mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-30 08:12:05 +00:00
1778 lines
62 KiB
C++
1778 lines
62 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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#include <algorithm>
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#include "angle/ShaderLang.h"
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#include "CanvasUtils.h"
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#include "GLContext.h"
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#include "jsfriendapi.h"
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#include "mozilla/CheckedInt.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/Services.h"
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#include "nsIObserverService.h"
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#include "WebGLBuffer.h"
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#include "WebGLContextUtils.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLProgram.h"
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#include "WebGLRenderbuffer.h"
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#include "WebGLShader.h"
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#include "WebGLTexture.h"
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#include "WebGLUniformLocation.h"
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#include "WebGLVertexArray.h"
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#include "WebGLVertexAttribData.h"
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#if defined(MOZ_WIDGET_COCOA)
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#include "nsCocoaFeatures.h"
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#endif
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using namespace mozilla;
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/**
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* Return the block size for format.
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*/
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static void
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BlockSizeFor(GLenum format, GLint* blockWidth, GLint* blockHeight)
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{
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MOZ_ASSERT(blockWidth && blockHeight);
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switch (format) {
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case LOCAL_GL_ATC_RGB:
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case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA:
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case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA:
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case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
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case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
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case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
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case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
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if (blockWidth)
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*blockWidth = 4;
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if (blockHeight)
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*blockHeight = 4;
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break;
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case LOCAL_GL_ETC1_RGB8_OES:
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// 4x4 blocks, but no 4-multiple requirement.
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default:
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break;
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}
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}
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static bool
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IsCompressedFunc(WebGLTexImageFunc func)
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{
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return func == WebGLTexImageFunc::CompTexImage ||
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func == WebGLTexImageFunc::CompTexSubImage;
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}
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/**
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* Same as ErrorInvalidEnum but uses WebGLContext::EnumName to print displayable
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* name for \a glenum.
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*/
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static void
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ErrorInvalidEnumWithName(WebGLContext* ctx, const char* msg, GLenum glenum, WebGLTexImageFunc func, WebGLTexDimensions dims)
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{
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const char* name = WebGLContext::EnumName(glenum);
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if (name)
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ctx->ErrorInvalidEnum("%s: %s %s", InfoFrom(func, dims), msg, name);
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else
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ctx->ErrorInvalidEnum("%s: %s 0x%04X", InfoFrom(func, dims), msg, glenum);
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}
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/**
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* Return true if the format is valid for source calls.
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*/
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static bool
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IsAllowedFromSource(GLenum format, WebGLTexImageFunc func)
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{
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switch (format) {
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case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
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case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
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case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
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case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
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case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1:
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case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1:
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case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1:
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case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1:
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return (func == WebGLTexImageFunc::CompTexImage ||
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func == WebGLTexImageFunc::CompTexSubImage);
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case LOCAL_GL_ATC_RGB:
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case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA:
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case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA:
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case LOCAL_GL_ETC1_RGB8_OES:
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return func == WebGLTexImageFunc::CompTexImage;
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}
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return true;
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}
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/**
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* Returns true if func is a CopyTexImage variant.
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*/
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static bool
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IsCopyFunc(WebGLTexImageFunc func)
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{
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return (func == WebGLTexImageFunc::CopyTexImage ||
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func == WebGLTexImageFunc::CopyTexSubImage);
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}
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/**
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* Returns true if func is a SubImage variant.
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*/
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static bool
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IsSubFunc(WebGLTexImageFunc func)
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{
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return (func == WebGLTexImageFunc::TexSubImage ||
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func == WebGLTexImageFunc::CopyTexSubImage ||
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func == WebGLTexImageFunc::CompTexSubImage);
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}
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/**
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* returns true is target is a texture cube map target.
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*/
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static bool
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IsTexImageCubemapTarget(GLenum texImageTarget)
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{
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return (texImageTarget >= LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
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texImageTarget <= LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
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}
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bool WebGLContext::ValidateBlendEquationEnum(GLenum mode, const char *info)
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{
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switch (mode) {
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case LOCAL_GL_FUNC_ADD:
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case LOCAL_GL_FUNC_SUBTRACT:
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case LOCAL_GL_FUNC_REVERSE_SUBTRACT:
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return true;
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case LOCAL_GL_MIN:
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case LOCAL_GL_MAX:
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if (IsExtensionEnabled(WebGLExtensionID::EXT_blend_minmax)) {
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return true;
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}
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break;
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default:
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break;
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}
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ErrorInvalidEnumInfo(info, mode);
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return false;
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}
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bool WebGLContext::ValidateBlendFuncDstEnum(GLenum factor, const char *info)
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{
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switch (factor) {
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case LOCAL_GL_ZERO:
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case LOCAL_GL_ONE:
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case LOCAL_GL_SRC_COLOR:
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case LOCAL_GL_ONE_MINUS_SRC_COLOR:
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case LOCAL_GL_DST_COLOR:
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case LOCAL_GL_ONE_MINUS_DST_COLOR:
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case LOCAL_GL_SRC_ALPHA:
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case LOCAL_GL_ONE_MINUS_SRC_ALPHA:
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case LOCAL_GL_DST_ALPHA:
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case LOCAL_GL_ONE_MINUS_DST_ALPHA:
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case LOCAL_GL_CONSTANT_COLOR:
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case LOCAL_GL_ONE_MINUS_CONSTANT_COLOR:
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case LOCAL_GL_CONSTANT_ALPHA:
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case LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA:
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return true;
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default:
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ErrorInvalidEnumInfo(info, factor);
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return false;
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}
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}
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bool WebGLContext::ValidateBlendFuncSrcEnum(GLenum factor, const char *info)
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{
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if (factor == LOCAL_GL_SRC_ALPHA_SATURATE)
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return true;
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else
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return ValidateBlendFuncDstEnum(factor, info);
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}
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bool WebGLContext::ValidateBlendFuncEnumsCompatibility(GLenum sfactor, GLenum dfactor, const char *info)
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{
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bool sfactorIsConstantColor = sfactor == LOCAL_GL_CONSTANT_COLOR ||
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sfactor == LOCAL_GL_ONE_MINUS_CONSTANT_COLOR;
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bool sfactorIsConstantAlpha = sfactor == LOCAL_GL_CONSTANT_ALPHA ||
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sfactor == LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA;
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bool dfactorIsConstantColor = dfactor == LOCAL_GL_CONSTANT_COLOR ||
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dfactor == LOCAL_GL_ONE_MINUS_CONSTANT_COLOR;
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bool dfactorIsConstantAlpha = dfactor == LOCAL_GL_CONSTANT_ALPHA ||
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dfactor == LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA;
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if ( (sfactorIsConstantColor && dfactorIsConstantAlpha) ||
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(dfactorIsConstantColor && sfactorIsConstantAlpha) ) {
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ErrorInvalidOperation("%s are mutually incompatible, see section 6.8 in the WebGL 1.0 spec", info);
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return false;
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} else {
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return true;
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}
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}
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bool WebGLContext::ValidateTextureTargetEnum(GLenum target, const char *info)
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{
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switch (target) {
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case LOCAL_GL_TEXTURE_2D:
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case LOCAL_GL_TEXTURE_CUBE_MAP:
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return true;
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case LOCAL_GL_TEXTURE_3D: {
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const bool isValid = IsWebGL2();
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if (!isValid) {
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ErrorInvalidEnumInfo(info, target);
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}
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return isValid;
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}
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default:
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ErrorInvalidEnumInfo(info, target);
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return false;
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}
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}
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bool WebGLContext::ValidateComparisonEnum(GLenum target, const char *info)
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{
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switch (target) {
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case LOCAL_GL_NEVER:
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case LOCAL_GL_LESS:
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case LOCAL_GL_LEQUAL:
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case LOCAL_GL_GREATER:
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case LOCAL_GL_GEQUAL:
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case LOCAL_GL_EQUAL:
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case LOCAL_GL_NOTEQUAL:
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case LOCAL_GL_ALWAYS:
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return true;
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default:
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ErrorInvalidEnumInfo(info, target);
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return false;
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}
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}
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bool WebGLContext::ValidateStencilOpEnum(GLenum action, const char *info)
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{
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switch (action) {
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case LOCAL_GL_KEEP:
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case LOCAL_GL_ZERO:
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case LOCAL_GL_REPLACE:
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case LOCAL_GL_INCR:
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case LOCAL_GL_INCR_WRAP:
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case LOCAL_GL_DECR:
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case LOCAL_GL_DECR_WRAP:
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case LOCAL_GL_INVERT:
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return true;
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default:
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ErrorInvalidEnumInfo(info, action);
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return false;
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}
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}
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bool WebGLContext::ValidateFaceEnum(GLenum face, const char *info)
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{
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switch (face) {
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case LOCAL_GL_FRONT:
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case LOCAL_GL_BACK:
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case LOCAL_GL_FRONT_AND_BACK:
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return true;
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default:
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ErrorInvalidEnumInfo(info, face);
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return false;
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}
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}
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bool WebGLContext::ValidateDrawModeEnum(GLenum mode, const char *info)
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{
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switch (mode) {
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case LOCAL_GL_TRIANGLES:
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case LOCAL_GL_TRIANGLE_STRIP:
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case LOCAL_GL_TRIANGLE_FAN:
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case LOCAL_GL_POINTS:
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case LOCAL_GL_LINE_STRIP:
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case LOCAL_GL_LINE_LOOP:
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case LOCAL_GL_LINES:
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return true;
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default:
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ErrorInvalidEnumInfo(info, mode);
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return false;
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}
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}
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bool WebGLContext::ValidateGLSLVariableName(const nsAString& name, const char *info)
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{
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if (name.IsEmpty())
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return false;
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const uint32_t maxSize = 256;
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if (name.Length() > maxSize) {
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ErrorInvalidValue("%s: identifier is %d characters long, exceeds the maximum allowed length of %d characters",
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info, name.Length(), maxSize);
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return false;
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}
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if (!ValidateGLSLString(name, info)) {
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return false;
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}
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nsString prefix1 = NS_LITERAL_STRING("webgl_");
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nsString prefix2 = NS_LITERAL_STRING("_webgl_");
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if (Substring(name, 0, prefix1.Length()).Equals(prefix1) ||
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Substring(name, 0, prefix2.Length()).Equals(prefix2))
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{
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ErrorInvalidOperation("%s: string contains a reserved GLSL prefix", info);
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return false;
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}
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return true;
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}
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bool WebGLContext::ValidateGLSLString(const nsAString& string, const char *info)
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{
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for (uint32_t i = 0; i < string.Length(); ++i) {
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if (!ValidateGLSLCharacter(string.CharAt(i))) {
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ErrorInvalidValue("%s: string contains the illegal character '%d'", info, string.CharAt(i));
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return false;
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}
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}
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return true;
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}
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/**
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* Return true if the framebuffer attachment is valid. Attachment must
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* be one of depth/stencil/depth_stencil/color attachment.
