLockedSurface && mRawSurface != mLockedSurface) {
|
|
mLockedSurface->Invalidate(updateRect);
|
|
}
|
|
return NS_OK;
|
|
}
|
|
|
|
void
|
|
imgFrame::Finish(Opacity aFrameOpacity /* = Opacity::SOME_TRANSPARENCY */,
|
|
bool aFinalize /* = true */)
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
MOZ_ASSERT(mLockCount > 0, "Image data should be locked");
|
|
|
|
if (mPalettedImageData) {
|
|
ImageUpdatedInternal(mFrameRect);
|
|
} else if (!mDecoded.IsEqualEdges(mFrameRect)) {
|
|
// The decoder should have produced rows starting from either the bottom or
|
|
// the top of the image. We need to calculate the region for which we have
|
|
// not yet invalidated.
|
|
IntRect delta(0, 0, mFrameRect.width, 0);
|
|
if (mDecoded.y == 0) {
|
|
delta.y = mDecoded.height;
|
|
delta.height = mFrameRect.height - mDecoded.height;
|
|
} else if (mDecoded.y + mDecoded.height == mFrameRect.height) {
|
|
delta.height = mFrameRect.height - mDecoded.y;
|
|
} else {
|
|
MOZ_ASSERT_UNREACHABLE("Decoder only updated middle of image!");
|
|
delta = mFrameRect;
|
|
}
|
|
|
|
ImageUpdatedInternal(delta);
|
|
}
|
|
|
|
MOZ_ASSERT(mDecoded.IsEqualEdges(mFrameRect));
|
|
|
|
if (aFinalize) {
|
|
FinalizeSurfaceInternal();
|
|
}
|
|
|
|
mFinished = true;
|
|
|
|
// The image is now complete, wake up anyone who's waiting.
|
|
mMonitor.NotifyAll();
|
|
}
|
|
|
|
uint32_t
|
|
imgFrame::GetImageBytesPerRow() const
|
|
{
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
|
|
if (mRawSurface) {
|
|
return mFrameRect.Width() * BytesPerPixel(mFormat);
|
|
}
|
|
|
|
if (mPaletteDepth) {
|
|
return mFrameRect.Width();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
uint32_t
|
|
imgFrame::GetImageDataLength() const
|
|
{
|
|
return GetImageBytesPerRow() * mFrameRect.Height();
|
|
}
|
|
|
|
void
|
|
imgFrame::GetImageData(uint8_t** aData, uint32_t* aLength) const
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
GetImageDataInternal(aData, aLength);
|
|
}
|
|
|
|
void
|
|
imgFrame::GetImageDataInternal(uint8_t** aData, uint32_t* aLength) const
|
|
{
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
MOZ_ASSERT(mLockCount > 0, "Image data should be locked");
|
|
|
|
if (mLockedSurface) {
|
|
// TODO: This is okay for now because we only realloc shared surfaces on
|
|
// the main thread after decoding has finished, but if animations want to
|
|
// read frame data off the main thread, we will need to reconsider this.
|
|
*aData = mLockedSurface->GetData();
|
|
MOZ_ASSERT(*aData,
|
|
"mLockedSurface is non-null, but GetData is null in GetImageData");
|
|
} else if (mPalettedImageData) {
|
|
*aData = mPalettedImageData + PaletteDataLength();
|
|
MOZ_ASSERT(*aData,
|
|
"mPalettedImageData is non-null, but result is null in GetImageData");
|
|
} else {
|
|
MOZ_ASSERT(false,
|
|
"Have neither mLockedSurface nor mPalettedImageData in GetImageData");
|
|
*aData = nullptr;
|
|
}
|
|
|
|
*aLength = GetImageDataLength();
|
|
}
|
|
|
|
uint8_t*
|
|
imgFrame::GetImageData() const
|
|
{
|
|
uint8_t* data;
|
|
uint32_t length;
|
|
GetImageData(&data, &length);
|
|
return data;
|
|
}
|
|
|
|
bool
|
|
imgFrame::GetIsPaletted() const
|
|
{
|
|
return mPalettedImageData != nullptr;
|
|
}
|
|
|
|
void
|
|
imgFrame::GetPaletteData(uint32_t** aPalette, uint32_t* length) const
|
|
{
|
|
AssertImageDataLocked();
|
|
|
|
if (!mPalettedImageData) {
|
|
*aPalette = nullptr;
|
|
*length = 0;
|
|
} else {
|
|
*aPalette = (uint32_t*) mPalettedImageData;
|
|
*length = PaletteDataLength();
|
|
}
|
|
}
|
|
|
|
uint32_t*
|
|
imgFrame::GetPaletteData() const
|
|
{
|
|
uint32_t* data;
|
|
uint32_t length;
|
|
GetPaletteData(&data, &length);
|
|
return data;
|
|
}
|
|
|
|
uint8_t*
|
|
imgFrame::LockImageData(bool aOnlyFinished)
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
|
|
MOZ_ASSERT(mLockCount >= 0, "Unbalanced locks and unlocks");
|
|
if (mLockCount < 0 || (aOnlyFinished && !mFinished)) {
|
|
return nullptr;
|
|
}
|
|
|
|
uint8_t* data;
|
|
if (mPalettedImageData) {
|
|
data = mPalettedImageData;
|
|
} else if (mLockedSurface) {
|
|
data = mLockedSurface->GetData();
|
|
} else {
|
|
data = nullptr;
|
|
}
|
|
|
|
// If the raw data is still available, we should get a valid pointer for it.
