mirror of
https://github.com/mozilla/gecko-dev.git
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596 lines
19 KiB
C++
596 lines
19 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* class that manages rules for positioning floats */
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#include "nsFloatManager.h"
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#include "nsIPresShell.h"
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#include "nsMemory.h"
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#include "nsHTMLReflowState.h"
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#include "nsBlockDebugFlags.h"
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#include "nsError.h"
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#include <algorithm>
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using namespace mozilla;
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int32_t nsFloatManager::sCachedFloatManagerCount = 0;
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void* nsFloatManager::sCachedFloatManagers[NS_FLOAT_MANAGER_CACHE_SIZE];
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/////////////////////////////////////////////////////////////////////////////
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// PresShell Arena allocate callback (for nsIntervalSet use below)
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static void*
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PSArenaAllocCB(size_t aSize, void* aClosure)
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{
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return static_cast<nsIPresShell*>(aClosure)->AllocateMisc(aSize);
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}
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// PresShell Arena free callback (for nsIntervalSet use below)
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static void
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PSArenaFreeCB(size_t aSize, void* aPtr, void* aClosure)
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{
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static_cast<nsIPresShell*>(aClosure)->FreeMisc(aSize, aPtr);
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}
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/////////////////////////////////////////////////////////////////////////////
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// nsFloatManager
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nsFloatManager::nsFloatManager(nsIPresShell* aPresShell,
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mozilla::WritingMode aWM)
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: mWritingMode(aWM),
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mOffset(aWM),
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mFloatDamage(PSArenaAllocCB, PSArenaFreeCB, aPresShell),
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mPushedLeftFloatPastBreak(false),
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mPushedRightFloatPastBreak(false),
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mSplitLeftFloatAcrossBreak(false),
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mSplitRightFloatAcrossBreak(false)
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{
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MOZ_COUNT_CTOR(nsFloatManager);
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}
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nsFloatManager::~nsFloatManager()
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{
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MOZ_COUNT_DTOR(nsFloatManager);
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}
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// static
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void* nsFloatManager::operator new(size_t aSize) CPP_THROW_NEW
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{
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if (sCachedFloatManagerCount > 0) {
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// We have cached unused instances of this class, return a cached
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// instance in stead of always creating a new one.
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return sCachedFloatManagers[--sCachedFloatManagerCount];
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}
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// The cache is empty, this means we haveto create a new instance using
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// the global |operator new|.
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return nsMemory::Alloc(aSize);
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}
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void
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nsFloatManager::operator delete(void* aPtr, size_t aSize)
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{
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if (!aPtr)
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return;
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// This float manager is no longer used, if there's still room in
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// the cache we'll cache this float manager, unless the layout
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// module was already shut down.
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if (sCachedFloatManagerCount < NS_FLOAT_MANAGER_CACHE_SIZE &&
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sCachedFloatManagerCount >= 0) {
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// There's still space in the cache for more instances, put this
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// instance in the cache in stead of deleting it.
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sCachedFloatManagers[sCachedFloatManagerCount++] = aPtr;
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return;
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}
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// The cache is full, or the layout module has been shut down,
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// delete this float manager.
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nsMemory::Free(aPtr);
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}
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/* static */
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void nsFloatManager::Shutdown()
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{
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// The layout module is being shut down, clean up the cache and
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// disable further caching.
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int32_t i;
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for (i = 0; i < sCachedFloatManagerCount; i++) {
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void* floatManager = sCachedFloatManagers[i];
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if (floatManager)
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nsMemory::Free(floatManager);
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}
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// Disable further caching.
