gecko-dev/layout/tables/nsTablePainter.h
Ehsan Akhgari e368dc9c85 Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg
This patch was generated by a script.  Here's the source of the script for
future reference:

function convert() {
echo "Converting $1 to $2..."
find . ! -wholename "*nsprpub*" \
       ! -wholename "*security/nss*" \
       ! -wholename "*/.hg*" \
       ! -wholename "obj-ff-dbg*" \
       ! -name nsXPCOMCID.h \
       ! -name prtypes.h \
         -type f \
      \( -iname "*.cpp" \
         -o -iname "*.h" \
         -o -iname "*.c" \
         -o -iname "*.cc" \
         -o -iname "*.idl" \
         -o -iname "*.ipdl" \
         -o -iname "*.ipdlh" \
         -o -iname "*.mm" \) | \
    xargs -n 1 sed -i -e "s/\b$1\b/$2/g"
}

convert PRInt8 int8_t
convert PRUint8 uint8_t
convert PRInt16 int16_t
convert PRUint16 uint16_t
convert PRInt32 int32_t
convert PRUint32 uint32_t
convert PRInt64 int64_t
convert PRUint64 uint64_t

convert PRIntn int
convert PRUintn unsigned

convert PRSize size_t

convert PROffset32 int32_t
convert PROffset64 int64_t

convert PRPtrdiff ptrdiff_t

convert PRFloat64 double
2012-08-22 11:56:38 -04:00

224 lines
8.2 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsTablePainter_h__
#define nsTablePainter_h__
#include "celldata.h"
// flags for Paint, PaintChild, PaintChildren are currently only used by tables.
//Table-based paint call; not a direct call as with views
#define NS_PAINT_FLAG_TABLE_BG_PAINT 0x00000001
//Cells should paint their backgrounds only, no children
#define NS_PAINT_FLAG_TABLE_CELL_BG_PASS 0x00000002
class nsIFrame;
class nsTableFrame;
class nsTableRowGroupFrame;
class nsTableRowFrame;
class nsTableCellFrame;
class TableBackgroundPainter
{
/*
* Helper class for painting table backgrounds
*
*/
public:
enum Origin { eOrigin_Table, eOrigin_TableRowGroup, eOrigin_TableRow };
/** Public constructor
* @param aTableFrame - the table's table frame
* @param aOrigin - what type of table frame is creating this instance
* @param aPresContext - the presentation context
* @param aRenderingContext - the rendering context
* @param aDirtyRect - the area that needs to be painted,
* relative to aRenderingContext
* @param aPt - offset of the table frame relative to
* aRenderingContext
* @param aBGPaintFlags - Flags of the nsCSSRendering::PAINTBG_* variety
*/
TableBackgroundPainter(nsTableFrame* aTableFrame,
Origin aOrigin,
nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
const nsPoint& aPt,
uint32_t aBGPaintFlags);
/** Destructor */
~TableBackgroundPainter();
/* ~*~ The Border Collapse Painting Issue ~*~
In border-collapse, the *table* paints the cells' borders,
so we need to make sure the backgrounds get painted first
(underneath) by doing a cell-background-only painting pass.
*/
/* ~*~ Using nsTablePainter Background Painting ~*~
A call to PaintTable will normally paint all of the table's
elements (except for the table background, if aPaintTableBackground
is false).
Elements with views however, will be skipped and must create their
own painter to call the appropriate paint function in their ::Paint
method (e.g. painter.PaintRow in nsTableRow::Paint)
*/
/** Paint background for the table frame (if requested) and its children
* down through cells.
* (Cells themselves will only be painted in border collapse)
* Table must do a flagged TABLE_BG_PAINT ::Paint call on its
* children afterwards
* @param aTableFrame - the table frame
* @param aDeflate - deflation needed to bring table's mRect
* to the outer grid lines in border-collapse
* @param aPaintTableBackground - if true, the table background
* is included, otherwise it isn't
*/
nsresult PaintTable(nsTableFrame* aTableFrame, const nsMargin& aDeflate,
bool aPaintTableBackground);
/** Paint background for the row group and its children down through cells
