gecko-dev/ef/Utilities/General/FloatUtils.h
1999-11-02 06:38:29 +00:00

126 lines
4.2 KiB
C

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
*/
#ifndef FLOATUTILS_H
#define FLOATUTILS_H
#include "Fundamentals.h"
// Wrapper around fmod() is necessary because some implementations doesn't
// handle infinities properly, e.g. MSVC.
double javaFMod(double dividend, double divisor);
// Simple queries on IEEE floating-point values.
// It's amazing that the standard C headers don't have these operations
// standardized...
#ifdef WIN32
// Microsoft's compiler is quite buggy when it comes to handling floating
// point zeros and NaNs, so we need workarounds here...
extern Flt32 floatPositiveInfinity;
extern Flt64 doublePositiveInfinity;
extern Flt32 floatNegativeInfinity;
extern Flt64 doubleNegativeInfinity;
extern Flt32 floatNegativeZero;
extern Flt64 doubleNegativeZero;
extern Flt32 floatNaN;
extern Flt64 doubleNaN;
#elif defined __GNUC__
// GCC is also broken when it comes to immediate floating point expressions.
extern Flt32 floatPositiveInfinity;
extern Flt64 doublePositiveInfinity;
extern Flt32 floatNegativeInfinity;
extern Flt64 doubleNegativeInfinity;
const Flt32 floatNegativeZero = -0.0f;
const Flt64 doubleNegativeZero = -0.0;
extern Flt32 floatNaN;
extern Flt64 doubleNaN;
#else
const Flt32 floatPositiveInfinity = 1.0f/0.0f;
const Flt64 doublePositiveInfinity = 1.0/0.0;
const Flt32 floatNegativeInfinity = -1.0f/0.0f;
const Flt64 doubleNegativeInfinity = -1.0/0.0;
const Flt32 floatNegativeZero = -0.0f;
const Flt64 doubleNegativeZero = -0.0;
const Flt32 floatNaN = 0.0f/0.0f;
const Flt64 doubleNaN = 0.0/0.0;
#endif
inline bool isPositiveZero(Flt32 x);
inline bool isPositiveZero(Flt64 x);
inline bool isNegativeZero(Flt32 x);
inline bool isNegativeZero(Flt64 x);
inline bool isNaN(Flt32 x);
inline bool isNaN(Flt64 x);
DEBUG_ONLY(void testFloatUtils();)
// Conversions between integral and floating point types
// These may need to be defined specially on platforms that handle rounding
// or out-of-range values weirdly.
// Rounds to nearest when result is inexact.
inline Flt32 int32ToFlt32(Int32 i) {return (Flt32)i;}
inline Flt64 int32ToFlt64(Int32 i) {return (Flt64)i;}
inline Flt32 int64ToFlt32(Int64 l) {return (Flt32)l;}
inline Flt64 int64ToFlt64(Int64 l) {return (Flt64)l;}
// Ordinary values round towards zero.
// NaN becomes zero.
// -inf or values below -2^31 (or -2^63) become -2^31 (or -2^63).
// +inf or values above 2^31-1 (or 2^63-1) become 2^31-1 (or 2^63-1).
extern Int32 flt64ToInt32(Flt64 d);
extern Int64 flt64ToInt64(Flt64 d);
inline Int32 flt32ToInt32(Flt32 f) {return flt64ToInt32((Flt64)f);}
inline Int64 flt32ToInt64(Flt32 f) {return flt64ToInt64((Flt64)f);}
// --- INLINES ----------------------------------------------------------------
inline bool isPositiveZero(Flt32 x)
{return *(Uint32 *)&x == 0x00000000;}
inline bool isPositiveZero(Flt64 x)
{return *(Uint64 *)&x == CONST64(0x0000000000000000);}
inline bool isNegativeZero(Flt32 x)
{return *(Uint32 *)&x == 0x80000000;}
inline bool isNegativeZero(Flt64 x)
{return *(Uint64 *)&x == CONST64(0x8000000000000000);}
inline bool isNaN(Flt32 x)
{return (~(*(Uint32 *)&x) & 0x7fc00000) == 0;}
inline bool isNaN(Flt64 x)
{return (~(*(Uint64 *)&x) & CONST64(0x7ff8000000000000)) == 0;}
inline bool isInfinite(Flt32 v)
{return v == floatPositiveInfinity || v == floatNegativeInfinity;}
inline bool isInfinite(Flt64 v)
{return v == doublePositiveInfinity || v == doubleNegativeInfinity;}
#endif