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sCachedFloatManagerCount = -1;
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}
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nsFlowAreaRect
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nsFloatManager::GetFlowArea(WritingMode aWM, nscoord aBOffset,
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BandInfoType aInfoType, nscoord aBSize,
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LogicalRect aContentArea, SavedState* aState,
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nscoord aContainerWidth) const
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{
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NS_ASSERTION(aBSize >= 0, "unexpected max block size");
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NS_ASSERTION(aContentArea.ISize(aWM) >= 0,
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"unexpected content area inline size");
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LogicalPoint offset = mOffset.ConvertTo(aWM, mWritingMode, 0);
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nscoord blockStart = aBOffset + offset.B(aWM);
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if (blockStart < nscoord_MIN) {
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NS_WARNING("bad value");
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blockStart = nscoord_MIN;
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}
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// Determine the last float that we should consider.
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uint32_t floatCount;
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if (aState) {
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// Use the provided state.
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floatCount = aState->mFloatInfoCount;
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NS_ABORT_IF_FALSE(floatCount <= mFloats.Length(), "bad state");
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} else {
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// Use our current state.
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floatCount = mFloats.Length();
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}
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// If there are no floats at all, or we're below the last one, return
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// quickly.
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if (floatCount == 0 ||
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(mFloats[floatCount-1].mLeftBEnd <= blockStart &&
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mFloats[floatCount-1].mRightBEnd <= blockStart)) {
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return nsFlowAreaRect(aWM, aContentArea.IStart(aWM), aBOffset,
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aContentArea.ISize(aWM), aBSize, false);
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}
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nscoord blockEnd;
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if (aBSize == nscoord_MAX) {
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// This warning (and the two below) are possible to hit on pages
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// with really large objects.
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NS_WARN_IF_FALSE(aInfoType == BAND_FROM_POINT,
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"bad height");
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blockEnd = nscoord_MAX;
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} else {
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blockEnd = blockStart + aBSize;
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if (blockEnd < blockStart || blockEnd > nscoord_MAX) {
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NS_WARNING("bad value");
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blockEnd = nscoord_MAX;
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}
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}
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nscoord inlineStart = offset.I(aWM) + aContentArea.IStart(aWM);
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nscoord inlineEnd = offset.I(aWM) + aContentArea.IEnd(aWM);
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if (inlineEnd < inlineStart) {
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NS_WARNING("bad value");
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inlineEnd = inlineStart;
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}
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// Walk backwards through the floats until we either hit the front of
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// the list or we're above |blockStart|.
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bool haveFloats = false;
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for (uint32_t i = floatCount; i > 0; --i) {
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const FloatInfo &fi = mFloats[i-1];
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if (fi.mLeftBEnd <= blockStart && fi.mRightBEnd <= blockStart) {
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// There aren't any more floats that could intersect this band.
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break;
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}
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if (fi.mRect.IsEmpty()) {
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// For compatibility, ignore floats with empty rects, even though it
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// disagrees with the spec. (We might want to fix this in the
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// future, though.)
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continue;
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}
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LogicalRect rect = fi.mRect.ConvertTo(aWM, fi.mWritingMode,
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aContainerWidth);
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nscoord floatBStart = rect.BStart(aWM);
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nscoord floatBEnd = rect.BEnd(aWM);
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if (blockStart < floatBStart && aInfoType == BAND_FROM_POINT) {
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// This float is below our band. Shrink our band's height if needed.
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if (floatBStart < blockEnd) {
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blockEnd = floatBStart;
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}
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}
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// If blockStart == blockEnd (which happens only with WIDTH_WITHIN_HEIGHT),
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// we include floats that begin at our 0-height vertical area. We
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// need to to this to satisfy the invariant that a
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// WIDTH_WITHIN_HEIGHT call is at least as narrow on both sides as a
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// BAND_WITHIN_POINT call beginning at its blockStart.
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else if (blockStart < floatBEnd &&
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(floatBStart < blockEnd ||
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(floatBStart == blockEnd && blockStart == blockEnd))) {
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// This float is in our band.
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// Shrink our band's height if needed.
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if (floatBEnd < blockEnd && aInfoType == BAND_FROM_POINT) {
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blockEnd = floatBEnd;
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}
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// Shrink our band's width if needed.
