gecko-dev/gfx/layers/composite/TextureHost.h
Ryan Hunt 084c9b6f4c Allocate TextureReadLock at TextureClient creation and drop file handles immediately after. (bug 1416726, r=aosmond)
This changes the lifecycle and API for TextureReadLock to fix file descriptor exhaustion
crashes. These changes are partially superficial and mostly align the API of TextureReadLocks
with their actual usage.

The changes are:

1. Create the TextureReadLock in the TextureClient constructor so it's available before IPC creation
    a. This is superficial as EnableReadLock was always called before IPC creation
2. Send the ReadLockDescriptor in the PTextureConstructor message and close the file handle
3. Receive the ReadLockDescriptor in TextureHost and close the file handle
4. Send a boolean flag in layer transactions if the texture is read locked instead of a descriptor
5. Use a boolean flag in TextureHost to determine if the ReadLock must be unlocked instead of a nullptr

I believe that we can remove the InitReadLocks code from LayerTransaction as that was added to
prevent file descriptor limits in IPDL messages and is no longer needed with this change. But
that is a non-essential change and this patch is already big enough.

MozReview-Commit-ID: DzHujrOQejH

--HG--
extra : rebase_source : 3bdd7c9bc8edfdc386faad8a9e59ad7dc18ed91d
2018-03-12 08:10:13 -05:00

988 lines
31 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTUREHOST_H
#define MOZILLA_GFX_TEXTUREHOST_H
#include <functional>
#include <stddef.h> // for size_t
#include <stdint.h> // for uint64_t, uint32_t, uint8_t
#include "gfxTypes.h"
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/Attributes.h" // for override
#include "mozilla/RefPtr.h" // for RefPtr, already_AddRefed, etc
#include "mozilla/gfx/2D.h" // for DataSourceSurface
#include "mozilla/gfx/Point.h" // for IntSize, IntPoint
#include "mozilla/gfx/Types.h" // for SurfaceFormat, etc
#include "mozilla/layers/Compositor.h" // for Compositor
#include "mozilla/layers/CompositorTypes.h" // for TextureFlags, etc
#include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc
#include "mozilla/layers/LayersSurfaces.h"
#include "mozilla/mozalloc.h" // for operator delete
#include "mozilla/Range.h"
#include "mozilla/UniquePtr.h" // for UniquePtr
#include "mozilla/webrender/WebRenderTypes.h"
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsDebug.h" // for NS_WARNING
#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
#include "nsRegion.h" // for nsIntRegion
#include "nsTraceRefcnt.h" // for MOZ_COUNT_CTOR, etc
#include "nscore.h" // for nsACString
#include "mozilla/layers/AtomicRefCountedWithFinalize.h"
#include "mozilla/gfx/Rect.h"
class MacIOSurface;
namespace mozilla {
namespace ipc {
class Shmem;
} // namespace ipc
namespace wr {
class DisplayListBuilder;
class TransactionBuilder;
}
namespace layers {
class BufferDescriptor;
class BufferTextureHost;
class Compositor;
class CompositableParentManager;
class ReadLockDescriptor;
class CompositorBridgeParent;
class SurfaceDescriptor;
class HostIPCAllocator;
class ISurfaceAllocator;
class MacIOSurfaceTextureHostOGL;
class TextureHostOGL;
class TextureReadLock;
class TextureSourceOGL;
class TextureSourceD3D11;
class TextureSourceBasic;
class DataTextureSource;
class PTextureParent;
class TextureParent;
class WebRenderTextureHost;
class WrappingTextureSourceYCbCrBasic;
/**
* A view on a TextureHost where the texture is internally represented as tiles
* (contrast with a tiled buffer, where each texture is a tile). For iteration by
* the texture's buffer host.
* This is only useful when the underlying surface is too big to fit in one
* device texture, which forces us to split it in smaller parts.
* Tiled Compositable is a different thing.
