gecko-dev/gfx/layers/basic/BasicLayersImpl.h

152 lines
4.7 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_BASICLAYERSIMPL_H
#define GFX_BASICLAYERSIMPL_H
#include "BasicImplData.h" // for BasicImplData
#include "BasicLayers.h" // for BasicLayerManager
#include "ReadbackLayer.h" // for ReadbackLayer
#include "gfxContext.h" // for gfxContext, etc
#include "mozilla/Attributes.h" // for MOZ_DELETE, MOZ_STACK_CLASS
#include "mozilla/Maybe.h" // for Maybe
#include "nsAutoPtr.h" // for nsRefPtr
#include "nsDebug.h" // for NS_ASSERTION
#include "nsISupportsImpl.h" // for gfxContext::Release, etc
#include "nsRegion.h" // for nsIntRegion
namespace mozilla {
namespace gfx {
class DrawTarget;
}
namespace layers {
class AutoMoz2DMaskData;
class BasicContainerLayer;
class Layer;
class AutoSetOperator {
public:
AutoSetOperator(gfxContext* aContext, gfxContext::GraphicsOperator aOperator) {
if (aOperator != gfxContext::OPERATOR_OVER) {
aContext->SetOperator(aOperator);
mContext = aContext;
}
}
~AutoSetOperator() {
if (mContext) {
mContext->SetOperator(gfxContext::OPERATOR_OVER);
}
}
private:
nsRefPtr<gfxContext> mContext;
};
class BasicReadbackLayer : public ReadbackLayer,
public BasicImplData
{
public:
BasicReadbackLayer(BasicLayerManager* aLayerManager) :
ReadbackLayer(aLayerManager,
static_cast<BasicImplData*>(MOZ_THIS_IN_INITIALIZER_LIST()))
{
MOZ_COUNT_CTOR(BasicReadbackLayer);
}
protected:
virtual ~BasicReadbackLayer()
{
MOZ_COUNT_DTOR(BasicReadbackLayer);
}
public:
virtual void SetVisibleRegion(const nsIntRegion& aRegion)
{
NS_ASSERTION(BasicManager()->InConstruction(),
"Can only set properties in construction phase");
ReadbackLayer::SetVisibleRegion(aRegion);
}
protected:
BasicLayerManager* BasicManager()
{
return static_cast<BasicLayerManager*>(mManager);
}
};
/*
* Extract a mask surface for a mask layer
* Returns true and through outparams a surface for the mask layer if
* a mask layer is present and has a valid surface and transform;
* false otherwise.
* The transform for the layer will be put in aMaskData
*/
bool
GetMaskData(Layer* aMaskLayer,
const gfx::Point& aDeviceOffset,
AutoMoz2DMaskData* aMaskData);
// Paint the current source to a context using a mask, if present
void
PaintWithMask(gfxContext* aContext, float aOpacity, Layer* aMaskLayer);
// Fill the rect with the source, using a mask and opacity, if present
void
FillRectWithMask(gfx::DrawTarget* aDT,
const gfx::Rect& aRect,
const gfx::Color& aColor,
const gfx::DrawOptions& aOptions,
gfx::SourceSurface* aMaskSource = nullptr,
const gfx::Matrix* aMaskTransform = nullptr);
void
FillRectWithMask(gfx::DrawTarget* aDT,
const gfx::Rect& aRect,
gfx::SourceSurface* aSurface,
gfx::Filter aFilter,
const gfx::DrawOptions& aOptions,
gfx::ExtendMode aExtendMode,
gfx::SourceSurface* aMaskSource = nullptr,
const gfx::Matrix* aMaskTransform = nullptr,
const gfx::Matrix* aSurfaceTransform = nullptr);
void
FillRectWithMask(gfx::DrawTarget* aDT,
const gfx::Point& aDeviceOffset,
const gfx::Rect& aRect,
gfx::SourceSurface* aSurface,
gfx::Filter aFilter,
const gfx::DrawOptions& aOptions,
Layer* aMaskLayer);
void
FillRectWithMask(gfx::DrawTarget* aDT,
const gfx::Point& aDeviceOffset,
const gfx::Rect& aRect,
const gfx::Color& aColor,
const gfx::DrawOptions& aOptions,
Layer* aMaskLayer);
BasicImplData*
ToData(Layer* aLayer);
/**
* Returns the operator to be used when blending and compositing this layer.
* Currently there is no way to specify both a blending and a compositing
* operator other than normal and source over respectively.
*
* If the layer has
* an effective blend mode operator other than normal, as returned by
* GetEffectiveMixBlendMode, this operator is used for blending, and source
* over is used for compositing.
* If the blend mode for this layer is normal, the compositing operator
* returned by GetOperator is used.
*/
gfx::CompositionOp
GetEffectiveOperator(Layer* aLayer);
}
}
#endif