* (Cells themselves will only be painted in border collapse)
* Standards mode only
* Table Row Group must do a flagged TABLE_BG_PAINT ::Paint call on its
* children afterwards
* @param aFrame - the table row group frame
*/
nsresult PaintRowGroup(nsTableRowGroupFrame* aFrame)
{ return PaintRowGroup(aFrame, false); }
/** Paint background for the row and its children down through cells
* (Cells themselves will only be painted in border collapse)
* Standards mode only
* Table Row must do a flagged TABLE_BG_PAINT ::Paint call on its
* children afterwards
* @param aFrame - the table row frame
*/
nsresult PaintRow(nsTableRowFrame* aFrame)
{ return PaintRow(aFrame, false); }
private:
/** Paint table frame's background
* @param aTableFrame - the table frame
* @param aFirstRowGroup - the first (in layout order) row group
* may be null
* @param aLastRowGroup - the last (in layout order) row group
* may be null
* @param aDeflate - adjustment to frame's rect (used for quirks BC)
* may be null
*/
nsresult PaintTableFrame(nsTableFrame* aTableFrame,
nsTableRowGroupFrame* aFirstRowGroup,
nsTableRowGroupFrame* aLastRowGroup,
const nsMargin& aDeflate);
/* aPassThrough params indicate whether to paint the element or to just
* pass through and paint underlying layers only
* See Public versions for function descriptions
*/
nsresult PaintRowGroup(nsTableRowGroupFrame* aFrame,
bool aPassThrough);
nsresult PaintRow(nsTableRowFrame* aFrame,
bool aPassThrough);
/** Paint table background layers for this cell space
* Also paints cell's own background in border-collapse mode
* @param aFrame - the cell
* @param aPassSelf - pass this cell; i.e. paint only underlying layers
*/
nsresult PaintCell(nsTableCellFrame* aFrame,
bool aPassSelf);
/** Translate mRenderingContext, mDirtyRect, and mCols' column and
* colgroup coords
* @param aDX - origin's x-coord change
* @param aDY - origin's y-coord change
*/
void TranslateContext(nscoord aDX,
nscoord aDY);
struct TableBackgroundData;
friend struct TableBackgroundData;
struct TableBackgroundData {
nsIFrame* mFrame;
/** mRect is the rect of mFrame in the current coordinate system */
nsRect mRect;
bool mVisible;
const nsStyleBorder* mBorder;
/** Data is valid & frame is visible */
bool IsVisible() const { return mVisible; }
/** Constructor */
TableBackgroundData();
/** Destructor */
~TableBackgroundData();
/** Destroys synthesized data. MUST be called before destructor
* @param aPresContext - the pres context
*/
void Destroy(nsPresContext* aPresContext);
/** Clear background data */
void Clear();
/** Calculate and set all data values to represent aFrame */
void SetFull(nsIFrame* aFrame);
/** Set frame data (mFrame, mRect) but leave style data empty */
void SetFrame(nsIFrame* aFrame);
/** Calculate the style data for mFrame */
void SetData();
/** True if need to set border-collapse border; must call SetFull beforehand */
bool ShouldSetBCBorder();
/** Set border-collapse border with aBorderWidth as widths */
nsresult SetBCBorder(nsMargin& aBorderWidth,
TableBackgroundPainter* aPainter);
private:
nsStyleBorder* mSynthBorder;
};
struct ColData;
friend struct ColData;
struct ColData {
TableBackgroundData mCol;
TableBackgroundData* mColGroup; //link to col's parent colgroup's data (owned by painter)
ColData() {
mColGroup = nullptr;
}
};
nsPresContext* mPresContext;
nsRenderingContext& mRenderingContext;
nsPoint mRenderPt;
nsRect mDirtyRect;
#ifdef DEBUG
nsCompatibility mCompatMode;
#endif
bool mIsBorderCollapse;
Origin mOrigin; //user's table frame type
ColData* mCols; //array of columns' ColData
uint32_t mNumCols;
TableBackgroundData mRowGroup; //current row group
TableBackgroundData mRow; //current row
nsRect mCellRect; //current cell's rect
nsStyleBorder mZeroBorder; //cached zero-width border
uint32_t mBGPaintFlags;
};
#endif