gecko-dev/devtools/client/animationinspector/animation-panel.js
Julian Descottes 6003c8a0da Bug 1294188 - migrate animation-inspector localized strings to properties file;r=pbro
MozReview-Commit-ID: J41qf2hobbU

--HG--
extra : rebase_source : 565da7941d05f66e5e0b8f9a604f929265ec0287
2016-08-15 17:48:25 +02:00

340 lines
11 KiB
JavaScript

/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* import-globals-from animation-controller.js */
/* globals document */
"use strict";
const {AnimationsTimeline} = require("devtools/client/animationinspector/components/animation-timeline");
const {RateSelector} = require("devtools/client/animationinspector/components/rate-selector");
const {formatStopwatchTime} = require("devtools/client/animationinspector/utils");
const {KeyCodes} = require("devtools/client/shared/keycodes");
var $ = (selector, target = document) => target.querySelector(selector);
/**
* The main animations panel UI.
*/
var AnimationsPanel = {
UI_UPDATED_EVENT: "ui-updated",
PANEL_INITIALIZED: "panel-initialized",
initialize: Task.async(function* () {
if (AnimationsController.destroyed) {
console.warn("Could not initialize the animation-panel, controller " +
"was destroyed");
return;
}
if (this.initialized) {
yield this.initialized.promise;
return;
}
this.initialized = promise.defer();
this.playersEl = $("#players");
this.errorMessageEl = $("#error-message");
this.pickerButtonEl = $("#element-picker");
this.toggleAllButtonEl = $("#toggle-all");
this.playTimelineButtonEl = $("#pause-resume-timeline");
this.rewindTimelineButtonEl = $("#rewind-timeline");
this.timelineCurrentTimeEl = $("#timeline-current-time");
this.rateSelectorEl = $("#timeline-rate");
this.rewindTimelineButtonEl.setAttribute("title",
L10N.getStr("timeline.rewindButtonTooltip"));
$("#all-animations-label").textContent = L10N.getStr("panel.allAnimations");
// If the server doesn't support toggling all animations at once, hide the
// whole global toolbar.
if (!AnimationsController.traits.hasToggleAll) {
$("#global-toolbar").style.display = "none";
}
// Binding functions that need to be called in scope.
for (let functionName of ["onKeyDown", "onPickerStarted",
"onPickerStopped", "refreshAnimationsUI", "onToggleAllClicked",
"onTabNavigated", "onTimelineDataChanged", "onTimelinePlayClicked",
"onTimelineRewindClicked", "onRateChanged"]) {
this[functionName] = this[functionName].bind(this);
}
let hUtils = gToolbox.highlighterUtils;
this.togglePicker = hUtils.togglePicker.bind(hUtils);
this.animationsTimelineComponent = new AnimationsTimeline(gInspector,
AnimationsController.traits);
this.animationsTimelineComponent.init(this.playersEl);
if (AnimationsController.traits.hasSetPlaybackRate) {
this.rateSelectorComponent = new RateSelector();
this.rateSelectorComponent.init(this.rateSelectorEl);
}
this.startListeners();
yield this.refreshAnimationsUI();
this.initialized.resolve();
this.emit(this.PANEL_INITIALIZED);
}),
destroy: Task.async(function* () {
if (!this.initialized) {
return;
}
if (this.destroyed) {
yield this.destroyed.promise;
return;
}
this.destroyed = promise.defer();
this.stopListeners();
this.animationsTimelineComponent.destroy();
this.animationsTimelineComponent = null;
if (this.rateSelectorComponent) {
this.rateSelectorComponent.destroy();
this.rateSelectorComponent = null;
}
this.playersEl = this.errorMessageEl = null;
this.toggleAllButtonEl = this.pickerButtonEl = null;
this.playTimelineButtonEl = this.rewindTimelineButtonEl = null;
this.timelineCurrentTimeEl = this.rateSelectorEl = null;
this.destroyed.resolve();
}),
startListeners: function () {
AnimationsController.on(AnimationsController.PLAYERS_UPDATED_EVENT,
this.refreshAnimationsUI);
this.pickerButtonEl.addEventListener("click", this.togglePicker);
gToolbox.on("picker-started", this.onPickerStarted);
gToolbox.on("picker-stopped", this.onPickerStopped);
this.toggleAllButtonEl.addEventListener("click", this.onToggleAllClicked);
this.playTimelineButtonEl.addEventListener(
"click", this.onTimelinePlayClicked);
this.rewindTimelineButtonEl.addEventListener(
"click", this.onTimelineRewindClicked);
document.addEventListener("keydown", this.onKeyDown, false);
gToolbox.target.on("navigate", this.onTabNavigated);
this.animationsTimelineComponent.on("timeline-data-changed",
this.onTimelineDataChanged);
if (this.rateSelectorComponent) {
this.rateSelectorComponent.on("rate-changed", this.onRateChanged);
}
},
stopListeners: function () {
AnimationsController.off(AnimationsController.PLAYERS_UPDATED_EVENT,
this.refreshAnimationsUI);
this.pickerButtonEl.removeEventListener("click", this.togglePicker);
gToolbox.off("picker-started", this.onPickerStarted);
gToolbox.off("picker-stopped", this.onPickerStopped);
this.toggleAllButtonEl.removeEventListener("click",
this.onToggleAllClicked);
this.playTimelineButtonEl.removeEventListener("click",
this.onTimelinePlayClicked);
this.rewindTimelineButtonEl.removeEventListener("click",
this.onTimelineRewindClicked);
document.removeEventListener("keydown", this.onKeyDown, false);
gToolbox.target.off("navigate", this.onTabNavigated);
this.animationsTimelineComponent.off("timeline-data-changed",
this.onTimelineDataChanged);
