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275 lines
9.8 KiB
C++
275 lines
9.8 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is a COM aware array class.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corp.
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* Portions created by the Initial Developer are Copyright (C) 2002
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Alec Flett <alecf@netscape.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef nsCOMArray_h__
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#define nsCOMArray_h__
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#include "nsVoidArray.h"
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#include "nsISupports.h"
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// See below for the definition of nsCOMArray<T>
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// a class that's nsISupports-specific, so that we can contain the
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// work of this class in the XPCOM dll
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class NS_COM_GLUE nsCOMArray_base
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{
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friend class nsArray;
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protected:
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nsCOMArray_base() {}
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nsCOMArray_base(PRInt32 aCount) : mArray(aCount) {}
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nsCOMArray_base(const nsCOMArray_base& other);
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~nsCOMArray_base();
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PRInt32 IndexOf(nsISupports* aObject) const {
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return mArray.IndexOf(aObject);
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}
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PRInt32 IndexOfObject(nsISupports* aObject) const;
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PRBool EnumerateForwards(nsVoidArrayEnumFunc aFunc, void* aData) {
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return mArray.EnumerateForwards(aFunc, aData);
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}
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PRBool EnumerateBackwards(nsVoidArrayEnumFunc aFunc, void* aData) {
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return mArray.EnumerateBackwards(aFunc, aData);
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}
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void Sort(nsVoidArrayComparatorFunc aFunc, void* aData) {
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mArray.Sort(aFunc, aData);
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}
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// any method which is not a direct forward to mArray should
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// avoid inline bodies, so that the compiler doesn't inline them
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// all over the place
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void Clear();
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PRBool InsertObjectAt(nsISupports* aObject, PRInt32 aIndex);
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PRBool InsertObjectsAt(const nsCOMArray_base& aObjects, PRInt32 aIndex);
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PRBool ReplaceObjectAt(nsISupports* aObject, PRInt32 aIndex);
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PRBool AppendObject(nsISupports *aObject) {
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return InsertObjectAt(aObject, Count());
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}
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PRBool AppendObjects(const nsCOMArray_base& aObjects) {
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return InsertObjectsAt(aObjects, Count());
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}
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PRBool RemoveObject(nsISupports *aObject);
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PRBool RemoveObjectAt(PRInt32 aIndex);
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public:
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// override nsVoidArray stuff so that they can be accessed by
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// consumers of nsCOMArray
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PRInt32 Count() const {
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return mArray.Count();
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}
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nsISupports* ObjectAt(PRInt32 aIndex) const {
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return static_cast<nsISupports*>(mArray.FastElementAt(aIndex));
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}
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nsISupports* SafeObjectAt(PRInt32 aIndex) const {
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return static_cast<nsISupports*>(mArray.SafeElementAt(aIndex));
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}
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nsISupports* operator[](PRInt32 aIndex) const {
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return ObjectAt(aIndex);
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}
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// Ensures there is enough space to store a total of aCapacity objects.
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// This method never deletes any objects.
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PRBool SetCapacity(PRUint32 aCapacity) {
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return aCapacity > 0 ? mArray.SizeTo(static_cast<PRInt32>(aCapacity))
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: PR_TRUE;
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}
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private:
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// the actual storage
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nsVoidArray mArray;
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// don't implement these, defaults will muck with refcounts!
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nsCOMArray_base& operator=(const nsCOMArray_base& other);
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};
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// a non-XPCOM, refcounting array of XPCOM objects
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// used as a member variable or stack variable - this object is NOT
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// refcounted, but the objects that it holds are
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//
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// most of the read-only accessors like ObjectAt()/etc do NOT refcount
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// on the way out. This means that you can do one of two things:
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//
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// * does an addref, but holds onto a reference
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// nsCOMPtr<T> foo = array[i];
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//
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// * avoids the refcount, but foo might go stale if array[i] is ever
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// * modified/removed. Be careful not to NS_RELEASE(foo)!
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// T* foo = array[i];
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//
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// This array will accept null as an argument for any object, and will
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// store null in the array, just like nsVoidArray. But that also means
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// that methods like ObjectAt() may return null when referring to an
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// existing, but null entry in the array.
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template <class T>
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class nsCOMArray : public nsCOMArray_base
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{
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public:
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nsCOMArray() {}
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nsCOMArray(PRInt32 aCount) : nsCOMArray_base(aCount) {}
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// only to be used by trusted classes who are going to pass us the
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// right type!
