gecko-dev/gfx/layers/TiledLayerBuffer.h
Botond Ballo e9f06a158c Bug 1208661 - Support dumping client-side layer textures without compression. r=BenWa
Compression is used by the profiler, but we need uncompressed textures for the
browser to be able to render them when we include them in the HTML paint dump.

--HG--
extra : rebase_source : 0929ccdc87e9f6643777360571422d904a9e327c
extra : source : ff03d3963ff87cfeac5ebaac1a004d3ebed047e3
2015-09-28 18:51:37 -04:00

226 lines
8.0 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_TILEDLAYERBUFFER_H
#define GFX_TILEDLAYERBUFFER_H
// Debug defines
//#define GFX_TILEDLAYER_DEBUG_OVERLAY
//#define GFX_TILEDLAYER_PREF_WARNINGS
//#define GFX_TILEDLAYER_RETAINING_LOG
#include <stdint.h> // for uint16_t, uint32_t
#include <sys/types.h> // for int32_t
#include "gfxPlatform.h" // for GetTileWidth/GetTileHeight
#include "LayersLogging.h" // for print_stderr
#include "mozilla/gfx/Logging.h" // for gfxCriticalError
#include "mozilla/layers/LayersTypes.h" // for TextureDumpMode
#include "nsDebug.h" // for NS_ASSERTION
#include "nsPoint.h" // for nsIntPoint
#include "nsRect.h" // for mozilla::gfx::IntRect
#include "nsRegion.h" // for nsIntRegion
#include "nsTArray.h" // for nsTArray
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
#include <ui/Fence.h>
#endif
namespace mozilla {
struct TileUnit {};
template<> struct IsPixel<TileUnit> : mozilla::TrueType {};
namespace layers {
// You can enable all the TILING_LOG print statements by
// changing the 0 to a 1 in the following #define.
#define ENABLE_TILING_LOG 0
#if ENABLE_TILING_LOG
# define TILING_LOG(...) printf_stderr(__VA_ARGS__);
#else
# define TILING_LOG(...)
#endif
// Normal integer division truncates towards zero,
// we instead want to floor to hangle negative numbers.
static inline int floor_div(int a, int b)
{
int rem = a % b;
int div = a/b;
if (rem == 0) {
return div;
} else {
// If the signs are different substract 1.
int sub;
sub = a ^ b;
// The results of this shift is either 0 or -1.
sub >>= 8*sizeof(int)-1;
return div+sub;
}
}
// Tiles are aligned to a grid with one of the grid points at (0,0) and other
// grid points spaced evenly in the x- and y-directions by GetTileSize()
// multiplied by mResolution. GetScaledTileSize() provides convenience for
// accessing these values.
//
// This tile buffer stores a valid region, which defines the areas that have
// up-to-date content. The contents of tiles within this region will be reused
// from paint to paint. It also stores the region that was modified in the last
// paint operation; this is useful when one tiled layer buffer shadows another
// (as in an off-main-thread-compositing scenario), so that the shadow tiled
// layer buffer can correctly reflect the updates of the master layer buffer.
//
// The associated Tile may be of any type as long as the derived class can
// validate and return tiles of that type. Tiles will be frequently copied, so
// the tile type should be a reference or some other type with an efficient
// copy constructor.
//
// The contents of the tile buffer will be rendered at the resolution specified
// in mResolution, which can be altered with SetResolution. The resolution
// should always be a factor of the tile length, to avoid tiles covering
// non-integer amounts of pixels.
// Size and Point in number of tiles rather than in pixels
typedef gfx::IntSizeTyped<TileUnit> TileIntSize;
typedef gfx::IntPointTyped<TileUnit> TileIntPoint;
/**
* Stores the origin and size of a tile buffer and handles switching between
* tile indices and tile positions.
*
* Tile positions in TileIntPoint take the first tile offset into account which
* means that two TilesPlacement of the same layer and resolution give tile
* positions in the same coordinate space (useful when changing the offset and/or
* size of a tile buffer).
