gecko-dev/toolkit/modules/Promise-backend.js

909 lines
30 KiB
JavaScript

/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
/* vim: set ts=2 et sw=2 tw=80 filetype=javascript: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
/**
* This implementation file is imported by the Promise.jsm module, and as a
* special case by the debugger server. To support chrome debugging, the
* debugger server needs to have all its code in one global, so it must use
* loadSubScript directly.
*
* In the general case, this script should be used by importing Promise.jsm:
*
* Components.utils.import("resource://gre/modules/Promise.jsm");
*
* More documentation can be found in the Promise.jsm module.
*/
////////////////////////////////////////////////////////////////////////////////
//// Globals
Cu.import("resource://gre/modules/Services.jsm");
Cu.import("resource://gre/modules/XPCOMUtils.jsm");
const STATUS_PENDING = 0;
const STATUS_RESOLVED = 1;
const STATUS_REJECTED = 2;
// This N_INTERNALS name allow internal properties of the Promise to be
// accessed only by this module, while still being visible on the object
// manually when using a debugger. This doesn't strictly guarantee that the
// properties are inaccessible by other code, but provide enough protection to
// avoid using them by mistake.
const salt = Math.floor(Math.random() * 100);
const N_INTERNALS = "{private:internals:" + salt + "}";
const JS_HAS_SYMBOLS = typeof Symbol === "function";
const ITERATOR_SYMBOL = JS_HAS_SYMBOLS ? Symbol.iterator : "@@iterator";
// We use DOM Promise for scheduling the walker loop.
const DOMPromise = Promise;
/////// Warn-upon-finalization mechanism
//
// One of the difficult problems with promises is locating uncaught
// rejections. We adopt the following strategy: if a promise is rejected
// at the time of its garbage-collection *and* if the promise is at the
// end of a promise chain (i.e. |thatPromise.then| has never been
// called), then we print a warning.
//
// let deferred = Promise.defer();
// let p = deferred.promise.then();
// deferred.reject(new Error("I am un uncaught error"));
// deferred = null;
// p = null;
//
// In this snippet, since |deferred.promise| is not the last in the
// chain, no error will be reported for that promise. However, since
// |p| is the last promise in the chain, the error will be reported
// for |p|.
//
// Note that this may, in some cases, cause an error to be reported more
// than once. For instance, consider:
//
// let deferred = Promise.defer();
// let p1 = deferred.promise.then();
// let p2 = deferred.promise.then();
// deferred.reject(new Error("I am an uncaught error"));
// p1 = p2 = deferred = null;
//
// In this snippet, the error is reported both by p1 and by p2.
//
XPCOMUtils.defineLazyServiceGetter(this, "FinalizationWitnessService",
"@mozilla.org/toolkit/finalizationwitness;1",
"nsIFinalizationWitnessService");
let PendingErrors = {
// An internal counter, used to generate unique id.
_counter: 0,
// Functions registered to be notified when a pending error
// is reported as uncaught.
_observers: new Set(),
_map: new Map(),
/**
* Initialize PendingErrors
*/
init: function() {
Services.obs.addObserver(function observe(aSubject, aTopic, aValue) {
PendingErrors.report(aValue);
}, "promise-finalization-witness", false);
},
/**
* Register an error as tracked.
*
* @return The unique identifier of the error.
*/
register: function(error) {
let id = "pending-error-" + (this._counter++);
//
// At this stage, ideally, we would like to store the error itself
// and delay any treatment until we are certain that we will need
// to report that error. However, in the (unlikely but possible)
// case the error holds a reference to the promise itself, doing so
// would prevent the promise from being garbabe-collected, which
// would both cause a memory leak and ensure that we cannot report
// the uncaught error.
//
// To avoid this situation, we rather extract relevant data from
// the error and further normalize it to strings.