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if ((fi.mFrame->StyleDisplay()->mFloats == NS_STYLE_FLOAT_LEFT) ==
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aWM.IsBidiLTR()) {
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// A left float in an ltr block or a right float in an rtl block
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nscoord inlineEndEdge = rect.IEnd(aWM);
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if (inlineEndEdge > inlineStart) {
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inlineStart = inlineEndEdge;
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// Only set haveFloats to true if the float is inside our
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// containing block. This matches the spec for what some
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// callers want and disagrees for other callers, so we should
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// probably provide better information at some point.
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haveFloats = true;
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}
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} else {
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// A left float in an rtl block or a right float in an ltr block
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nscoord inlineStartEdge = rect.IStart(aWM);
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if (inlineStartEdge < inlineEnd) {
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inlineEnd = inlineStartEdge;
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// See above.
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haveFloats = true;
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}
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}
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}
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}
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nscoord blockSize = (blockEnd == nscoord_MAX) ?
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nscoord_MAX : (blockEnd - blockStart);
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return nsFlowAreaRect(aWM,
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inlineStart - offset.I(aWM), blockStart - offset.B(aWM),
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inlineEnd - inlineStart, blockSize, haveFloats);
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}
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nsresult
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nsFloatManager::AddFloat(nsIFrame* aFloatFrame, const LogicalRect& aMarginRect,
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WritingMode aWM, nscoord aContainerWidth)
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{
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NS_ASSERTION(aMarginRect.ISize(aWM) >= 0, "negative inline size!");
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NS_ASSERTION(aMarginRect.BSize(aWM) >= 0, "negative block size!");
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FloatInfo info(aFloatFrame, aWM, aMarginRect + mOffset);
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// Set mLeftBEnd and mRightBEnd.
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if (HasAnyFloats()) {
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FloatInfo &tail = mFloats[mFloats.Length() - 1];
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info.mLeftBEnd = tail.mLeftBEnd;
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info.mRightBEnd = tail.mRightBEnd;
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} else {
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info.mLeftBEnd = nscoord_MIN;
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info.mRightBEnd = nscoord_MIN;
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}
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uint8_t floatStyle = aFloatFrame->StyleDisplay()->mFloats;
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NS_ASSERTION(floatStyle == NS_STYLE_FLOAT_LEFT ||
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floatStyle == NS_STYLE_FLOAT_RIGHT, "unexpected float");
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nscoord& sideBEnd =
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((floatStyle == NS_STYLE_FLOAT_LEFT) == aWM.IsBidiLTR()) ? info.mLeftBEnd
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: info.mRightBEnd;
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nscoord thisBEnd = info.mRect.BEnd(aWM);
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if (thisBEnd > sideBEnd)
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sideBEnd = thisBEnd;
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if (!mFloats.AppendElement(info))
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return NS_ERROR_OUT_OF_MEMORY;
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return NS_OK;
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}
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LogicalRect
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nsFloatManager::CalculateRegionFor(WritingMode aWM,
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nsIFrame* aFloat,
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const LogicalMargin& aMargin,
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nscoord aContainerWidth)
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{
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// We consider relatively positioned frames at their original position.
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LogicalRect region(aWM, nsRect(aFloat->GetNormalPosition(),
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aFloat->GetSize()),
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aContainerWidth);
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// Float region includes its margin
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region.Inflate(aWM, aMargin);
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// Don't store rectangles with negative margin-box width or height in
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// the float manager; it can't deal with them.