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*/
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bool
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WebGLContext::ValidateFramebufferAttachment(GLenum attachment, const char* funcName)
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{
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if (!mBoundFramebuffer) {
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switch (attachment) {
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case LOCAL_GL_COLOR:
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case LOCAL_GL_DEPTH:
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case LOCAL_GL_STENCIL:
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return true;
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default:
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ErrorInvalidEnum("%s: attachment: invalid enum value 0x%x.", funcName, attachment);
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return false;
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}
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}
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if (attachment == LOCAL_GL_DEPTH_ATTACHMENT ||
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attachment == LOCAL_GL_STENCIL_ATTACHMENT ||
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attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT)
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{
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return true;
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}
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GLenum colorAttachCount = 1;
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if (IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers))
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colorAttachCount = mGLMaxColorAttachments;
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if (attachment >= LOCAL_GL_COLOR_ATTACHMENT0 &&
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attachment < GLenum(LOCAL_GL_COLOR_ATTACHMENT0 + colorAttachCount))
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{
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return true;
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}
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ErrorInvalidEnum("%s: attachment: invalid enum value 0x%x.", funcName, attachment);
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return false;
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}
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/**
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* Return true if format is a valid texture image format for source,
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* taking into account enabled WebGL extensions.
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*/
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bool
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WebGLContext::ValidateTexImageFormat(GLenum format, WebGLTexImageFunc func, WebGLTexDimensions dims)
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{
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/* Core WebGL texture formats */
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if (format == LOCAL_GL_ALPHA ||
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format == LOCAL_GL_RGB ||
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format == LOCAL_GL_RGBA ||
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format == LOCAL_GL_LUMINANCE ||
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format == LOCAL_GL_LUMINANCE_ALPHA)
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{
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return true;
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}
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/* WebGL2 new formats */
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if (format == LOCAL_GL_RED ||
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format == LOCAL_GL_RG ||
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format == LOCAL_GL_RED_INTEGER ||
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format == LOCAL_GL_RG_INTEGER ||
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format == LOCAL_GL_RGB_INTEGER ||
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format == LOCAL_GL_RGBA_INTEGER)
|
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{
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bool valid = IsWebGL2();
|
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if (!valid) {
|
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ErrorInvalidEnum("%s: invalid format %s: requires WebGL version 2.0 or newer",
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InfoFrom(func, dims), EnumName(format));
|
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}
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return valid;
|
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}
|
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|
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/* WEBGL_depth_texture added formats */
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if (format == LOCAL_GL_DEPTH_COMPONENT ||
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format == LOCAL_GL_DEPTH_STENCIL)
|
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{
|
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if (!IsExtensionEnabled(WebGLExtensionID::WEBGL_depth_texture)) {
|
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ErrorInvalidEnum("%s: invalid format %s: need WEBGL_depth_texture enabled",
|
||
InfoFrom(func, dims), EnumName(format));
|
||
return false;
|
||
}
|
||
|
||
// If WEBGL_depth_texture is enabled, then it is not allowed to be used with the
|
||
// copyTexImage, or copyTexSubImage methods, and it is not allowed with
|
||
// texSubImage in WebGL1.
|
||
if ((func == WebGLTexImageFunc::TexSubImage && !IsWebGL2()) ||
|
||
func == WebGLTexImageFunc::CopyTexImage ||
|
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func == WebGLTexImageFunc::CopyTexSubImage)
|
||
{
|
||
ErrorInvalidOperation("%s: format %s is not supported", InfoFrom(func, dims), EnumName(format));
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
// Needs to be below the depth_texture check because an invalid operation
|
||
// error needs to be generated instead of invalid enum.
|
||
/* Only core formats are valid for CopyTex(Sub)?Image */
|
||
// TODO: Revisit this once color_buffer_(half_)?float lands
|
||
if (IsCopyFunc(func)) {
|
||
ErrorInvalidEnumWithName(this, "invalid format", format, func, dims);
|
||
return false;
|
||
}
|
||
|
||
/* EXT_sRGB added formats */
|
||
if (format == LOCAL_GL_SRGB ||
|
||
format == LOCAL_GL_SRGB_ALPHA)
|
||
{
|
||
bool validFormat = IsExtensionEnabled(WebGLExtensionID::EXT_sRGB);
|
||
if (!validFormat)
|
||
ErrorInvalidEnum("%s: invalid format %s: need EXT_sRGB enabled",
|
||
InfoFrom(func, dims), WebGLContext::EnumName(format));
|
||
return validFormat;
|
||
}
|
||
|
||
ErrorInvalidEnumWithName(this, "invalid format", format, func, dims);
|
||
|
||
return false;
|
||
}
|
||
|
||
/**
|
||
* Check if the given texture target is valid for TexImage.
|
||
*/
|
||
bool
|
||
WebGLContext::ValidateTexImageTarget(GLenum target,
|
||
WebGLTexImageFunc func, WebGLTexDimensions dims)
|
||
{
|
||
switch (dims) {
|
||
case WebGLTexDimensions::Tex2D:
|
||
if (target == LOCAL_GL_TEXTURE_2D ||
|
||
IsTexImageCubemapTarget(target))
|
||
{
|
||
return true;
|
||
}
|
||
|
||
ErrorInvalidEnumWithName(this, "invalid target", target, func, dims);
|
||
return false;
|
||
|
||
case WebGLTexDimensions::Tex3D:
|
||
if (target == LOCAL_GL_TEXTURE_3D)
|
||
{
|
||
return true;
|
||
}
|
||
|
||
ErrorInvalidEnumWithName(this, "invalid target", target, func, dims);
|
||
return false;
|
||
|
||
default:
|
||
MOZ_ASSERT(false, "ValidateTexImageTarget: Invalid dims");
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
/**
|
||
* Return true if type is a valid texture image type for source,
|
||
* taking into account enabled WebGL extensions.
