gecko-dev/layout/tables
2006-11-01 18:45:41 +00:00
..
.cvsignore
BasicTableLayoutStrategy.cpp
BasicTableLayoutStrategy.h
celldata.h
FixedTableLayoutStrategy.cpp
FixedTableLayoutStrategy.h
Makefile.in
nsCellMap.cpp mark only cells where the colspan/rowspan offset is != 0 as zero colspans/rowspans if those properties apply bug 358871 r/sr=bzbarsky 2006-11-01 18:45:41 +00:00
nsCellMap.h Revert a old design decision how to expand zero colspans in the cellmap. Once a cellmap hole was hit via the GetDataAt function the old code tried to repair this cellmap position by walking up and left till a possible origin of a zero span was hit. The new code uses a mark and sweep approach, which should remove the burden that ordinary tables without zero spans but large cellmap holes have to pay. bug 351942 r/sr=bzbarsky 2006-10-20 07:37:24 +00:00
nsITableCellLayout.h
nsITableLayout.h
nsITableLayoutStrategy.h
nsTableCellFrame.cpp Reinstate reflow count painting when it's needed. Bug 352851, r+sr=roc 2006-09-19 04:26:20 +00:00
nsTableCellFrame.h
nsTableColFrame.cpp
nsTableColFrame.h
nsTableColGroupFrame.cpp
nsTableColGroupFrame.h
nsTableFrame.cpp Revert a old design decision how to expand zero colspans in the cellmap. Once a cellmap hole was hit via the GetDataAt function the old code tried to repair this cellmap position by walking up and left till a possible origin of a zero span was hit. The new code uses a mark and sweep approach, which should remove the burden that ordinary tables without zero spans but large cellmap holes have to pay. bug 351942 r/sr=bzbarsky 2006-10-20 07:37:24 +00:00
nsTableFrame.h Revert a old design decision how to expand zero colspans in the cellmap. Once a cellmap hole was hit via the GetDataAt function the old code tried to repair this cellmap position by walking up and left till a possible origin of a zero span was hit. The new code uses a mark and sweep approach, which should remove the burden that ordinary tables without zero spans but large cellmap holes have to pay. bug 351942 r/sr=bzbarsky 2006-10-20 07:37:24 +00:00
nsTableOuterFrame.cpp
nsTableOuterFrame.h
nsTablePainter.cpp When painting backgrounds, don't loop over all rows. Just do the ones that 2006-09-20 16:42:13 +00:00
nsTablePainter.h
nsTableRowFrame.cpp
nsTableRowFrame.h
nsTableRowGroupFrame.cpp Bug 241796. Fix comments and handle OOM in SetProperty. Followup to the real fix. r+sr=bzbarsky 2006-09-22 01:56:04 +00:00
nsTableRowGroupFrame.h Bug 241796. Use a row cursor to speed up painting and event handling in large tables, similar to what we do for large blocks already. r+sr=bzbarsky 2006-09-19 21:39:33 +00:00