gecko-dev/gfx/public/nsIBlender.h
2001-09-26 00:16:04 +00:00

101 lines
4.3 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: NPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Netscape Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the NPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the NPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef nsIBlender_h___
#define nsIBlender_h___
#include "nscore.h"
#include "nsISupports.h"
#include "nsIRenderingContext.h"
// IID for the nsIBlender interface
#define NS_IBLENDER_IID \
{ 0xbdb4b5b0, 0xf0db, 0x11d1, \
{ 0xa8, 0x2a, 0x00, 0x40, 0x95, 0x9a, 0x28, 0xc9 } }
//----------------------------------------------------------------------
// Blender interface
class nsIBlender : public nsISupports
{
public:
NS_DEFINE_STATIC_IID_ACCESSOR(NS_IBLENDER_IID)
/**
* Initialize the Blender
* @update dc 11/4/98
* @param aContext is where the blender can get info about the device its blending on
* @result The result of the initialization, NS_OK if no errors
*/
NS_IMETHOD Init(nsIDeviceContext *aContext) = 0;
/**
* NOTE: if we can make this static, that would be great. I don't think we can.
* Blend source and destination nsDrawingSurfaces. Both drawing surfaces
* will have bitmaps associated with them.
* @param aSX x offset into source drawing surface of blend area
* @param aSY y offset into source drawing surface of blend area
* @param aWidth width of blend area
* @param aHeight width of blend area
* @param aSrc source for the blending
* @param aDest destination for blending
* @param aDX x offset into destination drawing surface of blend area
* @param aDY y offset into destination drawing surface of blend area
* @param aSrcOpacity 0.0f -> 1.0f opacity value of source area. 1.0f indicates
* complete opacity.
* @param aSecondSrc an optional second source drawing surface which is used in
* conjunction with the background color parameters to determine
* which pixels to blend
* @param aSrcBackColor color of pixels in aSrc that should be
* considered "background" color
* @param aSecondSrcBackColor color of pixels in aSrc that should be
* considered "background" color
*/
NS_IMETHOD Blend(PRInt32 aSX, PRInt32 aSY, PRInt32 aWidth, PRInt32 aHeight,nsDrawingSurface aSrc,
nsDrawingSurface aDest, PRInt32 aDX, PRInt32 aDY, float aSrcOpacity,
nsDrawingSurface aSecondSrc = nsnull, nscolor aSrcBackColor = NS_RGB(0, 0, 0),
nscolor aSecondSrcBackColor = NS_RGB(0, 0, 0)) = 0;
NS_IMETHOD Blend(PRInt32 aSX, PRInt32 aSY, PRInt32 aWidth, PRInt32 aHeight, nsIRenderingContext *aSrc,
nsIRenderingContext *aDest, PRInt32 aDX, PRInt32 aDY, float aSrcOpacity,
nsIRenderingContext *aSecondSrc = nsnull, nscolor aSrcBackColor = NS_RGB(0, 0, 0),
nscolor aSecondSrcBackColor = NS_RGB(0, 0, 0)) = 0;
};
#endif