|
||
*/
|
||
bool
|
||
WebGLContext::ValidateTexImageType(GLenum type,
|
||
WebGLTexImageFunc func,
|
||
WebGLTexDimensions dims)
|
||
{
|
||
/* Core WebGL texture types */
|
||
if (type == LOCAL_GL_UNSIGNED_BYTE ||
|
||
type == LOCAL_GL_UNSIGNED_SHORT_5_6_5 ||
|
||
type == LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 ||
|
||
type == LOCAL_GL_UNSIGNED_SHORT_5_5_5_1)
|
||
{
|
||
return true;
|
||
}
|
||
|
||
/* WebGL2 new types */
|
||
if (type == LOCAL_GL_BYTE ||
|
||
type == LOCAL_GL_SHORT ||
|
||
type == LOCAL_GL_INT ||
|
||
type == LOCAL_GL_FLOAT_32_UNSIGNED_INT_24_8_REV ||
|
||
type == LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV ||
|
||
type == LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV ||
|
||
type == LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV)
|
||
{
|
||
bool validType = IsWebGL2();
|
||
if (!validType) {
|
||
ErrorInvalidEnum("%s: invalid type %s: requires WebGL version 2.0 or newer",
|
||
InfoFrom(func, dims), WebGLContext::EnumName(type));
|
||
}
|
||
return validType;
|
||
}
|
||
|
||
/* OES_texture_float added types */
|
||
if (type == LOCAL_GL_FLOAT) {
|
||
bool validType = IsExtensionEnabled(WebGLExtensionID::OES_texture_float);
|
||
if (!validType)
|
||
ErrorInvalidEnum("%s: invalid type %s: need OES_texture_float enabled",
|
||
InfoFrom(func, dims), WebGLContext::EnumName(type));
|
||
return validType;
|
||
}
|
||
|
||
/* OES_texture_half_float add types */
|
||
if (type == LOCAL_GL_HALF_FLOAT) {
|
||
bool validType = IsExtensionEnabled(WebGLExtensionID::OES_texture_half_float);
|
||
if (!validType)
|
||
ErrorInvalidEnum("%s: invalid type %s: need OES_texture_half_float enabled",
|
||
InfoFrom(func, dims), WebGLContext::EnumName(type));
|
||
return validType;
|
||
}
|
||
|
||
/* WEBGL_depth_texture added types */
|
||
if (type == LOCAL_GL_UNSIGNED_SHORT ||
|
||
type == LOCAL_GL_UNSIGNED_INT ||
|
||
type == LOCAL_GL_UNSIGNED_INT_24_8)
|
||
{
|
||
bool validType = IsExtensionEnabled(WebGLExtensionID::WEBGL_depth_texture);
|
||
if (!validType)
|
||
ErrorInvalidEnum("%s: invalid type %s: need WEBGL_depth_texture enabled",
|
||
InfoFrom(func, dims), WebGLContext::EnumName(type));
|
||
return validType;
|
||
}
|
||
|
||
ErrorInvalidEnumWithName(this, "invalid type", type, func, dims);
|
||
return false;
|
||
}
|
||
|
||
/**
|
||
* Validate texture image sizing extra constraints for
|
||
* CompressedTex(Sub)?Image.
|
||
*/
|
||
// TODO: WebGL 2
|
||
bool
|
||
WebGLContext::ValidateCompTexImageSize(GLint level,
|
||
GLenum format,
|
||
GLint xoffset, GLint yoffset,
|
||
GLsizei width, GLsizei height,
|
||
GLsizei levelWidth, GLsizei levelHeight,
|
||
WebGLTexImageFunc func,
|
||
WebGLTexDimensions dims)
|
||
{
|
||
// Negative parameters must already have been handled above
|
||
MOZ_ASSERT(xoffset >= 0 && yoffset >= 0 &&
|
||
width >= 0 && height >= 0);
|
||
|
||
if (xoffset + width > (GLint) levelWidth) {
|
||
ErrorInvalidValue("%s: xoffset + width must be <= levelWidth", InfoFrom(func, dims));
|
||
return false;
|
||
}
|
||
|
||
if (yoffset + height > (GLint) levelHeight) {
|
||
ErrorInvalidValue("%s: yoffset + height must be <= levelHeight", InfoFrom(func, dims));
|
||
return false;
|
||
}
|
||
|
||
GLint blockWidth = 1;
|
||
GLint blockHeight = 1;
|
||
BlockSizeFor(format, &blockWidth, &blockHeight);
|
||
|
||
/* If blockWidth || blockHeight != 1, then the compressed format
|
||
* had block-based constraints to be checked. (For example, PVRTC is compressed but
|
||
* isn't a block-based format)
|
||
*/
|
||
if (blockWidth != 1 || blockHeight != 1) {
|
||
/* offsets must be multiple of block size */
|
||
if (xoffset % blockWidth != 0) {
|
||
ErrorInvalidOperation("%s: xoffset must be multiple of %d",
|
||
InfoFrom(func, dims), blockWidth);
|
||
return false;
|
||
}
|
||
|
||
if (yoffset % blockHeight != 0) {
|
||
ErrorInvalidOperation("%s: yoffset must be multiple of %d",
|
||
InfoFrom(func, dims), blockHeight);
|
||
return false;
|
||
}
|
||
|
||
/* The size must be a multiple of blockWidth and blockHeight,
|
||
* or must be using offset+size that exactly hits the edge.
|
||
* Important for small mipmap levels.
|
||
*/
|
||
/* https://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_s3tc/
|
||
* "When level equals zero width and height must be a multiple of 4. When
|
||
* level is greater than 0 width and height must be 0, 1, 2 or a multiple of 4.
|
||
* If they are not an INVALID_OPERATION error is generated."
|
||
*/
|
||
if (level == 0) {
|
||
if (width % blockWidth != 0) {
|
||
ErrorInvalidOperation("%s: width of level 0 must be multple of %d",
|
||
InfoFrom(func, dims), blockWidth);
|
||
return false;
|
||
}
|
||
|
||
if (height % blockHeight != 0) {
|
||
ErrorInvalidOperation("%s: height of level 0 must be multipel of %d",
|
||
InfoFrom(func, dims), blockHeight);
|
||
return false;
|
||
}
|
||
}
|
||
else if (level > 0) {
|
||
if (width % blockWidth != 0 && width > 2) {
|
||
ErrorInvalidOperation("%s: width of level %d must be multiple"
|
||
" of %d or 0, 1, 2",
|
||
InfoFrom(func, dims), level, blockWidth);
|
||
return false;
|
||
}
|
||
|
||
if (height % blockHeight != 0 && height > 2) {
|
||
ErrorInvalidOperation("%s: height of level %d must be multiple"
|
||
" of %d or 0, 1, 2",
|
||
InfoFrom(func, dims), level, blockHeight);
|
||
return false;
|
||
}
|
||
}
|
||
|
||
if (IsSubFunc(func)) {
|
||
if ((xoffset % blockWidth) != 0) {
|
||
ErrorInvalidOperation("%s: xoffset must be multiple of %d",
|
||
InfoFrom(func, dims), blockWidth);
|
||
return false;
|
||
}
|
||
|
||
if (yoffset % blockHeight != 0) {
|
||
ErrorInvalidOperation("%s: yoffset must be multiple of %d",
|
||
InfoFrom(func, dims), blockHeight);
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
|
||
switch (format) {
|
||
case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1:
|
||
case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1:
|
||
case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1:
|
||
case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1:
|
||
if (!is_pot_assuming_nonnegative(width) ||
|
||
!is_pot_assuming_nonnegative(height))
|
||
{
|
||
ErrorInvalidValue("%s: width and height must be powers of two",
|
||
InfoFrom(func, dims));
|
||
return false;
|
||
}
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Return true if the enough data is present to satisfy compressed
|
||
* texture format constraints.
|
||
*/
|
||
bool
|
||
WebGLContext::ValidateCompTexImageDataSize(GLint level, GLenum format,
|
||
GLsizei width, GLsizei height,
|
||
uint32_t byteLength,
|
||
WebGLTexImageFunc func,
|
||
WebGLTexDimensions dims)
|
||
{
|
||
// negative width and height must already have been handled above
|
||
MOZ_ASSERT(width >= 0 && height >= 0);
|
||
|
||
CheckedUint32 required_byteLength = 0;
|
||
|
||
switch (format) {
|
||
case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
|
||
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
||
case LOCAL_GL_ATC_RGB:
|
||
case LOCAL_GL_ETC1_RGB8_OES:
|
||
{
|
||
required_byteLength = ((CheckedUint32(width) + 3) / 4) * ((CheckedUint32(height) + 3) / 4) * 8;
|
||
break;
|
||
}
|
||
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
|
||
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
|
||
case LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA:
|
||
case LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA:
|
||
{
|
||
required_byteLength = ((CheckedUint32(width) + 3) / 4) * ((CheckedUint32(height) + 3) / 4) * 16;
|
||
break;
|
||
}
|
||
case LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1:
|
||
case LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1:
|
||
{
|
||
required_byteLength = CheckedUint32(std::max(width, 8)) * CheckedUint32(std::max(height, 8)) / 2;
|
||
break;
|
||
}
|
||
case LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1:
|
||
case LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1:
|
||
{
|
||
required_byteLength = CheckedUint32(std::max(width, 16)) * CheckedUint32(std::max(height, 8)) / 4;
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (!required_byteLength.isValid() || required_byteLength.value() != byteLength) {
|
||
ErrorInvalidValue("%s: data size does not match dimensions", InfoFrom(func, dims));
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Validate the width, height, and depth of a texture image, \return
|
||
* true is valid, false otherwise.
|
||
* Used by all the (Compressed|Copy)?Tex(Sub)?Image functions.
|
||
* Target and level must have been validated before calling.