*/
struct TilesPlacement {
// in tiles
TileIntPoint mFirst;
TileIntSize mSize;
TilesPlacement(int aFirstX, int aFirstY,
int aRetainedWidth, int aRetainedHeight)
: mFirst(aFirstX, aFirstY)
, mSize(aRetainedWidth, aRetainedHeight)
{}
int TileIndex(TileIntPoint aPosition) const {
return (aPosition.x - mFirst.x) * mSize.height + aPosition.y - mFirst.y;
}
TileIntPoint TilePosition(size_t aIndex) const {
return TileIntPoint(
mFirst.x + aIndex / mSize.height,
mFirst.y + aIndex % mSize.height
);
}
bool HasTile(TileIntPoint aPosition) const {
return aPosition.x >= mFirst.x && aPosition.x < mFirst.x + mSize.width &&
aPosition.y >= mFirst.y && aPosition.y < mFirst.y + mSize.height;
}
};
// Given a position i, this function returns the position inside the current tile.
inline int GetTileStart(int i, int aTileLength) {
return (i >= 0) ? (i % aTileLength)
: ((aTileLength - (-i % aTileLength)) %
aTileLength);
}
// Rounds the given coordinate down to the nearest tile boundary.
inline int RoundDownToTileEdge(int aX, int aTileLength) { return aX - GetTileStart(aX, aTileLength); }
template<typename Derived, typename Tile>
class TiledLayerBuffer
{
public:
TiledLayerBuffer()
: mTiles(0, 0, 0, 0)
, mResolution(1)
, mTileSize(gfxPlatform::GetPlatform()->GetTileWidth(),
gfxPlatform::GetPlatform()->GetTileHeight())
{}
~TiledLayerBuffer() {}
gfx::IntPoint GetTileOffset(TileIntPoint aPosition) const {
gfx::IntSize scaledTileSize = GetScaledTileSize();
return gfx::IntPoint(aPosition.x * scaledTileSize.width,
aPosition.y * scaledTileSize.height) + mTileOrigin;
}
const TilesPlacement& GetPlacement() const { return mTiles; }
const gfx::IntSize& GetTileSize() const { return mTileSize; }
gfx::IntSize GetScaledTileSize() const { return RoundedToInt(gfx::Size(mTileSize) / mResolution); }
unsigned int GetTileCount() const { return mRetainedTiles.Length(); }
Tile& GetTile(size_t i) { return mRetainedTiles[i]; }
const nsIntRegion& GetValidRegion() const { return mValidRegion; }
const nsIntRegion& GetPaintedRegion() const { return mPaintedRegion; }
void ClearPaintedRegion() { mPaintedRegion.SetEmpty(); }
// Get and set draw scaling. mResolution affects the resolution at which the
// contents of the buffer are drawn. mResolution has no effect on the
// coordinate space of the valid region, but does affect the size of an
// individual tile's rect in relation to the valid region.
// Setting the resolution will invalidate the buffer.
float GetResolution() const { return mResolution; }
bool IsLowPrecision() const { return mResolution < 1; }
void Dump(std::stringstream& aStream, const char* aPrefix, bool aDumpHtml,
TextureDumpMode aCompress);
protected:
nsIntRegion mValidRegion;
nsIntRegion mPaintedRegion;
/**
* mRetainedTiles is a rectangular buffer of mTiles.mSize.width x mTiles.mSize.height
* stored as column major with the same origin as mValidRegion.GetBounds().
* Any tile that does not intersect mValidRegion is a PlaceholderTile.
* Only the region intersecting with mValidRegion should be read from a tile,
* another other region is assumed to be uninitialized. The contents of the
* tiles is scaled by mResolution.
*/
nsTArray<Tile> mRetainedTiles;
TilesPlacement mTiles;
float mResolution;
gfx::IntSize mTileSize;
gfx::IntPoint mTileOrigin;
};
template<typename Derived, typename Tile> void
TiledLayerBuffer<Derived, Tile>::Dump(std::stringstream& aStream,
const char* aPrefix,
bool aDumpHtml,
TextureDumpMode aCompress)
{
for (size_t i = 0; i < mRetainedTiles.Length(); ++i) {
const TileIntPoint tilePosition = mTiles.TilePosition(i);
gfx::IntPoint tileOffset = GetTileOffset(tilePosition);
aStream << "\n" << aPrefix << "Tile (x=" <<
tileOffset.x << ", y=" << tileOffset.y << "): ";
if (!mRetainedTiles[i].IsPlaceholderTile()) {
mRetainedTiles[i].DumpTexture(aStream, aCompress);
} else {
aStream << "empty tile";
}
}
}
} // namespace layers
} // namespace mozilla
#endif // GFX_TILEDLAYERBUFFER_H