*/
class BigImageIterator
{
public:
virtual void BeginBigImageIteration() = 0;
virtual void EndBigImageIteration() {};
virtual gfx::IntRect GetTileRect() = 0;
virtual size_t GetTileCount() = 0;
virtual bool NextTile() = 0;
};
/**
* TextureSource is the interface for texture objects that can be composited
* by a given compositor backend. Since the drawing APIs are different
* between backends, the TextureSource interface is split into different
* interfaces (TextureSourceOGL, etc.), and TextureSource mostly provide
* access to these interfaces.
*
* This class is used on the compositor side.
*/
class TextureSource: public RefCounted<TextureSource>
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(TextureSource)
TextureSource();
virtual ~TextureSource();
virtual const char* Name() const = 0;
/**
* Should be overridden in order to deallocate the data that is associated
* with the rendering backend, such as GL textures.
*/
virtual void DeallocateDeviceData() {}
/**
* Return the size of the texture in texels.
* If this is a tile iterator, GetSize must return the size of the current tile.
*/
virtual gfx::IntSize GetSize() const = 0;
/**
* Return the pixel format of this texture
*/
virtual gfx::SurfaceFormat GetFormat() const { return gfx::SurfaceFormat::UNKNOWN; }
/**
* Cast to a TextureSource for for each backend..
*/
virtual TextureSourceOGL* AsSourceOGL() {
gfxCriticalNote << "Failed to cast " << Name() << " into a TextureSourceOGL";
return nullptr;
}
virtual TextureSourceD3D11* AsSourceD3D11() { return nullptr; }
virtual TextureSourceBasic* AsSourceBasic() { return nullptr; }
/**
* Cast to a DataTextureSurce.
*/
virtual DataTextureSource* AsDataTextureSource() { return nullptr; }
virtual WrappingTextureSourceYCbCrBasic* AsWrappingTextureSourceYCbCrBasic() { return nullptr; }
/**
* Overload this if the TextureSource supports big textures that don't fit in
* one device texture and must be tiled internally.
*/
virtual BigImageIterator* AsBigImageIterator() { return nullptr; }
virtual void SetTextureSourceProvider(TextureSourceProvider* aProvider) {}
virtual void Unbind() {}
void SetNextSibling(TextureSource* aTexture) { mNextSibling = aTexture; }
TextureSource* GetNextSibling() const { return mNextSibling; }
/**
* In some rare cases we currently need to consider a group of textures as one
* TextureSource, that can be split in sub-TextureSources.
*/
TextureSource* GetSubSource(int index)
{
switch (index) {
case 0: return this;
case 1: return GetNextSibling();
case 2: return GetNextSibling() ? GetNextSibling()->GetNextSibling() : nullptr;
}
return nullptr;
}
void AddCompositableRef() { ++mCompositableCount; }
void ReleaseCompositableRef() {
--mCompositableCount;
MOZ_ASSERT(mCompositableCount >= 0);
}
// When iterating as a BigImage, this creates temporary TextureSources wrapping
// individual tiles.
virtual RefPtr<TextureSource> ExtractCurrentTile() {
NS_WARNING("Implementation does not expose tile sources");
return nullptr;
}
int NumCompositableRefs() const { return mCompositableCount; }
protected:
RefPtr<TextureSource> mNextSibling;
int mCompositableCount;
};
/// Equivalent of a RefPtr<TextureSource>, that calls AddCompositableRef and
/// ReleaseCompositableRef in addition to the usual AddRef and Release.
///
/// The semantoics of these CompositableTextureRefs are important because they
/// are used both as a synchronization/safety mechanism, and as an optimization
/// mechanism. They are also tricky and subtle because we use them in a very
/// implicit way (assigning to a CompositableTextureRef is less visible than
/// explicitly calling a method or whatnot).
/// It is Therefore important to be careful about the way we use this tool.
///
/// CompositableTextureRef is a mechanism that lets us count how many compositables
/// are using a given texture (for TextureSource and TextureHost).