//
let value = {
date: new Date(),
message: "" + error,
fileName: null,
stack: null,
lineNumber: null
};
try { // Defend against non-enumerable values
if (error && error instanceof Ci.nsIException) {
// nsIException does things a little differently.
try {
// For starters |.toString()| does not only contain the message, but
// also the top stack frame, and we don't really want that.
value.message = error.message;
} catch (ex) {
// Ignore field
}
try {
// All lowercase filename. ;)
value.fileName = error.filename;
} catch (ex) {
// Ignore field
}
try {
value.lineNumber = error.lineNumber;
} catch (ex) {
// Ignore field
}
} else if (typeof error == "object" && error) {
for (let k of ["fileName", "stack", "lineNumber"]) {
try { // Defend against fallible getters and string conversions
let v = error[k];
value[k] = v ? ("" + v) : null;
} catch (ex) {
// Ignore field
}
}
}
if (!value.stack) {
// |error| is not an Error (or Error-alike). Try to figure out the stack.
let stack = null;
if (error && error.location &&
error.location instanceof Ci.nsIStackFrame) {
// nsIException has full stack frames in the |.location| member.
stack = error.location;
} else {
// Components.stack to the rescue!
stack = Components.stack;
// Remove those top frames that refer to Promise.jsm.
while (stack) {
if (!stack.filename.endsWith("/Promise.jsm")) {
break;
}
stack = stack.caller;
}
}
if (stack) {
let frames = [];
while (stack) {
frames.push(stack);
stack = stack.caller;
}
value.stack = frames.join("\n");
}
}
} catch (ex) {
// Ignore value
}
this._map.set(id, value);
return id;
},
/**
* Notify all observers that a pending error is now uncaught.
*
* @param id The identifier of the pending error, as returned by
* |register|.
*/
report: function(id) {
let value = this._map.get(id);
if (!value) {
return; // The error has already been reported
}
this._map.delete(id);
for (let obs of this._observers.values()) {
obs(value);
}
},
/**
* Mark all pending errors are uncaught, notify the observers.
*/
flush: function() {
// Since we are going to modify the map while walking it,
// let's copying the keys first.
let keys = [key for (key of this._map.keys())];
for (let key of keys) {
this.report(key);
}
},
/**
* Stop tracking an error, as this error has been caught,
* eventually.
*/
unregister: function(id) {
this._map.delete(id);
},
/**
* Add an observer notified when an error is reported as uncaught.
*
* @param {function} observer A function notified when an error is
* reported as uncaught. Its arguments are
* {message, date, fileName, stack, lineNumber}
* All arguments are optional.
*/
addObserver: function(observer) {
this._observers.add(observer);
},
/**
* Remove an observer added with addObserver
*/
removeObserver: function(observer) {
this._observers.delete(observer);
},
/**
* Remove all the observers added with addObserver
*/
removeAllObservers: function() {
this._observers.clear();
}
};
PendingErrors.init();
// Default mechanism for displaying errors
PendingErrors.addObserver(function(details) {
const generalDescription = "A promise chain failed to handle a rejection." +
" Did you forget to '.catch', or did you forget to 'return'?\nSee" +
" https://developer.mozilla.org/Mozilla/JavaScript_code_modules/Promise.jsm/Promise\n\n";
let error = Cc['@mozilla.org/scripterror;1'].createInstance(Ci.nsIScriptError);
if (!error || !Services.console) {
// Too late during shutdown to use the nsIConsole
dump("*************************\n");
dump(generalDescription);
dump("On: " + details.date + "\n");
dump("Full message: " + details.message + "\n");
dump("Full stack: " + (details.stack||"not available") + "\n");
dump("*************************\n");
return;
}
let message = details.message;
if (details.stack) {
message += "\nFull Stack: " + details.stack;
}
error.init(
/*message*/ generalDescription +
"Date: " + details.date + "\nFull Message: " + message,
/*sourceName*/ details.fileName,
/*sourceLine*/ details.lineNumber?("" + details.lineNumber):0,
/*lineNumber*/ details.lineNumber || 0,
/*columnNumber*/ 0,
/*flags*/ Ci.nsIScriptError.errorFlag,
/*category*/ "chrome javascript");
Services.console.logMessage(error);
});
///////// Additional warnings for developers
//
// The following error types are considered programmer errors, which should be
// reported (possibly redundantly) so as to let programmers fix their code.
const ERRORS_TO_REPORT = ["EvalError", "RangeError", "ReferenceError", "TypeError"];
////////////////////////////////////////////////////////////////////////////////
//// Promise
/**
* The Promise constructor. Creates a new promise given an executor callback.
* The executor callback is called with the resolve and reject handlers.
*
* @param aExecutor
* The callback that will be called with resolve and reject.
*/
this.Promise = function Promise(aExecutor)
{
if (typeof(aExecutor) != "function") {
throw new TypeError("Promise constructor must be called with an executor.");
}
/*
* Object holding all of our internal values we associate with the promise.
