gecko-dev/msgsdk/C/include/nssocket.h
prasad%netscape.com 5fb25dd9c6 adding new srcs
1998-08-24 21:19:49 +00:00

107 lines
2.9 KiB
C

/*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
* http://www.mozilla.org/NPL/.
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the License.
*
* The Original Code is the Netscape Messaging Access SDK Version 3.5 code,
* released on or about June 15, 1998.
*
* The Initial Developer of the Original Code is Netscape Communications
* Corporation. Portions created by Netscape are Copyright (C) 1998 Netscape
* Communications Corporation. All Rights Reserved.
*
* Contributor(s): ______________________________________.
*/
/*
* Copyright (c) 1997 and 1998 Netscape Communications Corporation
* (http://home.netscape.com/misc/trademarks.html)
*/
#ifndef NSSOCKET_H
#define NSSOCKET_H
/*
* nssocket.h
* @author derekt@netscape.com
* @version 1.0
*/
#include "linklist.h"
#include <stdio.h>
#ifdef XP_UNIX
#include <sys/time.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#endif /* XP_UNIX */
#ifdef AIX
#include <sys/select.h>
#endif /* AIX */
#ifdef WIN32
#include <winsock.h>
#endif /* WIN32 */
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
/* Functions used to initialize and terminate socket IO. */
void NSSock_Initialize();
/* Functions used to initialize and terminate socket IO. */
void NSSock_Terminate();
/* Close the socket connection. */
int NSSock_Close( int in_socket );
/* Connect to the specified host. */
int NSSock_Connect( int in_socket,
const struct sockaddr * in_pHostInetAddr,
int in_port );
/* Read data from the socket. */
int NSSock_Read( int in_socket, char * io_buffer, int in_length );
/*
* Select to determine the status of one or more sockets.
* We use this to simulate timeouts.
*/
int NSSock_Select( int in_nfds,
fd_set * in_readfds,
fd_set * in_writefds,
fd_set * in_exceptfds,
struct timeval * in_timeout );
/* Create a new socket descriptor. */
int NSSock_Socket ( int in_af, int in_type, int in_protocol );
/* Write data to the socket. */
int NSSock_Write( int in_socket, char * in_buffer, int in_length );
/* Call the platform specific getHostbyName(). */
int NSSock_GetHostName( char * out_hostName, int in_maxLength );
LinkedList_t * NSSock_GetHostByName( const char * in_hostName );
/*
int Flush( NSMAIL_Socket_t * in_socket );
char * GetHostByAddr( char * in_dottedDecimal );
char * GetHostByName( const char * in_hostName );
*/
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* NSSOCKET_H */