/// We use it to run specific code when a texture is not used anymore, and also
/// we trigger fast paths on some operations when we can see that the texture's
/// CompositableTextureRef counter is equal to 1 (the texture is not shared
/// between compositables).
/// This means that it is important to observe the following rules:
/// * CompositableHosts that receive UseTexture and similar messages *must* store
/// all of the TextureHosts they receive in CompositableTextureRef slots for as
/// long as they may be using them.
/// * CompositableHosts must store each texture in a *single* CompositableTextureRef
/// slot to ensure that the counter properly reflects how many compositables are
/// using the texture.
/// If a compositable needs to hold two references to a given texture (for example
/// to have a pointer to the current texture in a list of textures that may be
/// used), it can hold its extra references with RefPtr or whichever pointer type
/// makes sense.
template<typename T>
class CompositableTextureRef {
public:
CompositableTextureRef() {}
explicit CompositableTextureRef(const CompositableTextureRef& aOther)
{
*this = aOther;
}
explicit CompositableTextureRef(T* aOther)
{
*this = aOther;
}
~CompositableTextureRef()
{
if (mRef) {
mRef->ReleaseCompositableRef();
}
}
CompositableTextureRef& operator=(const CompositableTextureRef& aOther)
{
if (aOther.get()) {
aOther->AddCompositableRef();
}
if (mRef) {
mRef->ReleaseCompositableRef();
}
mRef = aOther.get();
return *this;
}
CompositableTextureRef& operator=(T* aOther)
{
if (aOther) {
aOther->AddCompositableRef();
}
if (mRef) {
mRef->ReleaseCompositableRef();
}
mRef = aOther;
return *this;
}
T* get() const { return mRef; }
operator T*() const { return mRef; }
T* operator->() const { return mRef; }
T& operator*() const { return *mRef; }
private:
RefPtr<T> mRef;
};
typedef CompositableTextureRef<TextureSource> CompositableTextureSourceRef;
typedef CompositableTextureRef<TextureHost> CompositableTextureHostRef;
/**
* Interface for TextureSources that can be updated from a DataSourceSurface.
*
* All backend should implement at least one DataTextureSource.
*/
class DataTextureSource : public TextureSource
{
public:
DataTextureSource()
: mOwner(0)
, mUpdateSerial(0)
{}
virtual const char* Name() const override { return "DataTextureSource"; }
virtual DataTextureSource* AsDataTextureSource() override { return this; }
/**
* Upload a (portion of) surface to the TextureSource.
*
* The DataTextureSource doesn't own aSurface, although it owns and manage
* the device texture it uploads to internally.
*/
virtual bool Update(gfx::DataSourceSurface* aSurface,
nsIntRegion* aDestRegion = nullptr,
gfx::IntPoint* aSrcOffset = nullptr) = 0;
/**
* A facility to avoid reuploading when it is not necessary.
* The caller of Update can use GetUpdateSerial to see if the number has changed
* since last update, and call SetUpdateSerial after each successful update.
* The caller is responsible for managing the update serial except when the
* texture data is deallocated in which case the TextureSource should always
* reset the update serial to zero.
*/
uint32_t GetUpdateSerial() const { return mUpdateSerial; }
void SetUpdateSerial(uint32_t aValue) { mUpdateSerial = aValue; }
// By default at least set the update serial to zero.
// overloaded versions should do that too.
virtual void DeallocateDeviceData() override
{
SetUpdateSerial(0);
}
#ifdef DEBUG
/**
* Provide read access to the data as a DataSourceSurface.
*
* This is expected to be very slow and should be used for mostly debugging.
* XXX - implement everywhere and make it pure virtual.
