gecko-dev/ef/Utilities/General/CheckedUnion.h
1999-11-02 06:38:29 +00:00

231 lines
11 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
*/
#ifndef CHECKEDUNION_H
#define CHECKEDUNION_H
//
// Use the CheckedUnion2 macro to create a checked union of two structures T1 and T2
// with the following features:
//
// 1. In DEBUG versions the union remembers which of the structures in it, if any,
// is currently valid.
// 2. The structures T1 and T2 can have constructors.
// 3. Methods are provided to explicitly construct a T1 or T2 inside the union.
//
//
// To use a CheckedUnion2, do the following:
//
// Declare the structures T1 and T2 and the checked union as follows:
//
// struct Foo { ... };
// struct Bar { ... };
// CheckedUnion2(Foo, Bar) cu;
//
// To construct a Foo inside the checked union, call the following, replacing the ...
// with arguments to Foo's constructor. Constructing a Bar is analogous.
//
// new(cu.initFoo()) Foo(...);
//
// To get a reference to the Foo inside the checked union, call the following. In DEBUG
// versions it will raise an assert if the checked union does not currently contain a Foo.
// Getting a reference to a Bar is analogous.
//
// cu.getFoo()
//
// To erase the union's knowledge of the structure it contains, call the following. This
// is a no-op in non-DEBUG versions.
//
// cu.clear();
//
// Caution: T1 and T2 should not have destructors; the checked union does not call them.
// T1 and T2 should not have elements that require more than pointer alignment.
//
#define UncheckedUnion2(T1, T2) \
union UncheckedUnion_##T1##_##T2 \
{ \
private: \
void *aligner; /* Unused field to ensure that the union is properly aligned */ \
char f##T1[sizeof(T1)]; /* Fields of T1 */ \
char f##T2[sizeof(T2)]; /* Fields of T2 */ \
\
public: \
void *init##T1() {return f##T1;} \
void *init##T2() {return f##T2;} \
void clear() {} \
\
const T1 &get##T1() const {return *static_cast<const T1 *>(static_cast<const void *>(f##T1));} \
T1 &get##T1() {return *static_cast<T1 *>(static_cast<void *>(f##T1));} \
const T2 &get##T2() const {return *static_cast<const T2 *>(static_cast<const void *>(f##T2));} \
T2 &get##T2() {return *static_cast<T2 *>(static_cast<void *>(f##T2));} \
}
#define CheckedUnion2DEBUG(T1, T2) \
class CheckedUnion_##T1##_##T2 \
{ \
T1 *p##T1; /* Pointer to T1 (to simplify looking at T1 in a debugger) or nil if none */ \
T2 *p##T2; /* Pointer to T2 (to simplify looking at T2 in a debugger) or nil if none */ \
UncheckedUnion2(T1, T2) u; \
\
public: \
CheckedUnion_##T1##_##T2() {p##T1 = 0; p##T2 = 0;} \
void *init##T1() {p##T1 = &u.get##T1(); p##T2 = 0; return u.init##T1();} \
void *init##T2() {p##T1 = 0; p##T2 = &u.get##T2(); return u.init##T2();} \
void clear() {p##T1 = 0; p##T2 = 0;} \
\
const T1 &get##T1() const {assert(p##T1); return u.get##T1();} \
T1 &get##T1() {assert(p##T1); return u.get##T1();} \
const T2 &get##T2() const {assert(p##T2); return u.get##T2();} \
T2 &get##T2() {assert(p##T2); return u.get##T2();} \
}
#ifdef DEBUG
#define CheckedUnion2(T1, T2) CheckedUnion2DEBUG(T1, T2)
#else
#define CheckedUnion2(T1, T2) UncheckedUnion2(T1, T2)
#endif
//
// CheckedUnion3 is analogous to CheckedUnion2, but with three alternatives.
//
#define UncheckedUnion3(T1, T2, T3) \
union UncheckedUnion_##T1##_##T2##_##T3 \
{ \
private: \
void *aligner; /* Unused field to ensure that the union is properly aligned */ \
char f##T1[sizeof(T1)]; /* Fields of T1 */ \
char f##T2[sizeof(T2)]; /* Fields of T2 */ \
char f##T3[sizeof(T3)]; /* Fields of T3 */ \
\
public: \
void *init##T1() {return f##T1;} \
void *init##T2() {return f##T2;} \
void *init##T3() {return f##T3;} \
void clear() {} \
\
const T1 &get##T1() const {return *static_cast<const T1 *>(static_cast<const void *>(f##T1));} \
T1 &get##T1() {return *static_cast<T1 *>(static_cast<void *>(f##T1));} \
const T2 &get##T2() const {return *static_cast<const T2 *>(static_cast<const void *>(f##T2));} \
T2 &get##T2() {return *static_cast<T2 *>(static_cast<void *>(f##T2));} \
const T3 &get##T3() const {return *static_cast<const T3 *>(static_cast<const void *>(f##T3));} \
T3 &get##T3() {return *static_cast<T3 *>(static_cast<void *>(f##T3));} \
}
#define CheckedUnion3DEBUG(T1, T2, T3) \
class CheckedUnion_##T1##_##T2##_##T3 \
{ \
T1 *p##T1; /* Pointer to T1 (to simplify looking at T1 in a debugger) or nil if none */ \
T2 *p##T2; /* Pointer to T2 (to simplify looking at T2 in a debugger) or nil if none */ \
T3 *p##T3; /* Pointer to T3 (to simplify looking at T3 in a debugger) or nil if none */ \
UncheckedUnion3(T1, T2, T3) u; \
\
public: \
CheckedUnion_##T1##_##T2##_##T3() {p##T1 = 0; p##T2 = 0; p##T3 = 0;} \
void *init##T1() {p##T1 = &u.get##T1(); p##T2 = 0; p##T3 = 0; return u.init##T1();} \
void *init##T2() {p##T1 = 0; p##T2 = &u.get##T2(); p##T3 = 0; return u.init##T2();} \
void *init##T3() {p##T1 = 0; p##T2 = 0; p##T3 = &u.get##T3(); return u.init##T3();} \
void clear() {p##T1 = 0; p##T2 = 0; p##T3 = 0;} \
\
const T1 &get##T1() const {assert(p##T1); return u.get##T1();} \
T1 &get##T1() {assert(p##T1); return u.get##T1();} \
const T2 &get##T2() const {assert(p##T2); return u.get##T2();} \
T2 &get##T2() {assert(p##T2); return u.get##T2();} \
const T3 &get##T3() const {assert(p##T3); return u.get##T3();} \
T3 &get##T3() {assert(p##T3); return u.get##T3();} \
}
#ifdef DEBUG
#define CheckedUnion3(T1, T2, T3) CheckedUnion3DEBUG(T1, T2, T3)
#else
#define CheckedUnion3(T1, T2, T3) UncheckedUnion3(T1, T2, T3)
#endif
//
// CheckedUnion4 is analogous to CheckedUnion2, but with four alternatives.
