gecko-dev/mobile/android/base/util/GamepadUtils.java

145 lines
5.2 KiB
Java

/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
package org.mozilla.gecko.util;
import android.os.Build;
import android.view.InputDevice;
import android.view.KeyCharacterMap;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;
import android.widget.AdapterView;
import android.widget.ListView;
public final class GamepadUtils {
private static final int SONY_XPERIA_GAMEPAD_DEVICE_ID = 196611;
private static View.OnKeyListener sClickDispatcher;
private static float sDeadZoneThresholdOverride = 1e-2f;
private GamepadUtils() {
}
private static boolean isGamepadKey(KeyEvent event) {
if (Build.VERSION.SDK_INT >= 9) {
return (event.getSource() & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD;
}
return false;
}
public static boolean isActionKey(KeyEvent event) {
return (isGamepadKey(event) && (event.getKeyCode() == KeyEvent.KEYCODE_BUTTON_A));
}
public static boolean isActionKeyDown(KeyEvent event) {
return isActionKey(event) && event.getAction() == KeyEvent.ACTION_DOWN;
}
public static boolean isBackKey(KeyEvent event) {
return (isGamepadKey(event) && (event.getKeyCode() == KeyEvent.KEYCODE_BUTTON_B));
}
public static void overrideDeadZoneThreshold(float threshold) {
sDeadZoneThresholdOverride = threshold;
}
public static boolean isValueInDeadZone(MotionEvent event, int axis) {
if (Build.VERSION.SDK_INT < 9) {
return false;
}
float threshold;
if (sDeadZoneThresholdOverride >= 0) {
threshold = sDeadZoneThresholdOverride;
} else {
InputDevice.MotionRange range = event.getDevice().getMotionRange(axis);
threshold = range.getFlat() + range.getFuzz();
}
float value = event.getAxisValue(axis);
return (Math.abs(value) < threshold);
}
public static boolean isPanningControl(MotionEvent event) {
if (Build.VERSION.SDK_INT < 12) {
return false;
}
if ((event.getSource() & InputDevice.SOURCE_CLASS_MASK) != InputDevice.SOURCE_CLASS_JOYSTICK) {
return false;
}
if (isValueInDeadZone(event, MotionEvent.AXIS_X)
&& isValueInDeadZone(event, MotionEvent.AXIS_Y)
&& isValueInDeadZone(event, MotionEvent.AXIS_Z)
&& isValueInDeadZone(event, MotionEvent.AXIS_RZ)) {
return false;
}
return true;
}
public static View.OnKeyListener getClickDispatcher() {
if (sClickDispatcher == null) {
sClickDispatcher = new View.OnKeyListener() {
@Override
public boolean onKey(View v, int keyCode, KeyEvent event) {
if (isActionKeyDown(event)) {
return v.performClick();
}
return false;
}
};
}
return sClickDispatcher;
}
public static KeyEvent translateSonyXperiaGamepadKeys(int keyCode, KeyEvent event) {
// The cross and circle button mappings may be swapped in the different regions so
// determine if they are swapped so the proper key codes can be mapped to the keys
boolean areKeysSwapped = areSonyXperiaGamepadKeysSwapped();
// If a Sony Xperia, remap the cross and circle buttons to buttons
// A and B for the gamepad API
switch (keyCode) {
case KeyEvent.KEYCODE_BACK:
keyCode = (areKeysSwapped ? KeyEvent.KEYCODE_BUTTON_A : KeyEvent.KEYCODE_BUTTON_B);
break;
case KeyEvent.KEYCODE_DPAD_CENTER:
keyCode = (areKeysSwapped ? KeyEvent.KEYCODE_BUTTON_B : KeyEvent.KEYCODE_BUTTON_A);
break;
default:
return event;
}
return new KeyEvent(event.getAction(), keyCode);
}
public static boolean isSonyXperiaGamepadKeyEvent(KeyEvent event) {
return (event.getDeviceId() == SONY_XPERIA_GAMEPAD_DEVICE_ID &&
"Sony Ericsson".equals(Build.MANUFACTURER) &&
("R800".equals(Build.MODEL) || "R800i".equals(Build.MODEL)));
}
private static boolean areSonyXperiaGamepadKeysSwapped() {
// The cross and circle buttons on Sony Xperia phones are swapped
// in different regions
// http://developer.sonymobile.com/2011/02/13/xperia-play-game-keys/
final char DEFAULT_O_BUTTON_LABEL = 0x25CB;
boolean swapped = false;
int[] deviceIds = InputDevice.getDeviceIds();
for (int i= 0; deviceIds != null && i < deviceIds.length; i++) {
KeyCharacterMap keyCharacterMap = KeyCharacterMap.load(deviceIds[i]);
if (keyCharacterMap != null && DEFAULT_O_BUTTON_LABEL ==
keyCharacterMap.getDisplayLabel(KeyEvent.KEYCODE_DPAD_CENTER)) {
swapped = true;
break;
}
}
return swapped;
}
}