if (this.rateSelectorComponent) {
this.rateSelectorComponent.off("rate-changed", this.onRateChanged);
}
},
onKeyDown: function (event) {
// If the space key is pressed, it should toggle the play state of
// the animations displayed in the panel, or of all the animations on
// the page if the selected node does not have any animation on it.
if (event.keyCode === KeyCodes.DOM_VK_SPACE) {
if (AnimationsController.animationPlayers.length > 0) {
this.playPauseTimeline().catch(ex => console.error(ex));
} else {
this.toggleAll().catch(ex => console.error(ex));
}
event.preventDefault();
}
},
togglePlayers: function (isVisible) {
if (isVisible) {
document.body.removeAttribute("empty");
document.body.setAttribute("timeline", "true");
} else {
document.body.setAttribute("empty", "true");
document.body.removeAttribute("timeline");
$("#error-type").textContent = L10N.getStr("panel.invalidElementSelected");
$("#error-hint").textContent = L10N.getStr("panel.selectElement");
}
},
onPickerStarted: function () {
this.pickerButtonEl.setAttribute("checked", "true");
},
onPickerStopped: function () {
this.pickerButtonEl.removeAttribute("checked");
},
onToggleAllClicked: function () {
this.toggleAll().catch(ex => console.error(ex));
},
/**
* Toggle (pause/play) all animations in the current target
* and update the UI the toggleAll button.
*/
toggleAll: Task.async(function* () {
this.toggleAllButtonEl.classList.toggle("paused");
yield AnimationsController.toggleAll();
}),
onTimelinePlayClicked: function () {
this.playPauseTimeline().catch(ex => console.error(ex));
},
/**
* Depending on the state of the timeline either pause or play the animations
* displayed in it.
* If the animations are finished, this will play them from the start again.
* If the animations are playing, this will pause them.
* If the animations are paused, this will resume them.
*
* @return {Promise} Resolves when the playState is changed and the UI
* is refreshed
*/
playPauseTimeline: function () {
return AnimationsController
.toggleCurrentAnimations(this.timelineData.isMoving)
.then(() => this.refreshAnimationsStateAndUI());
},
onTimelineRewindClicked: function () {
this.rewindTimeline().catch(ex => console.error(ex));
},
/**
* Reset the startTime of all current animations shown in the timeline and
* pause them.
*
* @return {Promise} Resolves when currentTime is set and the UI is refreshed
*/
rewindTimeline: function () {
return AnimationsController
.setCurrentTimeAll(0, true)
.then(() => this.refreshAnimationsStateAndUI());
},
/**
* Set the playback rate of all current animations shown in the timeline to
* the value of this.rateSelectorEl.
*/
onRateChanged: function (e, rate) {
AnimationsController.setPlaybackRateAll(rate)
.then(() => this.refreshAnimationsStateAndUI())
.catch(ex => console.error(ex));
},
onTabNavigated: function () {
this.toggleAllButtonEl.classList.remove("paused");
},
onTimelineDataChanged: function (e, data) {
this.timelineData = data;
let {isMoving, isUserDrag, time} = data;
this.playTimelineButtonEl.classList.toggle("paused", !isMoving);
let l10nPlayProperty = isMoving ? "timeline.resumedButtonTooltip" :
"timeline.pausedButtonTooltip";
this.playTimelineButtonEl.setAttribute("title",
L10N.getStr(l10nPlayProperty));
// If the timeline data changed as a result of the user dragging the
// scrubber, then pause all animations and set their currentTimes.
// (Note that we want server-side requests to be sequenced, so we only do
// this after the previous currentTime setting was done).
if (isUserDrag && !this.setCurrentTimeAllPromise) {
this.setCurrentTimeAllPromise =
AnimationsController.setCurrentTimeAll(time, true)
.catch(error => console.error(error))
.then(() => {
this.setCurrentTimeAllPromise = null;
});
}
this.displayTimelineCurrentTime();
},
displayTimelineCurrentTime: function () {
let {time} = this.timelineData;
this.timelineCurrentTimeEl.textContent = formatStopwatchTime(time);
},
/**
* Make sure all known animations have their states up to date (which is
* useful after the playState or currentTime has been changed and in case the
* animations aren't auto-refreshing), and then refresh the UI.
*/
refreshAnimationsStateAndUI: Task.async(function* () {
for (let player of AnimationsController.animationPlayers) {
yield player.refreshState();
}
yield this.refreshAnimationsUI();
}),
/**
* Refresh the list of animations UI. This will empty the panel and re-render
* the various components again.
*/
refreshAnimationsUI: Task.async(function* () {
// Empty the whole panel first.
this.togglePlayers(true);
// Re-render the timeline component.
this.animationsTimelineComponent.render(
AnimationsController.animationPlayers,
AnimationsController.documentCurrentTime);
// Re-render the rate selector component.
if (this.rateSelectorComponent) {
this.rateSelectorComponent.render(AnimationsController.animationPlayers);
}
// If there are no players to show, show the error message instead and
// return.
if (!AnimationsController.animationPlayers.length) {
this.togglePlayers(false);
this.emit(this.UI_UPDATED_EVENT);
return;
}
this.emit(this.UI_UPDATED_EVENT);
})
};
EventEmitter.decorate(AnimationsPanel);