*/
Object.defineProperty(this, N_INTERNALS, { value: {
/*
* Internal status of the promise. This can be equal to STATUS_PENDING,
* STATUS_RESOLVED, or STATUS_REJECTED.
*/
status: STATUS_PENDING,
/*
* When the status property is STATUS_RESOLVED, this contains the final
* resolution value, that cannot be a promise, because resolving with a
* promise will cause its state to be eventually propagated instead. When the
* status property is STATUS_REJECTED, this contains the final rejection
* reason, that could be a promise, even if this is uncommon.
*/
value: undefined,
/*
* Array of Handler objects registered by the "then" method, and not processed
* yet. Handlers are removed when the promise is resolved or rejected.
*/
handlers: [],
/**
* When the status property is STATUS_REJECTED and until there is
* a rejection callback, this contains an array
* - {string} id An id for use with |PendingErrors|;
* - {FinalizationWitness} witness A witness broadcasting |id| on
* notification "promise-finalization-witness".
*/
witness: undefined
}});
Object.seal(this);
let resolve = PromiseWalker.completePromise
.bind(PromiseWalker, this, STATUS_RESOLVED);
let reject = PromiseWalker.completePromise
.bind(PromiseWalker, this, STATUS_REJECTED);
try {
aExecutor.call(undefined, resolve, reject);
} catch (ex) {
reject(ex);
}
}
/**
* Calls one of the provided functions as soon as this promise is either
* resolved or rejected. A new promise is returned, whose state evolves
* depending on this promise and the provided callback functions.
*
* The appropriate callback is always invoked after this method returns, even
* if this promise is already resolved or rejected. You can also call the
* "then" method multiple times on the same promise, and the callbacks will be
* invoked in the same order as they were registered.
*
* @param aOnResolve
* If the promise is resolved, this function is invoked with the
* resolution value of the promise as its only argument, and the
* outcome of the function determines the state of the new promise
* returned by the "then" method. In case this parameter is not a
* function (usually "null"), the new promise returned by the "then"
* method is resolved with the same value as the original promise.
*
* @param aOnReject
* If the promise is rejected, this function is invoked with the
* rejection reason of the promise as its only argument, and the
* outcome of the function determines the state of the new promise
* returned by the "then" method. In case this parameter is not a
* function (usually left "undefined"), the new promise returned by the
* "then" method is rejected with the same reason as the original
* promise.
*
* @return A new promise that is initially pending, then assumes a state that
* depends on the outcome of the invoked callback function:
* - If the callback returns a value that is not a promise, including
* "undefined", the new promise is resolved with this resolution
* value, even if the original promise was rejected.
* - If the callback throws an exception, the new promise is rejected
* with the exception as the rejection reason, even if the original
* promise was resolved.
* - If the callback returns a promise, the new promise will
* eventually assume the same state as the returned promise.
*
* @note If the aOnResolve callback throws an exception, the aOnReject
* callback is not invoked. You can register a rejection callback on
* the returned promise instead, to process any exception occurred in
* either of the callbacks registered on this promise.
*/
Promise.prototype.then = function (aOnResolve, aOnReject)
{
let handler = new Handler(this, aOnResolve, aOnReject);
this[N_INTERNALS].handlers.push(handler);
// Ensure the handler is scheduled for processing if this promise is already
// resolved or rejected.
if (this[N_INTERNALS].status != STATUS_PENDING) {
// This promise is not the last in the chain anymore. Remove any watchdog.
if (this[N_INTERNALS].witness != null) {
let [id, witness] = this[N_INTERNALS].witness;
this[N_INTERNALS].witness = null;
witness.forget();
PendingErrors.unregister(id);
}
PromiseWalker.schedulePromise(this);
}
return handler.nextPromise;
};
/**
* Invokes `promise.then` with undefined for the resolve handler and a given
* reject handler.
*
* @param aOnReject
* The rejection handler.
*
* @return A new pending promise returned.
*
* @see Promise.prototype.then
*/
Promise.prototype.catch = function (aOnReject)
{
return this.then(undefined, aOnReject);
};
/**
* Creates a new pending promise and provides methods to resolve or reject it.
*
* @return A new object, containing the new promise in the "promise" property,
* and the methods to change its state in the "resolve" and "reject"
* properties. See the Deferred documentation for details.
*/
Promise.defer = function ()
{
return new Deferred();
};
/**
* Creates a new promise resolved with the specified value, or propagates the
* state of an existing promise.
