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319 lines
11 KiB
C++
319 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_TILEDCONTENTHOST_H
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#define GFX_TILEDCONTENTHOST_H
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#include <stdint.h> // for uint16_t
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#include <stdio.h> // for FILE
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#include <algorithm> // for swap
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#include "ContentHost.h" // for ContentHost
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#include "TiledLayerBuffer.h" // for TiledLayerBuffer, etc
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#include "CompositableHost.h"
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
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#include "mozilla/RefPtr.h" // for RefPtr
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#include "mozilla/gfx/Point.h" // for Point
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#include "mozilla/gfx/Rect.h" // for Rect
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#include "mozilla/gfx/Types.h" // for Filter
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#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
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#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
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#include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc
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#include "mozilla/layers/TextureHost.h" // for TextureHost
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#include "mozilla/layers/TiledContentClient.h"
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#include "mozilla/mozalloc.h" // for operator delete
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#include "nsRegion.h" // for nsIntRegion
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#include "nscore.h" // for nsACString
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#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
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#include <ui/Fence.h>
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#endif
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class gfxReusableSurfaceWrapper;
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struct nsIntPoint;
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struct nsIntRect;
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struct nsIntSize;
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namespace mozilla {
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namespace gfx {
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class Matrix4x4;
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}
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namespace layers {
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class Compositor;
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class ISurfaceAllocator;
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class Layer;
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class ThebesBufferData;
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struct EffectChain;
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class TileHost {
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public:
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// Constructs a placeholder TileHost. See the comments above
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// TiledLayerBuffer for more information on what this is used for;
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// essentially, this is a sentinel used to represent an invalid or blank
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// tile.
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TileHost()
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{}
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// Constructs a TileHost from a gfxSharedReadLock and TextureHost.
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TileHost(gfxSharedReadLock* aSharedLock,
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TextureHost* aTextureHost,
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TextureHost* aTextureHostOnWhite,
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TextureSource* aSource,
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TextureSource* aSourceOnWhite)
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: mSharedLock(aSharedLock)
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, mTextureHost(aTextureHost)
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, mTextureHostOnWhite(aTextureHostOnWhite)
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, mTextureSource(aSource)
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, mTextureSourceOnWhite(aSourceOnWhite)
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{}
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TileHost(const TileHost& o) {
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mTextureHost = o.mTextureHost;
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mTextureHostOnWhite = o.mTextureHostOnWhite;
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mTextureSource = o.mTextureSource;
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mTextureSourceOnWhite = o.mTextureSourceOnWhite;
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mSharedLock = o.mSharedLock;
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}
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TileHost& operator=(const TileHost& o) {
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if (this == &o) {
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return *this;
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}
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mTextureHost = o.mTextureHost;
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mTextureHostOnWhite = o.mTextureHostOnWhite;
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mTextureSource = o.mTextureSource;
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mTextureSourceOnWhite = o.mTextureSourceOnWhite;
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mSharedLock = o.mSharedLock;
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return *this;
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}
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bool operator== (const TileHost& o) const {
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return mTextureHost == o.mTextureHost;
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}
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bool operator!= (const TileHost& o) const {
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return mTextureHost != o.mTextureHost;
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}
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bool IsPlaceholderTile() const { return mTextureHost == nullptr; }
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void ReadUnlock() {
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if (mSharedLock) {
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mSharedLock->ReadUnlock();
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}
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}
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void DumpTexture(std::stringstream& aStream) {
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// TODO We should combine the OnWhite/OnBlack here an just output a single image.
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CompositableHost::DumpTextureHost(aStream, mTextureHost);
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}
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RefPtr<gfxSharedReadLock> mSharedLock;
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CompositableTextureHostRef mTextureHost;
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CompositableTextureHostRef mTextureHostOnWhite;
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mutable CompositableTextureSourceRef mTextureSource;
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mutable CompositableTextureSourceRef mTextureSourceOnWhite;
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};
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class TiledLayerBufferComposite
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: public TiledLayerBuffer<TiledLayerBufferComposite, TileHost>
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{
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friend class TiledLayerBuffer<TiledLayerBufferComposite, TileHost>;
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public:
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typedef TiledLayerBuffer<TiledLayerBufferComposite, TileHost>::Iterator Iterator;
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TiledLayerBufferComposite();
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TiledLayerBufferComposite(ISurfaceAllocator* aAllocator,
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const SurfaceDescriptorTiles& aDescriptor,
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const nsIntRegion& aOldPaintedRegion,
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Compositor* aCompositor);
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TileHost GetPlaceholderTile() const { return TileHost(); }
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// Stores the absolute resolution of the containing frame, calculated
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// by the sum of the resolutions of all parent layers' FrameMetrics.
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const CSSToParentLayerScale& GetFrameResolution() { return mFrameResolution; }
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void ReadUnlock();
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void ReleaseTextureHosts();
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/**
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* This will synchronously upload any necessary texture contents, making the
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* sources immediately available for compositing. For texture hosts that
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* don't have an internal buffer, this is unlikely to actually do anything.
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*/
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void Upload();
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void SetCompositor(Compositor* aCompositor);
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bool HasDoubleBufferedTiles() { return mHasDoubleBufferedTiles; }
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bool IsValid() const { return mIsValid; }
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#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
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virtual void SetReleaseFence(const android::sp<android::Fence>& aReleaseFence);
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#endif
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// Recycle callback for TextureHost.
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// Used when TiledContentClient is present in client side.