|
||
*/
|
||
bool
|
||
WebGLContext::ValidateTexImageSize(TexImageTarget texImageTarget, GLint level,
|
||
GLint width, GLint height, GLint depth,
|
||
WebGLTexImageFunc func, WebGLTexDimensions dims)
|
||
{
|
||
MOZ_ASSERT(level >= 0, "level should already be validated");
|
||
|
||
/* Bug 966630: maxTextureSize >> level runs into "undefined"
|
||
* behaviour depending on ISA. For example, on Intel shifts
|
||
* amounts are mod 64 (in 64-bit mode on 64-bit dest) and mod 32
|
||
* otherwise. This means 16384 >> 0x10000001 == 8192 which isn't
|
||
* what would be expected. Make the required behaviour explicit by
|
||
* clamping to a shift of 31 bits if level is greater than that
|
||
* ammount. This will give 0 that if (!maxAllowedSize) is
|
||
* expecting.
|
||
*/
|
||
|
||
if (level > 31)
|
||
level = 31;
|
||
|
||
const GLuint maxTexImageSize = MaxTextureSizeForTarget(TexImageTargetToTexTarget(texImageTarget)) >> level;
|
||
const bool isCubemapTarget = IsTexImageCubemapTarget(texImageTarget.get());
|
||
const bool isSub = IsSubFunc(func);
|
||
|
||
if (!isSub && isCubemapTarget && (width != height)) {
|
||
/* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification
|
||
* "When the target parameter to TexImage2D is one of the
|
||
* six cube map two-dimensional image targets, the error
|
||
* INVALID_VALUE is generated if the width and height
|
||
* parameters are not equal."
|
||
*/
|
||
ErrorInvalidValue("%s: for cube map, width must equal height", InfoFrom(func, dims));
|
||
return false;
|
||
}
|
||
|
||
if (texImageTarget == LOCAL_GL_TEXTURE_2D || isCubemapTarget)
|
||
{
|
||
/* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification
|
||
* "If wt and ht are the specified image width and height,
|
||
* and if either wt or ht are less than zero, then the error
|
||
* INVALID_VALUE is generated."
|
||
*/
|
||
if (width < 0) {
|
||
ErrorInvalidValue("%s: width must be >= 0", InfoFrom(func, dims));
|
||
return false;
|
||
}
|
||
|
||
if (height < 0) {
|
||
ErrorInvalidValue("%s: height must be >= 0", InfoFrom(func, dims));
|
||
return false;
|
||
}
|
||
|
||
/* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification
|
||
* "The maximum allowable width and height of a
|
||
* two-dimensional texture image must be at least 2**(k−lod)
|
||
* for image arrays of level zero through k, where k is the
|
||
* log base 2 of MAX_TEXTURE_SIZE. and lod is the
|
||
* level-of-detail of the image array. It may be zero for
|
||
* image arrays of any level-of-detail greater than k. The
|
||
* error INVALID_VALUE is generated if the specified image
|
||
* is too large to be stored under any conditions.
|
||
*/
|
||
if (width > (int) maxTexImageSize) {
|
||
ErrorInvalidValue("%s: the maximum width for level %d is %u",
|
||
InfoFrom(func, dims), level, maxTexImageSize);
|
||
return false;
|
||
}
|
||
|
||
if (height > (int) maxTexImageSize) {
|
||
ErrorInvalidValue("%s: tex maximum height for level %d is %u",
|
||
InfoFrom(func, dims), level, maxTexImageSize);
|
||
return false;
|
||
}
|
||
|
||
/* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification
|
||
* "If level is greater than zero, and either width or
|
||
* height is not a power-of-two, the error INVALID_VALUE is
|
||
* generated."
|
||
*
|
||
* This restriction does not apply to GL ES Version 3.0+.
|
||
*/
|
||
if (!IsWebGL2() && level > 0) {
|
||
if (!is_pot_assuming_nonnegative(width)) {
|
||
ErrorInvalidValue("%s: level >= 0, width of %d must be a power of two.",
|
||
InfoFrom(func, dims), width);
|
||
return false;
|
||
}
|
||
|
||
if (!is_pot_assuming_nonnegative(height)) {
|
||
ErrorInvalidValue("%s: level >= 0, height of %d must be a power of two.",
|
||
InfoFrom(func, dims), height);
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
|
||
// TODO: WebGL 2
|
||
if (texImageTarget == LOCAL_GL_TEXTURE_3D) {
|
||
if (depth < 0) {
|
||
ErrorInvalidValue("%s: depth must be >= 0", InfoFrom(func, dims));
|
||
return false;
|
||
}
|
||
|
||
if (!IsWebGL2() && !is_pot_assuming_nonnegative(depth)) {
|
||
ErrorInvalidValue("%s: level >= 0, depth of %d must be a power of two.",
|
||
InfoFrom(func, dims), depth);
|
||
return false;
|
||
}
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Validate texture image sizing for Tex(Sub)?Image variants.
|
||
*/
|
||
// TODO: WebGL 2. Update this to handle 3D textures.
|
||
bool
|
||
WebGLContext::ValidateTexSubImageSize(GLint xoffset, GLint yoffset, GLint /*zoffset*/,
|
||
GLsizei width, GLsizei height, GLsizei /*depth*/,
|
||
GLsizei baseWidth, GLsizei baseHeight, GLsizei /*baseDepth*/,
|
||
WebGLTexImageFunc func, WebGLTexDimensions dims)
|
||
{
|
||
/* GL ES Version 2.0.25 - 3.7.1 Texture Image Specification
|
||
* "Taking wt and ht to be the specified width and height of the
|
||
* texture array, and taking x, y, w, and h to be the xoffset,
|
||
* yoffset, width, and height argument values, any of the
|
||
* following relationships generates the error INVALID_VALUE:
|
||
* x < 0
|
||
* x + w > wt
|
||
* y < 0
|
||
* y + h > ht"
|
||
*/
|
||
|
||
if (xoffset < 0) {
|
||
ErrorInvalidValue("%s: xoffset must be >= 0", InfoFrom(func, dims));
|
||
return false;
|
||
}
|
||
|
||
if (yoffset < 0) {
|
||
ErrorInvalidValue("%s: yoffset must be >= 0", InfoFrom(func, dims));
|
||
return false;
|
||
}
|
||
|
||
if (!CanvasUtils::CheckSaneSubrectSize(xoffset, yoffset, width, height, baseWidth, baseHeight)) {
|
||
ErrorInvalidValue("%s: subtexture rectangle out-of-bounds", InfoFrom(func, dims));
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Perform validation of format/type combinations for TexImage variants.
|
||
* Returns true if the format/type is a valid combination, false otherwise.
|
||
*/
|
||
bool
|
||
WebGLContext::ValidateTexImageFormatAndType(GLenum format,
|
||
GLenum type,
|
||
WebGLTexImageFunc func,
|
||
WebGLTexDimensions dims)
|
||
{
|
||
if (IsCompressedFunc(func) || IsCopyFunc(func))
|
||
{
|
||
MOZ_ASSERT(type == LOCAL_GL_NONE && format == LOCAL_GL_NONE);
|
||
return true;
|
||
}
|
||
if (!ValidateTexImageFormat(format, func, dims) ||
|
||
!ValidateTexImageType(type, func, dims))
|
||
{
|
||
return false;
|
||
}
|
||
|
||
// Here we're reinterpreting format as an unsized internalformat;
|
||
// these are the same in practice and there's no point in having the
|
||
// same code implemented twice.