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if (region.ISize(aWM) < 0) {
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// Preserve the right margin-edge for left floats and the left
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// margin-edge for right floats
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const nsStyleDisplay* display = aFloat->StyleDisplay();
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if ((NS_STYLE_FLOAT_LEFT == display->mFloats) == aWM.IsBidiLTR()) {
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region.IStart(aWM) = region.IEnd(aWM);
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}
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region.ISize(aWM) = 0;
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}
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if (region.BSize(aWM) < 0) {
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region.BSize(aWM) = 0;
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}
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return region;
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}
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NS_DECLARE_FRAME_PROPERTY(FloatRegionProperty, nsIFrame::DestroyMargin)
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LogicalRect
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nsFloatManager::GetRegionFor(WritingMode aWM, nsIFrame* aFloat,
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nscoord aContainerWidth)
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{
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LogicalRect region = aFloat->GetLogicalRect(aWM, aContainerWidth);
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void* storedRegion = aFloat->Properties().Get(FloatRegionProperty());
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if (storedRegion) {
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nsMargin margin = *static_cast<nsMargin*>(storedRegion);
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region.Inflate(aWM, LogicalMargin(aWM, margin));
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}
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return region;
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}
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void
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nsFloatManager::StoreRegionFor(WritingMode aWM, nsIFrame* aFloat,
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const LogicalRect& aRegion,
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nscoord aContainerWidth)
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{
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nsRect region = aRegion.GetPhysicalRect(aWM, aContainerWidth);
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nsRect rect = aFloat->GetRect();
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FrameProperties props = aFloat->Properties();
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if (region.IsEqualEdges(rect)) {
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props.Delete(FloatRegionProperty());
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}
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else {
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nsMargin* storedMargin = static_cast<nsMargin*>
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(props.Get(FloatRegionProperty()));
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if (!storedMargin) {
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storedMargin = new nsMargin();
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props.Set(FloatRegionProperty(), storedMargin);
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}
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*storedMargin = region - rect;
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}
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}
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nsresult
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nsFloatManager::RemoveTrailingRegions(nsIFrame* aFrameList)
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{
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if (!aFrameList) {
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return NS_OK;
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}
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// This could be a good bit simpler if we could guarantee that the
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// floats given were at the end of our list, so we could just search
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// for the head of aFrameList. (But we can't;
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// layout/reftests/bugs/421710-1.html crashes.)
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nsTHashtable<nsPtrHashKey<nsIFrame> > frameSet(1);
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for (nsIFrame* f = aFrameList; f; f = f->GetNextSibling()) {
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frameSet.PutEntry(f);
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}
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uint32_t newLength = mFloats.Length();
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while (newLength > 0) {
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if (!frameSet.Contains(mFloats[newLength - 1].mFrame)) {
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break;
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}
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--newLength;
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}
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mFloats.TruncateLength(newLength);
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#ifdef DEBUG
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for (uint32_t i = 0; i < mFloats.Length(); ++i) {
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NS_ASSERTION(!frameSet.Contains(mFloats[i].mFrame),
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"Frame region deletion was requested but we couldn't delete it");
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}
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#endif
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return NS_OK;
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}
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void
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nsFloatManager::PushState(SavedState* aState)
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{
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NS_PRECONDITION(aState, "Need a place to save state");
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// This is a cheap push implementation, which
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// only saves the (x,y) and last frame in the mFrameInfoMap
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// which is enough info to get us back to where we should be
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// when pop is called.
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//
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// This push/pop mechanism is used to undo any
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// floats that were added during the unconstrained reflow
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// in nsBlockReflowContext::DoReflowBlock(). (See bug 96736)
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//
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// It should also be noted that the state for mFloatDamage is
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// intentionally not saved or restored in PushState() and PopState(),
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// since that could lead to bugs where damage is missed/dropped when
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// we move from position A to B (during the intermediate incremental
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// reflow mentioned above) and then from B to C during the subsequent
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// reflow. In the typical case A and C will be the same, but not always.
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// Allowing mFloatDamage to accumulate the damage incurred during both
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// reflows ensures that nothing gets missed.