*
* @param aValue
* If this value is not a promise, including "undefined", it becomes
* the resolution value of the returned promise. If this value is a
* promise, then the returned promise will eventually assume the same
* state as the provided promise.
*
* @return A promise that can be pending, resolved, or rejected.
*/
Promise.resolve = function (aValue)
{
if (aValue && typeof(aValue) == "function" && aValue.isAsyncFunction) {
throw new TypeError(
"Cannot resolve a promise with an async function. " +
"You should either invoke the async function first " +
"or use 'Task.spawn' instead of 'Task.async' to start " +
"the Task and return its promise.");
}
if (aValue instanceof Promise) {
return aValue;
}
return new Promise((aResolve) => aResolve(aValue));
};
/**
* Creates a new promise rejected with the specified reason.
*
* @param aReason
* The rejection reason for the returned promise. Although the reason
* can be "undefined", it is generally an Error object, like in
* exception handling.
*
* @return A rejected promise.
*
* @note The aReason argument should not be a promise. Using a rejected
* promise for the value of aReason would make the rejection reason
* equal to the rejected promise itself, and not its rejection reason.
*/
Promise.reject = function (aReason)
{
return new Promise((_, aReject) => aReject(aReason));
};
/**
* Returns a promise that is resolved or rejected when all values are
* resolved or any is rejected.
*
* @param aValues
* Iterable of promises that may be pending, resolved, or rejected. When
* all are resolved or any is rejected, the returned promise will be
* resolved or rejected as well.
*
* @return A new promise that is fulfilled when all values are resolved or
* that is rejected when any of the values are rejected. Its
* resolution value will be an array of all resolved values in the
* given order, or undefined if aValues is an empty array. The reject
* reason will be forwarded from the first promise in the list of
* given promises to be rejected.
*/
Promise.all = function (aValues)
{
if (aValues == null || typeof(aValues[ITERATOR_SYMBOL]) != "function") {
throw new Error("Promise.all() expects an iterable.");
}
return new Promise((resolve, reject) => {
let values = Array.isArray(aValues) ? aValues : [...aValues];
let countdown = values.length;
let resolutionValues = new Array(countdown);
if (!countdown) {
resolve(resolutionValues);
return;
}
function checkForCompletion(aValue, aIndex) {
resolutionValues[aIndex] = aValue;
if (--countdown === 0) {
resolve(resolutionValues);
}
}
for (let i = 0; i < values.length; i++) {
let index = i;
let value = values[i];
let resolver = val => checkForCompletion(val, index);
if (value && typeof(value.then) == "function") {
value.then(resolver, reject);
} else {
// Given value is not a promise, forward it as a resolution value.
resolver(value);
}
}
});
};
/**
* Returns a promise that is resolved or rejected when the first value is
* resolved or rejected, taking on the value or reason of that promise.
*
* @param aValues
* Iterable of values or promises that may be pending, resolved, or
* rejected. When any is resolved or rejected, the returned promise will
* be resolved or rejected as to the given value or reason.
*
* @return A new promise that is fulfilled when any values are resolved or
* rejected. Its resolution value will be forwarded from the resolution
* value or rejection reason.
*/
Promise.race = function (aValues)
{
if (aValues == null || typeof(aValues[ITERATOR_SYMBOL]) != "function") {
throw new Error("Promise.race() expects an iterable.");
}
return new Promise((resolve, reject) => {
for (let value of aValues) {
Promise.resolve(value).then(resolve, reject);
}
});
};
Promise.Debugging = {
/**
* Add an observer notified when an error is reported as uncaught.
*
* @param {function} observer A function notified when an error is
* reported as uncaught. Its arguments are
* {message, date, fileName, stack, lineNumber}
* All arguments are optional.
*/
addUncaughtErrorObserver: function(observer) {
PendingErrors.addObserver(observer);
},
/**
* Remove an observer added with addUncaughtErrorObserver
*
* @param {function} An observer registered with
* addUncaughtErrorObserver.
*/
removeUncaughtErrorObserver: function(observer) {
PendingErrors.removeObserver(observer);
},
/**
* Remove all the observers added with addUncaughtErrorObserver
*/
clearUncaughtErrorObservers: function() {
PendingErrors.removeAllObservers();
},
/**
* Force all pending errors to be reported immediately as uncaught.
* Note that this may cause some false positives.