|
||
TexInternalFormat effective =
|
||
EffectiveInternalFormatFromInternalFormatAndType(format, type);
|
||
bool validCombo = effective != LOCAL_GL_NONE;
|
||
|
||
if (!validCombo)
|
||
ErrorInvalidOperation("%s: invalid combination of format %s and type %s",
|
||
InfoFrom(func, dims), WebGLContext::EnumName(format), WebGLContext::EnumName(type));
|
||
|
||
return validCombo;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::ValidateCompTexImageInternalFormat(GLenum format,
|
||
WebGLTexImageFunc func,
|
||
WebGLTexDimensions dims)
|
||
{
|
||
if (!IsCompressedTextureFormat(format)) {
|
||
ErrorInvalidEnum("%s: invalid compressed texture format: %s",
|
||
InfoFrom(func, dims), WebGLContext::EnumName(format));
|
||
return false;
|
||
}
|
||
|
||
/* WEBGL_compressed_texture_atc added formats */
|
||
if (format == LOCAL_GL_ATC_RGB ||
|
||
format == LOCAL_GL_ATC_RGBA_EXPLICIT_ALPHA ||
|
||
format == LOCAL_GL_ATC_RGBA_INTERPOLATED_ALPHA)
|
||
{
|
||
bool validFormat = IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_atc);
|
||
if (!validFormat)
|
||
ErrorInvalidEnum("%s: invalid format %s: need WEBGL_compressed_texture_atc enabled",
|
||
InfoFrom(func, dims), WebGLContext::EnumName(format));
|
||
return validFormat;
|
||
}
|
||
|
||
// WEBGL_compressed_texture_etc1
|
||
if (format == LOCAL_GL_ETC1_RGB8_OES) {
|
||
bool validFormat = IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_etc1);
|
||
if (!validFormat)
|
||
ErrorInvalidEnum("%s: invalid format %s: need WEBGL_compressed_texture_etc1 enabled",
|
||
InfoFrom(func, dims), WebGLContext::EnumName(format));
|
||
return validFormat;
|
||
}
|
||
|
||
|
||
if (format == LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1 ||
|
||
format == LOCAL_GL_COMPRESSED_RGB_PVRTC_4BPPV1 ||
|
||
format == LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1 ||
|
||
format == LOCAL_GL_COMPRESSED_RGBA_PVRTC_4BPPV1)
|
||
{
|
||
bool validFormat = IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_pvrtc);
|
||
if (!validFormat)
|
||
ErrorInvalidEnum("%s: invalid format %s: need WEBGL_compressed_texture_pvrtc enabled",
|
||
InfoFrom(func, dims), WebGLContext::EnumName(format));
|
||
return validFormat;
|
||
}
|
||
|
||
|
||
if (format == LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT ||
|
||
format == LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ||
|
||
format == LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ||
|
||
format == LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
|
||
{
|
||
bool validFormat = IsExtensionEnabled(WebGLExtensionID::WEBGL_compressed_texture_s3tc);
|
||
if (!validFormat)
|
||
ErrorInvalidEnum("%s: invalid format %s: need WEBGL_compressed_texture_s3tc enabled",
|
||
InfoFrom(func, dims), WebGLContext::EnumName(format));
|
||
return validFormat;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::ValidateCopyTexImageInternalFormat(GLenum format,
|
||
WebGLTexImageFunc func,
|
||
WebGLTexDimensions dims)
|
||
{
|
||
bool valid = format == LOCAL_GL_RGBA ||
|
||
format == LOCAL_GL_RGB ||
|
||
format == LOCAL_GL_LUMINANCE_ALPHA ||
|
||
format == LOCAL_GL_LUMINANCE ||
|
||
format == LOCAL_GL_ALPHA;
|
||
if (!valid)
|
||
{
|
||
// in CopyTexImage, the internalformat is a function parameter,
|
||
// so a bad value is an INVALID_ENUM error.
|
||
// in CopyTexSubImage, the internalformat is part of existing state,
|
||
// so this is an INVALID_OPERATION error.
|
||
GenerateWarning("%s: invalid texture internal format: %s",
|
||
InfoFrom(func, dims), WebGLContext::EnumName(format));
|
||
SynthesizeGLError(func == WebGLTexImageFunc::CopyTexImage
|
||
? LOCAL_GL_INVALID_ENUM
|
||
: LOCAL_GL_INVALID_OPERATION);
|
||
}
|
||
return valid;
|
||
}
|
||
/**
|
||
* Return true if format, type and jsArrayType are a valid combination.
|
||
* Also returns the size for texel of format and type (in bytes) via
|
||
* \a texelSize.
|
||
*
|
||
* It is assumed that type has previously been validated.
|
||
*/
|
||
bool
|
||
WebGLContext::ValidateTexInputData(GLenum type,
|
||
js::Scalar::Type jsArrayType,
|
||
WebGLTexImageFunc func,
|
||
WebGLTexDimensions dims)
|
||
{
|
||
bool validInput = false;
|
||
const char invalidTypedArray[] = "%s: invalid typed array type for given texture data type";
|
||
|
||
// We're using js::Scalar::TypeMax as dummy value when the tex source wasn't a
|
||
// typed array.
|
||
if (jsArrayType == js::Scalar::TypeMax) {
|
||
return true;
|
||
}
|
||
|
||
// First, we check for packed types
|
||
switch (type) {
|
||
case LOCAL_GL_UNSIGNED_BYTE:
|
||
validInput = jsArrayType == js::Scalar::Uint8;
|
||
break;
|
||
|
||
case LOCAL_GL_BYTE:
|
||
validInput = jsArrayType == js::Scalar::Int8;
|
||
break;
|
||
|
||
case LOCAL_GL_HALF_FLOAT:
|
||
case LOCAL_GL_UNSIGNED_SHORT:
|
||
case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4:
|
||
case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1:
|
||
case LOCAL_GL_UNSIGNED_SHORT_5_6_5:
|
||
validInput = jsArrayType == js::Scalar::Uint16;
|
||
break;
|
||
|
||
case LOCAL_GL_SHORT:
|
||
validInput = jsArrayType == js::Scalar::Int16;
|
||
break;
|
||
|
||
case LOCAL_GL_UNSIGNED_INT:
|
||
case LOCAL_GL_UNSIGNED_INT_24_8:
|
||
case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV:
|
||
case LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV:
|
||
case LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV:
|
||
validInput = jsArrayType == js::Scalar::Uint32;
|
||
break;
|
||
|
||
case LOCAL_GL_INT:
|
||
validInput = jsArrayType == js::Scalar::Int32;
|
||
break;
|
||
|
||
case LOCAL_GL_FLOAT:
|
||
validInput = jsArrayType == js::Scalar::Float32;
|
||
break;
|
||
|
||
default:
|
||
break;
|
||
}
|
||
|
||
if (!validInput)
|
||
ErrorInvalidOperation(invalidTypedArray, InfoFrom(func, dims));
|
||
|
||
return validInput;
|
||
}
|
||
|
||
/**
|
||
* Checks specific for the CopyTex[Sub]Image2D functions.
|
||
* Verifies:
|
||
* - Framebuffer is complete and has valid read planes
|
||
* - Copy format is a subset of framebuffer format (i.e. all required components are available)
|
||
*/
|
||
bool
|
||
WebGLContext::ValidateCopyTexImage(GLenum format,
|
||
WebGLTexImageFunc func,
|
||
WebGLTexDimensions dims)
|
||
{
|
||
MOZ_ASSERT(IsCopyFunc(func));
|
||
|
||
// Default framebuffer format
|
||
GLenum fboFormat = mOptions.alpha ? LOCAL_GL_RGBA : LOCAL_GL_RGB;
|
||
|
||
if (mBoundFramebuffer) {
|
||
if (!mBoundFramebuffer->CheckAndInitializeAttachments()) {
|
||
ErrorInvalidFramebufferOperation("%s: incomplete framebuffer", InfoFrom(func, dims));
|
||
return false;
|
||
}
|
||
|
||
GLenum readPlaneBits = LOCAL_GL_COLOR_BUFFER_BIT;
|
||
if (!mBoundFramebuffer->HasCompletePlanes(readPlaneBits)) {
|
||
ErrorInvalidOperation("%s: Read source attachment doesn't have the"
|
||
" correct color/depth/stencil type.", InfoFrom(func, dims));
|
||
return false;
|
||
}
|
||
|
||
// Get the correct format for the framebuffer, as it's not the default one
|
||
const WebGLFramebuffer::Attachment& color0 = mBoundFramebuffer->GetAttachment(LOCAL_GL_COLOR_ATTACHMENT0);
|
||
fboFormat = mBoundFramebuffer->GetFormatForAttachment(color0);
|
||
}
|
||
|
||
// Make sure the format of the framebuffer is a superset of
|
||
// the format requested by the CopyTex[Sub]Image2D functions.
|
||
const GLComponents formatComps = GLComponents(format);
|
||
const GLComponents fboComps = GLComponents(fboFormat);
|
||
if (!formatComps.IsSubsetOf(fboComps)) {
|
||
ErrorInvalidOperation("%s: format %s is not a subset of the current framebuffer format, which is %s.",
|
||
InfoFrom(func, dims), EnumName(format), EnumName(fboFormat));
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Test the gl(Copy|Compressed)?Tex[Sub]?Image[23]() parameters for errors.
|
||
* Verifies each of the parameters against the WebGL standard and enabled extensions.
|
||
*/
|
||
// TODO: Texture dims is here for future expansion in WebGL 2.0
|
||
bool
|
||
WebGLContext::ValidateTexImage(TexImageTarget texImageTarget,
|
||
GLint level,
|
||
GLenum internalFormat,
|
||
GLint xoffset, GLint yoffset, GLint zoffset,
|
||
GLint width, GLint height, GLint depth,
|
||
GLint border,
|
||
GLenum format,
|
||
GLenum type,
|
||
WebGLTexImageFunc func,
|
||
WebGLTexDimensions dims)
|
||
{
|
||
const char* info = InfoFrom(func, dims);
|
||
|
||
/* Check level */
|
||
if (level < 0) {
|
||
ErrorInvalidValue("%s: level must be >= 0", info);
|
||
return false;
|
||
}
|
||
|
||
/* Check border */
|
||
if (border != 0) {
|
||
ErrorInvalidValue("%s: border must be 0", info);
|
||
return false;
|
||
}
|
||
|
||
/* Check incoming image format and type */
|
||
if (!ValidateTexImageFormatAndType(format, type, func, dims))
|
||
return false;
|
||
|
||
if (!TexInternalFormat::IsValueLegal(internalFormat)) {
|
||
ErrorInvalidEnum("%s: invalid internalformat enum %s", info, EnumName(internalFormat));
|
||
return false;
|
||
}
|
||
TexInternalFormat unsizedInternalFormat =
|
||
UnsizedInternalFormatFromInternalFormat(internalFormat);
|
||
|
||
if (IsCompressedFunc(func)) {
|
||
if (!ValidateCompTexImageInternalFormat(internalFormat, func, dims)) {
|
||
return false;
|
||
}
|
||
} else if (IsCopyFunc(func)) {
|
||
if (!ValidateCopyTexImageInternalFormat(unsizedInternalFormat.get(), func, dims)) {
|
||
return false;
|
||
}
|
||
} else if (format != unsizedInternalFormat) {
|
||
if (IsWebGL2()) {
|
||
// In WebGL2, it's OK to have internalformat != format if internalformat is the sized
|
||
// internal format corresponding to the (format, type) pair according to Table 3.2
|
||
// in the OpenGL ES 3.0.3 spec.
