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372 lines
12 KiB
C++
372 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Corporation code.
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*
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* The Initial Developer of the Original Code is Mozilla Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Stuart Parmenter <stuart@mozilla.com>
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* Masayuki Nakano <masayuki@d-toybox.com>
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* John Daggett <jdaggett@mozilla.com>
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* Jonathan Kew <jfkthame@gmail.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef GFX_GDIFONTLIST_H
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#define GFX_GDIFONTLIST_H
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#include "gfxWindowsPlatform.h"
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#include "gfxPlatformFontList.h"
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#include "gfxAtoms.h"
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#include <windows.h>
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class AutoDC // get the global device context, and auto-release it on destruction
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{
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public:
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AutoDC() {
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mDC = ::GetDC(NULL);
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}
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~AutoDC() {
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::ReleaseDC(NULL, mDC);
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}
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HDC GetDC() {
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return mDC;
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}
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private:
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HDC mDC;
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};
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class AutoSelectFont // select a font into the given DC, and auto-restore
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{
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public:
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AutoSelectFont(HDC aDC, LOGFONTW *aLogFont)
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: mOwnsFont(PR_FALSE)
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{
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mFont = ::CreateFontIndirectW(aLogFont);
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if (mFont) {
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mOwnsFont = PR_TRUE;
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mDC = aDC;
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mOldFont = (HFONT)::SelectObject(aDC, mFont);
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} else {
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mOldFont = NULL;
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}
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}
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AutoSelectFont(HDC aDC, HFONT aFont)
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: mOwnsFont(PR_FALSE)
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{
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mDC = aDC;
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mFont = aFont;
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mOldFont = (HFONT)::SelectObject(aDC, aFont);
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}
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~AutoSelectFont() {
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if (mOldFont) {
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::SelectObject(mDC, mOldFont);
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if (mOwnsFont) {
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::DeleteObject(mFont);
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}
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}
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}
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PRBool IsValid() const {
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return mFont != NULL;
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}
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HFONT GetFont() const {
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return mFont;
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}
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private:
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HDC mDC;
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HFONT mFont;
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HFONT mOldFont;
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PRBool mOwnsFont;
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};
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/**
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* List of different types of fonts we support on Windows.
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* These can generally be lumped in to 3 categories where we have to
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* do special things: Really old fonts bitmap and vector fonts (device
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* and raster), Type 1 fonts, and TrueType/OpenType fonts.
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*
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* This list is sorted in order from least prefered to most prefered.
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* We prefer Type1 fonts over OpenType fonts to avoid falling back to
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* things like Arial (opentype) when you ask for Helvetica (type1)
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**/
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enum gfxWindowsFontType {
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GFX_FONT_TYPE_UNKNOWN = 0,
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GFX_FONT_TYPE_DEVICE,
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GFX_FONT_TYPE_RASTER,
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GFX_FONT_TYPE_TRUETYPE,
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GFX_FONT_TYPE_PS_OPENTYPE,
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GFX_FONT_TYPE_TT_OPENTYPE,
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GFX_FONT_TYPE_TYPE1
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};
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// A single member of a font family (i.e. a single face, such as Times Italic)
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// represented as a LOGFONT that will resolve to the correct face.
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// This replaces FontEntry from gfxWindowsFonts.h/cpp.