*/
virtual already_AddRefed<gfx::DataSourceSurface> ReadBack() { return nullptr; };
#endif
void SetOwner(TextureHost* aOwner)
{
auto newOwner = (uintptr_t)aOwner;
if (newOwner != mOwner) {
mOwner = newOwner;
SetUpdateSerial(0);
}
}
bool IsOwnedBy(TextureHost* aOwner) const { return mOwner == (uintptr_t)aOwner; }
bool HasOwner() const { return !IsOwnedBy(nullptr); }
private:
// We store mOwner as an integer rather than as a pointer to make it clear
// it is not intended to be dereferenced.
uintptr_t mOwner;
uint32_t mUpdateSerial;
};
/**
* TextureHost is a thin abstraction over texture data that need to be shared
* between the content process and the compositor process. It is the
* compositor-side half of a TextureClient/TextureHost pair. A corresponding
* TextureClient lives on the content-side.
*
* TextureHost only knows how to deserialize or synchronize generic image data
* (SurfaceDescriptor) and provide access to one or more TextureSource objects
* (these provide the necessary APIs for compositor backends to composite the
* image).
*
* A TextureHost implementation corresponds to one SurfaceDescriptor type, as
* opposed to TextureSource that corresponds to device textures.
* This means that for YCbCr planes, even though they are represented as
* 3 textures internally (3 TextureSources), we use 1 TextureHost and not 3,
* because the 3 planes are stored in the same buffer of shared memory, before
* they are uploaded separately.
*
* There is always one and only one TextureHost per TextureClient, and the
* TextureClient/Host pair only owns one buffer of image data through its
* lifetime. This means that the lifetime of the underlying shared data
* matches the lifetime of the TextureClient/Host pair. It also means
* TextureClient/Host do not implement double buffering, which is the
* reponsibility of the compositable (which would use two Texture pairs).
*
* The Lock/Unlock mecanism here mirrors Lock/Unlock in TextureClient.
*
*/
class TextureHost
: public AtomicRefCountedWithFinalize<TextureHost>
{
/**
* Called once, just before the destructor.
*
* Here goes the shut-down code that uses virtual methods.
* Must only be called by Release().
*/
void Finalize();
friend class AtomicRefCountedWithFinalize<TextureHost>;
public:
explicit TextureHost(TextureFlags aFlags);
protected:
virtual ~TextureHost();
public:
/**
* Factory method.
*/
static already_AddRefed<TextureHost> Create(
const SurfaceDescriptor& aDesc,
const ReadLockDescriptor& aReadLock,
ISurfaceAllocator* aDeallocator,
LayersBackend aBackend,
TextureFlags aFlags,
wr::MaybeExternalImageId& aExternalImageId);
/**
* Lock the texture host for compositing.
*/
virtual bool Lock() { return true; }
/**
* Unlock the texture host after compositing. Lock() and Unlock() should be
* called in pair.
*/
virtual void Unlock() {}
/**
* Lock the texture host for compositing without using compositor.
*/
virtual bool LockWithoutCompositor() { return true; }
/**
* Similar to Unlock(), but it should be called with LockWithoutCompositor().
*/
virtual void UnlockWithoutCompositor() {}
/**
* Note that the texture host format can be different from its corresponding
* texture source's. For example a ShmemTextureHost can have the ycbcr
* format and produce 3 "alpha" textures sources.
*/
virtual gfx::SurfaceFormat GetFormat() const = 0;
/**
* Return the format used for reading the texture.
* Apple's YCBCR_422 is R8G8B8X8.
*/
virtual gfx::SurfaceFormat GetReadFormat() const { return GetFormat(); }
virtual YUVColorSpace GetYUVColorSpace() const { return YUVColorSpace::UNKNOWN; }
/**
* Return the bit depth of the image. Used with YUV textures.
*/
virtual uint32_t GetBitDepth() const { return 8; }
/**
* Called during the transaction. The TextureSource may or may not be composited.
*
* Note that this is called outside of lock/unlock.
*/
virtual void PrepareTextureSource(CompositableTextureSourceRef& aTexture) {}
/**
* Called at composition time, just before compositing the TextureSource composited.
*
* Note that this is called only withing lock/unlock.
*/
virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) = 0;
/**
* Called when preparing the rendering pipeline for advanced-layers. This is
* a lockless version of BindTextureSource.
