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191 lines
5.6 KiB
C++
191 lines
5.6 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=2 et lcs=trail\:.,tab\:>~ :
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_SVGTransform_h
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#define mozilla_dom_SVGTransform_h
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#include "DOMSVGTransformList.h"
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#include "nsAutoPtr.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsDebug.h"
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#include "nsID.h"
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#include "nsSVGTransform.h"
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#include "nsWrapperCache.h"
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#include "mozilla/Attributes.h"
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class nsSVGElement;
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class gfxMatrix;
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#define MOZ_SVG_LIST_INDEX_BIT_COUNT 31 // supports > 2 billion list items
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namespace mozilla {
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namespace dom {
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class SVGMatrix;
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/**
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* DOM wrapper for an SVG transform. See DOMSVGLength.h.
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*/
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class SVGTransform MOZ_FINAL : public nsWrapperCache
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{
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friend class AutoChangeTransformNotifier;
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public:
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(SVGTransform)
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(SVGTransform)
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/**
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* Generic ctor for SVGTransform objects that are created for an attribute.
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*/
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SVGTransform(DOMSVGTransformList *aList,
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uint32_t aListIndex,
|
|
bool aIsAnimValItem);
|
|
|
|
/**
|
|
* Ctors for creating the objects returned by:
|
|
* SVGSVGElement.createSVGTransform(),
|
|
* SVGSVGElement.createSVGTransformFromMatrix(in SVGMatrix matrix),
|
|
* SVGTransformList.createSVGTransformFromMatrix(in SVGMatrix matrix)
|
|
* which do not initially belong to an attribute.
|
|
*/
|
|
explicit SVGTransform();
|
|
explicit SVGTransform(const gfxMatrix &aMatrix);
|
|
|
|
/**
|
|
* Ctor for creating an unowned copy. Used with Clone().
|
|
*/
|
|
explicit SVGTransform(const nsSVGTransform &aMatrix);
|
|
|
|
/**
|
|
* Create an unowned copy of an owned transform. The caller is responsible for
|
|
* the first AddRef().
|
|
*/
|
|
SVGTransform* Clone() {
|
|
NS_ASSERTION(mList, "unexpected caller");
|
|
return new SVGTransform(InternalItem());
|
|
}
|
|
|
|
bool IsInList() const {
|
|
return !!mList;
|
|
}
|
|
|
|
/**
|
|
* In future, if this class is used for non-list transforms, this will be
|
|
* different to IsInList().
|
|
*/
|
|
bool HasOwner() const {
|
|
return !!mList;
|
|
}
|
|
|
|
/**
|
|
* This method is called to notify this DOM object that it is being inserted
|
|
* into a list, and give it the information it needs as a result.
|
|
*
|
|
* This object MUST NOT already belong to a list when this method is called.
|
|
* That's not to say that script can't move these DOM objects between
|
|
* lists - it can - it's just that the logic to handle that (and send out
|
|
* the necessary notifications) is located elsewhere (in
|
|
* DOMSVGTransformList).)
|
|
*/
|
|
void InsertingIntoList(DOMSVGTransformList *aList,
|
|
uint32_t aListIndex,
|
|
bool aIsAnimValItem);
|
|
|
|
static uint32_t MaxListIndex() {
|
|
return (1U << MOZ_SVG_LIST_INDEX_BIT_COUNT) - 1;
|
|
}
|
|
|
|
/// This method is called to notify this object that its list index changed.
|
|
void UpdateListIndex(uint32_t aListIndex) {
|
|
mListIndex = aListIndex;
|
|
}
|
|
|
|
/**
|
|
* This method is called to notify this DOM object that it is about to be
|
|
* removed from its current DOM list so that it can first make a copy of its
|
|
* internal counterpart's values. (If it didn't do this, then it would
|
|
* "lose" its value on being removed.)
|
|
*/
|
|
void RemovingFromList();
|
|
|
|
nsSVGTransform ToSVGTransform() const {
|
|
return Transform();
|
|
}
|
|
|
|
// WebIDL
|
|
DOMSVGTransformList* GetParentObject() const { return mList; }
|
|
virtual JSObject* WrapObject(JSContext* aCx) MOZ_OVERRIDE;
|
|
uint16_t Type() const;
|
|
dom::SVGMatrix* GetMatrix();
|
|
float Angle() const;
|
|
void SetMatrix(dom::SVGMatrix& matrix, ErrorResult& rv);
|
|
void SetTranslate(float tx, float ty, ErrorResult& rv);
|
|
void SetScale(float sx, float sy, ErrorResult& rv);
|
|
void SetRotate(float angle, float cx, float cy, ErrorResult& rv);
|
|
void SetSkewX(float angle, ErrorResult& rv);
|
|
void SetSkewY(float angle, ErrorResult& rv);
|
|
|
|
protected:
|
|
~SVGTransform();
|
|
|
|
// Interface for SVGMatrix's use
|
|
friend class dom::SVGMatrix;
|
|
const bool IsAnimVal() const {
|
|
return mIsAnimValItem;
|
|
}
|
|
const gfxMatrix& Matrixgfx() const {
|
|
return Transform().GetMatrix();
|
|
}
|
|
void SetMatrix(const gfxMatrix& aMatrix);
|
|
|
|
private:
|
|
nsSVGElement* Element() {
|
|
return mList->Element();
|
|
}
|
|
|
|
/**
|
|
* Get a reference to the internal nsSVGTransform list item that this DOM
|
|
* wrapper object currently wraps.
|
|
*/
|
|
nsSVGTransform& InternalItem();
|
|
const nsSVGTransform& InternalItem() const;
|
|
|
|
#ifdef DEBUG
|
|
bool IndexIsValid();
|
|
#endif
|
|
|
|
const nsSVGTransform& Transform() const {
|
|
return HasOwner() ? InternalItem() : *mTransform;
|
|
}
|
|
nsSVGTransform& Transform() {
|
|
return HasOwner() ? InternalItem() : *mTransform;
|
|
}
|
|
|
|
nsRefPtr<DOMSVGTransformList> mList;
|
|
|
|
// Bounds for the following are checked in the ctor, so be sure to update
|
|
// that if you change the capacity of any of the following.
|
|
|
|
uint32_t mListIndex:MOZ_SVG_LIST_INDEX_BIT_COUNT;
|
|
uint32_t mIsAnimValItem:1;
|
|
|
|
// Usually this class acts as a wrapper for an nsSVGTransform object which is
|
|
// part of a list and is accessed by going via the owning Element.
|
|
//
|
|
// However, in some circumstances, objects of this class may not be associated
|
|
// with any particular list and thus, no internal nsSVGTransform object. In
|
|
// that case we allocate an nsSVGTransform object on the heap to store the data.
|
|
nsAutoPtr<nsSVGTransform> mTransform;
|
|
};
|
|
|
|
} // namespace dom
|
|
} // namespace mozilla
|
|
|
|
#undef MOZ_SVG_LIST_INDEX_BIT_COUNT
|
|
|
|
#endif // mozilla_dom_SVGTransform_h
|