gecko-dev/dom/canvas/WebGLContextTextures.cpp
Ryan Hunt 00e98538aa Bug 1523969 part 6 - Move method definition inline comments to new line in 'dom/'. r=nika
Differential Revision: https://phabricator.services.mozilla.com/D21106

--HG--
extra : rebase_source : ea3f51c2c11247114deccbc86e90fb02b8a97257
2019-02-25 16:05:29 -06:00

358 lines
11 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLContext.h"
#include "WebGLContextUtils.h"
#include "WebGLBuffer.h"
#include "WebGLVertexAttribData.h"
#include "WebGLShader.h"
#include "WebGLProgram.h"
#include "WebGLUniformLocation.h"
#include "WebGLFramebuffer.h"
#include "WebGLRenderbuffer.h"
#include "WebGLShaderPrecisionFormat.h"
#include "WebGLTexture.h"
#include "WebGLExtensions.h"
#include "WebGLVertexArray.h"
#include "nsString.h"
#include "nsDebug.h"
#include "nsReadableUtils.h"
#include "gfxContext.h"
#include "gfxPlatform.h"
#include "GLContext.h"
#include "nsContentUtils.h"
#include "nsError.h"
#include "nsLayoutUtils.h"
#include "CanvasUtils.h"
#include "gfxUtils.h"
#include "jsfriendapi.h"
#include "WebGLTexelConversions.h"
#include "WebGLValidateStrings.h"
#include <algorithm>
// needed to check if current OS is lower than 10.7
#if defined(MOZ_WIDGET_COCOA)
# include "nsCocoaFeatures.h"
#endif
#include "mozilla/DebugOnly.h"
#include "mozilla/dom/BindingUtils.h"
#include "mozilla/dom/ImageData.h"
#include "mozilla/dom/ToJSValue.h"
#include "mozilla/EndianUtils.h"
namespace mozilla {
static bool IsValidTexTarget(WebGLContext* webgl, uint8_t funcDims,
GLenum rawTexTarget, TexTarget* const out) {
uint8_t targetDims;
switch (rawTexTarget) {
case LOCAL_GL_TEXTURE_2D:
case LOCAL_GL_TEXTURE_CUBE_MAP:
targetDims = 2;
break;
case LOCAL_GL_TEXTURE_3D:
case LOCAL_GL_TEXTURE_2D_ARRAY:
if (!webgl->IsWebGL2()) return false;
targetDims = 3;
break;
default:
return false;
}
// Some funcs (like GenerateMipmap) doesn't know the dimension, so don't check
// it.
if (funcDims && targetDims != funcDims) return false;
*out = rawTexTarget;
return true;
}
static bool IsValidTexImageTarget(WebGLContext* webgl, uint8_t funcDims,
GLenum rawTexImageTarget,
TexImageTarget* const out) {
uint8_t targetDims;
switch (rawTexImageTarget) {
case LOCAL_GL_TEXTURE_2D:
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
targetDims = 2;
break;
case LOCAL_GL_TEXTURE_3D:
case LOCAL_GL_TEXTURE_2D_ARRAY:
if (!webgl->IsWebGL2()) return false;
targetDims = 3;
break;
default:
return false;
}
if (targetDims != funcDims) return false;
*out = rawTexImageTarget;
return true;
}
bool ValidateTexTarget(WebGLContext* webgl, uint8_t funcDims,
GLenum rawTexTarget, TexTarget* const out_texTarget,
WebGLTexture** const out_tex) {
if (webgl->IsContextLost()) return false;
TexTarget texTarget;
if (!IsValidTexTarget(webgl, funcDims, rawTexTarget, &texTarget)) {
webgl->ErrorInvalidEnumInfo("texTarget", rawTexTarget);
return false;
}
WebGLTexture* tex = webgl->ActiveBoundTextureForTarget(texTarget);
if (!tex) {
webgl->ErrorInvalidOperation("No texture is bound to this target.");
return false;
}
*out_texTarget = texTarget;
*out_tex = tex;
return true;
}
bool ValidateTexImageTarget(WebGLContext* webgl, uint8_t funcDims,
GLenum rawTexImageTarget,
TexImageTarget* const out_texImageTarget,
WebGLTexture** const out_tex) {
if (webgl->IsContextLost()) return false;
TexImageTarget texImageTarget;
if (!IsValidTexImageTarget(webgl, funcDims, rawTexImageTarget,
&texImageTarget)) {
webgl->ErrorInvalidEnumInfo("texImageTarget", rawTexImageTarget);
return false;
}
WebGLTexture* tex =
webgl->ActiveBoundTextureForTexImageTarget(texImageTarget);
if (!tex) {
webgl->ErrorInvalidOperation("No texture is bound to this target.");
return false;
}
*out_texImageTarget = texImageTarget;
*out_tex = tex;
return true;
}
/*virtual*/
bool WebGLContext::IsTexParamValid(GLenum pname) const {
switch (pname) {
case LOCAL_GL_TEXTURE_MIN_FILTER:
case LOCAL_GL_TEXTURE_MAG_FILTER:
case LOCAL_GL_TEXTURE_WRAP_S:
case LOCAL_GL_TEXTURE_WRAP_T:
return true;
case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT:
return IsExtensionEnabled(
WebGLExtensionID::EXT_texture_filter_anisotropic);
default:
return false;
}
}
//////////////////////////////////////////////////////////////////////////////////////////
// GL calls
void WebGLContext::BindTexture(GLenum rawTarget, WebGLTexture* newTex) {
const FuncScope funcScope(*this, "bindTexture");
if (IsContextLost()) return;
if (newTex && !ValidateObject("tex", *newTex)) return;
// Need to check rawTarget first before comparing against newTex->Target() as
// newTex->Target() returns a TexTarget, which will assert on invalid value.