*/
virtual bool AcquireTextureSource(CompositableTextureSourceRef& aTexture) {
return false;
}
/**
* Called when another TextureHost will take over.
*/
virtual void UnbindTextureSource();
/**
* Is called before compositing if the shared data has changed since last
* composition.
* This method should be overload in cases like when we need to do a texture
* upload for example.
*
* @param aRegion The region that has been changed, if nil, it means that the
* entire surface should be updated.
*/
void Updated(const nsIntRegion* aRegion = nullptr);
/**
* Sets this TextureHost's compositor. A TextureHost can change compositor
* on certain occasions, in particular if it belongs to an async Compositable.
* aCompositor can be null, in which case the TextureHost must cleanup all
* of its device textures.
*
* Setting mProvider from this callback implicitly causes the texture to
* be locked for an extra frame after being detached from a compositable.
*/
virtual void SetTextureSourceProvider(TextureSourceProvider* aProvider) {}
/**
* Should be overridden in order to deallocate the data that is associated
* with the rendering backend, such as GL textures.
*/
virtual void DeallocateDeviceData() {}
/**
* Should be overridden in order to deallocate the data that is shared with
* the content side, such as shared memory.
*/
virtual void DeallocateSharedData() {}
/**
* Should be overridden in order to force the TextureHost to drop all references
* to it's shared data.
*
* This is important to ensure the correctness of the deallocation protocol.
*/
virtual void ForgetSharedData() {}
virtual gfx::IntSize GetSize() const = 0;
/**
* Should be overridden if TextureHost supports crop rect.
*/
virtual void SetCropRect(nsIntRect aCropRect) {}
/**
* Debug facility.
* XXX - cool kids use Moz2D. See bug 882113.
*/
virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() = 0;
/**
* XXX - Flags should only be set at creation time, this will be removed.
*/
void SetFlags(TextureFlags aFlags) { mFlags = aFlags; }
/**
* XXX - Flags should only be set at creation time, this will be removed.
*/
void AddFlag(TextureFlags aFlag) { mFlags |= aFlag; }
TextureFlags GetFlags() { return mFlags; }
/**
* Allocate and deallocate a TextureParent actor.
*
* TextureParent< is an implementation detail of TextureHost that is not
* exposed to the rest of the code base. CreateIPDLActor and DestroyIPDLActor
* are for use with the managing IPDL protocols only (so that they can
* implement AllocPTextureParent and DeallocPTextureParent).
*/
static PTextureParent* CreateIPDLActor(HostIPCAllocator* aAllocator,
const SurfaceDescriptor& aSharedData,
const ReadLockDescriptor& aDescriptor,
LayersBackend aLayersBackend,
TextureFlags aFlags,
uint64_t aSerial,
const wr::MaybeExternalImageId& aExternalImageId);
static bool DestroyIPDLActor(PTextureParent* actor);
/**
* Destroy the TextureChild/Parent pair.
*/
static bool SendDeleteIPDLActor(PTextureParent* actor);
static void ReceivedDestroy(PTextureParent* actor);
/**
* Get the TextureHost corresponding to the actor passed in parameter.
*/
static TextureHost* AsTextureHost(PTextureParent* actor);
static uint64_t GetTextureSerial(PTextureParent* actor);
/**
* Return a pointer to the IPDLActor.
*
* This is to be used with IPDL messages only. Do not store the returned
* pointer.
*/
PTextureParent* GetIPDLActor();
// If a texture host holds a reference to shmem, it should override this method
// to forget about the shmem _without_ releasing it.
virtual void OnShutdown() {}
// Forget buffer actor. Used only for hacky fix for bug 966446.
virtual void ForgetBufferActor() {}
virtual const char *Name() { return "TextureHost"; }
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
/**
* Indicates whether the TextureHost implementation is backed by an
* in-memory buffer. The consequence of this is that locking the
* TextureHost does not contend with locking the texture on the client side.