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aState->mWritingMode = mWritingMode;
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aState->mOffset = mOffset;
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aState->mPushedLeftFloatPastBreak = mPushedLeftFloatPastBreak;
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aState->mPushedRightFloatPastBreak = mPushedRightFloatPastBreak;
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aState->mSplitLeftFloatAcrossBreak = mSplitLeftFloatAcrossBreak;
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aState->mSplitRightFloatAcrossBreak = mSplitRightFloatAcrossBreak;
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aState->mFloatInfoCount = mFloats.Length();
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}
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void
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nsFloatManager::PopState(SavedState* aState)
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{
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NS_PRECONDITION(aState, "No state to restore?");
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mWritingMode = aState->mWritingMode;
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mOffset = aState->mOffset;
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mPushedLeftFloatPastBreak = aState->mPushedLeftFloatPastBreak;
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mPushedRightFloatPastBreak = aState->mPushedRightFloatPastBreak;
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mSplitLeftFloatAcrossBreak = aState->mSplitLeftFloatAcrossBreak;
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mSplitRightFloatAcrossBreak = aState->mSplitRightFloatAcrossBreak;
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NS_ASSERTION(aState->mFloatInfoCount <= mFloats.Length(),
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"somebody misused PushState/PopState");
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mFloats.TruncateLength(aState->mFloatInfoCount);
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}
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nscoord
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nsFloatManager::GetLowestFloatTop(WritingMode aWM,
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nscoord aContainerWidth) const
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{
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if (mPushedLeftFloatPastBreak || mPushedRightFloatPastBreak) {
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return nscoord_MAX;
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}
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if (!HasAnyFloats()) {
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return nscoord_MIN;
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}
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FloatInfo fi = mFloats[mFloats.Length() - 1];
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LogicalRect rect = fi.mRect.ConvertTo(aWM, fi.mWritingMode, aContainerWidth);
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LogicalPoint offset = mOffset.ConvertTo(aWM, mWritingMode, 0);
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return rect.BStart(aWM) - offset.B(aWM);
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}
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#ifdef DEBUG_FRAME_DUMP
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void
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DebugListFloatManager(const nsFloatManager *aFloatManager)
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{
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aFloatManager->List(stdout);
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}
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nsresult
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nsFloatManager::List(FILE* out) const
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{
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if (!HasAnyFloats())
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return NS_OK;
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for (uint32_t i = 0; i < mFloats.Length(); ++i) {
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const FloatInfo &fi = mFloats[i];
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fprintf_stderr(out, "Float %u: frame=%p rect={%d,%d,%d,%d} ymost={l:%d, r:%d}\n",
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i, static_cast<void*>(fi.mFrame),