//
#define UncheckedUnion4(T1, T2, T3, T4) \
union UncheckedUnion_##T1##_##T2##_##T3##_##T4 \
{ \
private: \
void *aligner; /* Unused field to ensure that the union is properly aligned */ \
char f##T1[sizeof(T1)]; /* Fields of T1 */ \
char f##T2[sizeof(T2)]; /* Fields of T2 */ \
char f##T3[sizeof(T3)]; /* Fields of T3 */ \
char f##T4[sizeof(T4)]; /* Fields of T4 */ \
\
public: \
void *init##T1() {return f##T1;} \
void *init##T2() {return f##T2;} \
void *init##T3() {return f##T3;} \
void *init##T4() {return f##T4;} \
void clear() {} \
\
const T1 &get##T1() const {return *static_cast<const T1 *>(static_cast<const void *>(f##T1));} \
T1 &get##T1() {return *static_cast<T1 *>(static_cast<void *>(f##T1));} \
const T2 &get##T2() const {return *static_cast<const T2 *>(static_cast<const void *>(f##T2));} \
T2 &get##T2() {return *static_cast<T2 *>(static_cast<void *>(f##T2));} \
const T3 &get##T3() const {return *static_cast<const T3 *>(static_cast<const void *>(f##T3));} \
T3 &get##T3() {return *static_cast<T3 *>(static_cast<void *>(f##T3));} \
const T4 &get##T4() const {return *static_cast<const T4 *>(static_cast<const void *>(f##T4));} \
T4 &get##T4() {return *static_cast<T4 *>(static_cast<void *>(f##T4));} \
}
#define CheckedUnion4DEBUG(T1, T2, T3, T4) \
class CheckedUnion_##T1##_##T2##_##T3##_##T4 \
{ \
T1 *p##T1; /* Pointer to T1 (to simplify looking at T1 in a debugger) or nil if none */ \
T2 *p##T2; /* Pointer to T2 (to simplify looking at T2 in a debugger) or nil if none */ \
T3 *p##T3; /* Pointer to T3 (to simplify looking at T3 in a debugger) or nil if none */ \
T4 *p##T4; /* Pointer to T4 (to simplify looking at T4 in a debugger) or nil if none */ \
UncheckedUnion4(T1, T2, T3, T4) u; \
\
public: \
CheckedUnion_##T1##_##T2##_##T3##_##T4() {p##T1 = 0; p##T2 = 0; p##T3 = 0; p##T4 = 0;} \
void *init##T1() {p##T1 = &u.get##T1(); p##T2 = 0; p##T3 = 0; p##T4 = 0; return u.init##T1();} \
void *init##T2() {p##T1 = 0; p##T2 = &u.get##T2(); p##T3 = 0; p##T4 = 0; return u.init##T2();} \
void *init##T3() {p##T1 = 0; p##T2 = 0; p##T3 = &u.get##T3(); p##T4 = 0; return u.init##T3();} \
void *init##T4() {p##T1 = 0; p##T2 = 0; p##T3 = 0; p##T4 = &u.get##T4(); return u.init##T4();} \
void clear() {p##T1 = 0; p##T2 = 0; p##T3 = 0; p##T4 = 0;} \
\
const T1 &get##T1() const {assert(p##T1); return u.get##T1();} \
T1 &get##T1() {assert(p##T1); return u.get##T1();} \
const T2 &get##T2() const {assert(p##T2); return u.get##T2();} \
T2 &get##T2() {assert(p##T2); return u.get##T2();} \
const T3 &get##T3() const {assert(p##T3); return u.get##T3();} \
T3 &get##T3() {assert(p##T3); return u.get##T3();} \
const T4 &get##T4() const {assert(p##T4); return u.get##T4();} \
T4 &get##T4() {assert(p##T4); return u.get##T4();} \
}
#ifdef DEBUG
#define CheckedUnion4(T1, T2, T3, T4) CheckedUnion4DEBUG(T1, T2, T3, T4)
#else
#define CheckedUnion4(T1, T2, T3, T4) UncheckedUnion4(T1, T2, T3, T4)
#endif
#endif