|
||
if (internalFormat != EffectiveInternalFormatFromInternalFormatAndType(format, type)) {
|
||
bool exceptionallyAllowed = false;
|
||
if (internalFormat == LOCAL_GL_SRGB8_ALPHA8 &&
|
||
format == LOCAL_GL_RGBA &&
|
||
type == LOCAL_GL_UNSIGNED_BYTE)
|
||
{
|
||
exceptionallyAllowed = true;
|
||
}
|
||
else if (internalFormat == LOCAL_GL_SRGB8 &&
|
||
format == LOCAL_GL_RGB &&
|
||
type == LOCAL_GL_UNSIGNED_BYTE)
|
||
{
|
||
exceptionallyAllowed = true;
|
||
}
|
||
if (!exceptionallyAllowed) {
|
||
ErrorInvalidOperation("%s: internalformat does not match format and type", info);
|
||
return false;
|
||
}
|
||
}
|
||
} else {
|
||
// in WebGL 1, format must be equal to internalformat
|
||
ErrorInvalidOperation("%s: internalformat does not match format", info);
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/* Check texture image size */
|
||
if (!ValidateTexImageSize(texImageTarget, level, width, height, 0, func, dims))
|
||
return false;
|
||
|
||
/* 5.14.8 Texture objects - WebGL Spec.
|
||
* "If an attempt is made to call these functions with no
|
||
* WebGLTexture bound (see above), an INVALID_OPERATION error
|
||
* is generated."
|
||
*/
|
||
WebGLTexture* tex = activeBoundTextureForTexImageTarget(texImageTarget);
|
||
if (!tex) {
|
||
ErrorInvalidOperation("%s: no texture is bound to target %s",
|
||
info, WebGLContext::EnumName(texImageTarget.get()));
|
||
return false;
|
||
}
|
||
|
||
if (IsSubFunc(func)) {
|
||
if (!tex->HasImageInfoAt(texImageTarget, level)) {
|
||
ErrorInvalidOperation("%s: no texture image previously defined for target %s at level %d",
|
||
info, WebGLContext::EnumName(texImageTarget.get()), level);
|
||
return false;
|
||
}
|
||
|
||
const WebGLTexture::ImageInfo& imageInfo = tex->ImageInfoAt(texImageTarget, level);
|
||
|
||
if (!ValidateTexSubImageSize(xoffset, yoffset, zoffset,
|
||
width, height, depth,
|
||
imageInfo.Width(), imageInfo.Height(), 0,
|
||
func, dims))
|
||
{
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/* Additional checks for depth textures */
|
||
if (texImageTarget != LOCAL_GL_TEXTURE_2D &&
|
||
(format == LOCAL_GL_DEPTH_COMPONENT ||
|
||
format == LOCAL_GL_DEPTH_STENCIL))
|
||
{
|
||
ErrorInvalidOperation("%s: with format of %s target must be TEXTURE_2D",
|
||
info, WebGLContext::EnumName(format));
|
||
return false;
|
||
}
|
||
|
||
/* Additional checks for compressed textures */
|
||
if (!IsAllowedFromSource(internalFormat, func)) {
|
||
ErrorInvalidOperation("%s: Invalid format %s for this operation",
|
||
info, WebGLContext::EnumName(format));
|
||
return false;
|
||
}
|
||
|
||
/* Parameters are OK */
|
||
return true;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::ValidateUniformLocation(const char* info, WebGLUniformLocation *location_object)
|
||
{
|
||
if (!ValidateObjectAllowNull(info, location_object))
|
||
return false;
|
||
if (!location_object)
|
||
return false;
|
||
/* the need to check specifically for !mCurrentProgram here is explained in bug 657556 */
|
||
if (!mCurrentProgram) {
|
||
ErrorInvalidOperation("%s: no program is currently bound", info);
|
||
return false;
|
||
}
|
||
if (mCurrentProgram != location_object->Program()) {
|
||
ErrorInvalidOperation("%s: this uniform location doesn't correspond to the current program", info);
|
||
return false;
|
||
}
|
||
if (mCurrentProgram->Generation() != location_object->ProgramGeneration()) {
|
||
ErrorInvalidOperation("%s: This uniform location is obsolete since the program has been relinked", info);
|
||
return false;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::ValidateSamplerUniformSetter(const char* info, WebGLUniformLocation *location, GLint value)
|
||
{
|
||
if (location->Info().type != LOCAL_GL_SAMPLER_2D &&
|
||
location->Info().type != LOCAL_GL_SAMPLER_CUBE)
|
||
{
|
||
return true;
|
||
}
|
||
|
||
if (value >= 0 && value < mGLMaxTextureUnits)
|
||
return true;
|
||
|
||
ErrorInvalidValue("%s: this uniform location is a sampler, but %d is not a valid texture unit",
|
||
info, value);
|
||
return false;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::ValidateAttribArraySetter(const char* name, uint32_t cnt, uint32_t arrayLength)
|
||
{
|
||
if (IsContextLost()) {
|
||
return false;
|
||
}
|
||
if (arrayLength < cnt) {
|
||
ErrorInvalidOperation("%s: array must be >= %d elements", name, cnt);
|
||
return false;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
static bool
|
||
IsUniformSetterTypeValid(GLenum setterType, GLenum uniformType)
|
||
{
|
||
switch (uniformType) {
|
||
case LOCAL_GL_BOOL:
|
||
case LOCAL_GL_BOOL_VEC2:
|
||
case LOCAL_GL_BOOL_VEC3:
|
||
case LOCAL_GL_BOOL_VEC4:
|
||
return true; // GLfloat(0.0) sets a bool to false.