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fi.mRect.IStart(fi.mWritingMode),
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fi.mRect.BStart(fi.mWritingMode),
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fi.mRect.ISize(fi.mWritingMode),
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fi.mRect.BSize(fi.mWritingMode),
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fi.mLeftBEnd, fi.mRightBEnd);
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}
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return NS_OK;
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}
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#endif
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nscoord
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nsFloatManager::ClearFloats(WritingMode aWM, nscoord aBCoord,
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uint8_t aBreakType, nscoord aContainerWidth,
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uint32_t aFlags) const
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{
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if (!(aFlags & DONT_CLEAR_PUSHED_FLOATS) && ClearContinues(aBreakType)) {
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return nscoord_MAX;
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}
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if (!HasAnyFloats()) {
|
|
return aBCoord;
|
|
}
|
|
|
|
LogicalPoint offset = mOffset.ConvertTo(aWM, mWritingMode, 0);
|
|
nscoord blockEnd = aBCoord + offset.B(aWM);
|
|
|
|
const FloatInfo &tail = mFloats[mFloats.Length() - 1];
|
|
switch (aBreakType) {
|
|
case NS_STYLE_CLEAR_BOTH:
|
|
blockEnd = std::max(blockEnd, tail.mLeftBEnd);
|
|
blockEnd = std::max(blockEnd, tail.mRightBEnd);
|
|
break;
|
|
case NS_STYLE_CLEAR_LEFT:
|
|
blockEnd = std::max(blockEnd, aWM.IsBidiLTR() ? tail.mLeftBEnd
|
|
: tail.mRightBEnd);
|
|
break;
|
|
case NS_STYLE_CLEAR_RIGHT:
|
|
blockEnd = std::max(blockEnd, aWM.IsBidiLTR() ? tail.mRightBEnd
|
|
: tail.mLeftBEnd);
|
|
break;
|
|
default:
|
|
// Do nothing
|
|
break;
|
|
}
|
|
|
|
blockEnd -= offset.B(aWM);
|
|
|
|
return blockEnd;
|
|
}
|
|
|
|
bool
|
|
nsFloatManager::ClearContinues(uint8_t aBreakType) const
|
|
{
|
|
return ((mPushedLeftFloatPastBreak || mSplitLeftFloatAcrossBreak) &&
|
|
(aBreakType == NS_STYLE_CLEAR_BOTH ||
|
|
aBreakType == NS_STYLE_CLEAR_LEFT)) ||
|
|
((mPushedRightFloatPastBreak || mSplitRightFloatAcrossBreak) &&
|
|
(aBreakType == NS_STYLE_CLEAR_BOTH ||
|
|
aBreakType == NS_STYLE_CLEAR_RIGHT));
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// FloatInfo
|
|
|
|
nsFloatManager::FloatInfo::FloatInfo(nsIFrame* aFrame, WritingMode aWM,
|
|
const LogicalRect& aRect)
|
|
: mFrame(aFrame), mRect(aRect), mWritingMode(aWM)
|
|
{
|
|
MOZ_COUNT_CTOR(nsFloatManager::FloatInfo);
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsFloatManager::FloatInfo::FloatInfo(const FloatInfo& aOther)
|
|
: mFrame(aOther.mFrame),
|
|
mRect(aOther.mRect),
|
|
mWritingMode(aOther.mWritingMode),
|
|
mLeftBEnd(aOther.mLeftBEnd),
|
|
mRightBEnd(aOther.mRightBEnd)
|
|
{
|
|
MOZ_COUNT_CTOR(nsFloatManager::FloatInfo);
|
|
}
|
|
|
|
nsFloatManager::FloatInfo::~FloatInfo()
|
|
{
|
|
MOZ_COUNT_DTOR(nsFloatManager::FloatInfo);
|
|
}
|
|
#endif
|
|
|
|
//----------------------------------------------------------------------
|
|
|
|
nsAutoFloatManager::~nsAutoFloatManager()
|
|
{
|
|
// Restore the old float manager in the reflow state if necessary.
|
|
if (mNew) {
|
|
#ifdef NOISY_FLOATMANAGER
|
|
printf("restoring old float manager %p\n", mOld);
|
|
#endif
|
|
|
|
mReflowState.mFloatManager = mOld;
|
|
|
|
#ifdef NOISY_FLOATMANAGER
|
|
if (mOld) {
|
|
static_cast<nsFrame *>(mReflowState.frame)->ListTag(stdout);
|
|
printf(": space-manager %p after reflow\n", mOld);
|
|
mOld->List(stdout);
|
|
}
|
|
#endif
|
|
|
|
delete mNew;
|
|
}
|
|
}
|
|
|
|
nsresult
|
|
nsAutoFloatManager::CreateFloatManager(nsPresContext *aPresContext)
|
|
{
|
|
// Create a new float manager and install it in the reflow
|
|
// state. `Remember' the old float manager so we can restore it
|
|
// later.
|
|
mNew = new nsFloatManager(aPresContext->PresShell(),
|
|
mReflowState.GetWritingMode());
|
|
if (! mNew)
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
|
|
#ifdef NOISY_FLOATMANAGER
|
|
printf("constructed new float manager %p (replacing %p)\n",
|
|
mNew, mReflowState.mFloatManager);
|
|
#endif
|
|
|
|
// Set the float manager in the existing reflow state
|
|
mOld = mReflowState.mFloatManager;
|
|
mReflowState.mFloatManager = mNew;
|
|
return NS_OK;
|
|
}
|