mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-01 06:35:42 +00:00
107 lines
2.9 KiB
C
107 lines
2.9 KiB
C
/*
|
|
* The contents of this file are subject to the Netscape Public License
|
|
* Version 1.0 (the "License"); you may not use this file except in compliance
|
|
* with the License. You may obtain a copy of the License at
|
|
* http://www.mozilla.org/NPL/.
|
|
*
|
|
* Software distributed under the License is distributed on an "AS IS" basis,
|
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
|
* for the specific language governing rights and limitations under the License.
|
|
*
|
|
* The Original Code is the Netscape Messaging Access SDK Version 3.5 code,
|
|
* released on or about June 15, 1998.
|
|
*
|
|
* The Initial Developer of the Original Code is Netscape Communications
|
|
* Corporation. Portions created by Netscape are Copyright (C) 1998 Netscape
|
|
* Communications Corporation. All Rights Reserved.
|
|
*
|
|
* Contributor(s): ______________________________________.
|
|
*/
|
|
|
|
/*
|
|
* Copyright (c) 1997 and 1998 Netscape Communications Corporation
|
|
* (http://home.netscape.com/misc/trademarks.html)
|
|
*/
|
|
|
|
#ifndef NSSOCKET_H
|
|
#define NSSOCKET_H
|
|
|
|
/*
|
|
* nssocket.h
|
|
* @author derekt@netscape.com
|
|
* @version 1.0
|
|
*/
|
|
|
|
#include "linklist.h"
|
|
#include <stdio.h>
|
|
|
|
#ifdef XP_UNIX
|
|
#include <sys/time.h>
|
|
#include <sys/types.h>
|
|
#include <sys/socket.h>
|
|
#include <netinet/in.h>
|
|
#include <netdb.h>
|
|
#endif /* XP_UNIX */
|
|
|
|
#ifdef AIX
|
|
#include <sys/select.h>
|
|
#endif /* AIX */
|
|
#ifdef WIN32
|
|
#include <winsock.h>
|
|
#endif /* WIN32 */
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif /* __cplusplus */
|
|
|
|
/* Functions used to initialize and terminate socket IO. */
|
|
void NSSock_Initialize();
|
|
|
|
/* Functions used to initialize and terminate socket IO. */
|
|
void NSSock_Terminate();
|
|
|
|
/* Close the socket connection. */
|
|
int NSSock_Close( int in_socket );
|
|
|
|
/* Connect to the specified host. */
|
|
int NSSock_Connect( int in_socket,
|
|
const struct sockaddr * in_pHostInetAddr,
|
|
int in_port );
|
|
|
|
/* Read data from the socket. */
|
|
int NSSock_Read( int in_socket, char * io_buffer, int in_length );
|
|
|
|
/*
|
|
* Select to determine the status of one or more sockets.
|
|
* We use this to simulate timeouts.
|
|
*/
|
|
int NSSock_Select( int in_nfds,
|
|
fd_set * in_readfds,
|
|
fd_set * in_writefds,
|
|
fd_set * in_exceptfds,
|
|
struct timeval * in_timeout );
|
|
|
|
/* Create a new socket descriptor. */
|
|
int NSSock_Socket ( int in_af, int in_type, int in_protocol );
|
|
|
|
/* Write data to the socket. */
|
|
int NSSock_Write( int in_socket, char * in_buffer, int in_length );
|
|
|
|
/* Call the platform specific getHostbyName(). */
|
|
int NSSock_GetHostName( char * out_hostName, int in_maxLength );
|
|
|
|
LinkedList_t * NSSock_GetHostByName( const char * in_hostName );
|
|
|
|
/*
|
|
int Flush( NSMAIL_Socket_t * in_socket );
|
|
|
|
char * GetHostByAddr( char * in_dottedDecimal );
|
|
char * GetHostByName( const char * in_hostName );
|
|
*/
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif /* __cplusplus */
|
|
|
|
#endif /* NSSOCKET_H */
|