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nsCOMArray(const nsCOMArray<T>& aOther) : nsCOMArray_base(aOther) { }
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~nsCOMArray() {}
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// these do NOT refcount on the way out, for speed
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T* ObjectAt(PRInt32 aIndex) const {
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return static_cast<T*>(nsCOMArray_base::ObjectAt(aIndex));
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}
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// these do NOT refcount on the way out, for speed
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T* SafeObjectAt(PRInt32 aIndex) const {
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return static_cast<T*>(nsCOMArray_base::SafeObjectAt(aIndex));
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}
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// indexing operator for syntactic sugar
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T* operator[](PRInt32 aIndex) const {
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return ObjectAt(aIndex);
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}
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// index of the element in question.. does NOT refcount
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// note: this does not check COM object identity. Use
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// IndexOfObject() for that purpose
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PRInt32 IndexOf(T* aObject) const {
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return nsCOMArray_base::IndexOf(static_cast<nsISupports*>(aObject));
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}
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// index of the element in question.. be careful!
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// this is much slower than IndexOf() because it uses
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// QueryInterface to determine actual COM identity of the object
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// if you need to do this frequently then consider enforcing
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// COM object identity before adding/comparing elements
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PRInt32 IndexOfObject(T* aObject) const {
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return nsCOMArray_base::IndexOfObject(static_cast<nsISupports*>(aObject));
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}
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// inserts aObject at aIndex, shifting the objects at aIndex and
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// later to make space
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PRBool InsertObjectAt(T* aObject, PRInt32 aIndex) {
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return nsCOMArray_base::InsertObjectAt(static_cast<nsISupports*>(aObject), aIndex);
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}
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// inserts the objects from aObject at aIndex, shifting the
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// objects at aIndex and later to make space
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PRBool InsertObjectsAt(const nsCOMArray<T>& aObjects, PRInt32 aIndex) {
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return nsCOMArray_base::InsertObjectsAt(aObjects, aIndex);
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}
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// replaces an existing element. Warning: if the array grows,
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// the newly created entries will all be null
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PRBool ReplaceObjectAt(T* aObject, PRInt32 aIndex) {
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return nsCOMArray_base::ReplaceObjectAt(static_cast<nsISupports*>(aObject), aIndex);
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}
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// override nsVoidArray stuff so that they can be accessed by
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// other methods
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// elements in the array (including null elements!)
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PRInt32 Count() const {
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return nsCOMArray_base::Count();
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}
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// remove all elements in the array, and call NS_RELEASE on each one
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void Clear() {
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nsCOMArray_base::Clear();
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}
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// Enumerator callback function. Return PR_FALSE to stop
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// Here's a more readable form:
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// PRBool PR_CALLBACK enumerate(T* aElement, void* aData)
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typedef PRBool (* PR_CALLBACK nsCOMArrayEnumFunc)
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(T* aElement, void *aData);
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// enumerate through the array with a callback.
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PRBool EnumerateForwards(nsCOMArrayEnumFunc aFunc, void* aData) {
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return nsCOMArray_base::EnumerateForwards(nsVoidArrayEnumFunc(aFunc),
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aData);
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}
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PRBool EnumerateBackwards(nsCOMArrayEnumFunc aFunc, void* aData) {
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return nsCOMArray_base::EnumerateBackwards(nsVoidArrayEnumFunc(aFunc),
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aData);
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}
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typedef int (* PR_CALLBACK nsCOMArrayComparatorFunc)
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(T* aElement1, T* aElement2, void* aData);
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void Sort(nsCOMArrayComparatorFunc aFunc, void* aData) {
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nsCOMArray_base::Sort(nsVoidArrayComparatorFunc(aFunc), aData);
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}
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// append an object, growing the array as necessary
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PRBool AppendObject(T *aObject) {
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return nsCOMArray_base::AppendObject(static_cast<nsISupports*>(aObject));
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}
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// append objects, growing the array as necessary
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PRBool AppendObjects(const nsCOMArray<T>& aObjects) {
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return nsCOMArray_base::AppendObjects(aObjects);
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}
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// remove the first instance of the given object and shrink the
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// array as necessary
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// Warning: if you pass null here, it will remove the first null element
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PRBool RemoveObject(T *aObject) {
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return nsCOMArray_base::RemoveObject(static_cast<nsISupports*>(aObject));
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}
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// remove an element at a specific position, shrinking the array
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// as necessary
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PRBool RemoveObjectAt(PRInt32 aIndex) {
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return nsCOMArray_base::RemoveObjectAt(aIndex);
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}
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private:
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// don't implement these!
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nsCOMArray<T>& operator=(const nsCOMArray<T>& other);
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};
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#endif
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