*/
virtual bool HasIntermediateBuffer() const { return false; }
void AddCompositableRef() { ++mCompositableCount; }
void ReleaseCompositableRef()
{
--mCompositableCount;
MOZ_ASSERT(mCompositableCount >= 0);
if (mCompositableCount == 0) {
UnbindTextureSource();
// Send mFwdTransactionId to client side if necessary.
NotifyNotUsed();
}
}
int NumCompositableRefs() const { return mCompositableCount; }
void SetLastFwdTransactionId(uint64_t aTransactionId);
void DeserializeReadLock(const ReadLockDescriptor& aDesc,
ISurfaceAllocator* aAllocator);
void SetReadLocked();
TextureReadLock* GetReadLock() { return mReadLock; }
virtual BufferTextureHost* AsBufferTextureHost() { return nullptr; }
virtual MacIOSurfaceTextureHostOGL* AsMacIOSurfaceTextureHost() { return nullptr; }
virtual WebRenderTextureHost* AsWebRenderTextureHost() { return nullptr; }
// Create the corresponding RenderTextureHost type of this texture, and
// register the RenderTextureHost into render thread.
virtual void CreateRenderTexture(const wr::ExternalImageId& aExternalImageId)
{
MOZ_RELEASE_ASSERT(false, "No CreateRenderTexture() implementation for this TextureHost type.");
}
/// Returns the number of actual textures that will be used to render this.
/// For example in a lot of YUV cases it will be 3
virtual uint32_t NumSubTextures() const { return 1; }
enum ResourceUpdateOp {
ADD_IMAGE,
UPDATE_IMAGE,
};
// Add all necessary TextureHost informations to the resource update queue.
virtual void PushResourceUpdates(wr::TransactionBuilder& aResources,
ResourceUpdateOp aOp,
const Range<wr::ImageKey>& aImageKeys,
const wr::ExternalImageId& aExtID)
{
MOZ_ASSERT_UNREACHABLE("Unimplemented");
}
// Put all necessary WR commands into DisplayListBuilder for this textureHost rendering.
virtual void PushDisplayItems(wr::DisplayListBuilder& aBuilder,
const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip,
wr::ImageRendering aFilter,
const Range<wr::ImageKey>& aKeys)
{
MOZ_ASSERT_UNREACHABLE("No PushDisplayItems() implementation for this TextureHost type.");
}
/**
* Some API's can use the cross-process IOSurface directly, such as OpenVR
*/
virtual MacIOSurface* GetMacIOSurface() { return nullptr; }
protected:
void ReadUnlock();
void RecycleTexture(TextureFlags aFlags);
virtual void UpdatedInternal(const nsIntRegion *Region) {}
/**
* Called when mCompositableCount becomes 0.
*/
virtual void NotifyNotUsed();
// for Compositor.
void CallNotifyNotUsed();
PTextureParent* mActor;
RefPtr<TextureSourceProvider> mProvider;
RefPtr<TextureReadLock> mReadLock;
TextureFlags mFlags;
int mCompositableCount;
uint64_t mFwdTransactionId;
bool mReadLocked;
friend class Compositor;
friend class TextureParent;
friend class TiledLayerBufferComposite;
friend class TextureSourceProvider;
};
/**
* TextureHost that wraps a random access buffer such as a Shmem or some raw
* memory.
*
* This TextureHost is backend-independent and the backend-specific bits are
* in the TextureSource.
* This class must be inherited to implement GetBuffer and DeallocSharedData
* (see ShmemTextureHost and MemoryTextureHost)
*
* Uploads happen when Lock is called.
*
* BufferTextureHost supports YCbCr and flavours of RGBA images (RGBX, A, etc.).