*/
flushUncaughtErrors: function() {
PendingErrors.flush();
},
};
Object.freeze(Promise.Debugging);
Object.freeze(Promise);
////////////////////////////////////////////////////////////////////////////////
//// PromiseWalker
/**
* This singleton object invokes the handlers registered on resolved and
* rejected promises, ensuring that processing is not recursive and is done in
* the same order as registration occurred on each promise.
*
* There is no guarantee on the order of execution of handlers registered on
* different promises.
*/
this.PromiseWalker = {
/**
* Singleton array of all the unprocessed handlers currently registered on
* resolved or rejected promises. Handlers are removed from the array as soon
* as they are processed.
*/
handlers: [],
/**
* Called when a promise needs to change state to be resolved or rejected.
*
* @param aPromise
* Promise that needs to change state. If this is already resolved or
* rejected, this method has no effect.
* @param aStatus
* New desired status, either STATUS_RESOLVED or STATUS_REJECTED.
* @param aValue
* Associated resolution value or rejection reason.
*/
completePromise: function (aPromise, aStatus, aValue)
{
// Do nothing if the promise is already resolved or rejected.
if (aPromise[N_INTERNALS].status != STATUS_PENDING) {
return;
}
// Resolving with another promise will cause this promise to eventually
// assume the state of the provided promise.
if (aStatus == STATUS_RESOLVED && aValue &&
typeof(aValue.then) == "function") {
aValue.then(this.completePromise.bind(this, aPromise, STATUS_RESOLVED),
this.completePromise.bind(this, aPromise, STATUS_REJECTED));
return;
}
// Change the promise status and schedule our handlers for processing.
aPromise[N_INTERNALS].status = aStatus;
aPromise[N_INTERNALS].value = aValue;
if (aPromise[N_INTERNALS].handlers.length > 0) {
this.schedulePromise(aPromise);
} else if (aStatus == STATUS_REJECTED) {
// This is a rejection and the promise is the last in the chain.
// For the time being we therefore have an uncaught error.
let id = PendingErrors.register(aValue);
let witness =
FinalizationWitnessService.make("promise-finalization-witness", id);
aPromise[N_INTERNALS].witness = [id, witness];
}
},
/**
* Sets up the PromiseWalker loop to start on the next tick of the event loop
*/
scheduleWalkerLoop: function()
{
this.walkerLoopScheduled = true;
DOMPromise.resolve().then(() => this.walkerLoop());
},
/**
* Schedules the resolution or rejection handlers registered on the provided
* promise for processing.
*
* @param aPromise
* Resolved or rejected promise whose handlers should be processed. It
* is expected that this promise has at least one handler to process.
*/
schedulePromise: function (aPromise)
{
// Migrate the handlers from the provided promise to the global list.
for (let handler of aPromise[N_INTERNALS].handlers) {
this.handlers.push(handler);
}
aPromise[N_INTERNALS].handlers.length = 0;
// Schedule the walker loop on the next tick of the event loop.
if (!this.walkerLoopScheduled) {
this.scheduleWalkerLoop();
}
},
/**
* Indicates whether the walker loop is currently scheduled for execution on
* the next tick of the event loop.
*/
walkerLoopScheduled: false,
/**
* Processes all the known handlers during this tick of the event loop. This
* eager processing is done to avoid unnecessarily exiting and re-entering the
* JavaScript context for each handler on a resolved or rejected promise.
*
* This function is called with "this" bound to the PromiseWalker object.
*/
walkerLoop: function ()
{
// If there is more than one handler waiting, reschedule the walker loop
// immediately. Otherwise, use walkerLoopScheduled to tell schedulePromise()
// to reschedule the loop if it adds more handlers to the queue. This makes
// this walker resilient to the case where one handler does not return, but
// starts a nested event loop. In that case, the newly scheduled walker will
// take over. In the common case, the newly scheduled walker will be invoked
// after this one has returned, with no actual handler to process. This
// small overhead is required to make nested event loops work correctly, but
// occurs at most once per resolution chain, thus having only a minor
// impact on overall performance.
if (this.handlers.length > 1) {
this.scheduleWalkerLoop();
} else {
this.walkerLoopScheduled = false;
}
// Process all the known handlers eagerly.
while (this.handlers.length > 0) {
this.handlers.shift().process();
}
},
};
// Bind the function to the singleton once.