WebGLRefPtr<WebGLTexture>* currentTexPtr = nullptr;
switch (rawTarget) {
case LOCAL_GL_TEXTURE_2D:
currentTexPtr = &mBound2DTextures[mActiveTexture];
break;
case LOCAL_GL_TEXTURE_CUBE_MAP:
currentTexPtr = &mBoundCubeMapTextures[mActiveTexture];
break;
case LOCAL_GL_TEXTURE_3D:
if (IsWebGL2()) currentTexPtr = &mBound3DTextures[mActiveTexture];
break;
case LOCAL_GL_TEXTURE_2D_ARRAY:
if (IsWebGL2()) currentTexPtr = &mBound2DArrayTextures[mActiveTexture];
break;
}
if (!currentTexPtr) {
ErrorInvalidEnumInfo("target", rawTarget);
return;
}
const TexTarget texTarget(rawTarget);
if (newTex) {
if (!newTex->BindTexture(texTarget)) return;
} else {
gl->fBindTexture(texTarget.get(), 0);
}
*currentTexPtr = newTex;
}
void WebGLContext::GenerateMipmap(GLenum rawTexTarget) {
const FuncScope funcScope(*this, "generateMipmap");
const uint8_t funcDims = 0;
TexTarget texTarget;
WebGLTexture* tex;
if (!ValidateTexTarget(this, funcDims, rawTexTarget, &texTarget, &tex))
return;
tex->GenerateMipmap();
}
JS::Value WebGLContext::GetTexParameter(GLenum rawTexTarget, GLenum pname) {
const FuncScope funcScope(*this, "getTexParameter");
const uint8_t funcDims = 0;
TexTarget texTarget;
WebGLTexture* tex;
if (!ValidateTexTarget(this, funcDims, rawTexTarget, &texTarget, &tex))
return JS::NullValue();
if (!IsTexParamValid(pname)) {
ErrorInvalidEnumInfo("pname", pname);
return JS::NullValue();
}
return tex->GetTexParameter(texTarget, pname);
}
void WebGLContext::TexParameter_base(GLenum rawTexTarget, GLenum pname,
const FloatOrInt& param) {
const FuncScope funcScope(*this, "texParameter");
const uint8_t funcDims = 0;
TexTarget texTarget;
WebGLTexture* tex;
if (!ValidateTexTarget(this, funcDims, rawTexTarget, &texTarget, &tex))
return;
tex->TexParameter(texTarget, pname, param);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Uploads
void WebGLContext::CompressedTexImage(uint8_t funcDims, GLenum rawTarget,
GLint level, GLenum internalFormat,
GLsizei width, GLsizei height,
GLsizei depth, GLint border,
const TexImageSource& src,
const Maybe<GLsizei>& expectedImageSize) {
TexImageTarget target;
WebGLTexture* tex;
if (!ValidateTexImageTarget(this, funcDims, rawTarget, &target, &tex)) return;
tex->CompressedTexImage(target, level, internalFormat, width, height, depth,
border, src, expectedImageSize);
}
void WebGLContext::CompressedTexSubImage(
uint8_t funcDims, GLenum rawTarget, GLint level, GLint xOffset,
GLint yOffset, GLint zOffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum unpackFormat, const TexImageSource& src,
const Maybe<GLsizei>& expectedImageSize) {
TexImageTarget target;
WebGLTexture* tex;
if (!ValidateTexImageTarget(this, funcDims, rawTarget, &target, &tex)) return;
tex->CompressedTexSubImage(target, level, xOffset, yOffset, zOffset, width,
height, depth, unpackFormat, src,
expectedImageSize);
}
////
void WebGLContext::CopyTexImage2D(GLenum rawTarget, GLint level,
GLenum internalFormat, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border) {
const FuncScope funcScope(*this, "copyTexImage2D");
const uint8_t funcDims = 2;
TexImageTarget target;
WebGLTexture* tex;
if (!ValidateTexImageTarget(this, funcDims, rawTarget, &target, &tex)) return;
tex->CopyTexImage2D(target, level, internalFormat, x, y, width, height,
border);
}
void WebGLContext::CopyTexSubImage(uint8_t funcDims, GLenum rawTarget,
GLint level, GLint xOffset, GLint yOffset,
GLint zOffset, GLint x, GLint y,
GLsizei width, GLsizei height) {
TexImageTarget target;
WebGLTexture* tex;
if (!ValidateTexImageTarget(this, funcDims, rawTarget, &target, &tex)) return;
tex->CopyTexSubImage(target, level, xOffset, yOffset, zOffset, x, y, width,
height);
}
////
void WebGLContext::TexImage(uint8_t funcDims, GLenum rawTarget, GLint level,
GLenum internalFormat, GLsizei width,
GLsizei height, GLsizei depth, GLint border,
GLenum unpackFormat, GLenum unpackType,
const TexImageSource& src) {
TexImageTarget target;
WebGLTexture* tex;
if (!ValidateTexImageTarget(this, funcDims, rawTarget, &target, &tex)) return;
const webgl::PackingInfo pi = {unpackFormat, unpackType};
tex->TexImage(target, level, internalFormat, width, height, depth, border, pi,
src);
}
void WebGLContext::TexSubImage(uint8_t funcDims, GLenum rawTarget, GLint level,
GLint xOffset, GLint yOffset, GLint zOffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum unpackFormat, GLenum unpackType,
const TexImageSource& src) {
TexImageTarget target;
WebGLTexture* tex;
if (!ValidateTexImageTarget(this, funcDims, rawTarget, &target, &tex)) return;
const webgl::PackingInfo pi = {unpackFormat, unpackType};
tex->TexSubImage(target, level, xOffset, yOffset, zOffset, width, height,
depth, pi, src);
}
} // namespace mozilla