*/
class BufferTextureHost : public TextureHost
{
public:
BufferTextureHost(const BufferDescriptor& aDescriptor, TextureFlags aFlags);
~BufferTextureHost();
virtual uint8_t* GetBuffer() = 0;
virtual size_t GetBufferSize() = 0;
virtual bool Lock() override;
virtual void Unlock() override;
virtual void PrepareTextureSource(CompositableTextureSourceRef& aTexture) override;
virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override;
virtual bool AcquireTextureSource(CompositableTextureSourceRef& aTexture) override;
virtual void UnbindTextureSource() override;
virtual void DeallocateDeviceData() override;
virtual void SetTextureSourceProvider(TextureSourceProvider* aProvider) override;
/**
* Return the format that is exposed to the compositor when calling
* BindTextureSource.
*
* If the shared format is YCbCr and the compositor does not support it,
* GetFormat will be RGB32 (even though mFormat is SurfaceFormat::YUV).
*/
virtual gfx::SurfaceFormat GetFormat() const override;
virtual YUVColorSpace GetYUVColorSpace() const override;
virtual uint32_t GetBitDepth() const override;
virtual gfx::IntSize GetSize() const override { return mSize; }
virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override;
virtual bool HasIntermediateBuffer() const override { return mHasIntermediateBuffer; }
virtual BufferTextureHost* AsBufferTextureHost() override { return this; }
const BufferDescriptor& GetBufferDescriptor() const { return mDescriptor; }
virtual void CreateRenderTexture(const wr::ExternalImageId& aExternalImageId) override;
virtual uint32_t NumSubTextures() const override;
virtual void PushResourceUpdates(wr::TransactionBuilder& aResources,
ResourceUpdateOp aOp,
const Range<wr::ImageKey>& aImageKeys,
const wr::ExternalImageId& aExtID) override;
virtual void PushDisplayItems(wr::DisplayListBuilder& aBuilder,
const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip,
wr::ImageRendering aFilter,
const Range<wr::ImageKey>& aImageKeys) override;
protected:
bool Upload(nsIntRegion *aRegion = nullptr);
bool UploadIfNeeded();
bool MaybeUpload(nsIntRegion *aRegion);
bool EnsureWrappingTextureSource();
virtual void UpdatedInternal(const nsIntRegion* aRegion = nullptr) override;
BufferDescriptor mDescriptor;
RefPtr<Compositor> mCompositor;
RefPtr<DataTextureSource> mFirstSource;
nsIntRegion mMaybeUpdatedRegion;
gfx::IntSize mSize;
gfx::SurfaceFormat mFormat;
uint32_t mUpdateSerial;
bool mLocked;
bool mNeedsFullUpdate;
bool mHasIntermediateBuffer;
class DataTextureSourceYCbCrBasic;
};
/**
* TextureHost that wraps shared memory.
* the corresponding texture on the client side is ShmemTextureClient.
* This TextureHost is backend-independent.
*/
class ShmemTextureHost : public BufferTextureHost
{
public:
ShmemTextureHost(const mozilla::ipc::Shmem& aShmem,
const BufferDescriptor& aDesc,
ISurfaceAllocator* aDeallocator,
TextureFlags aFlags);
protected:
~ShmemTextureHost();
public:
virtual void DeallocateSharedData() override;
virtual void ForgetSharedData() override;
virtual uint8_t* GetBuffer() override;
virtual size_t GetBufferSize() override;
virtual const char *Name() override { return "ShmemTextureHost"; }
virtual void OnShutdown() override;
protected:
UniquePtr<mozilla::ipc::Shmem> mShmem;
RefPtr<ISurfaceAllocator> mDeallocator;
};
/**
* TextureHost that wraps raw memory.
* The corresponding texture on the client side is MemoryTextureClient.
* Can obviously not be used in a cross process setup.
* This TextureHost is backend-independent.