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class GDIFontEntry : public gfxFontEntry
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{
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public:
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LPLOGFONTW GetLogFont() { return &mLogFont; }
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nsresult ReadCMAP();
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void FillLogFont(LOGFONTW *aLogFont, PRBool aItalic,
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PRUint16 aWeight, gfxFloat aSize, PRBool aUseCleartype);
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static gfxWindowsFontType DetermineFontType(const NEWTEXTMETRICW& metrics,
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DWORD fontType)
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{
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gfxWindowsFontType feType;
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if (metrics.ntmFlags & NTM_TYPE1)
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feType = GFX_FONT_TYPE_TYPE1;
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else if (metrics.ntmFlags & NTM_PS_OPENTYPE)
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feType = GFX_FONT_TYPE_PS_OPENTYPE;
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else if (metrics.ntmFlags & NTM_TT_OPENTYPE)
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feType = GFX_FONT_TYPE_TT_OPENTYPE;
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else if (fontType == TRUETYPE_FONTTYPE)
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feType = GFX_FONT_TYPE_TRUETYPE;
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else if (fontType == RASTER_FONTTYPE)
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feType = GFX_FONT_TYPE_RASTER;
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else if (fontType == DEVICE_FONTTYPE)
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feType = GFX_FONT_TYPE_DEVICE;
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else
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feType = GFX_FONT_TYPE_UNKNOWN;
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return feType;
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}
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PRBool IsType1() const {
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return (mFontType == GFX_FONT_TYPE_TYPE1);
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}
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PRBool IsTrueType() const {
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return (mFontType == GFX_FONT_TYPE_TRUETYPE ||
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mFontType == GFX_FONT_TYPE_PS_OPENTYPE ||
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mFontType == GFX_FONT_TYPE_TT_OPENTYPE);
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}
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PRBool IsCrappyFont() const {
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/* return if it is a bitmap not a unicode font */
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return (!mUnicodeFont || IsSymbolFont() || IsType1());
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}
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virtual PRBool MatchesGenericFamily(const nsACString& aGeneric) const {
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if (aGeneric.IsEmpty()) {
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return PR_TRUE;
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}
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// Japanese 'Mincho' fonts do not belong to FF_MODERN even if
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// they are fixed pitch because they have variable stroke width.
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if (mWindowsFamily == FF_ROMAN && mWindowsPitch & FIXED_PITCH) {
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return aGeneric.EqualsLiteral("monospace");
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}
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// Japanese 'Gothic' fonts do not belong to FF_SWISS even if
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// they are variable pitch because they have constant stroke width.
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if (mWindowsFamily == FF_MODERN && mWindowsPitch & VARIABLE_PITCH) {
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return aGeneric.EqualsLiteral("sans-serif");
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}
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// All other fonts will be grouped correctly using family...
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switch (mWindowsFamily) {
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case FF_DONTCARE:
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return PR_FALSE;
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case FF_ROMAN:
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return aGeneric.EqualsLiteral("serif");
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case FF_SWISS:
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return aGeneric.EqualsLiteral("sans-serif");
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case FF_MODERN:
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return aGeneric.EqualsLiteral("monospace");
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case FF_SCRIPT:
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return aGeneric.EqualsLiteral("cursive");
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case FF_DECORATIVE:
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return aGeneric.EqualsLiteral("fantasy");
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}
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return PR_FALSE;
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}
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virtual PRBool SupportsLangGroup(nsIAtom* aLangGroup) const {
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if (!aLangGroup || aLangGroup == gfxAtoms::x_unicode) {
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return PR_TRUE;
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}
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PRInt16 bit = -1;
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/* map our langgroup names in to Windows charset bits */
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if (aLangGroup == gfxAtoms::x_western) {
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bit = ANSI_CHARSET;
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} else if (aLangGroup == gfxAtoms::ja) {
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bit = SHIFTJIS_CHARSET;
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} else if (aLangGroup == gfxAtoms::ko) {
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bit = HANGEUL_CHARSET;
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} else if (aLangGroup == gfxAtoms::ko_xxx) {
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bit = JOHAB_CHARSET;
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} else if (aLangGroup == gfxAtoms::zh_cn) {
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bit = GB2312_CHARSET;
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} else if (aLangGroup == gfxAtoms::zh_tw) {
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bit = CHINESEBIG5_CHARSET;
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} else if (aLangGroup == gfxAtoms::el) {
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bit = GREEK_CHARSET;
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} else if (aLangGroup == gfxAtoms::tr) {
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bit = TURKISH_CHARSET;
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} else if (aLangGroup == gfxAtoms::he) {
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bit = HEBREW_CHARSET;