|
||
|
||
case LOCAL_GL_INT:
|
||
case LOCAL_GL_SAMPLER_2D:
|
||
case LOCAL_GL_SAMPLER_CUBE:
|
||
case LOCAL_GL_INT_VEC2:
|
||
case LOCAL_GL_INT_VEC3:
|
||
case LOCAL_GL_INT_VEC4:
|
||
return setterType == LOCAL_GL_INT;
|
||
|
||
case LOCAL_GL_FLOAT:
|
||
case LOCAL_GL_FLOAT_VEC2:
|
||
case LOCAL_GL_FLOAT_VEC3:
|
||
case LOCAL_GL_FLOAT_VEC4:
|
||
case LOCAL_GL_FLOAT_MAT2:
|
||
case LOCAL_GL_FLOAT_MAT3:
|
||
case LOCAL_GL_FLOAT_MAT4:
|
||
return setterType == LOCAL_GL_FLOAT;
|
||
|
||
default:
|
||
MOZ_ASSERT(false); // should never get here
|
||
return false;
|
||
}
|
||
}
|
||
|
||
static bool
|
||
CheckUniformSizeAndType(WebGLContext& webgl, WebGLUniformLocation* loc,
|
||
uint8_t setterElemSize, GLenum setterType,
|
||
const char* info)
|
||
{
|
||
if (setterElemSize != loc->ElementSize()) {
|
||
webgl.ErrorInvalidOperation("%s: Bad uniform size: %i", info,
|
||
loc->ElementSize());
|
||
return false;
|
||
}
|
||
|
||
if (!IsUniformSetterTypeValid(setterType, loc->Info().type)) {
|
||
webgl.ErrorInvalidOperation("%s: Bad uniform type: %i", info,
|
||
loc->Info().type);
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
static bool
|
||
CheckUniformArrayLength(WebGLContext& webgl, WebGLUniformLocation* loc,
|
||
uint8_t setterElemSize, size_t setterArraySize,
|
||
const char* info)
|
||
{
|
||
if (setterArraySize == 0 ||
|
||
setterArraySize % setterElemSize)
|
||
{
|
||
webgl.ErrorInvalidValue("%s: expected an array of length a multiple of"
|
||
" %d, got an array of length %d.", info,
|
||
setterElemSize, setterArraySize);
|
||
return false;
|
||
}
|
||
|
||
if (!loc->Info().isArray &&
|
||
setterArraySize != setterElemSize)
|
||
{
|
||
webgl.ErrorInvalidOperation("%s: expected an array of length exactly %d"
|
||
" (since this uniform is not an array"
|
||
" uniform), got an array of length %d.",
|
||
info, setterElemSize, setterArraySize);
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::ValidateUniformSetter(WebGLUniformLocation* loc,
|
||
uint8_t setterElemSize, GLenum setterType,
|
||
const char* info, GLuint* out_rawLoc)
|
||
{
|
||
if (IsContextLost())
|
||
return false;
|
||
|
||
if (!ValidateUniformLocation(info, loc))
|
||
return false;
|
||
|
||
if (!CheckUniformSizeAndType(*this, loc, setterElemSize, setterType, info))
|
||
return false;
|
||
|
||
*out_rawLoc = loc->Location();
|
||
return true;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::ValidateUniformArraySetter(WebGLUniformLocation* loc,
|
||
uint8_t setterElemSize, GLenum setterType,
|
||
size_t setterArraySize,
|
||
const char* info, GLuint* out_rawLoc,
|
||
GLsizei* out_numElementsToUpload)
|
||
{
|
||
if (IsContextLost())
|
||
return false;
|
||
|
||
if (!ValidateUniformLocation(info, loc))
|
||
return false;
|
||
|
||
if (!CheckUniformSizeAndType(*this, loc, setterElemSize, setterType, info))
|
||
return false;
|
||
|
||
if (!CheckUniformArrayLength(*this, loc, setterElemSize, setterArraySize,
|
||
info))
|
||
{
|
||
return false;
|
||
}
|
||
|
||
*out_rawLoc = loc->Location();
|
||
*out_numElementsToUpload = std::min((size_t)loc->Info().arraySize,
|
||
setterArraySize / setterElemSize);
|
||
return true;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::ValidateUniformMatrixArraySetter(WebGLUniformLocation* loc,
|
||
uint8_t setterDims,
|
||
GLenum setterType,
|
||
size_t setterArraySize,
|
||
bool setterTranspose,
|
||
const char* info,
|
||
GLuint* out_rawLoc,
|
||
GLsizei* out_numElementsToUpload)
|
||
{
|
||
uint8_t setterElemSize = setterDims * setterDims;
|
||
|
||
if (IsContextLost())
|
||
return false;
|
||
|
||
if (!ValidateUniformLocation(info, loc))
|
||
return false;
|
||
|
||
if (!CheckUniformSizeAndType(*this, loc, setterElemSize, setterType, info))
|
||
return false;
|
||
|
||
if (!CheckUniformArrayLength(*this, loc, setterElemSize, setterArraySize,
|
||
info))
|
||
{
|
||
return false;
|
||
}
|
||
|
||
if (setterTranspose) {
|
||
ErrorInvalidValue("%s: `transpose` must be false.", info);
|
||
return false;
|
||
}
|
||
|
||
*out_rawLoc = loc->Location();
|
||
*out_numElementsToUpload = std::min((size_t)loc->Info().arraySize,
|
||
setterArraySize / setterElemSize);
|
||
return true;
|
||
}
|
||
|
||
bool WebGLContext::ValidateStencilParamsForDrawCall()
|
||
{
|
||
const char *msg = "%s set different front and back stencil %s. Drawing in this configuration is not allowed.";
|
||
if (mStencilRefFront != mStencilRefBack) {
|
||
ErrorInvalidOperation(msg, "stencilFuncSeparate", "reference values");
|
||
return false;
|
||
}
|
||
if (mStencilValueMaskFront != mStencilValueMaskBack) {
|
||
ErrorInvalidOperation(msg, "stencilFuncSeparate", "value masks");
|
||
return false;
|
||
}
|
||
if (mStencilWriteMaskFront != mStencilWriteMaskBack) {
|
||
ErrorInvalidOperation(msg, "stencilMaskSeparate", "write masks");
|
||
return false;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
static inline int32_t floorPOT(int32_t x)
|
||
{
|
||
MOZ_ASSERT(x > 0);
|
||
int32_t pot = 1;
|
||
while (pot < 0x40000000) {
|
||
if (x < pot*2)
|
||
break;
|
||
pot *= 2;
|
||
}
|
||
return pot;
|
||
}
|
||
|
||
bool
|
||
WebGLContext::InitAndValidateGL()
|
||
{
|
||
if (!gl) return false;
|
||
|
||
GLenum error = gl->fGetError();
|
||
if (error != LOCAL_GL_NO_ERROR) {
|
||
GenerateWarning("GL error 0x%x occurred during OpenGL context initialization, before WebGL initialization!", error);
|
||
return false;
|
||
}
|
||
|
||
mMinCapability = Preferences::GetBool("webgl.min_capability_mode", false);
|
||
mDisableExtensions = Preferences::GetBool("webgl.disable-extensions", false);
|
||
mLoseContextOnMemoryPressure = Preferences::GetBool("webgl.lose-context-on-memory-pressure", false);
|
||
mCanLoseContextInForeground = Preferences::GetBool("webgl.can-lose-context-in-foreground", true);
|
||
mRestoreWhenVisible = Preferences::GetBool("webgl.restore-context-when-visible", true);
|
||
|
||
if (MinCapabilityMode()) {
|
||
mDisableFragHighP = true;
|
||
}
|
||
|
||
// These are the default values, see 6.2 State tables in the
|
||
// OpenGL ES 2.0.25 spec.
|
||
mColorWriteMask[0] = 1;
|
||
mColorWriteMask[1] = 1;
|
||
mColorWriteMask[2] = 1;
|
||
mColorWriteMask[3] = 1;
|
||
mDepthWriteMask = 1;
|
||
mColorClearValue[0] = 0.f;
|
||
mColorClearValue[1] = 0.f;
|
||
mColorClearValue[2] = 0.f;
|
||
mColorClearValue[3] = 0.f;
|
||
mDepthClearValue = 1.f;
|
||
mStencilClearValue = 0;
|
||
mStencilRefFront = 0;
|
||
mStencilRefBack = 0;
|
||
|
||
/*
|
||
// Technically, we should be setting mStencil[...] values to
|
||
// `allOnes`, but either ANGLE breaks or the SGX540s on Try break.
|
||
GLuint stencilBits = 0;
|
||
gl->GetUIntegerv(LOCAL_GL_STENCIL_BITS, &stencilBits);
|
||
GLuint allOnes = ~(UINT32_MAX << stencilBits);
|
||
mStencilValueMaskFront = allOnes;
|
||
mStencilValueMaskBack = allOnes;
|
||
mStencilWriteMaskFront = allOnes;
|
||
mStencilWriteMaskBack = allOnes;
|
||
*/
|
||
|
||
gl->GetUIntegerv(LOCAL_GL_STENCIL_VALUE_MASK, &mStencilValueMaskFront);
|
||
gl->GetUIntegerv(LOCAL_GL_STENCIL_BACK_VALUE_MASK, &mStencilValueMaskBack);
|
||
gl->GetUIntegerv(LOCAL_GL_STENCIL_WRITEMASK, &mStencilWriteMaskFront);
|
||
gl->GetUIntegerv(LOCAL_GL_STENCIL_BACK_WRITEMASK, &mStencilWriteMaskBack);
|
||
|
||
AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_VALUE_MASK, mStencilValueMaskFront);
|
||
AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_VALUE_MASK, mStencilValueMaskBack);
|
||
AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_WRITEMASK, mStencilWriteMaskFront);
|
||
AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_WRITEMASK, mStencilWriteMaskBack);
|
||
|
||
mDitherEnabled = true;
|
||
mRasterizerDiscardEnabled = false;
|
||
mScissorTestEnabled = false;
|
||
|
||
// Bindings, etc.
|
||
mActiveTexture = 0;
|
||
mEmitContextLostErrorOnce = true;
|
||
mWebGLError = LOCAL_GL_NO_ERROR;
|
||
mUnderlyingGLError = LOCAL_GL_NO_ERROR;
|
||
|
||
mBound2DTextures.Clear();
|
||
mBoundCubeMapTextures.Clear();
|
||
mBound3DTextures.Clear();
|
||
|
||
mBoundArrayBuffer = nullptr;
|
||
mBoundTransformFeedbackBuffer = nullptr;
|
||
mCurrentProgram = nullptr;
|
||
|
||
mBoundFramebuffer = nullptr;
|
||
mBoundRenderbuffer = nullptr;
|
||
|
||
MakeContextCurrent();
|
||
|
||
// on desktop OpenGL, we always keep vertex attrib 0 array enabled
|
||
if (!gl->IsGLES()) {
|
||
gl->fEnableVertexAttribArray(0);
|
||
}
|
||
|
||
if (MinCapabilityMode()) {
|
||
mGLMaxVertexAttribs = MINVALUE_GL_MAX_VERTEX_ATTRIBS;
|
||
} else {
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_ATTRIBS, &mGLMaxVertexAttribs);
|
||
}
|
||
if (mGLMaxVertexAttribs < 8) {
|
||
GenerateWarning("GL_MAX_VERTEX_ATTRIBS: %d is < 8!", mGLMaxVertexAttribs);
|
||
return false;
|
||
}
|
||
|
||
// Note: GL_MAX_TEXTURE_UNITS is fixed at 4 for most desktop hardware,
|
||
// even though the hardware supports much more. The
|
||
// GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS value is the accurate value.