*/
class MemoryTextureHost : public BufferTextureHost
{
public:
MemoryTextureHost(uint8_t* aBuffer,
const BufferDescriptor& aDesc,
TextureFlags aFlags);
protected:
~MemoryTextureHost();
public:
virtual void DeallocateSharedData() override;
virtual void ForgetSharedData() override;
virtual uint8_t* GetBuffer() override;
virtual size_t GetBufferSize() override;
virtual const char *Name() override { return "MemoryTextureHost"; }
protected:
uint8_t* mBuffer;
};
class MOZ_STACK_CLASS AutoLockTextureHost
{
public:
explicit AutoLockTextureHost(TextureHost* aTexture)
: mTexture(aTexture)
{
mLocked = mTexture ? mTexture->Lock() : false;
}
~AutoLockTextureHost()
{
if (mTexture && mLocked) {
mTexture->Unlock();
}
}
bool Failed() { return mTexture && !mLocked; }
private:
RefPtr<TextureHost> mTexture;
bool mLocked;
};
class MOZ_STACK_CLASS AutoLockTextureHostWithoutCompositor
{
public:
explicit AutoLockTextureHostWithoutCompositor(TextureHost* aTexture)
: mTexture(aTexture)
{
mLocked = mTexture ? mTexture->LockWithoutCompositor() : false;
}
~AutoLockTextureHostWithoutCompositor()
{
if (mTexture && mLocked) {
mTexture->UnlockWithoutCompositor();
}
}
bool Failed() { return mTexture && !mLocked; }
private:
RefPtr<TextureHost> mTexture;
bool mLocked;
};
/**
* This can be used as an offscreen rendering target by the compositor, and
* subsequently can be used as a source by the compositor.
*/
class CompositingRenderTarget: public TextureSource
{
public:
explicit CompositingRenderTarget(const gfx::IntPoint& aOrigin)
: mClearOnBind(false)
, mOrigin(aOrigin)
, mHasComplexProjection(false)
{}
virtual ~CompositingRenderTarget() {}
virtual const char* Name() const override { return "CompositingRenderTarget"; }
#ifdef MOZ_DUMP_PAINTING
virtual already_AddRefed<gfx::DataSourceSurface> Dump(Compositor* aCompositor) { return nullptr; }
#endif
/**
* Perform a clear when recycling a non opaque surface.
* The clear is deferred to when the render target is bound.
*/
void ClearOnBind() {
mClearOnBind = true;
}
const gfx::IntPoint& GetOrigin() const { return mOrigin; }
gfx::IntRect GetRect() { return gfx::IntRect(GetOrigin(), GetSize()); }
/**
* If a Projection matrix is set, then it is used for rendering to
* this render target instead of generating one. If no explicit
* projection is set, Compositors are expected to generate an
* orthogonal maaping that maps 0..1 to the full size of the render
* target.
*/
bool HasComplexProjection() const { return mHasComplexProjection; }
void ClearProjection() { mHasComplexProjection = false; }
void SetProjection(const gfx::Matrix4x4& aNewMatrix, bool aEnableDepthBuffer,
float aZNear, float aZFar)
{
mProjectionMatrix = aNewMatrix;
mEnableDepthBuffer = aEnableDepthBuffer;
mZNear = aZNear;
mZFar = aZFar;
mHasComplexProjection = true;
}
void GetProjection(gfx::Matrix4x4& aMatrix, bool& aEnableDepth, float& aZNear, float& aZFar)
{
MOZ_ASSERT(mHasComplexProjection);
aMatrix = mProjectionMatrix;
aEnableDepth = mEnableDepthBuffer;
aZNear = mZNear;
aZFar = mZFar;
}
protected:
bool mClearOnBind;
private:
gfx::IntPoint mOrigin;
gfx::Matrix4x4 mProjectionMatrix;
float mZNear, mZFar;
bool mHasComplexProjection;
bool mEnableDepthBuffer;
};
/**
* Creates a TextureHost that can be used with any of the existing backends
* Not all SurfaceDescriptor types are supported
*/
already_AddRefed<TextureHost>
CreateBackendIndependentTextureHost(const SurfaceDescriptor& aDesc,
ISurfaceAllocator* aDeallocator,
LayersBackend aBackend,
TextureFlags aFlags);
} // namespace layers
} // namespace mozilla
#endif