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30b2b7ce44
For simple rules like function spacing, we can auto-fix these across the code base so they are followed in a consistent way. To generate this patch, I ran: ./mach eslint devtools --no-ignore --fix After this, I reverted any changes to third party files that we really do want to ignore. MozReview-Commit-ID: 6Q8BApkAW20
52 lines
1.3 KiB
JavaScript
52 lines
1.3 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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/**
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* Check a frame actor's arguments property.
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*/
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var gDebuggee;
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var gClient;
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var gThreadClient;
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function run_test()
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{
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initTestDebuggerServer();
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gDebuggee = addTestGlobal("test-stack");
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gClient = new DebuggerClient(DebuggerServer.connectPipe());
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gClient.connect().then(function () {
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attachTestTabAndResume(gClient, "test-stack", function (aResponse, aTabClient, aThreadClient) {
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gThreadClient = aThreadClient;
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test_pause_frame();
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});
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});
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do_test_pending();
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}
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function test_pause_frame()
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{
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gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
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let args = aPacket.frame["arguments"];
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do_check_eq(args.length, 6);
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do_check_eq(args[0], 42);
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do_check_eq(args[1], true);
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do_check_eq(args[2], "nasu");
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do_check_eq(args[3].type, "null");
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do_check_eq(args[4].type, "undefined");
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do_check_eq(args[5].type, "object");
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do_check_eq(args[5].class, "Object");
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do_check_true(!!args[5].actor);
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gThreadClient.resume(function () {
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finishClient(gClient);
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});
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});
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gDebuggee.eval("(" + function () {
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function stopMe(aNumber, aBool, aString, aNull, aUndefined, aObject) {
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debugger;
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}
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stopMe(42, true, "nasu", null, undefined, { foo: "bar" });
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} + ")()");
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}
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