|
||
if (MinCapabilityMode()) {
|
||
mGLMaxTextureUnits = MINVALUE_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
|
||
} else {
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mGLMaxTextureUnits);
|
||
}
|
||
if (mGLMaxTextureUnits < 8) {
|
||
GenerateWarning("GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: %d is < 8!", mGLMaxTextureUnits);
|
||
return false;
|
||
}
|
||
|
||
mBound2DTextures.SetLength(mGLMaxTextureUnits);
|
||
mBoundCubeMapTextures.SetLength(mGLMaxTextureUnits);
|
||
mBound3DTextures.SetLength(mGLMaxTextureUnits);
|
||
|
||
if (MinCapabilityMode()) {
|
||
mGLMaxTextureSize = MINVALUE_GL_MAX_TEXTURE_SIZE;
|
||
mGLMaxCubeMapTextureSize = MINVALUE_GL_MAX_CUBE_MAP_TEXTURE_SIZE;
|
||
mGLMaxRenderbufferSize = MINVALUE_GL_MAX_RENDERBUFFER_SIZE;
|
||
mGLMaxTextureImageUnits = MINVALUE_GL_MAX_TEXTURE_IMAGE_UNITS;
|
||
mGLMaxVertexTextureImageUnits = MINVALUE_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
|
||
} else {
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_TEXTURE_SIZE, &mGLMaxTextureSize);
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE, &mGLMaxCubeMapTextureSize);
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_RENDERBUFFER_SIZE, &mGLMaxRenderbufferSize);
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS, &mGLMaxTextureImageUnits);
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mGLMaxVertexTextureImageUnits);
|
||
}
|
||
|
||
// Calculate log2 of mGLMaxTextureSize and mGLMaxCubeMapTextureSize
|
||
mGLMaxTextureSizeLog2 = 0;
|
||
int32_t tempSize = mGLMaxTextureSize;
|
||
while (tempSize >>= 1) {
|
||
++mGLMaxTextureSizeLog2;
|
||
}
|
||
|
||
mGLMaxCubeMapTextureSizeLog2 = 0;
|
||
tempSize = mGLMaxCubeMapTextureSize;
|
||
while (tempSize >>= 1) {
|
||
++mGLMaxCubeMapTextureSizeLog2;
|
||
}
|
||
|
||
mGLMaxTextureSize = floorPOT(mGLMaxTextureSize);
|
||
mGLMaxRenderbufferSize = floorPOT(mGLMaxRenderbufferSize);
|
||
|
||
if (MinCapabilityMode()) {
|
||
mGLMaxFragmentUniformVectors = MINVALUE_GL_MAX_FRAGMENT_UNIFORM_VECTORS;
|
||
mGLMaxVertexUniformVectors = MINVALUE_GL_MAX_VERTEX_UNIFORM_VECTORS;
|
||
mGLMaxVaryingVectors = MINVALUE_GL_MAX_VARYING_VECTORS;
|
||
} else {
|
||
if (gl->IsSupported(gl::GLFeature::ES2_compatibility)) {
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS, &mGLMaxFragmentUniformVectors);
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS, &mGLMaxVertexUniformVectors);
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_VARYING_VECTORS, &mGLMaxVaryingVectors);
|
||
} else {
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &mGLMaxFragmentUniformVectors);
|
||
mGLMaxFragmentUniformVectors /= 4;
|
||
gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS, &mGLMaxVertexUniformVectors);
|
||
mGLMaxVertexUniformVectors /= 4;
|
||
|
||
// we are now going to try to read GL_MAX_VERTEX_OUTPUT_COMPONENTS and GL_MAX_FRAGMENT_INPUT_COMPONENTS,
|
||
// however these constants only entered the OpenGL standard at OpenGL 3.2. So we will try reading,
|
||
// and check OpenGL error for INVALID_ENUM.
|
||
|
||
// On the public_webgl list, "problematic GetParameter pnames" thread, the following formula was given:
|
||
// mGLMaxVaryingVectors = min (GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_MAX_FRAGMENT_INPUT_COMPONENTS) / 4
|
||
GLint maxVertexOutputComponents = 0;
|
||
GLint maxFragmentInputComponents = 0;
|
||
|
||
const bool ok = (gl->GetPotentialInteger(LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS,
|
||
&maxVertexOutputComponents) &&
|
||
gl->GetPotentialInteger(LOCAL_GL_MAX_FRAGMENT_INPUT_COMPONENTS,
|
||
&maxFragmentInputComponents));
|
||
|
||
if (ok) {
|
||
mGLMaxVaryingVectors = std::min(maxVertexOutputComponents,
|
||
maxFragmentInputComponents) / 4;
|
||
} else {
|
||
mGLMaxVaryingVectors = 16;
|
||
// = 64/4, 64 is the min value for maxVertexOutputComponents in OpenGL 3.2 spec
|
||
}
|
||
}
|
||
}
|
||
|
||
// Always 1 for GLES2
|
||
mMaxFramebufferColorAttachments = 1;
|
||
|
||
if (!gl->IsGLES()) {
|
||
// gl_PointSize is always available in ES2 GLSL, but has to be
|
||
// specifically enabled on desktop GLSL.
|
||
gl->fEnable(LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE);
|
||
|
||
// gl_PointCoord is always available in ES2 GLSL and in newer desktop GLSL versions, but apparently
|
||
// not in OpenGL 2 and apparently not (due to a driver bug) on certain NVIDIA setups. See:
|
||
// http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=261472
|
||
// Note that this used to cause crashes on old ATI drivers... hopefully not a significant
|
||
// problem anymore. See bug 602183.
|
||
gl->fEnable(LOCAL_GL_POINT_SPRITE);
|
||
}
|
||
|
||
#ifdef XP_MACOSX
|
||
if (gl->WorkAroundDriverBugs() &&
|
||
gl->Vendor() == gl::GLVendor::ATI &&
|
||
nsCocoaFeatures::OSXVersionMajor() == 10 &&
|
||
nsCocoaFeatures::OSXVersionMinor() < 9)
|
||
{
|
||
// The Mac ATI driver, in all known OSX version up to and including 10.8,
|
||
// renders points sprites upside-down. Apple bug 11778921
|
||
gl->fPointParameterf(LOCAL_GL_POINT_SPRITE_COORD_ORIGIN, LOCAL_GL_LOWER_LEFT);
|
||
}
|
||
#endif
|
||
|
||
// Check the shader validator pref
|
||
NS_ENSURE_TRUE(Preferences::GetRootBranch(), false);
|
||
|
||
mShaderValidation =
|
||
Preferences::GetBool("webgl.shader_validator", mShaderValidation);
|
||
|
||
// initialize shader translator
|
||
if (mShaderValidation) {
|
||
if (!ShInitialize()) {
|
||
GenerateWarning("GLSL translator initialization failed!");
|
||
return false;
|
||
}
|
||
}
|
||
|
||
// Mesa can only be detected with the GL_VERSION string, of the form "2.1 Mesa 7.11.0"
|
||
mIsMesa = strstr((const char *)(gl->fGetString(LOCAL_GL_VERSION)), "Mesa");
|
||
|
||
// Notice that the point of calling fGetError here is not only to check for
|
||
// errors, but also to reset the error flags so that a subsequent WebGL
|
||
// getError call will give the correct result.
|
||
error = gl->fGetError();
|
||
if (error != LOCAL_GL_NO_ERROR) {
|
||
GenerateWarning("GL error 0x%x occurred during WebGL context initialization!", error);
|
||
return false;
|
||
}
|
||
|
||
if (IsWebGL2() &&
|
||
!InitWebGL2())
|
||
{
|
||
// Todo: Bug 898404: Only allow WebGL2 on GL>=3.0 on desktop GL.
|
||
return false;
|
||
}
|
||
|
||
// Default value for all disabled vertex attributes is [0, 0, 0, 1]
|
||
for (int32_t index = 0; index < mGLMaxVertexAttribs; ++index) {
|
||
VertexAttrib4f(index, 0, 0, 0, 1);
|
||
}
|
||
|
||
mDefaultVertexArray = WebGLVertexArray::Create(this);
|
||
mDefaultVertexArray->mAttribs.SetLength(mGLMaxVertexAttribs);
|
||
mBoundVertexArray = mDefaultVertexArray;
|
||
|
||
if (mLoseContextOnMemoryPressure) {
|
||
mContextObserver->RegisterMemoryPressureEvent();
|
||
}
|
||
|
||
return true;
|
||
}
|