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- Oculus SDK was updated from 1.5 to 1.9 - As the Oculus API now returns quaternion orientations for each eye-to-head transform, I needed to send more information to the content process. - Rather than adding the quaternion, we now calculate the view matrices on the VR thread in the GPU process rather than calculating it in the content thread from parameters. - OpenVR's full view matrix is now used, for compatibility with more devices. - IPD adjustments are now updated every frame for both Oculus and OpenVR. MozReview-Commit-ID: LOtfs4QIqc8 --HG-- extra : rebase_source : 0a69824012ede4bea0e0e709a2d027d0c35730bb |
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test | ||
moz.build | ||
VRDisplay.cpp | ||
VRDisplay.h | ||
VRDisplayEvent.cpp | ||
VRDisplayEvent.h | ||
VREventObserver.cpp | ||
VREventObserver.h | ||
VRServiceTest.cpp | ||
VRServiceTest.h |