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} else if (aLangGroup == gfxAtoms::ar) {
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bit = ARABIC_CHARSET;
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} else if (aLangGroup == gfxAtoms::x_baltic) {
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bit = BALTIC_CHARSET;
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} else if (aLangGroup == gfxAtoms::x_cyrillic) {
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bit = RUSSIAN_CHARSET;
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} else if (aLangGroup == gfxAtoms::th) {
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bit = THAI_CHARSET;
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} else if (aLangGroup == gfxAtoms::x_central_euro) {
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bit = EASTEUROPE_CHARSET;
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} else if (aLangGroup == gfxAtoms::x_symbol) {
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bit = SYMBOL_CHARSET;
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}
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if (bit != -1) {
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return mCharset.test(bit);
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}
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return PR_FALSE;
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}
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virtual PRBool SupportsRange(PRUint8 range) {
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return mUnicodeRanges.test(range);
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}
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virtual PRBool SkipDuringSystemFallback() {
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return !HasCmapTable(); // explicitly skip non-SFNT fonts
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}
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virtual PRBool TestCharacterMap(PRUint32 aCh);
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// create a font entry for a font with a given name
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static GDIFontEntry* CreateFontEntry(const nsAString& aName,
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gfxWindowsFontType aFontType,
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PRBool aItalic, PRUint16 aWeight,
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gfxUserFontData* aUserFontData);
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// create a font entry for a font referenced by its fullname
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static GDIFontEntry* LoadLocalFont(const gfxProxyFontEntry &aProxyEntry,
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const nsAString& aFullname);
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PRUint8 mWindowsFamily;
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PRUint8 mWindowsPitch;
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gfxWindowsFontType mFontType;
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PRPackedBool mForceGDI : 1;
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PRPackedBool mUnknownCMAP : 1;
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PRPackedBool mUnicodeFont : 1;
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gfxSparseBitSet mCharset;
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gfxSparseBitSet mUnicodeRanges;
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protected:
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friend class gfxWindowsFont;
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GDIFontEntry(const nsAString& aFaceName, gfxWindowsFontType aFontType,
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PRBool aItalic, PRUint16 aWeight, gfxUserFontData *aUserFontData);
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void InitLogFont(const nsAString& aName, gfxWindowsFontType aFontType);
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virtual gfxFont *CreateFontInstance(const gfxFontStyle *aFontStyle, PRBool aNeedsBold);
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virtual nsresult GetFontTable(PRUint32 aTableTag, nsTArray<PRUint8>& aBuffer);
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LOGFONTW mLogFont;
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};
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// a single font family, referencing one or more faces
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class GDIFontFamily : public gfxFontFamily
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{
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public:
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GDIFontFamily(nsAString &aName) :
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gfxFontFamily(aName) {}
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virtual void FindStyleVariations();
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private:
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static int CALLBACK FamilyAddStylesProc(const ENUMLOGFONTEXW *lpelfe,
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const NEWTEXTMETRICEXW *nmetrics,
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DWORD fontType, LPARAM data);
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};
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class gfxGDIFontList : public gfxPlatformFontList {
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public:
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static gfxGDIFontList* PlatformFontList() {
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return static_cast<gfxGDIFontList*>(sPlatformFontList);
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}
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virtual gfxFontEntry* GetDefaultFont(const gfxFontStyle* aStyle, PRBool& aNeedsBold);
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virtual gfxFontEntry* LookupLocalFont(const gfxProxyFontEntry *aProxyEntry,
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const nsAString& aFontName);
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virtual gfxFontEntry* MakePlatformFont(const gfxProxyFontEntry *aProxyEntry,
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const PRUint8 *aFontData, PRUint32 aLength);
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virtual PRBool ResolveFontName(const nsAString& aFontName,
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nsAString& aResolvedFontName);
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private:
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friend class gfxWindowsPlatform;
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gfxGDIFontList();
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void InitializeFontEmbeddingProcs();
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// initialize font lists
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virtual void InitFontList();
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nsresult GetFontSubstitutes();
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static int CALLBACK EnumFontFamExProc(ENUMLOGFONTEXW *lpelfe,
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NEWTEXTMETRICEXW *lpntme,
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DWORD fontType,
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LPARAM lParam);
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typedef nsDataHashtable<nsStringHashKey, nsRefPtr<gfxFontFamily> > FontTable;
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FontTable mFontSubstitutes;
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nsTArray<nsString> mNonExistingFonts;
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};
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#endif /* GFX_GDIFONTLIST_H */
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