PromiseWalker.walkerLoop = PromiseWalker.walkerLoop.bind(PromiseWalker);
////////////////////////////////////////////////////////////////////////////////
//// Deferred
/**
* Returned by "Promise.defer" to provide a new promise along with methods to
* change its state.
*/
function Deferred()
{
this.promise = new Promise((aResolve, aReject) => {
this.resolve = aResolve;
this.reject = aReject;
});
Object.freeze(this);
}
Deferred.prototype = {
/**
* A newly created promise, initially in the pending state.
*/
promise: null,
/**
* Resolves the associated promise with the specified value, or propagates the
* state of an existing promise. If the associated promise has already been
* resolved or rejected, this method does nothing.
*
* This function is bound to its associated promise when "Promise.defer" is
* called, and can be called with any value of "this".
*
* @param aValue
* If this value is not a promise, including "undefined", it becomes
* the resolution value of the associated promise. If this value is a
* promise, then the associated promise will eventually assume the same
* state as the provided promise.
*
* @note Calling this method with a pending promise as the aValue argument,
* and then calling it again with another value before the promise is
* resolved or rejected, has unspecified behavior and should be avoided.
*/
resolve: null,
/**
* Rejects the associated promise with the specified reason. If the promise
* has already been resolved or rejected, this method does nothing.
*
* This function is bound to its associated promise when "Promise.defer" is
* called, and can be called with any value of "this".
*
* @param aReason
* The rejection reason for the associated promise. Although the
* reason can be "undefined", it is generally an Error object, like in
* exception handling.
*
* @note The aReason argument should not generally be a promise. In fact,
* using a rejected promise for the value of aReason would make the
* rejection reason equal to the rejected promise itself, not to the
* rejection reason of the rejected promise.
*/
reject: null,
};
////////////////////////////////////////////////////////////////////////////////
//// Handler
/**
* Handler registered on a promise by the "then" function.
*/
function Handler(aThisPromise, aOnResolve, aOnReject)
{
this.thisPromise = aThisPromise;
this.onResolve = aOnResolve;
this.onReject = aOnReject;
this.nextPromise = new Promise(() => {});
}
Handler.prototype = {
/**
* Promise on which the "then" method was called.
*/
thisPromise: null,
/**
* Unmodified resolution handler provided to the "then" method.
*/
onResolve: null,
/**
* Unmodified rejection handler provided to the "then" method.
*/
onReject: null,
/**
* New promise that will be returned by the "then" method.
*/
nextPromise: null,
/**
* Called after thisPromise is resolved or rejected, invokes the appropriate
* callback and propagates the result to nextPromise.
*/
process: function()
{
// The state of this promise is propagated unless a handler is defined.
let nextStatus = this.thisPromise[N_INTERNALS].status;
let nextValue = this.thisPromise[N_INTERNALS].value;
try {
// If a handler is defined for either resolution or rejection, invoke it
// to determine the state of the next promise, that will be resolved with
// the returned value, that can also be another promise.
if (nextStatus == STATUS_RESOLVED) {
if (typeof(this.onResolve) == "function") {
nextValue = this.onResolve.call(undefined, nextValue);
}
} else if (typeof(this.onReject) == "function") {
nextValue = this.onReject.call(undefined, nextValue);
nextStatus = STATUS_RESOLVED;
}
} catch (ex) {
// An exception has occurred in the handler.
if (ex && typeof ex == "object" && "name" in ex &&
ERRORS_TO_REPORT.indexOf(ex.name) != -1) {
// We suspect that the exception is a programmer error, so we now
// display it using dump(). Note that we do not use Cu.reportError as
// we assume that this is a programming error, so we do not want end
// users to see it. Also, if the programmer handles errors correctly,
// they will either treat the error or log them somewhere.
dump("*************************\n");
dump("A coding exception was thrown in a Promise " +
((nextStatus == STATUS_RESOLVED) ? "resolution":"rejection") +
" callback.\n");
dump("See https://developer.mozilla.org/Mozilla/JavaScript_code_modules/Promise.jsm/Promise\n\n");
dump("Full message: " + ex + "\n");
dump("Full stack: " + (("stack" in ex)?ex.stack:"not available") + "\n");
dump("*************************\n");
}
// Additionally, reject the next promise.
nextStatus = STATUS_REJECTED;
nextValue = ex;
}
// Propagate the newly determined state to the next promise.
PromiseWalker.completePromise(this.nextPromise, nextStatus, nextValue);
},
};