|
|
if (!data) {
|
|
MOZ_ASSERT_UNREACHABLE("It's illegal to re-lock an optimized imgFrame");
|
|
return nullptr;
|
|
}
|
|
|
|
++mLockCount;
|
|
return data;
|
|
}
|
|
|
|
void
|
|
imgFrame::AssertImageDataLocked() const
|
|
{
|
|
#ifdef DEBUG
|
|
MonitorAutoLock lock(mMonitor);
|
|
MOZ_ASSERT(mLockCount > 0, "Image data should be locked");
|
|
#endif
|
|
}
|
|
|
|
nsresult
|
|
imgFrame::UnlockImageData()
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
|
|
MOZ_ASSERT(mLockCount > 0, "Unlocking an unlocked image!");
|
|
if (mLockCount <= 0) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
MOZ_ASSERT(mLockCount > 1 || mFinished || mAborted,
|
|
"Should have Finish()'d or aborted before unlocking");
|
|
|
|
mLockCount--;
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
void
|
|
imgFrame::SetOptimizable()
|
|
{
|
|
AssertImageDataLocked();
|
|
MonitorAutoLock lock(mMonitor);
|
|
mOptimizable = true;
|
|
}
|
|
|
|
void
|
|
imgFrame::FinalizeSurface()
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
FinalizeSurfaceInternal();
|
|
}
|
|
|
|
void
|
|
imgFrame::FinalizeSurfaceInternal()
|
|
{
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
|
|
// Not all images will have mRawSurface to finalize (i.e. paletted images).
|
|
if (!mRawSurface || mRawSurface->GetType() != SurfaceType::DATA_SHARED) {
|
|
return;
|
|
}
|
|
|
|
auto sharedSurf = static_cast<SourceSurfaceSharedData*>(mRawSurface.get());
|
|
sharedSurf->Finalize();
|
|
}
|
|
|
|
already_AddRefed<SourceSurface>
|
|
imgFrame::GetSourceSurface()
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
return GetSourceSurfaceInternal();
|
|
}
|
|
|
|
already_AddRefed<SourceSurface>
|
|
imgFrame::GetSourceSurfaceInternal()
|
|
{
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
|
|
if (mOptSurface) {
|
|
if (mOptSurface->IsValid()) {
|
|
RefPtr<SourceSurface> surf(mOptSurface);
|
|
return surf.forget();
|
|
} else {
|
|
mOptSurface = nullptr;
|
|
}
|
|
}
|
|
|
|
if (mLockedSurface) {
|
|
RefPtr<SourceSurface> surf(mLockedSurface);
|
|
return surf.forget();
|
|
}
|
|
|
|
if (!mRawSurface) {
|
|
return nullptr;
|
|
}
|
|
|
|
return CreateLockedSurface(mRawSurface, mFrameRect.Size(), mFormat);
|
|
}
|
|
|
|
void
|
|
imgFrame::Abort()
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
|
|
mAborted = true;
|
|
|
|
// Wake up anyone who's waiting.
|
|
mMonitor.NotifyAll();
|
|
}
|
|
|
|
bool
|
|
imgFrame::IsAborted() const
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
return mAborted;
|
|
}
|
|
|
|
bool
|
|
imgFrame::IsFinished() const
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
return mFinished;
|
|
}
|
|
|
|
void
|
|
imgFrame::WaitUntilFinished() const
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
|
|
while (true) {
|
|
// Return if we're aborted or complete.
|
|
if (mAborted || mFinished) {
|
|
return;
|
|
}
|
|
|
|
// Not complete yet, so we'll have to wait.
|
|
mMonitor.Wait();
|
|
}
|
|
}
|
|
|
|
bool
|
|
imgFrame::AreAllPixelsWritten() const
|
|
{
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
return mDecoded.IsEqualInterior(mFrameRect);
|
|
}
|
|
|
|
bool imgFrame::GetCompositingFailed() const
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
return mCompositingFailed;
|
|
}
|
|
|
|
void
|
|
imgFrame::SetCompositingFailed(bool val)
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
mCompositingFailed = val;
|
|
}
|
|
|
|
void
|
|
imgFrame::AddSizeOfExcludingThis(MallocSizeOf aMallocSizeOf,
|
|
size_t& aHeapSizeOut,
|
|
size_t& aNonHeapSizeOut,
|
|
size_t& aExtHandlesOut) const
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
|
|
if (mPalettedImageData) {
|
|
aHeapSizeOut += aMallocSizeOf(mPalettedImageData);
|
|
}
|
|
if (mLockedSurface) {
|
|
aHeapSizeOut += aMallocSizeOf(mLockedSurface);
|
|
}
|
|
if (mOptSurface) {
|
|
aHeapSizeOut += aMallocSizeOf(mOptSurface);
|
|
}
|
|
if (mRawSurface) {
|
|
aHeapSizeOut += aMallocSizeOf(mRawSurface);
|
|
mRawSurface->AddSizeOfExcludingThis(aMallocSizeOf, aHeapSizeOut,
|
|
aNonHeapSizeOut, aExtHandlesOut);
|
|
}
|
|
}
|
|
|
|
} // namespace image
|
|
} // namespace mozilla
|