mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-13 23:17:57 +00:00
179 lines
5.3 KiB
C++
179 lines
5.3 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef MOZILLA_GFX_COMPOSITINGRENDERTARGETOGL_H
|
|
#define MOZILLA_GFX_COMPOSITINGRENDERTARGETOGL_H
|
|
|
|
#include "GLContextTypes.h" // for GLContext
|
|
#include "GLDefs.h" // for GLenum, LOCAL_GL_FRAMEBUFFER, etc
|
|
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
|
|
#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
|
|
#include "mozilla/RefPtr.h" // for RefPtr, TemporaryRef
|
|
#include "mozilla/gfx/Point.h" // for IntSize, IntSizeTyped
|
|
#include "mozilla/gfx/Types.h" // for SurfaceFormat, etc
|
|
#include "mozilla/layers/Compositor.h" // for SurfaceInitMode, etc
|
|
#include "mozilla/layers/TextureHost.h" // for CompositingRenderTarget
|
|
#include "mozilla/layers/CompositorOGL.h" // for CompositorOGL
|
|
#include "mozilla/mozalloc.h" // for operator new
|
|
#include "nsAString.h"
|
|
#include "nsCOMPtr.h" // for already_AddRefed
|
|
#include "nsDebug.h" // for NS_ERROR, NS_WARNING
|
|
#include "nsString.h" // for nsAutoCString
|
|
|
|
|
|
namespace mozilla {
|
|
namespace gl {
|
|
class BindableTexture;
|
|
}
|
|
namespace gfx {
|
|
class DataSourceSurface;
|
|
}
|
|
|
|
namespace layers {
|
|
|
|
class TextureSource;
|
|
|
|
class CompositingRenderTargetOGL : public CompositingRenderTarget
|
|
{
|
|
typedef mozilla::gl::GLContext GLContext;
|
|
|
|
// For lazy initialisation of the GL stuff
|
|
struct InitParams
|
|
{
|
|
InitParams() : mStatus(NO_PARAMS) {}
|
|
InitParams(const gfx::IntSize& aSize,
|
|
GLenum aFBOTextureTarget,
|
|
SurfaceInitMode aInit)
|
|
: mStatus(READY)
|
|
, mSize(aSize)
|
|
, mFBOTextureTarget(aFBOTextureTarget)
|
|
, mInit(aInit)
|
|
{}
|
|
|
|
enum {
|
|
NO_PARAMS,
|
|
READY,
|
|
INITIALIZED
|
|
} mStatus;
|
|
gfx::IntSize mSize;
|
|
GLenum mFBOTextureTarget;
|
|
SurfaceInitMode mInit;
|
|
};
|
|
|
|
public:
|
|
CompositingRenderTargetOGL(CompositorOGL* aCompositor, const gfx::IntPoint& aOrigin,
|
|
GLuint aTexure, GLuint aFBO)
|
|
: CompositingRenderTarget(aOrigin)
|
|
, mInitParams()
|
|
, mCompositor(aCompositor)
|
|
, mGL(aCompositor->gl())
|
|
, mTextureHandle(aTexure)
|
|
, mFBO(aFBO)
|
|
{}
|
|
|
|
~CompositingRenderTargetOGL();
|
|
|
|
/**
|
|
* Create a render target around the default FBO, for rendering straight to
|
|
* the window.
|
|
*/
|
|
static TemporaryRef<CompositingRenderTargetOGL>
|
|
RenderTargetForWindow(CompositorOGL* aCompositor,
|
|
const gfx::IntSize& aSize)
|
|
{
|
|
RefPtr<CompositingRenderTargetOGL> result
|
|
= new CompositingRenderTargetOGL(aCompositor, gfx::IntPoint(), 0, 0);
|
|
result->mInitParams = InitParams(aSize, 0, INIT_MODE_NONE);
|
|
result->mInitParams.mStatus = InitParams::INITIALIZED;
|
|
return result.forget();
|
|
}
|
|
|
|
/**
|
|
* Some initialisation work on the backing FBO and texture.
|
|
* We do this lazily so that when we first set this render target on the
|
|
* compositor we do not have to re-bind the FBO after unbinding it, or
|
|
* alternatively leave the FBO bound after creation.
|
|
*/
|
|
void Initialize(const gfx::IntSize& aSize,
|
|
GLenum aFBOTextureTarget,
|
|
SurfaceInitMode aInit)
|
|
{
|
|
MOZ_ASSERT(mInitParams.mStatus == InitParams::NO_PARAMS, "Initialized twice?");
|
|
// postpone initialization until we actually want to use this render target
|
|
mInitParams = InitParams(aSize, aFBOTextureTarget, aInit);
|
|
}
|
|
|
|
void BindTexture(GLenum aTextureUnit, GLenum aTextureTarget);
|
|
|
|
/**
|
|
* Call when we want to draw into our FBO
|
|
*/
|
|
void BindRenderTarget();
|
|
|
|
bool IsWindow() { return GetFBO() == 0; }
|
|
|
|
GLuint GetFBO() const
|
|
{
|
|
MOZ_ASSERT(mInitParams.mStatus == InitParams::INITIALIZED);
|
|
return mFBO;
|
|
}
|
|
|
|
GLuint GetTextureHandle() const
|
|
{
|
|
MOZ_ASSERT(mInitParams.mStatus == InitParams::INITIALIZED);
|
|
return mTextureHandle;
|
|
}
|
|
|
|
// TextureSourceOGL
|
|
TextureSourceOGL* AsSourceOGL() MOZ_OVERRIDE
|
|
{
|
|
// XXX - Bug 900770
|
|
MOZ_ASSERT(false, "CompositingRenderTargetOGL should not be used as a TextureSource");
|
|
return nullptr;
|
|
}
|
|
gfx::IntSize GetSize() const MOZ_OVERRIDE
|
|
{
|
|
return mInitParams.mSize;
|
|
}
|
|
|
|
gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE
|
|
{
|
|
// XXX - Should it be implemented ? is the above assert true ?
|
|
MOZ_ASSERT(false, "Not implemented");
|
|
return gfx::SurfaceFormat::UNKNOWN;
|
|
}
|
|
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
virtual TemporaryRef<gfx::DataSourceSurface> Dump(Compositor* aCompositor) MOZ_OVERRIDE;
|
|
#endif
|
|
|
|
const gfx::IntSize& GetInitSize() const {
|
|
return mInitParams.mSize;
|
|
}
|
|
|
|
private:
|
|
/**
|
|
* Actually do the initialisation. Note that we leave our FBO bound, and so
|
|
* calling this method is only suitable when about to use this render target.
|
|
*/
|
|
void InitializeImpl();
|
|
|
|
InitParams mInitParams;
|
|
/**
|
|
* There is temporary a cycle between the compositor and the render target,
|
|
* each having a strong ref to the other. The compositor's reference to
|
|
* the target is always cleared at the end of a frame.
|
|
*/
|
|
RefPtr<CompositorOGL> mCompositor;
|
|
GLContext* mGL;
|
|
GLuint mTextureHandle;
|
|
GLuint mFBO;
|
|
};
|
|
|
|
}
|
|
}
|
|
|
|
#endif /* MOZILLA_GFX_SURFACEOGL_H */
|