gecko-dev/dom/animation/AnimationEffect.h

118 lines
4.0 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_AnimationEffect_h
#define mozilla_dom_AnimationEffect_h
#include "mozilla/ComputedTiming.h"
#include "mozilla/dom/Animation.h"
#include "mozilla/dom/Nullable.h"
#include "mozilla/dom/ScrollTimeline.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/TimingParams.h"
#include "nsCycleCollectionParticipant.h"
#include "nsWrapperCache.h"
namespace mozilla {
class ErrorResult;
namespace dom {
class KeyframeEffect;
struct ComputedEffectTiming;
struct EffectTiming;
struct OptionalEffectTiming;
class Document;
class AnimationEffect : public nsISupports, public nsWrapperCache {
public:
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_CYCLE_COLLECTION_WRAPPERCACHE_CLASS(AnimationEffect)
AnimationEffect(Document* aDocument, TimingParams&& aTiming);
virtual KeyframeEffect* AsKeyframeEffect() { return nullptr; }
nsISupports* GetParentObject() const;
bool IsCurrent() const;
bool IsInEffect() const;
bool HasFiniteActiveDuration() const {
return NormalizedTiming().ActiveDuration() != TimeDuration::Forever();
}
// AnimationEffect interface
virtual void GetTiming(EffectTiming& aRetVal) const;
virtual void GetComputedTimingAsDict(ComputedEffectTiming& aRetVal) const;
virtual void UpdateTiming(const OptionalEffectTiming& aTiming,
ErrorResult& aRv);
const TimingParams& SpecifiedTiming() const { return mTiming; }
void SetSpecifiedTiming(TimingParams&& aTiming);
const TimingParams& NormalizedTiming() const {
MOZ_ASSERT((mAnimation && mAnimation->UsingScrollTimeline() &&
mNormalizedTiming) ||
!mNormalizedTiming,
"We do normalization only for progress-based timeline");
return mNormalizedTiming ? *mNormalizedTiming : mTiming;
}
// There are 3 conditions where we have to update the normalized timing:
// 1. mAnimation is changed, or
// 2. the timeline of mAnimation is changed, or
// 3. mTiming is changed.
void UpdateNormalizedTiming();
// This function takes as input the timing parameters of an animation and
// returns the computed timing at the specified local time.
//
// The local time may be null in which case only static parameters such as the
// active duration are calculated. All other members of the returned object
// are given a null/initial value.
//
// This function returns a null mProgress member of the return value
// if the animation should not be run
// (because it is not currently active and is not filling at this time).
static ComputedTiming GetComputedTimingAt(
const Nullable<TimeDuration>& aLocalTime, const TimingParams& aTiming,
double aPlaybackRate,
Animation::ProgressTimelinePosition aProgressTimelinePosition);
// Shortcut that gets the computed timing using the current local time as
// calculated from the timeline time.
ComputedTiming GetComputedTiming(const TimingParams* aTiming = nullptr) const;
virtual void SetAnimation(Animation* aAnimation) = 0;
Animation* GetAnimation() const { return mAnimation; };
/**
* Returns true if this effect animates one of the properties we consider
* geometric properties, e.g. properties such as 'width' or 'margin-left'
* that we try to synchronize with transform animations, on a valid target
* element.
*/
virtual bool AffectsGeometry() const = 0;
protected:
virtual ~AnimationEffect();
Nullable<TimeDuration> GetLocalTime() const;
protected:
RefPtr<Document> mDocument;
RefPtr<Animation> mAnimation;
TimingParams mTiming;
Maybe<TimingParams> mNormalizedTiming;
// Whether the Animation is System, ResistFingerprinting, or neither
enum RTPCallerType mRTPCallerType;
};
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_AnimationEffect_h