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static void RecycleCallback(TextureHost* textureHost, void* aClosure);
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protected:
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TileHost ValidateTile(TileHost aTile,
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const nsIntPoint& aTileRect,
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const nsIntRegion& dirtyRect);
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// do nothing, the desctructor in the texture host takes care of releasing resources
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void ReleaseTile(TileHost aTile) {}
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void SwapTiles(TileHost& aTileA, TileHost& aTileB) { std::swap(aTileA, aTileB); }
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void UnlockTile(TileHost aTile) {}
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void PostValidate(const nsIntRegion& aPaintRegion) {}
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private:
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CSSToParentLayerScale mFrameResolution;
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bool mHasDoubleBufferedTiles;
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bool mIsValid;
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};
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/**
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* ContentHost for tiled PaintedLayers. Since tiled layers are special snow
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* flakes, we have a unique update process. All the textures that back the
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* tiles are added in the usual way, but Updated is called on the host side
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* in response to a message that describes the transaction for every tile.
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* Composition happens in the normal way.
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*
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* TiledContentHost has a TiledLayerBufferComposite which keeps hold of the tiles.
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* Each tile has a reference to a texture host. During the layers transaction, we
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* receive a list of descriptors for the client-side tile buffer tiles
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* (UseTiledLayerBuffer). If we receive two transactions before a composition,
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* we immediately unlock and discard the unused buffer.
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*
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* When the content host is composited, we first validate the TiledLayerBuffer
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* (Upload), which calls Updated on each tile's texture host to make sure the
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* texture data has been uploaded. For single-buffered tiles, we unlock at this
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* point, for double-buffered tiles we unlock and discard the last composited
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* buffer after compositing a new one. Rendering takes us to RenderTile which
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* is similar to Composite for non-tiled ContentHosts.
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*/
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class TiledContentHost : public ContentHost,
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public TiledLayerComposer
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{
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public:
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explicit TiledContentHost(const TextureInfo& aTextureInfo);
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protected:
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~TiledContentHost();
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public:
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virtual LayerRenderState GetRenderState() MOZ_OVERRIDE
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{
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return LayerRenderState();
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}
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virtual bool UpdateThebes(const ThebesBufferData& aData,
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const nsIntRegion& aUpdated,
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const nsIntRegion& aOldValidRegionBack,
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nsIntRegion* aUpdatedRegionBack) MOZ_OVERRIDE
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{
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NS_ERROR("N/A for tiled layers");
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return false;
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}
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const nsIntRegion& GetValidLowPrecisionRegion() const MOZ_OVERRIDE
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{
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return mLowPrecisionTiledBuffer.GetValidRegion();
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}
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virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE
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{
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CompositableHost::SetCompositor(aCompositor);
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mTiledBuffer.SetCompositor(aCompositor);
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mLowPrecisionTiledBuffer.SetCompositor(aCompositor);
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mOldTiledBuffer.SetCompositor(aCompositor);
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mOldLowPrecisionTiledBuffer.SetCompositor(aCompositor);
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}
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virtual bool UseTiledLayerBuffer(ISurfaceAllocator* aAllocator,
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const SurfaceDescriptorTiles& aTiledDescriptor) MOZ_OVERRIDE;
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void Composite(EffectChain& aEffectChain,
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float aOpacity,
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const gfx::Matrix4x4& aTransform,
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const gfx::Filter& aFilter,
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const gfx::Rect& aClipRect,
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const nsIntRegion* aVisibleRegion = nullptr) MOZ_OVERRIDE;
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virtual CompositableType GetType() MOZ_OVERRIDE { return CompositableType::CONTENT_TILED; }
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virtual TiledLayerComposer* AsTiledLayerComposer() MOZ_OVERRIDE { return this; }
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virtual void Attach(Layer* aLayer,
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Compositor* aCompositor,
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AttachFlags aFlags = NO_FLAGS) MOZ_OVERRIDE;
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virtual void Detach(Layer* aLayer = nullptr,
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AttachFlags aFlags = NO_FLAGS) MOZ_OVERRIDE;
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virtual void Dump(std::stringstream& aStream,
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const char* aPrefix="",
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bool aDumpHtml=false) MOZ_OVERRIDE;
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virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) MOZ_OVERRIDE;
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#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
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/**
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* Store a fence that will signal when the current buffer is no longer being read.
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* Similar to android's GLConsumer::setReleaseFence()
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*/
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virtual void SetReleaseFence(const android::sp<android::Fence>& aReleaseFence)
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{
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mTiledBuffer.SetReleaseFence(aReleaseFence);
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mLowPrecisionTiledBuffer.SetReleaseFence(aReleaseFence);
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}
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#endif
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private:
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void RenderLayerBuffer(TiledLayerBufferComposite& aLayerBuffer,
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const gfxRGBA* aBackgroundColor,
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EffectChain& aEffectChain,
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float aOpacity,
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const gfx::Filter& aFilter,
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const gfx::Rect& aClipRect,
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nsIntRegion aMaskRegion,
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gfx::Matrix4x4 aTransform);
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// Renders a single given tile.
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void RenderTile(const TileHost& aTile,
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const gfxRGBA* aBackgroundColor,
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EffectChain& aEffectChain,
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float aOpacity,
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const gfx::Matrix4x4& aTransform,
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const gfx::Filter& aFilter,
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const gfx::Rect& aClipRect,
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const nsIntRegion& aScreenRegion,
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const nsIntPoint& aTextureOffset,
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const nsIntSize& aTextureBounds);
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void EnsureTileStore() {}
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TiledLayerBufferComposite mTiledBuffer;
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TiledLayerBufferComposite mLowPrecisionTiledBuffer;
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TiledLayerBufferComposite mOldTiledBuffer;
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TiledLayerBufferComposite mOldLowPrecisionTiledBuffer;
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bool mPendingUpload;
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bool mPendingLowPrecisionUpload;
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};
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}
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}
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#endif
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